Zenless Zone Zero Items

Complete list of all items.

ItemDescription
Denny
Denny
CURRENCY
The legal currency in New Eridu. Can be used to purchase various items.
Polychrome
Polychrome
CURRENCY
While each film captures only one single color, when layered together, they produce vibrant, multicolored images.
Monochrome
Monochrome
CURRENCY
Commonly used in antique cameras, this photographic film will reveal an image after being developed.
Master Tape
Master Tape
CURRENCY
Required item for Signal Searches on Stable Channel.
Encrypted Master Tape
Encrypted Master Tape
CURRENCY
Required item for Signal Searches on Exclusive and W-Engine Channels.
Boopon
Boopon
CURRENCY
Required item for Signal Searches on Bangboo Channel.
Residual Signal
Residual Signal
CURRENCY
Can be exchanged for valuable items in the Signal Shop.
Bangbuck
Bangbuck
CURRENCY
Can be exchanged for valuable items in the Signal Shop.
Fading Signal
Fading Signal
CURRENCY
Can be exchanged for valuable items in the Signal Shop.
Z-Merits
Z-Merits
CURRENCY
Used for purchasing valuable items in Outpost Logistics
Investigation Merits
Investigation Merits
CURRENCY
Used for purchasing valuable items in Association Supplies.
Inter-Knot Credit
Inter-Knot Credit
RESOURCE
Virtual credit used on Inter-Knot. Your Inter-Knot Level will increase with enough Credit.
W-Engine Chip
W-Engine Chip
CURRENCY
Used to craft W-Engines at the gadget store.
Doggy Voucher
Doggy Voucher
CURRENCY
A voucher obtained in the Soul Hounds III special event. Can exchange for rewards at the Godfinger Arcade.
Snaky Voucher
Snaky Voucher
CURRENCY
A voucher obtained in the Snake Duel special event. Can exchange for rewards at the Godfinger Arcade.
HIA Commemorative Marble
HIA Commemorative Marble
CURRENCY
Exchange rewards in the Exchange Store of the Mr. Hello's Savior event.
Lost Supply Box
Lost Supply Box
CURRENCY
A very sturdy storage chest. It looks quite valuable.
Battery Charge
Battery Charge
RESOURCE
Provides Battery Charge for Bangboo.
Ether Battery
Ether Battery
ENERGY ITEM
Use to restore 60 Battery Charge.
Camellia Golden Week Challenge Ticket
Camellia Golden Week Challenge Ticket
RESOURCE
Camellia Golden Week Challenge Ticket
Investigation Point
Investigation Point
RESOURCE
Completing explorations of Hollow Zero earns you Investigation Points, which can be used to upgrade your Investigation License Level and get extra supplies.
Item_AbyssPoint_Name_702
Item_AbyssPoint_Name_702
RESOURCE
Completing explorations of Hollow Zero earns you Investigation Points, which can be used to upgrade your Investigation License Level and get extra supplies.
Item_AbyssPoint_Name_703
Item_AbyssPoint_Name_703
RESOURCE
Completing explorations of Hollow Zero earns you Investigation Points, which can be used to upgrade your Investigation License Level and get extra supplies.
Anby
Anby
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Nekomata
Nekomata
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Nicole
Nicole
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Soldier 11
Soldier 11
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Corin
Corin
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Billy
Billy
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Koleda
Koleda
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Anton
Anton
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Ben
Ben
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Soukaku
Soukaku
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Lycaon
Lycaon
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Lucy
Lucy
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Grace
Grace
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Ellen
Ellen
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Rina
Rina
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Zhu Yuan
Zhu Yuan
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Qingyi
Qingyi
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Jane
Jane
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Seth
Seth
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Piper
Piper
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Wise
Wise
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Belle
Belle
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Agent Focus: Anby
Agent Focus: Anby
AGENT ARCHIVE
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Agent Focus: Nekomata
Agent Focus: Nekomata
AGENT ARCHIVE
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Agent Focus: Nicole
Agent Focus: Nicole
AGENT ARCHIVE
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Agent Focus: Soldier 11
Agent Focus: Soldier 11
AGENT ARCHIVE
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Agent Focus: Corin
Agent Focus: Corin
AGENT ARCHIVE
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Agent Focus: Billy
Agent Focus: Billy
AGENT ARCHIVE
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Agent Focus: Koleda
Agent Focus: Koleda
AGENT ARCHIVE
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Agent Focus: Anton
Agent Focus: Anton
AGENT ARCHIVE
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Agent Focus: Ben
Agent Focus: Ben
AGENT ARCHIVE
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Agent Focus: Soukaku
Agent Focus: Soukaku
AGENT ARCHIVE
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Agent Focus: Lycaon
Agent Focus: Lycaon
AGENT ARCHIVE
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Agent Focus: Lucy
Agent Focus: Lucy
AGENT ARCHIVE
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Agent Focus: Grace
Agent Focus: Grace
AGENT ARCHIVE
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Agent Focus: Ellen
Agent Focus: Ellen
AGENT ARCHIVE
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Agent Focus: Rina
Agent Focus: Rina
AGENT ARCHIVE
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Agent Focus: Zhu Yuan
Agent Focus: Zhu Yuan
AGENT ARCHIVE
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Agent Focus: Qingyi
Agent Focus: Qingyi
AGENT ARCHIVE
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Agent Focus: Jane
Agent Focus: Jane
AGENT ARCHIVE
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Agent Focus: Seth
Agent Focus: Seth
AGENT ARCHIVE
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Agent Focus: Piper
Agent Focus: Piper
AGENT ARCHIVE
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Agent Focus: Wise
Agent Focus: Wise
INFO
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Agent Focus: Belle
Agent Focus: Belle
INFO
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Woodpecker Electro [1]
Woodpecker Electro [1]
DISK
Equip to increase Agents' combat capabilities
Woodpecker Electro [2]
Woodpecker Electro [2]
DISK
Equip to increase Agents' combat capabilities
Woodpecker Electro [3]
Woodpecker Electro [3]
DISK
Equip to increase Agents' combat capabilities
Woodpecker Electro [4]
Woodpecker Electro [4]
DISK
Equip to increase Agents' combat capabilities
Woodpecker Electro [5]
Woodpecker Electro [5]
DISK
Equip to increase Agents' combat capabilities
Woodpecker Electro [6]
Woodpecker Electro [6]
DISK
Equip to increase Agents' combat capabilities
Woodpecker Electro [1]
Woodpecker Electro [1]
DISK
Equip to increase Agents' combat capabilities
Woodpecker Electro [2]
Woodpecker Electro [2]
DISK
Equip to increase Agents' combat capabilities
Woodpecker Electro [3]
Woodpecker Electro [3]
DISK
Equip to increase Agents' combat capabilities
Woodpecker Electro [4]
Woodpecker Electro [4]
DISK
Equip to increase Agents' combat capabilities
Woodpecker Electro [5]
Woodpecker Electro [5]
DISK
Equip to increase Agents' combat capabilities
Woodpecker Electro [6]
Woodpecker Electro [6]
DISK
Equip to increase Agents' combat capabilities
Woodpecker Electro [1]
Woodpecker Electro [1]
DISK
Equip to increase Agents' combat capabilities
Woodpecker Electro [2]
Woodpecker Electro [2]
DISK
Equip to increase Agents' combat capabilities
Woodpecker Electro [3]
Woodpecker Electro [3]
DISK
Equip to increase Agents' combat capabilities
Woodpecker Electro [4]
Woodpecker Electro [4]
DISK
Equip to increase Agents' combat capabilities
Woodpecker Electro [5]
Woodpecker Electro [5]
DISK
Equip to increase Agents' combat capabilities
Woodpecker Electro [6]
Woodpecker Electro [6]
DISK
Equip to increase Agents' combat capabilities
Puffer Electro [1]
Puffer Electro [1]
DISK
Equip to increase Agents' combat capabilities
Puffer Electro [2]
Puffer Electro [2]
DISK
Equip to increase Agents' combat capabilities
Puffer Electro [3]
Puffer Electro [3]
DISK
Equip to increase Agents' combat capabilities
Puffer Electro [4]
Puffer Electro [4]
DISK
Equip to increase Agents' combat capabilities
Puffer Electro [5]
Puffer Electro [5]
DISK
Equip to increase Agents' combat capabilities
Puffer Electro [6]
Puffer Electro [6]
DISK
Equip to increase Agents' combat capabilities
Puffer Electro [1]
Puffer Electro [1]
DISK
Equip to increase Agents' combat capabilities
Puffer Electro [2]
Puffer Electro [2]
DISK
Equip to increase Agents' combat capabilities
Puffer Electro [3]
Puffer Electro [3]
DISK
Equip to increase Agents' combat capabilities
Puffer Electro [4]
Puffer Electro [4]
DISK
Equip to increase Agents' combat capabilities
Puffer Electro [5]
Puffer Electro [5]
DISK
Equip to increase Agents' combat capabilities
Puffer Electro [6]
Puffer Electro [6]
DISK
Equip to increase Agents' combat capabilities
Puffer Electro [1]
Puffer Electro [1]
DISK
Equip to increase Agents' combat capabilities
Puffer Electro [2]
Puffer Electro [2]
DISK
Equip to increase Agents' combat capabilities
Puffer Electro [3]
Puffer Electro [3]
DISK
Equip to increase Agents' combat capabilities
Puffer Electro [4]
Puffer Electro [4]
DISK
Equip to increase Agents' combat capabilities
Puffer Electro [5]
Puffer Electro [5]
DISK
Equip to increase Agents' combat capabilities
Puffer Electro [6]
Puffer Electro [6]
DISK
Equip to increase Agents' combat capabilities
Shockstar Disco [1]
Shockstar Disco [1]
DISK
Equip to increase Agents' combat capabilities
Shockstar Disco [2]
Shockstar Disco [2]
DISK
Equip to increase Agents' combat capabilities
Shockstar Disco [3]
Shockstar Disco [3]
DISK
Equip to increase Agents' combat capabilities
Shockstar Disco [4]
Shockstar Disco [4]
DISK
Equip to increase Agents' combat capabilities
Shockstar Disco [5]
Shockstar Disco [5]
DISK
Equip to increase Agents' combat capabilities
Shockstar Disco [6]
Shockstar Disco [6]
DISK
Equip to increase Agents' combat capabilities
Shockstar Disco [1]
Shockstar Disco [1]
DISK
Equip to increase Agents' combat capabilities
Shockstar Disco [2]
Shockstar Disco [2]
DISK
Equip to increase Agents' combat capabilities
Shockstar Disco [3]
Shockstar Disco [3]
DISK
Equip to increase Agents' combat capabilities
Shockstar Disco [4]
Shockstar Disco [4]
DISK
Equip to increase Agents' combat capabilities
Shockstar Disco [5]
Shockstar Disco [5]
DISK
Equip to increase Agents' combat capabilities
Shockstar Disco [6]
Shockstar Disco [6]
DISK
Equip to increase Agents' combat capabilities
Shockstar Disco [1]
Shockstar Disco [1]
DISK
Equip to increase Agents' combat capabilities
Shockstar Disco [2]
Shockstar Disco [2]
DISK
Equip to increase Agents' combat capabilities
Shockstar Disco [3]
Shockstar Disco [3]
DISK
Equip to increase Agents' combat capabilities
Shockstar Disco [4]
Shockstar Disco [4]
DISK
Equip to increase Agents' combat capabilities
Shockstar Disco [5]
Shockstar Disco [5]
DISK
Equip to increase Agents' combat capabilities
Shockstar Disco [6]
Shockstar Disco [6]
DISK
Equip to increase Agents' combat capabilities
Freedom Blues [1]
Freedom Blues [1]
DISK
Equip to increase Agents' combat capabilities
Freedom Blues [2]
Freedom Blues [2]
DISK
Equip to increase Agents' combat capabilities
Freedom Blues [3]
Freedom Blues [3]
DISK
Equip to increase Agents' combat capabilities
Freedom Blues [4]
Freedom Blues [4]
DISK
Equip to increase Agents' combat capabilities
Freedom Blues [5]
Freedom Blues [5]
DISK
Equip to increase Agents' combat capabilities
Freedom Blues [6]
Freedom Blues [6]
DISK
Equip to increase Agents' combat capabilities
Freedom Blues [1]
Freedom Blues [1]
DISK
Equip to increase Agents' combat capabilities
Freedom Blues [2]
Freedom Blues [2]
DISK
Equip to increase Agents' combat capabilities
Freedom Blues [3]
Freedom Blues [3]
DISK
Equip to increase Agents' combat capabilities
Freedom Blues [4]
Freedom Blues [4]
DISK
Equip to increase Agents' combat capabilities
Freedom Blues [5]
Freedom Blues [5]
DISK
Equip to increase Agents' combat capabilities
Freedom Blues [6]
Freedom Blues [6]
DISK
Equip to increase Agents' combat capabilities
Freedom Blues [1]
Freedom Blues [1]
DISK
Equip to increase Agents' combat capabilities
Freedom Blues [2]
Freedom Blues [2]
DISK
Equip to increase Agents' combat capabilities
Freedom Blues [3]
Freedom Blues [3]
DISK
Equip to increase Agents' combat capabilities
Freedom Blues [4]
Freedom Blues [4]
DISK
Equip to increase Agents' combat capabilities
Freedom Blues [5]
Freedom Blues [5]
DISK
Equip to increase Agents' combat capabilities
Freedom Blues [6]
Freedom Blues [6]
DISK
Equip to increase Agents' combat capabilities
Hormone Punk [1]
Hormone Punk [1]
DISK
Equip to increase Agents' combat capabilities
Hormone Punk [2]
Hormone Punk [2]
DISK
Equip to increase Agents' combat capabilities
Hormone Punk [3]
Hormone Punk [3]
DISK
Equip to increase Agents' combat capabilities
Hormone Punk [4]
Hormone Punk [4]
DISK
Equip to increase Agents' combat capabilities
Hormone Punk [5]
Hormone Punk [5]
DISK
Equip to increase Agents' combat capabilities
Hormone Punk [6]
Hormone Punk [6]
DISK
Equip to increase Agents' combat capabilities
Hormone Punk [1]
Hormone Punk [1]
DISK
Equip to increase Agents' combat capabilities
Hormone Punk [2]
Hormone Punk [2]
DISK
Equip to increase Agents' combat capabilities
Hormone Punk [3]
Hormone Punk [3]
DISK
Equip to increase Agents' combat capabilities
Hormone Punk [4]
Hormone Punk [4]
DISK
Equip to increase Agents' combat capabilities
Hormone Punk [5]
Hormone Punk [5]
DISK
Equip to increase Agents' combat capabilities
Hormone Punk [6]
Hormone Punk [6]
DISK
Equip to increase Agents' combat capabilities
Hormone Punk [1]
Hormone Punk [1]
DISK
Equip to increase Agents' combat capabilities
Hormone Punk [2]
Hormone Punk [2]
DISK
Equip to increase Agents' combat capabilities
Hormone Punk [3]
Hormone Punk [3]
DISK
Equip to increase Agents' combat capabilities
Hormone Punk [4]
Hormone Punk [4]
DISK
Equip to increase Agents' combat capabilities
Hormone Punk [5]
Hormone Punk [5]
DISK
Equip to increase Agents' combat capabilities
Hormone Punk [6]
Hormone Punk [6]
DISK
Equip to increase Agents' combat capabilities
Soul Rock [1]
Soul Rock [1]
DISK
Equip to increase Agents' combat capabilities
Soul Rock [2]
Soul Rock [2]
DISK
Equip to increase Agents' combat capabilities
Soul Rock [3]
Soul Rock [3]
DISK
Equip to increase Agents' combat capabilities
Soul Rock [4]
Soul Rock [4]
DISK
Equip to increase Agents' combat capabilities
Soul Rock [5]
Soul Rock [5]
DISK
Equip to increase Agents' combat capabilities
Soul Rock [6]
Soul Rock [6]
DISK
Equip to increase Agents' combat capabilities
Soul Rock [1]
Soul Rock [1]
DISK
Equip to increase Agents' combat capabilities
Soul Rock [2]
Soul Rock [2]
DISK
Equip to increase Agents' combat capabilities
Soul Rock [3]
Soul Rock [3]
DISK
Equip to increase Agents' combat capabilities
Soul Rock [4]
Soul Rock [4]
DISK
Equip to increase Agents' combat capabilities
Soul Rock [5]
Soul Rock [5]
DISK
Equip to increase Agents' combat capabilities
Soul Rock [6]
Soul Rock [6]
DISK
Equip to increase Agents' combat capabilities
Soul Rock [1]
Soul Rock [1]
DISK
Equip to increase Agents' combat capabilities
Soul Rock [2]
Soul Rock [2]
DISK
Equip to increase Agents' combat capabilities
Soul Rock [3]
Soul Rock [3]
DISK
Equip to increase Agents' combat capabilities
Soul Rock [4]
Soul Rock [4]
DISK
Equip to increase Agents' combat capabilities
Soul Rock [5]
Soul Rock [5]
DISK
Equip to increase Agents' combat capabilities
Soul Rock [6]
Soul Rock [6]
DISK
Equip to increase Agents' combat capabilities
Swing Jazz [1]
Swing Jazz [1]
DISK
Equip to increase Agents' combat capabilities
Swing Jazz [2]
Swing Jazz [2]
DISK
Equip to increase Agents' combat capabilities
Swing Jazz [3]
Swing Jazz [3]
DISK
Equip to increase Agents' combat capabilities
Swing Jazz [4]
Swing Jazz [4]
DISK
Equip to increase Agents' combat capabilities
Swing Jazz [5]
Swing Jazz [5]
DISK
Equip to increase Agents' combat capabilities
Swing Jazz [6]
Swing Jazz [6]
DISK
Equip to increase Agents' combat capabilities
Swing Jazz [1]
Swing Jazz [1]
DISK
Equip to increase Agents' combat capabilities
Swing Jazz [2]
Swing Jazz [2]
DISK
Equip to increase Agents' combat capabilities
Swing Jazz [3]
Swing Jazz [3]
DISK
Equip to increase Agents' combat capabilities
Swing Jazz [4]
Swing Jazz [4]
DISK
Equip to increase Agents' combat capabilities
Swing Jazz [5]
Swing Jazz [5]
DISK
Equip to increase Agents' combat capabilities
Swing Jazz [6]
Swing Jazz [6]
DISK
Equip to increase Agents' combat capabilities
Swing Jazz [1]
Swing Jazz [1]
DISK
Equip to increase Agents' combat capabilities
Swing Jazz [2]
Swing Jazz [2]
DISK
Equip to increase Agents' combat capabilities
Swing Jazz [3]
Swing Jazz [3]
DISK
Equip to increase Agents' combat capabilities
Swing Jazz [4]
Swing Jazz [4]
DISK
Equip to increase Agents' combat capabilities
Swing Jazz [5]
Swing Jazz [5]
DISK
Equip to increase Agents' combat capabilities
Swing Jazz [6]
Swing Jazz [6]
DISK
Equip to increase Agents' combat capabilities
Inferno Metal [1]
Inferno Metal [1]
DISK
Equip to increase Agents' combat capabilities
Inferno Metal [2]
Inferno Metal [2]
DISK
Equip to increase Agents' combat capabilities
Inferno Metal [3]
Inferno Metal [3]
DISK
Equip to increase Agents' combat capabilities
Inferno Metal [4]
Inferno Metal [4]
DISK
Equip to increase Agents' combat capabilities
Inferno Metal [5]
Inferno Metal [5]
DISK
Equip to increase Agents' combat capabilities
Inferno Metal [6]
Inferno Metal [6]
DISK
Equip to increase Agents' combat capabilities
Inferno Metal [1]
Inferno Metal [1]
DISK
Equip to increase Agents' combat capabilities
Inferno Metal [2]
Inferno Metal [2]
DISK
Equip to increase Agents' combat capabilities
Inferno Metal [3]
Inferno Metal [3]
DISK
Equip to increase Agents' combat capabilities
Inferno Metal [4]
Inferno Metal [4]
DISK
Equip to increase Agents' combat capabilities
Inferno Metal [5]
Inferno Metal [5]
DISK
Equip to increase Agents' combat capabilities
Inferno Metal [6]
Inferno Metal [6]
DISK
Equip to increase Agents' combat capabilities
Inferno Metal [1]
Inferno Metal [1]
DISK
Equip to increase Agents' combat capabilities
Inferno Metal [2]
Inferno Metal [2]
DISK
Equip to increase Agents' combat capabilities
Inferno Metal [3]
Inferno Metal [3]
DISK
Equip to increase Agents' combat capabilities
Inferno Metal [4]
Inferno Metal [4]
DISK
Equip to increase Agents' combat capabilities
Inferno Metal [5]
Inferno Metal [5]
DISK
Equip to increase Agents' combat capabilities
Inferno Metal [6]
Inferno Metal [6]
DISK
Equip to increase Agents' combat capabilities
Chaotic Metal [1]
Chaotic Metal [1]
DISK
Equip to increase Agents' combat capabilities
Chaotic Metal [2]
Chaotic Metal [2]
DISK
Equip to increase Agents' combat capabilities
Chaotic Metal [3]
Chaotic Metal [3]
DISK
Equip to increase Agents' combat capabilities
Chaotic Metal [4]
Chaotic Metal [4]
DISK
Equip to increase Agents' combat capabilities
Chaotic Metal [5]
Chaotic Metal [5]
DISK
Equip to increase Agents' combat capabilities
Chaotic Metal [6]
Chaotic Metal [6]
DISK
Equip to increase Agents' combat capabilities
Chaotic Metal [1]
Chaotic Metal [1]
DISK
Equip to increase Agents' combat capabilities
Chaotic Metal [2]
Chaotic Metal [2]
DISK
Equip to increase Agents' combat capabilities
Chaotic Metal [3]
Chaotic Metal [3]
DISK
Equip to increase Agents' combat capabilities
Chaotic Metal [4]
Chaotic Metal [4]
DISK
Equip to increase Agents' combat capabilities
Chaotic Metal [5]
Chaotic Metal [5]
DISK
Equip to increase Agents' combat capabilities
Chaotic Metal [6]
Chaotic Metal [6]
DISK
Equip to increase Agents' combat capabilities
Chaotic Metal [1]
Chaotic Metal [1]
DISK
Equip to increase Agents' combat capabilities
Chaotic Metal [2]
Chaotic Metal [2]
DISK
Equip to increase Agents' combat capabilities
Chaotic Metal [3]
Chaotic Metal [3]
DISK
Equip to increase Agents' combat capabilities
Chaotic Metal [4]
Chaotic Metal [4]
DISK
Equip to increase Agents' combat capabilities
Chaotic Metal [5]
Chaotic Metal [5]
DISK
Equip to increase Agents' combat capabilities
Chaotic Metal [6]
Chaotic Metal [6]
DISK
Equip to increase Agents' combat capabilities
Thunder Metal [1]
Thunder Metal [1]
DISK
Equip to increase Agents' combat capabilities
Thunder Metal [2]
Thunder Metal [2]
DISK
Equip to increase Agents' combat capabilities
Thunder Metal [3]
Thunder Metal [3]
DISK
Equip to increase Agents' combat capabilities
Thunder Metal [4]
Thunder Metal [4]
DISK
Equip to increase Agents' combat capabilities
Thunder Metal [5]
Thunder Metal [5]
DISK
Equip to increase Agents' combat capabilities
Thunder Metal [6]
Thunder Metal [6]
DISK
Equip to increase Agents' combat capabilities
Thunder Metal [1]
Thunder Metal [1]
DISK
Equip to increase Agents' combat capabilities
Thunder Metal [2]
Thunder Metal [2]
DISK
Equip to increase Agents' combat capabilities
Thunder Metal [3]
Thunder Metal [3]
DISK
Equip to increase Agents' combat capabilities
Thunder Metal [4]
Thunder Metal [4]
DISK
Equip to increase Agents' combat capabilities
Thunder Metal [5]
Thunder Metal [5]
DISK
Equip to increase Agents' combat capabilities
Thunder Metal [6]
Thunder Metal [6]
DISK
Equip to increase Agents' combat capabilities
Thunder Metal [1]
Thunder Metal [1]
DISK
Equip to increase Agents' combat capabilities
Thunder Metal [2]
Thunder Metal [2]
DISK
Equip to increase Agents' combat capabilities
Thunder Metal [3]
Thunder Metal [3]
DISK
Equip to increase Agents' combat capabilities
Thunder Metal [4]
Thunder Metal [4]
DISK
Equip to increase Agents' combat capabilities
Thunder Metal [5]
Thunder Metal [5]
DISK
Equip to increase Agents' combat capabilities
Thunder Metal [6]
Thunder Metal [6]
DISK
Equip to increase Agents' combat capabilities
Polar Metal [1]
Polar Metal [1]
DISK
Equip to increase Agents' combat capabilities
Polar Metal [2]
Polar Metal [2]
DISK
Equip to increase Agents' combat capabilities
Polar Metal [3]
Polar Metal [3]
DISK
Equip to increase Agents' combat capabilities
Polar Metal [4]
Polar Metal [4]
DISK
Equip to increase Agents' combat capabilities
Polar Metal [5]
Polar Metal [5]
DISK
Equip to increase Agents' combat capabilities
Polar Metal [6]
Polar Metal [6]
DISK
Equip to increase Agents' combat capabilities
Polar Metal [1]
Polar Metal [1]
DISK
Equip to increase Agents' combat capabilities
Polar Metal [2]
Polar Metal [2]
DISK
Equip to increase Agents' combat capabilities
Polar Metal [3]
Polar Metal [3]
DISK
Equip to increase Agents' combat capabilities
Polar Metal [4]
Polar Metal [4]
DISK
Equip to increase Agents' combat capabilities
Polar Metal [5]
Polar Metal [5]
DISK
Equip to increase Agents' combat capabilities
Polar Metal [6]
Polar Metal [6]
DISK
Equip to increase Agents' combat capabilities
Polar Metal [1]
Polar Metal [1]
DISK
Equip to increase Agents' combat capabilities
Polar Metal [2]
Polar Metal [2]
DISK
Equip to increase Agents' combat capabilities
Polar Metal [3]
Polar Metal [3]
DISK
Equip to increase Agents' combat capabilities
Polar Metal [4]
Polar Metal [4]
DISK
Equip to increase Agents' combat capabilities
Polar Metal [5]
Polar Metal [5]
DISK
Equip to increase Agents' combat capabilities
Polar Metal [6]
Polar Metal [6]
DISK
Equip to increase Agents' combat capabilities
Fanged Metal [1]
Fanged Metal [1]
DISK
Equip to increase Agents' combat capabilities
Fanged Metal [2]
Fanged Metal [2]
DISK
Equip to increase Agents' combat capabilities
Fanged Metal [3]
Fanged Metal [3]
DISK
Equip to increase Agents' combat capabilities
Fanged Metal [4]
Fanged Metal [4]
DISK
Equip to increase Agents' combat capabilities
Fanged Metal [5]
Fanged Metal [5]
DISK
Equip to increase Agents' combat capabilities
Fanged Metal [6]
Fanged Metal [6]
DISK
Equip to increase Agents' combat capabilities
Fanged Metal [1]
Fanged Metal [1]
DISK
Equip to increase Agents' combat capabilities
Fanged Metal [2]
Fanged Metal [2]
DISK
Equip to increase Agents' combat capabilities
Fanged Metal [3]
Fanged Metal [3]
DISK
Equip to increase Agents' combat capabilities
Fanged Metal [4]
Fanged Metal [4]
DISK
Equip to increase Agents' combat capabilities
Fanged Metal [5]
Fanged Metal [5]
DISK
Equip to increase Agents' combat capabilities
Fanged Metal [6]
Fanged Metal [6]
DISK
Equip to increase Agents' combat capabilities
Fanged Metal [1]
Fanged Metal [1]
DISK
Equip to increase Agents' combat capabilities
Fanged Metal [2]
Fanged Metal [2]
DISK
Equip to increase Agents' combat capabilities
Fanged Metal [3]
Fanged Metal [3]
DISK
Equip to increase Agents' combat capabilities
Fanged Metal [4]
Fanged Metal [4]
DISK
Equip to increase Agents' combat capabilities
Fanged Metal [5]
Fanged Metal [5]
DISK
Equip to increase Agents' combat capabilities
Fanged Metal [6]
Fanged Metal [6]
DISK
Equip to increase Agents' combat capabilities
Basic Physical Chip
Basic Physical Chip
RESOURCE
Upgrades a Physical Agent's skills.
Basic Burn Chip
Basic Burn Chip
RESOURCE
Upgrades a Fire Agent's skills.
Basic Freeze Chip
Basic Freeze Chip
RESOURCE
Upgrades an Ice Agent's skills.
Basic Shock Chip
Basic Shock Chip
RESOURCE
Upgrades an Electric Agent's skills.
Basic Ether Chip
Basic Ether Chip
RESOURCE
Upgrades an Ether Agent's skills.
Advanced Physical Chip
Advanced Physical Chip
RESOURCE
Upgrades a Physical Agent's skills.
Advanced Burn Chip
Advanced Burn Chip
RESOURCE
Upgrades a Fire Agent's skills.
Advanced Freeze Chip
Advanced Freeze Chip
RESOURCE
Upgrades an Ice Agent's skills.
Advanced Shock Chip
Advanced Shock Chip
RESOURCE
Upgrades an Electric Agent's skills.
Advanced Ether Chip
Advanced Ether Chip
RESOURCE
Upgrades an Ether Agent's skills.
Specialized Physical Chip
Specialized Physical Chip
RESOURCE
Upgrades a Physical Agent's skills.
Specialized Burn Chip
Specialized Burn Chip
RESOURCE
Upgrades a Fire Agent's skills.
Specialized Freeze Chip
Specialized Freeze Chip
RESOURCE
Upgrades an Ice Agent's skills.
Specialized Shock Chip
Specialized Shock Chip
RESOURCE
Upgrades an Electric Agent's skills.
Specialized Ether Chip
Specialized Ether Chip
RESOURCE
Upgrades an Ether Agent's skills.
Basic Attack Certification Seal
Basic Attack Certification Seal
RESOURCE
Increases the Agent level cap for Attack-specialty Agents to 20.
Basic Stun Certification Seal
Basic Stun Certification Seal
RESOURCE
Increases the Agent level cap for Stun-specialty Agents to 20.
Basic Anomaly Certification Seal
Basic Anomaly Certification Seal
RESOURCE
Increases the Agent level cap for Anomaly-specialty Agents to 20.
Basic Support Certification Seal
Basic Support Certification Seal
RESOURCE
Increases the Agent level cap for Support-specialty Agents to 20.
Basic Defense Certification Seal
Basic Defense Certification Seal
RESOURCE
Increases the Agent level cap for Defense-specialty Agents to 20.
Advanced Attack Certification Seal
Advanced Attack Certification Seal
RESOURCE
Increases the Agent level cap for Attack-specialty Agents to 40.
Advanced Stun Certification Seal
Advanced Stun Certification Seal
RESOURCE
Increases the Agent level cap for Stun-specialty Agents to 40.
Advanced Anomaly Certification Seal
Advanced Anomaly Certification Seal
RESOURCE
Increases the Agent level cap for Anomaly-specialty Agents to 40.
Advanced Support Certification Seal
Advanced Support Certification Seal
RESOURCE
Increases the Agent level cap for Support-specialty Agents to 40.
Advanced Defense Certification Seal
Advanced Defense Certification Seal
RESOURCE
Increases the Agent level cap for Defense-specialty Agents to 40.
Pioneer's Certification Seal
Pioneer's Certification Seal
RESOURCE
Increases the Agent level cap for Attack-specialty Agents to 60.
Buster Certification Seal
Buster Certification Seal
RESOURCE
Increases the Agent level cap for Stun-specialty Agents to 60.
Controller Certification Seal
Controller Certification Seal
RESOURCE
Increases the Agent level cap for Anomaly-specialty Agents to 60.
Ruler Certification Seal
Ruler Certification Seal
RESOURCE
Increases the Agent level cap for Support-specialty Agents to 60.
Defender Certification Seal
Defender Certification Seal
RESOURCE
Increases the Agent level cap for Defense-specialty Agents to 60.
Hamster Cage Pass
Hamster Cage Pass
RESOURCE
A precious item used by Agents to upgrade their advanced skills.
Tuning Calibrator
Tuning Calibrator
RESOURCE
When performing Advanced Tuning in the music store, you can select the Main Stat for the Drive Disc.
Marcel Modified Part
Marcel Modified Part
RESOURCE
Can be used to modify any Bangboo once.
Attack Component
Attack Component
RESOURCE
Increases an Attack model W-Engine's level cap to 20.
Stun Component
Stun Component
RESOURCE
Increases a Stun model W-Engine's level cap to 20.
Anomaly Component
Anomaly Component
RESOURCE
Increases an Anomaly model W-Engine's level cap to 20.
Support Component
Support Component
RESOURCE
Increases a Support model W-Engine's level cap to 20.
Defense Component
Defense Component
RESOURCE
Increases an Defense model W-Engine's level cap to 20.
Reinforced Attack Component
Reinforced Attack Component
RESOURCE
Increases an Attack model W-Engine's level cap to 40.
Reinforced Stun Component
Reinforced Stun Component
RESOURCE
Increases a Stun model W-Engine's level cap to 40.
Reinforced Anomaly Component
Reinforced Anomaly Component
RESOURCE
Increases an Anomaly model W-Engine's level cap to 40.
Reinforced Support Component
Reinforced Support Component
RESOURCE
Increases a Support Model W-Engine's level cap to 40.
Reinforced Defense Component
Reinforced Defense Component
RESOURCE
Increases a Defense model W-Engine's level cap to 40.
Specialized Attack Component
Specialized Attack Component
RESOURCE
Increases an Attack model W-Engine's level cap to 60.
Specialized Stun Component
Specialized Stun Component
RESOURCE
Increases a Stun model W-Engine's level cap to 60.
Specialized Anomaly Component
Specialized Anomaly Component
RESOURCE
Increases an Anomaly model W-Engine's level cap to 60.
Specialized Support Component
Specialized Support Component
RESOURCE
Increases a Support model W-Engine's level cap to 60.
Specialized Defense Component
Specialized Defense Component
RESOURCE
Increases a Defense model W-Engine's level cap to 60.
Ether Electrolyte
Ether Electrolyte
RESOURCE
Increases a Bangboo's level cap to 20.
Energy Transfer Fluid
Energy Transfer Fluid
RESOURCE
Increases a Bangboo's level cap to 40.
Concentrated Cooling Fluid
Concentrated Cooling Fluid
RESOURCE
Increases a Bangboo's level cap to 60.
Primary Master Copy
Primary Master Copy
RESOURCE
/
Audio Booster Master Copy
Audio Booster Master Copy
RESOURCE
Used for Beginner Tuning in the Music Store.
Noise Reduction Master Copy
Noise Reduction Master Copy
RESOURCE
Used to unlock Intermediate Tuning when the music store reaches Lv. 2.
Hi-Fi Master Copy
Hi-Fi Master Copy
RESOURCE
Used to unlock Advanced Tuning when the music store reaches Lv. 3.
Prototype Seal
Prototype Seal
RESOURCE
Can be used in place of Certification Seals when you don't have enough. A different number of Prototype Seals must be used to substitute different rarities of Certification Seals.
Master Component
Master Component
RESOURCE
Can be used in place of W-Engine Components when you don't have enough. A different number of Master Components must be used to substitute different rarities of W-Engine Components.
Original Chip
Original Chip
RESOURCE
Can be used in place of Tactical Chips when you don't have enough. A different number of Original Chips must be used to substitute different rarities of Tactical Chips.
Withered Crystal: Heaven's Azure
Withered Crystal: Heaven's Azure
RESOURCE
A sample used for researching Combat Configuration by the Institute. Root metabolites precipitated from diseased, withered Ethereal bodies that possess special Ether activity.
Withered Crystal: Ink-Yellow
Withered Crystal: Ink-Yellow
RESOURCE
A sample used for researching Combat Configuration by the Institute. Root metabolites precipitated from diseased, withered Ethereal bodies that possess special Ether activity.
Withered Crystal: Iron Red
Withered Crystal: Iron Red
RESOURCE
A sample used for researching Combat Configuration by the Institute. Root metabolites precipitated from diseased, withered Ethereal bodies that possess special Ether activity.
Lv. 1 HP Recovery Medicine
Lv. 1 HP Recovery Medicine
BATTLE RESOURCE
Restores 1% of Max HP.
Lv. 1 HP Recovery Medicine
Lv. 1 HP Recovery Medicine
BATTLE RESOURCE
Restores 1% of Max HP.
Lv. 2 HP Recovery Medicine
Lv. 2 HP Recovery Medicine
BATTLE RESOURCE
Restores 5% of Max HP.
Lv. 3 HP Recovery Medicine
Lv. 3 HP Recovery Medicine
BATTLE RESOURCE
Restores 10% of Max HP.
Lv. 4 HP Recovery Medicine
Lv. 4 HP Recovery Medicine
BATTLE RESOURCE
Restores 50% of Max HP.
Lv. 1 Energy Recovery Medicine
Lv. 1 Energy Recovery Medicine
BATTLE RESOURCE
Restores 1% of Max Energy.
Lv. 2 Energy Recovery Medicine
Lv. 2 Energy Recovery Medicine
BATTLE RESOURCE
Restores 5% of Max Energy.
Lv. 3 Energy Recovery Medicine
Lv. 3 Energy Recovery Medicine
BATTLE RESOURCE
Restores 10% of Max Energy.
Lv. 4 Energy Recovery Medicine
Lv. 4 Energy Recovery Medicine
BATTLE RESOURCE
Restores 50% of Max Energy.
Mini Cargo Truck
Mini Cargo Truck
INFO
Mini Cargo Trucks contain Polychromes, Plating Agents, and Dennies.
Lv. 1 Med Kit
Lv. 1 Med Kit
BATTLE RESOURCE
Restores {5*(1+0.01*sceneproperty(HollowHpRecover_Ratio))}% of all squad members' Max HP.
Med Kit (S)
Med Kit (S)
BATTLE RESOURCE
Restores {10*(1+0.01*sceneproperty(HollowHpRecover_Ratio))}% of all squad members' Max HP.
Med Kit (M)
Med Kit (M)
BATTLE RESOURCE
Restores {20*(1+0.01*sceneproperty(HollowHpRecover_Ratio))}% of all squad members' Max HP.
Med Kit (L)
Med Kit (L)
BATTLE RESOURCE
Restores {50*(1+0.01*sceneproperty(HollowHpRecover_Ratio))}% of all squad members' Max HP.
Unknown Trap
Unknown Trap
BATTLE RESOURCE
"A trap set by the Hollow government army." All squad members lose 10% of their current HP.
Enhanced Trap
Enhanced Trap
BATTLE RESOURCE
"A deadly trap set by the Hollow government army." All squad members lose 15% of their current HP.
Lv. 1 Energy Kit
Lv. 1 Energy Kit
BATTLE RESOURCE
Restore all squad member's Energy by 5%.
Lv. 2 Energy Kit
Lv. 2 Energy Kit
BATTLE RESOURCE
Restore all squad member's Energy by 10%.
Lv. 3 Energy Kit
Lv. 3 Energy Kit
BATTLE RESOURCE
Restore all squad member's Energy by 20%.
Lv. 4 Energy Kit
Lv. 4 Energy Kit
BATTLE RESOURCE
Restore all squad member's Energy by 50%.
Lv. 1 Pressure Relief Kit
Lv. 1 Pressure Relief Kit
BATTLE RESOURCE
Reduce Pressure by 5.
Sedative (S)
Sedative (S)
BATTLE RESOURCE
Reduce Pressure by 30.
Sedative (M)
Sedative (M)
BATTLE RESOURCE
Reduce Pressure by 60.
Sedative (L)
Sedative (L)
BATTLE RESOURCE
Reduce Pressure by 80.
Memory of the Shelled
Memory of the Shelled
BATTLE RESOURCE
"An accidental glimpse into the memory of the Shelled." Increases Pressure by 10.
Dreadful Memory of the Shelled
Dreadful Memory of the Shelled
BATTLE RESOURCE
"An accidental glimpse into the dreadful memory of the Shelled." Increases Pressure by 20.
Perfect Data Chip
Perfect Data Chip
BATTLE RESOURCE
Fully restores the usage of activated items.
New Data Chip
New Data Chip
BATTLE RESOURCE
Restores the usage of activated items by 3.
Old Data Chip
Old Data Chip
BATTLE RESOURCE
Restores the usage of activated items by 2.
Tattered Data Chip
Tattered Data Chip
BATTLE RESOURCE
Restores the usage of activated items by 1.
Scattered Gear Coins
Scattered Gear Coins
BATTLE RESOURCE
Gain 100 Gear Coins.
A Handful of Gear Coins
A Handful of Gear Coins
BATTLE RESOURCE
Gain 500 Gear Coins.
A Pile of Gear Coins
A Pile of Gear Coins
BATTLE RESOURCE
Gain 1,000 Gear Coins.
A Large Pile of Gear Coins
A Large Pile of Gear Coins
BATTLE RESOURCE
Gain 1,000 Gear Coins.
A Handful of Dennies
A Handful of Dennies
BATTLE RESOURCE
Gains 10 Dennies.
A Pack of Dennies
A Pack of Dennies
BATTLE RESOURCE
Gains 50 Dennies.
A Handful of Dennies
A Handful of Dennies
BATTLE RESOURCE
Gains 300 Dennies.
A Pile of Dennies
A Pile of Dennies
BATTLE RESOURCE
Gains 500 Dennies.
Simple Resonium Box
Simple Resonium Box
BATTLE RESOURCE
Get a random B-Rank Resonium and have a 10% chance to get an additional B-Rank Resonium.
Exquisite Resonium Box
Exquisite Resonium Box
BATTLE RESOURCE
Get a random A-Rank Resonium and have a 10% chance to get an additional A-Rank Resonium.
Precious Resonium Box
Precious Resonium Box
BATTLE RESOURCE
Get a random S-Rank Resonium and have a 10% chance to get an additional S-Rank Resonium.
Common Catalyst
Common Catalyst
BATTLE RESOURCE
Choose 1 of 3 random B-Rank Resonia you own to catalyze.
Active Catalyst
Active Catalyst
BATTLE RESOURCE
Choose 1 of 3 random A-Rank Resonia you own to catalyze.
Volatile Catalyst
Volatile Catalyst
BATTLE RESOURCE
Choose 1 of 3 random S-Rank Resonia you own to catalyze.
Telescopic Spring Fist
Telescopic Spring Fist
BANGBOO PLUGIN
Increases Combat Bangboo ATK by 10%.
Extendable Moving Mount
Extendable Moving Mount
BANGBOO PLUGIN
Increases Combat Bangboo HP by 10%.
Mini Bulletproof Vest
Mini Bulletproof Vest
BANGBOO PLUGIN
Increases Combat Bangboo DEF by 15%.
Telescopic Spring Fist MK II
Telescopic Spring Fist MK II
BANGBOO PLUGIN
Increases Combat Bangboo ATK by 25%.
Extendable Moving Mount MK II
Extendable Moving Mount MK II
BANGBOO PLUGIN
Increases Combat Bangboo HP by 25%.
Mini Bulletproof Vest MK II
Mini Bulletproof Vest MK II
BANGBOO PLUGIN
Increases Combat Bangboo DEF by 40%.
Penetration Amplifier Component
Penetration Amplifier Component
BANGBOO PLUGIN
Increases Combat Bangboo PEN Ratio by 20%.
Laser Holo-Scan Accessory
Laser Holo-Scan Accessory
BANGBOO PLUGIN
Increases Combat Bangboo CRIT Rate by 20%.
Self-Focusing Lens
Self-Focusing Lens
BANGBOO PLUGIN
Increases Combat Bangboo CRIT DMG by 40%.
Telescopic Spring Fist MK III
Telescopic Spring Fist MK III
BANGBOO PLUGIN
Increases Combat Bangboo ATK by 60%.
Extendable Moving Mount MK III
Extendable Moving Mount MK III
BANGBOO PLUGIN
Increases Combat Bangboo HP by 60%.
Mini Bulletproof Vest MK III
Mini Bulletproof Vest MK III
BANGBOO PLUGIN
Increases Combat Bangboo DEF by 90%.
High-speed Penetration Component
High-speed Penetration Component
BANGBOO PLUGIN
Increases Combat Bangboo PEN Ratio by 45%.
Military Holo-Scan Accessory
Military Holo-Scan Accessory
BANGBOO PLUGIN
Increases Combat Bangboo CRIT Rate by 45%.
Electronic Positioning Lens
Electronic Positioning Lens
BANGBOO PLUGIN
Increases Combat Bangboo CRIT DMG by 90%.
Feedback Amplifier
Feedback Amplifier
BANGBOO PLUGIN
Increases Combat Bangboo Anomaly Buildup Rate by 60%.
Charge Booster
Charge Booster
BANGBOO PLUGIN
Increases Combat Bangboo Daze inflicted by 45%.
Trainee Investigator Log
Trainee Investigator Log
AGENT EXP
Provides 100 EXP for an Agent.
Official Investigator Log
Official Investigator Log
AGENT EXP
Provides 600 EXP for an Agent.
Senior Investigator Log
Senior Investigator Log
AGENT EXP
Provides 3000 EXP for an Agent.
W-Engine Battery
W-Engine Battery
W-ENGINE EXP
Provides 100 EXP for a W-Engine.
W-Engine Power Supply
W-Engine Power Supply
W-ENGINE EXP
Provides 600 EXP for a W-Engine.
W-Engine Energy Module
W-Engine Energy Module
W-ENGINE EXP
Provides 3,000 EXP for a W-Engine.
Molded Plating Agent
Molded Plating Agent
DISK EXP
Provides 100 EXP for your Drive Disc.
Crystallized Plating Agent
Crystallized Plating Agent
DISK EXP
Provides 500 EXP for your Drive Disc.
Ether Plating Agent
Ether Plating Agent
DISK EXP
Provides 2000 EXP for your Drive Disc.
Bangboo Software Patch
Bangboo Software Patch
BANGBOO EXP
Provides 100 EXP for a Bangboo.
Bangboo Algorithm Module
Bangboo Algorithm Module
BANGBOO EXP
Provides 600 EXP for a Bangboo.
Bangboo System Widget
Bangboo System Widget
BANGBOO EXP
Provides 3000 EXP for a Bangboo.
Tasting Coupon - Smoked
Tasting Coupon - Smoked
COMMISSION ITEM
A smoky flavor with unique layered sauces. With this coupon Waterfall Soup invites you to a taste experience!
Tasting Coupon - Red
Tasting Coupon - Red
COMMISSION ITEM
Ignite your tastebuds with devilish red peppers! With this coupon, Waterfall Soup invites you to a taste experience!
Tasting Coupon - Green
Tasting Coupon - Green
COMMISSION ITEM
The rich texture of green peppers & tasty chicken! With this coupon, Waterfall Soup invites you to a taste experience!
Tasting Coupon - Fresh
Tasting Coupon - Fresh
COMMISSION ITEM
An icy seafood special fresh and al dente! With this coupon, Waterfall Soup invites you to a taste experience!
Tasting Coupon - Rich
Tasting Coupon - Rich
COMMISSION ITEM
Rich, delicate and fragrant, this traditional broth comes straight off the bone! With this coupon, Waterfall Soup invites you to a taste experience!
HIA Commemorative Coin
HIA Commemorative Coin
COMMISSION ITEM
A precious commemorative coin beloved by Sage in a Barrel. You can extract further information about such commemorative coins from him.
Enhance Parts
Enhance Parts
COMMISSION ITEM
A small, delicate mechanical part, exclusively used in modifying Bangboo and enhancing Bangboo functionalities.
Bangboo Translation Plug-In
Bangboo Translation Plug-In
COMMISSION ITEM
Extension module developed by Marcel Group, used to translate Bangboo language.
Wrinkled Ticket
Wrinkled Ticket
COMMISSION ITEM
The tattered ticket hides an unknown clue, with which it may be possible to board the train that does not exist.
Spray Paint
Spray Paint
COMMISSION ITEM
An item acquired by chance while handling Proxy business. Take it to Sant at the street exit.
Construction Machinery Parts
Construction Machinery Parts
COMMISSION ITEM
An item acquired by chance while handling Proxy business. Take it to Mishka at Brant Street Construction Site.
A Strange Photo
A Strange Photo
COMMISSION ITEM
An item acquired by chance while handling Proxy business. Take it to Archie at Ballet Twins Road.
Ether Energy Particle
Ether Energy Particle
COMMISSION ITEM
This particle can be absorbed by the Heat Haze Amplifier and enhances the equipper's mobility within the Hollows.
Aviary Canned Cat Food
Aviary Canned Cat Food
COMMISSION ITEM
An item obtained while on a commission in Hollow Zero. Take it to Parker on Sixth Street.
Observation Report
Observation Report
COMMISSION ITEM
An item obtained while on a commission in Hollow Zero. Take it to Archie at Ballet Twins Road.
Ether Fuse
Ether Fuse
COMMISSION ITEM
An item obtained while on a commission in Hollow Zero. Take it to Cole on Sixth Street.
Seafish Canned Cat Food
Seafish Canned Cat Food
COMMISSION ITEM
An item bought from the 141 Convenience Store. Inky on Sixth Street seems to favor this flavor of canned food.
HIA Commemorative Coin · Lumina
HIA Commemorative Coin · Lumina
COMMISSION ITEM
A special commemorative coin that can be exchanged for items at the Sage in a Barrel in Lumina Square.
Basic Training Card
Basic Training Card
COMMISSION ITEM
Open to obtain 1 Basic Enemy Card.
Basic Training Card
Basic Training Card
COMMISSION ITEM
Open to obtain 1 Basic Enemy Card.
Basic Training Card
Basic Training Card
COMMISSION ITEM
Open to obtain 1 Basic Enemy Card.
Basic Training Card
Basic Training Card
COMMISSION ITEM
Open to obtain 1 Basic Enemy Card.
Basic Training Card
Basic Training Card
COMMISSION ITEM
Open to obtain 1 Basic Enemy Card.
Supplement Training Card
Supplement Training Card
COMMISSION ITEM
Open to obtain 1 Advanced Enemy Card.
Supplement Training Card
Supplement Training Card
COMMISSION ITEM
Open to obtain 1 Advanced Enemy Card.
Training Card Booster Pack
Training Card Booster Pack
COMMISSION ITEM
Open to obtain 3-5 Enemy Cards, including at least 1 Advanced Enemy Card.
Training Card Booster Pack
Training Card Booster Pack
COMMISSION ITEM
Open to obtain 3-5 Enemy Cards, including at least 1 Advanced Enemy Card.
Training Card Specialized Pack
Training Card Specialized Pack
COMMISSION ITEM
Open to obtain 3-5 Enemy Cards, including at least 1 Elite Enemy Card.
Training Card Specialized Pack
Training Card Specialized Pack
COMMISSION ITEM
Open to obtain 3-5 Enemy Cards, including at least 1 Elite Enemy Card.
Collectible Training Card
Collectible Training Card
COMMISSION ITEM
Open to obtain 1 Boss Enemy Card.
Training Card Booster Pack
Training Card Booster Pack
COMMISSION ITEM
Open to obtain 3-5 Enemy Cards, including at least 1 Advanced Enemy Card.
Training Card Booster Pack
Training Card Booster Pack
COMMISSION ITEM
Open to obtain 3-5 Enemy Cards, including at least 1 Advanced Enemy Card.
Training Card Booster Pack
Training Card Booster Pack
COMMISSION ITEM
Open to obtain 3-5 Enemy Cards, including at least 1 Advanced Enemy Card.
Training Card Booster Pack
Training Card Booster Pack
COMMISSION ITEM
Open to obtain 3-5 Enemy Cards, including at least 1 Advanced Enemy Card.
Lost W-Engine
Lost W-Engine
COMMISSION ITEM
One of the lost W-Engines from the gadget store. Get it back to Susie.
Wild Duck Out of Its Cage
Wild Duck Out of Its Cage
COMMISSION ITEM
A duck that escaped from a Pegasos truck. Catch it and take it back.
Lost W-Engine
Lost W-Engine
HOLLOW ONLY
One of the lost W-Engines from the gadget store. Get it back to Susie.
Damaged Small Safe
Damaged Small Safe
COMMISSION ITEM
This is a standard small safe found in Hollows, but its lock is jammed and can't be opened normally. Consult a professional modifier if you need to open it.
"Starlight Knight" Film Case
"Starlight Knight" Film Case
COMMISSION ITEM
A film case containing the "Starlight Knight" videotape
The Port Peak Videotape
The Port Peak Videotape
COMMISSION ITEM
A movie lent out from Random Play to bribe the Mountain Lion Gang.
Keycard for the Equipment Room
Keycard for the Equipment Room
COMMISSION ITEM
A keycard in the shape of a work card. It can be used to swipe open the door to Public Security's equipment room.
Master E-Keycard
Master E-Keycard
COMMISSION ITEM
A master keycard that can be used on most mid-to-large electronic machines. It can be used to open the final mechanism leading to the Lion's Den.
Lost Supply Box
Lost Supply Box
HOLLOW ONLY
A very sturdy storage chest. It looks quite valuable.
Universal Audio Memory Card
Universal Audio Memory Card
CLUE ITEM
A memory card used for storing audio data.
Universal Audio Memory Card
Universal Audio Memory Card
CLUE ITEM
A memory card used for storing audio data.
Bag of Cash
Bag of Cash
CLUE ITEM
A worn-out travel bag.
Retro Flip Phone
Retro Flip Phone
CLUE ITEM
A retro flip phone.
Universal Audio Memory Card
Universal Audio Memory Card
CLUE ITEM
A memory card used for storing audio data.
Universal Audio Memory Card
Universal Audio Memory Card
CLUE ITEM
A memory card used for storing audio data.
Crudely-Crafted Hollow Zero Investigator's ID
Crudely-Crafted Hollow Zero Investigator's ID
CLUE ITEM
An ID card for a Hollow Zero Investigator.
Universal Audio Memory Card
Universal Audio Memory Card
CLUE ITEM
A memory card used for storing audio data.
Universal Audio Memory Card
Universal Audio Memory Card
CLUE ITEM
A memory card used for storing audio data.
Zenless Limit Gauge
Zenless Limit Gauge
CLUE ITEM
A broken Zenless Limit gauge.
Bullet
Bullet
CLUE ITEM
The casing of a bullet from a revolver.
Universal Audio Memory Card
Universal Audio Memory Card
CLUE ITEM
A memory card used for storing audio data.
Polaroid Picture
Polaroid Picture
CLUE ITEM
A polaroid picture of a large dog that looks rather long in the tooth.
Button
Button
CLUE ITEM
Looks like just a normal button.
Official Dossier from the Hollow Investigative Association
Official Dossier from the Hollow Investigative Association
CLUE ITEM
A damaged document.
Universal Audio Memory Card
Universal Audio Memory Card
CLUE ITEM
A memory card used for storing audio data.
Universal Audio Memory Card
Universal Audio Memory Card
CLUE ITEM
A memory card used for storing audio data.
Termination of Construction Notice
Termination of Construction Notice
CLUE ITEM
A brown manilla folder used for transporting legal documents.
Pillow from the Staff Breakroom
Pillow from the Staff Breakroom
CLUE ITEM
A stained cushion.
Letter of Recommendation
Letter of Recommendation
CLUE ITEM
A letter of recommendation addressed to an academic at the White Star Institute.
Universal Audio Memory Card
Universal Audio Memory Card
CLUE ITEM
A memory card used for storing audio data.
Universal Audio Memory Card
Universal Audio Memory Card
CLUE ITEM
A memory card used for storing audio data.
Military Headset
Military Headset
CLUE ITEM
A broken military-issue communication headset.
Universal Audio Memory Card
Universal Audio Memory Card
CLUE ITEM
A memory card used for storing audio data.
Universal Audio Memory Card
Universal Audio Memory Card
CLUE ITEM
A memory card used for storing audio data.
Pair of Handcuffs
Pair of Handcuffs
CLUE ITEM
A set of worn handcuffs.
Universal Audio Memory Card
Universal Audio Memory Card
CLUE ITEM
A memory card used for storing audio data.
Attendees' Pen Gift Box
Attendees' Pen Gift Box
CLUE ITEM
A fountain pen gift set.
Book Called "Symbiosis"
Book Called "Symbiosis"
CLUE ITEM
A call titled "Symbiosis."
"Withering" Corruption Sample
"Withering" Corruption Sample
CLUE ITEM
Oddly Shaped "Withering" Corruption Sample
"Withering" Corruption Sample
"Withering" Corruption Sample
CLUE ITEM
"Withering" Corruption Sample from the Abandoned Safe Spot
"Withering" Corruption Sample
"Withering" Corruption Sample
CLUE ITEM
Abnormally heavy "withering" Corruption Sample
"Withering" Corruption Sample
"Withering" Corruption Sample
CLUE ITEM
Small "Withering" Corruption Sample
Gorgeous Fabric
Gorgeous Fabric
CLUE ITEM
An old item found by chance in Hollow Zero. Find all the related items to unlock a story lost in the Hollow.
Matchbox
Matchbox
CLUE ITEM
An old item found by chance in Hollow Zero. Find all the related items to unlock a story lost in the Hollow.
Pottery Fragment
Pottery Fragment
CLUE ITEM
An old item found by chance in Hollow Zero. Find all the related items to unlock a story lost in the Hollow.
Flower
Flower
CLUE ITEM
An old item found by chance in Hollow Zero. Find all the related items to unlock a story lost in the Hollow.
Damaged Diary
Damaged Diary
CLUE ITEM
An old item found by chance in Hollow Zero. Find all the related items to unlock a story lost in the Hollow.
Tooth Necklace
Tooth Necklace
CLUE ITEM
A necklace from Nicole.
Institute Strongbox
Institute Strongbox
CLUE ITEM
A strongbox stolen from an institute by the Red Fang Gang.
Photo of Six People
Photo of Six People
CLUE ITEM
A group photo from Nekomata.
Site Diagram
Site Diagram
CLUE ITEM
A low-res image sent by Fairy to Grace's tablet.
External Memory Unit
External Memory Unit
CLUE ITEM
A microchip-like object that Koleda gave us for safekeeping.
Photo of a Young Girl
Photo of a Young Girl
CLUE ITEM
A photo from Nicole.
Detective Sketch
Detective Sketch
CLUE ITEM
An investigative sketch Qingyi drew according to Holly's descriptions. So Holly's friend Teddy is actually a Bangboo...
Ballet Twins Blueprint
Ballet Twins Blueprint
CLUE ITEM
A hand-drawn blueprint provided by Victoria Housekeeping Co. that clearly outlines the structure of the Ballet Twins and the route to the rooftop of Tower B.
Public Security Safety Awareness Campaign Questionnaire
Public Security Safety Awareness Campaign Questionnaire
CLUE ITEM
A flyer from Officer Zhu Yuan. It appears to be a survey for an upcoming public event hosted by Public Security. Hmm... doesn't the person on the front look familiar?
New Modified W-Engine
New Modified W-Engine
CLUE ITEM
The gadget store owner gives you the latest W-Engine as a reward for the commission. It was customized based on Anby's weapon characteristics to enhance the power of its electrical output.
Evidence: Autographed Poster
Evidence: Autographed Poster
CLUE ITEM
An old autographed poster that almost didn't make it as evidence. It says "To Holly & Teddy." It was apparently something Teddy had on the day it went missing. There doesn't seem to be anything special about it at first glance. What clues does it hold?
Jane's Consultant ID Card
Jane's Consultant ID Card
CLUE ITEM
A hard plastic ID card authorized by Public Security. It has a photo of Jane that was taken while she was an external staff consultant on criminal psychology.
Blooming Wind
Blooming Wind
SPECIAL W-ENGINE CORE
Used to upgrade the Gilded Blossom W-Engine
New Modified W-Engine
New Modified W-Engine
CLUE ITEM
The gadget store owner gives you the latest W-Engine as a reward for the commission. It was customized based on Anby's weapon characteristics to enhance the power of its electrical output.
Evidence: Autographed Poster
Evidence: Autographed Poster
CLUE ITEM
An old autographed poster that almost didn't make it as evidence. It says "To Holly & Teddy." It was apparently something Teddy had on the day it went missing. There doesn't seem to be anything special about it at first glance. What clues does it hold?
Jane's Consultant ID Card
Jane's Consultant ID Card
CLUE ITEM
A hard plastic ID card authorized by Public Security. It has a photo of Jane that was taken while she was an external staff consultant on criminal psychology.
Cross Blast
Cross Blast
HOLLOW ITEM
Places a time bomb that explodes in a cross after 3 turns, clearing away most event tiles in its blast area.
Cross Blast II
Cross Blast II
HOLLOW ITEM
Places a time bomb that explodes in a cross after 3 turns, clearing away most event tiles in its blast area.
Mysterious Carrot
Mysterious Carrot
HOLLOW ITEM
Instantly teleports you to a random location.
Mysterious Carrot II
Mysterious Carrot II
HOLLOW ITEM
Leave the Hollow right now
Concentrated Medicine
Concentrated Medicine
HOLLOW ITEM
Restores 10% of all squad members' Max HP.
Concentrated Medicine II
Concentrated Medicine II
HOLLOW ITEM
Restores 20% of all squad members' Max HP.
Short Distance Collection
Short Distance Collection
HOLLOW ITEM
Spin the wheel once. You may get: Gear Coins, a deadly trap, restorative medicine, or a Resonium.
Short Distance Collection II
Short Distance Collection II
HOLLOW ITEM
Spin the wheel once with a good chance of winning something nice. You may get: Gear Coins, a deadly trap, restorative medicine, or Resonia.
Powerful Excavation
Powerful Excavation
HOLLOW ITEM
Enter an unknown area that cannot be scanned.
Powerful Excavation II
Powerful Excavation II
HOLLOW ITEM
Enter a mysterious unknown area that cannot be scanned.
Gold Calling
Gold Calling
HOLLOW ITEM
Turns 8 adjacent empty tiles into Gear Coin event tiles.
Gold Calling II
Gold Calling II
HOLLOW ITEM
Turns all empty tiles into Gear Coin event tiles.
Concentrated Sedative
Concentrated Sedative
HOLLOW ITEM
Reduces Pressure by 40.
Concentrated Sedative II
Concentrated Sedative II
HOLLOW ITEM
Reduces Pressure by 80.
Raid Type Ethereal Decoy
Raid Type Ethereal Decoy
HOLLOW ITEM
Clears most event tiles along the way, instantly claiming any positive outcomes while destroying any negative outcomes. Lasts 3 turns.
Capture Type Ethereal Decoy
Capture Type Ethereal Decoy
HOLLOW ITEM
Clears most event tiles along the way, doubling any positive outcomes while destroying any negative outcomes. Lasts 3 turns.
Integrated Supply
Integrated Supply
HOLLOW ITEM
Fully restores all members' HP and removes all traps.
Integrated Supply II
Integrated Supply II
HOLLOW ITEM
Fully restores all members' HP, removes all traps, and obtain 1 random Resonium.
Stereoscopic Photocopy
Stereoscopic Photocopy
HOLLOW ITEM
Doubles your currently held Gear Coins.
Stereoscopic Photocopy II
Stereoscopic Photocopy II
HOLLOW ITEM
Triples your currently held Gear Coins.
Resonia Housekeeper
Resonia Housekeeper
HOLLOW ITEM
Randomly generates Resonia options. Collect, replace, discard, and perform other options.
Navigation Beacon
Navigation Beacon
HOLLOW ITEM
Retains the current event tile and carries it over to the next Hollow level.
HollowItemName_400023
HollowItemName_400023
HOLLOW ITEM
HollowItemDes_400023
HollowItemName_400024
HollowItemName_400024
HOLLOW ITEM
HollowItemDes_400024
Standard Sedative
Standard Sedative
HOLLOW ITEM
Reduces Pressure by 60.
Handheld Xenon Flashlight
Handheld Xenon Flashlight
HOLLOW ITEM
Produces a bright light that can be used to remove unidentified organisms within a 4-tile perimeter.
Infrared Camera
Infrared Camera
HOLLOW ITEM
Cameras are commonly found within the Ballet Twins, enabling clear vision even in darkness when utilized.
Infrared Camera
Infrared Camera
HOLLOW ITEM
Cameras are commonly found within the Ballet Twins, enabling clear vision even in darkness when utilized.
Psyche-Resonance Plug-In
Psyche-Resonance Plug-In
HOLLOW ITEM
Enter Qingyi's Mindspace, sharing your senses and gathered intelligence.
Heat Haze Amplifier
Heat Haze Amplifier
HOLLOW ITEM
A Plug-In patented by Midsummer Inc. It's capable of quickly absorbing high concentrations of Ether in the air and converting it into an amplifying heat wave, as well as allowing one to check their current boosts.
Heat Haze Amplifier
Heat Haze Amplifier
HOLLOW ITEM
No energy, unable to absorb Ether particles, can only be used to check buffs.
HollowItemName_400042
HollowItemName_400042
HOLLOW ITEM
HollowItemDes_400042
HollowItemName_400043
HollowItemName_400043
HOLLOW ITEM
HollowItemDes_400043
HollowItemName_400044
HollowItemName_400044
HOLLOW ITEM
HollowItemDes_400044
HollowItemName_400045
HollowItemName_400045
HOLLOW ITEM
HollowItemDes_400045
Deus Ex Machina
Deus Ex Machina
HOLLOW ITEM
Reverse death on the current tile
Gold Calling
Gold Calling
HOLLOW ITEM
Spend 500 Gear Coins. Place the pile of Gear Coins in thecurrent location to attract the Golden Bangboo.
Ether Dewdrops
Ether Dewdrops
HOLLOW ITEM
Revives and restores a certain amount of HP of an incapacitated Agent after use.
Reinforcement Beacon: Anby
Reinforcement Beacon: Anby
HOLLOW ITEM
Has Anby's contact info. You can call Anby for support.
Reinforcement Beacon: Nekomata
Reinforcement Beacon: Nekomata
HOLLOW ITEM
Has Nekomata's contact info. You can call Nekomata for support.
Reinforcement Beacon: Nicole
Reinforcement Beacon: Nicole
HOLLOW ITEM
Has Nicole's contact info. You can call Nicole for support.
Reinforcement Beacon: Soldier 11
Reinforcement Beacon: Soldier 11
HOLLOW ITEM
Has Soldier 11's contact info. You can call Soldier 11 for support.
Reinforcement Beacon: Corin
Reinforcement Beacon: Corin
HOLLOW ITEM
Has Corin's contact info. You can call Corin for support.
Reinforcement Beacon: Billy
Reinforcement Beacon: Billy
HOLLOW ITEM
Has Billy's contact info. You can call Billy for support.
Reinforcement Beacon: Koleda
Reinforcement Beacon: Koleda
HOLLOW ITEM
Has Koleda's contact info. You can call Koleda for support.
Reinforcement Beacon: Anton
Reinforcement Beacon: Anton
HOLLOW ITEM
Has Anton's contact info. You can call Anton for support.
Reinforcement Beacon: Ben
Reinforcement Beacon: Ben
HOLLOW ITEM
Has Ben's contact info. You can call Ben for support.
Reinforcement Beacon: Soukaku
Reinforcement Beacon: Soukaku
HOLLOW ITEM
Has Soukaku's contact info. You can call Soukaku for support.
Reinforcement Beacon: Lycaon
Reinforcement Beacon: Lycaon
HOLLOW ITEM
Has Lycaon's contact info. You can call Lycaon for support.
Reinforcement Beacon: Lucy
Reinforcement Beacon: Lucy
HOLLOW ITEM
Records Lucy's contact info, and lets you call her in to support you.
Reinforcement Beacon: Grace
Reinforcement Beacon: Grace
HOLLOW ITEM
Has Grace's contact info. You can call Grace for support.
Reinforcement Beacon: Ellen
Reinforcement Beacon: Ellen
HOLLOW ITEM
Has Ellen's contact info. You can call Ellen for support.
Reinforcement Beacon: Rina
Reinforcement Beacon: Rina
HOLLOW ITEM
Has Rina's contact info. You can call Rina for support.
Reinforcement Beacon: Zhu Yuan
Reinforcement Beacon: Zhu Yuan
HOLLOW ITEM
Has Zhu Yuan's contact info. You can call Zhu Yuan for support.
BangbooPiece_Name_50001
BangbooPiece_Name_50001
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
Penguinboo Core
Penguinboo Core
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
Luckyboo Core
Luckyboo Core
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
Exploreboo Core
Exploreboo Core
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
Sumoboo Core
Sumoboo Core
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
Paperboo Core
Paperboo Core
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
Bagboo Core
Bagboo Core
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
Cryboo Core
Cryboo Core
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
Avocaboo Core
Avocaboo Core
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
Boollseye Core
Boollseye Core
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
Electroboo Core
Electroboo Core
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
Magnetiboo Core
Magnetiboo Core
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
Booressure Core
Booressure Core
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
Sharkboo Core
Sharkboo Core
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
Safety Core
Safety Core
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
Devilboo Core
Devilboo Core
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
Butler Core
Butler Core
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
Amillion Core
Amillion Core
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
Rocketboo Core
Rocketboo Core
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
Plugboo Core
Plugboo Core
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
Resonaboo Core
Resonaboo Core
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
Officer Cui Core
Officer Cui Core
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
Bangvolver Core
Bangvolver Core
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
"Starlight Knight" Film Case
"Starlight Knight" Film Case
VIDEOTAPE
A film case containing the "Starlight Knight" videotape
"Bangboo Knows!" Film Case
"Bangboo Knows!" Film Case
VIDEOTAPE
A film case containing the "Bangboo Knows!" videotape
"Coffee Mate" Film Case
"Coffee Mate" Film Case
VIDEOTAPE
A film case containing the "Coffee Mate" videotape
"Don't Touch" Film Case
"Don't Touch" Film Case
VIDEOTAPE
A film case containing the "Don't Touch" videotape
"Invasion: Next Gen" Film Case
"Invasion: Next Gen" Film Case
VIDEOTAPE
A film case containing the "Invasion: Next Gen" videotape
"Enter the Ether" Film Case
"Enter the Ether" Film Case
VIDEOTAPE
A film case containing the "Enter the Ether" videotape
"Nihility" Film Case
"Nihility" Film Case
VIDEOTAPE
A film case containing the "Nihility" videotape
"The Big Hollow" Film Case
"The Big Hollow" Film Case
VIDEOTAPE
A film case containing the "The Big Hollow" videotape
"The Heartbeat" Film Case
"The Heartbeat" Film Case
VIDEOTAPE
A film case containing the "The Heartbeat" videotape
"The Ridu Tour" Film Case
"The Ridu Tour" Film Case
VIDEOTAPE
A film case containing the "Ridu Tour" videotape
"Dimensional Musketeer" Film Case
"Dimensional Musketeer" Film Case
VIDEOTAPE
A film case containing the "Dimensional Musketeer" videotape
"Beheboth" Film Case
"Beheboth" Film Case
VIDEOTAPE
A film case containing the "Beheboth" videotape
"Encore" Film Case
"Encore" Film Case
VIDEOTAPE
A film case containing the "Encore" videotape
"Back 2 Life" Film Case
"Back 2 Life" Film Case
VIDEOTAPE
A film case containing the "Back 2 Life" videotape
"We Need You" Film Case
"We Need You" Film Case
VIDEOTAPE
A film case containing the "We Need You" videotape
"Oh~ Sweetie" Film Case
"Oh~ Sweetie" Film Case
VIDEOTAPE
A film case containing the "Oh~ Sweetie" videotape
"Small Body Big Crisis" Film Case
"Small Body Big Crisis" Film Case
VIDEOTAPE
A film case containing the "Small Body Big Crisis" videotape
"Family" Film Case
"Family" Film Case
VIDEOTAPE
A film case containing the "Family" videotape
"Attack on Cyberz" Film Case
"Attack on Cyberz" Film Case
VIDEOTAPE
A film case containing the "Attack on Cyberz" videotape
"Disappearing Elevator" Film Case
"Disappearing Elevator" Film Case
VIDEOTAPE
A film case containing the "Disappearing Elevator" videotape
"First Piece of Soil" Film Case
"First Piece of Soil" Film Case
VIDEOTAPE
A film case containing the "First Piece of Soil" videotape
"7710 and Its Cat" Film Case
"7710 and Its Cat" Film Case
VIDEOTAPE
A film case containing the "7710 and Its Cat" videotape
"Starlight Knight Special Edition" Film Case
"Starlight Knight Special Edition" Film Case
VIDEOTAPE
A film case containing the "Starlight Knight Special Edition" videotape
"Never Overtime" Film Case
"Never Overtime" Film Case
VIDEOTAPE
A film case containing the "Never Overtime" videotape
"More Than One Truth" Film Case
"More Than One Truth" Film Case
VIDEOTAPE
A film case containing the "More Than One Truth" videotape
"Return to Giallo City" Film Case
"Return to Giallo City" Film Case
VIDEOTAPE
A film case containing the "Return to Giallo City" videotape
"This Is How I Am" Film Case
"This Is How I Am" Film Case
VIDEOTAPE
A film case containing the "This Is How I Am" videotape
"The Port Peak" Film Case
"The Port Peak" Film Case
VIDEOTAPE
A film case containing the "The Port Peak" videotape
"Unlimited Players" Film Case
"Unlimited Players" Film Case
VIDEOTAPE
A film case containing the "Unlimited Players" videotape
"Glorious Guardians" Film Case
"Glorious Guardians" Film Case
VIDEOTAPE
A film case containing the "Glorious Guardians" videotape
"Sunset Plaza" Film Case
"Sunset Plaza" Film Case
VIDEOTAPE
A film case containing the "Sunset Plaza" videotape
"Final Punch" Film Case
"Final Punch" Film Case
VIDEOTAPE
A film case containing the "Final Punch" videotape
"Rookie's Guide to the Hollow" Film Case
"Rookie's Guide to the Hollow" Film Case
VIDEOTAPE
A film case containing the "Rookie's Guide to the Hollow" videotape
"Black Tales" Film Case
"Black Tales" Film Case
VIDEOTAPE
A film case containing the "Black Tales" videotape
"Best Bid" Film Case
"Best Bid" Film Case
VIDEOTAPE
A film case containing the "Best Bid" videotape
"Black LP Player" Film Case
"Black LP Player" Film Case
VIDEOTAPE
A film case containing the "Black LP Player" videotape
"Raiders of the Hollow" Film Case
"Raiders of the Hollow" Film Case
VIDEOTAPE
A film case containing the "Raiders of the Hollow" videotape
"TreCarls" Film Case
"TreCarls" Film Case
VIDEOTAPE
A film case containing the "TreCarls" videotape
"Last Flight" Film Case
"Last Flight" Film Case
VIDEOTAPE
A film case containing the "Last Flight" videotape
Resonium Details
Resonium Details
INFO
New Resonium unlocked: You may now find this Resonium while exploring Hollows.
Resonium Details
Resonium Details
INFO
New Resonium unlocked: You may now find this Resonium while exploring Hollows.
Resonium Details
Resonium Details
INFO
New Resonium unlocked: You may now find this Resonium while exploring Hollows.
Trainee Investigator's Supply Box
Trainee Investigator's Supply Box
INFO
Supply box contains Trainee Investigator Logs, W-Engine Batteries, and Dennies.
Senior Investigator's Supply Box
Senior Investigator's Supply Box
INFO
Supply box contains Trainee Investigator Logs, W-Engine Batteries, and Dennies.
Elite Investigator's Supply Box
Elite Investigator's Supply Box
INFO
Supply box contains Official Investigator Logs, W-Engine Power Supplies, and Dennies.
[Ignite] Molten Gloves
[Ignite] Molten Gloves
MEDAL
When an Agent with Motivation Burns an enemy, the Burn DMG interval is reduced by 30%.
[Ignite] Flamethrower
[Ignite] Flamethrower
MEDAL
Burn DMG increases by 40%.
[Ignite] Kerosene Lamp
[Ignite] Kerosene Lamp
MEDAL
When an Agent has Motivation, their Fire DMG attacks have 15% bonus PEN Ratio.
[Ignite] Blowtorch
[Ignite] Blowtorch
MEDAL
Dealing Fire DMG grants 1 stack of Motivation to all squad members. This effect can trigger once every 10s.
[Ignite] Molotov Cocktail
[Ignite] Molotov Cocktail
MEDAL
Agent Fire Anomaly Buildup Rate increases by 30%.
[Ignite] Top-Notch Charcoal
[Ignite] Top-Notch Charcoal
MEDAL
Launching an EX Special Attack grants 1 stack of Motivation to all squad members.
[Ignite] Camping Stove
[Ignite] Camping Stove
MEDAL
Inflicting Burn grants 1 stack of Motivation to all squad members.
[Ignite] Deluxe Lighter
[Ignite] Deluxe Lighter
MEDAL
Agents Fire DMG increases by 15%.
[Ignite] Electric Torch
[Ignite] Electric Torch
MEDAL
Fire CRIT DMG increases by 20%.
[Ignite] Pulse Igniter
[Ignite] Pulse Igniter
MEDAL
Burning enemies have their ATK reduced by 15%.
[Ignite] Solid Alcohol
[Ignite] Solid Alcohol
MEDAL
Burn lasts 2s longer.
[Ignite] Collective Emblem
[Ignite] Collective Emblem
MEDAL
Increases the chance for [Ignite] Resonia to appear.
[Energy] Scarlet Noble Special
[Energy] Scarlet Noble Special
MEDAL
Launching an EX Special Attack increases the Agent's DMG by 10% for 30s, stacking up to 5 times. The duration of each stack is calculated separately.
[Energy] Neon Cola
[Energy] Neon Cola
MEDAL
Upon entering the battlefield, generates 100% Energy for 1 random Agent.
[Energy] Raging Taurine
[Energy] Raging Taurine
MEDAL
Ultimate DMG increases by 30% and Daze inflicted increases by 10%.
[Energy] TANKA: BBQ Flavor
[Energy] TANKA: BBQ Flavor
MEDAL
Launching a Chain Attack generates 5 Energy for the Agent.
[Energy] Power Up
[Energy] Power Up
MEDAL
Launching an Ultimate generates 8 Energy for all squad members.
[Energy] Orange God
[Energy] Orange God
MEDAL
Triggering Perfect Dodge generates 6 Energy for the Agent. This effect can trigger once every 10s.
[Energy] Captain Cow
[Energy] Captain Cow
MEDAL
Agents Decibel Generation Rate increases by 10%.
[Energy] Sharp Smile
[Energy] Sharp Smile
MEDAL
Basic Attack Energy Generation Rate increases by 20%.
[Energy] Scarlet Noble: Lemon
[Energy] Scarlet Noble: Lemon
MEDAL
EX Special Attack DMG increases by 20% and Daze inflicted increases by 5%.
[Energy] Leman
[Energy] Leman
MEDAL
Defeating an enemy generates 8 Energy for all squad members. This effect can trigger once every 10s.
[Energy] Mr. Bright's Probiotics
[Energy] Mr. Bright's Probiotics
MEDAL
Launching an EX Special Attack increases the Agent's CRIT DMG by 20% for 15s.
[Energy] Collective Emblem
[Energy] Collective Emblem
MEDAL
Increases the chance for [Energy] Resonia to appear.
[Critical] Sniper Scope
[Critical] Sniper Scope
MEDAL
Landing a critical hit increases the Agent's CRIT DMG by 4% for 10s, stacking up to 10 times. Repeated triggers reset the duration.
[Critical] Sawn-Off Shotgun
[Critical] Sawn-Off Shotgun
MEDAL
All squad members gain 1 stack of Insight upon entering the battlefield. Agents no longer lose Insight stacks when attacked.
[Critical] Weapon Crate
[Critical] Weapon Crate
MEDAL
Each Standard [Critical] Resonium owned increases Agent CRIT DMG by 5%, up to a maximum increase of 40%.
[Critical] RPG Shell
[Critical] RPG Shell
MEDAL
Triggering a critical hit increases Daze inflicted by the Agent by 10% for 3s.
[Critical] Gatling Gun
[Critical] Gatling Gun
MEDAL
Triggering Perfect Dodge grants all squad members 1 stack of Insight. This effect can trigger once every 8s.
[Critical] Doombringer
[Critical] Doombringer
MEDAL
Increases Agent CRIT DMG by 20%.
[Critical] Tactical Goggles
[Critical] Tactical Goggles
MEDAL
All squad members gain 2 stacks of Insight upon entering the battlefield.
[Critical] Duelist
[Critical] Duelist
MEDAL
Defeating an enemy grants all squad members 1 stack of Insight.
[Critical] Spare Magazine
[Critical] Spare Magazine
MEDAL
Landing a critical hit on an enemy reduces the target's ATK by 15% for 10s.
[Critical] Muzzle Compensator
[Critical] Muzzle Compensator
MEDAL
When hitting an enemy from behind, Agent CRIT DMG increases by 15%.
[Critical] Laser Scope
[Critical] Laser Scope
MEDAL
Each non-critical hit increases the Agent's CRIT Rate by 3%. This effect is reset after the Agent triggers a critical hit.
[Critical] Collective Emblem
[Critical] Collective Emblem
MEDAL
Increases the chance for [Critical] Resonia to appear.
[Shield] Fingerless Gloves
[Shield] Fingerless Gloves
MEDAL
Shielded Agents' Anti-Interrupt level increases, and they receive 20% less DMG.
[Shield] Elastic Kneepads
[Shield] Elastic Kneepads
MEDAL
Hitting an enemy with an EX Special Attack generates Shield equal to 10% of the Agent's Max HP. This effect can trigger once every 10s.
[Shield] Battery-Charged Baton
[Shield] Battery-Charged Baton
MEDAL
Increases CRIT DMG of Shielded Agents by 25% and Anomaly Mastery by 15.
[Shield] Riot Helmet
[Shield] Riot Helmet
MEDAL
Rabbit ears were added to display closeness and power.
[Shield] Punk Belt
[Shield] Punk Belt
MEDAL
Shielded Agents deal 20% more DMG to enemies within 6m.
[Shield] War Boots
[Shield] War Boots
MEDAL
Defeating an enemy generates Shield equal to 8% of Max HP for all squad members, lasting 10s. This effect can trigger once every 15s.
[Shield] Exoskeleton Armor
[Shield] Exoskeleton Armor
MEDAL
Each Standard [Shield] Resonium owned increases Agent DEF by 3%.
[Shield] Blast Shield
[Shield] Blast Shield
MEDAL
Agents take 10% less DMG.
[Shield] Warm Bracers
[Shield] Warm Bracers
MEDAL
When attacked, if the Agent's HP is below 25%, immediately generate Shield equal to 15% of Max HP for 10s. (This effect can only be triggered once by each Agent in each combat.)
[Shield] Flak Jacket
[Shield] Flak Jacket
MEDAL
Increases Agent DEF by 15%.
[Shield] Tactical Mask
[Shield] Tactical Mask
MEDAL
Triggering Perfect Dodge grants the Agent Shield equal to 8% of Max HP for 5s. This effect can trigger once every 5s.
[Shield] Collective Emblem
[Shield] Collective Emblem
MEDAL
Increases the chance for [Shield] Resonia to appear.
[Shock] Current Gloves
[Shock] Current Gloves
MEDAL
Shock DMG increases by 50%.
[Shock] Stun Gun
[Shock] Stun Gun
MEDAL
Inflicting Shock on an enemy generates 10 Energy for all squad members. This effect can trigger once every 15s.
[Shock] Amplification Bracelet
[Shock] Amplification Bracelet
MEDAL
Agents with Zap deal 25% more Electric DMG.
[Shock] Tesla Sphere
[Shock] Tesla Sphere
MEDAL
Agents generate 3% Decibels upon hitting a Shocked enemy. This effect can trigger once every 10s.
[Shock] Lightning Trident
[Shock] Lightning Trident
MEDAL
Hitting an enemy with an EX Special Attack grants all squad members 6 stacks of Zap.
[Shock] Electric Baton
[Shock] Electric Baton
MEDAL
Inflicting Shock on an enemy grants all squad members 10 stacks of Zap.
[Shock] Mosquito Swatter
[Shock] Mosquito Swatter
MEDAL
Each stack of Zap increases the Agent's Electric Anomaly Buildup Rate by 2%.
[Shock] Conductive Coil
[Shock] Conductive Coil
MEDAL
Dealing Electric DMG grants all squad members 1 stacks of Zap. This effect can trigger once every 3s.
[Shock] Thunder Whip
[Shock] Thunder Whip
MEDAL
Shock lasts 3s longer.
[Shock] EMP Grenade
[Shock] EMP Grenade
MEDAL
Agent Electric DMG increases by 15%.
[Shock] Hand Crank Generator
[Shock] Hand Crank Generator
MEDAL
Agents deal 15% more DMG to Shocked enemies.
[Shock] Collective Emblem
[Shock] Collective Emblem
MEDAL
Increases the chance for [Shock] Resonia to appear.
[General] Stimulant
[General] Stimulant
MEDAL
When below 50% HP, the buff effects of B-Rank and A-Rank Adversity Resonia increase by 50%.
[General] Band-Aid
[General] Band-Aid
MEDAL
For every 10% of HP missing, the Agent takes 1.2% less DMG.
[General] Concentration Pills
[General] Concentration Pills
MEDAL
For every 10% of HP lost, the Agent generates 7% Energy.
[Duel] Chain Mace
[Duel] Chain Mace
MEDAL
For each stack of Rush, Agents' Anomaly Buildup Rate increases by 10% when hitting a Stunned enemy.
[Duel] Shock Gloves
[Duel] Shock Gloves
MEDAL
Launching a Chain Attack generates 6% Decibels.
[Duel] Homemade Spiked Mace
[Duel] Homemade Spiked Mace
MEDAL
When triggering a Chain Attack, all squad members receive 1 stack of Rush, and the Stun DMG Multiplier of enemies hit is increased by 10%, up to a max of 30%.
[Duel] Tonfa
[Duel] Tonfa
MEDAL
Enemies are Stunned for 10% longer.
[Duel] Joiner's Hammer
[Duel] Joiner's Hammer
MEDAL
When an enemy is inflicted with an Attribute Anomaly, all squad members gain a stack of Rush. If the target is not Stunned, its Daze increases by 10%.
[Duel] Bench
[Duel] Bench
MEDAL
When an enemy is Stunned, Agents gain 10% Decibels, and all squad members gain 2 stacks of Rush. Can trigger once every 10s.
[Duel] Ergonomic Brick
[Duel] Ergonomic Brick
MEDAL
Chain Attacks deal 30% more DMG.
[Duel] Baseball Bat
[Duel] Baseball Bat
MEDAL
Basic Attacks inflict 10% more Daze.
[Duel] Nunchucks
[Duel] Nunchucks
MEDAL
EX Special Attacks inflict 10% more Daze.
[Duel] Brass Knuckles
[Duel] Brass Knuckles
MEDAL
Triggering Perfect Dodge increases Daze inflicted by the Agent by 15% for 5s.
[Duel] Gong of Jubilation
[Duel] Gong of Jubilation
MEDAL
Upon Stun recovery, the enemy's ATK is reduced by 15% for 30s.
[Duel] Rolling Pin
[Duel] Rolling Pin
MEDAL
Chain Attacks and the Ultimate deal significantly more DMG. (Appears only in Rally Commissions.)
[Duel] Collective Emblem
[Duel] Collective Emblem
MEDAL
Increases the chance for [Duel] Resonia to appear.
[Dodge] Sports Shades
[Dodge] Sports Shades
MEDAL
Dodge Counter DMG increases by 50% and Daze inflicted increases by 30%.
[Dodge] Skateboard
[Dodge] Skateboard
MEDAL
When in the Counter state, Anomaly Buildup Rate increases by 20% and CRIT DMG increases by 40%.
[Dodge] Shuttlecock
[Dodge] Shuttlecock
MEDAL
On triggering Perfect Dodge, Agents gain 1 stack of Agility and enter Vital View for 4s This effect can trigger once every 10s.
[Dodge] Tennis Racket
[Dodge] Tennis Racket
MEDAL
When entering Vital View by triggering Perfect Dodge, the post-Dodge Dash Attack is replaced by Dodge Counter that can be used repeatedly up to 4 times.
[Dodge] Fencing Sword
[Dodge] Fencing Sword
MEDAL
A fragile but formidable weapon.
[Dodge] Yoga Ball
[Dodge] Yoga Ball
MEDAL
The post-Dodge Dash Attack is replaced by Dodge Counter. This effect can trigger once every 5s. Triggering this effect grants the Agent 1 stack of Agility.
[Dodge] Killer Paddle
[Dodge] Killer Paddle
MEDAL
Upon being attacked, quickly press Dodge to immediately break free and recover 50% of the DMG taken as HP. This effect can trigger once every 6s.
[Dodge] Skate Shoes
[Dodge] Skate Shoes
MEDAL
Dodge Counter DMG increases by 35%.
[Dodge] Sneakers
[Dodge] Sneakers
MEDAL
Perfect Dodge is easier to trigger.
[Dodge] Skis
[Dodge] Skis
MEDAL
Triggering Dodge Counter generates 5 Energy for the Agent.
[Dodge] Hard Hat
[Dodge] Hard Hat
MEDAL
Using Dodge increases the Agent's DEF by 20% for 5s.
[Dodge] Diving Goggles
[Dodge] Diving Goggles
MEDAL
Every 3 times Perfect Dodge is triggered, Vital View activates for 4s. During this period, Agents inflict 25% more Daze.
[Dodge] Collective Emblem
[Dodge] Collective Emblem
MEDAL
Increases the chance for [Dodge] Resonia to appear.
[Dodge] Exercise Stopwatch
[Dodge] Exercise Stopwatch
MEDAL
Enter Vital View for 4s after a Perfect Dodge. Hidden Gear Coins are revealed for this duration. (Appears only in Rally Commissions)
[General] Hero's Cape
[General] Hero's Cape
MEDAL
Agents deal 25% more DMG but also take 15% more DMG.
[General] Cat Comb
[General] Cat Comb
MEDAL
When hitting an enemy from behind, Agent DMG increases by 25%.
[General] Bag of Salt
[General] Bag of Salt
MEDAL
Attacks against enemies with less than 50% HP deal 15% more DMG.
[General] Duel Invitation
[General] Duel Invitation
MEDAL
When there are no more than 3 enemies on the battlefield, Agent DMG increases by 15%.
[General] Moisturizing Mask
[General] Moisturizing Mask
MEDAL
Limits each instance of DMG taken to 20% of the Agent's Max HP.
[General] Mosquito Swatter
[General] Mosquito Swatter
MEDAL
Defeating an enemy increases the Agent's DMG by 20% for 10s.
[General] Cleavers
[General] Cleavers
MEDAL
When your squad is full, all squad members deal 16% more DMG. Each missing member reduces this effect by 4%.
[General] Best Man's Bowtie
[General] Best Man's Bowtie
MEDAL
When your squad is full, all squad members take 12% less DMG. Each missing member reduces this effect by 4%.
[General] Basketball Tactical Board
[General] Basketball Tactical Board
MEDAL
When your squad is full, all squad members take 12% less DMG and deal 12% more DMG. Each missing member reduces this effect by 4%.
[General] Rusted Shackles
[General] Rusted Shackles
MEDAL
Agents deal 35% more DMG but will no longer trigger critical hits.
[General] Kettle
[General] Kettle
MEDAL
After being in combat for 30s, Agent DMG increases by 18%. This effect expires upon leaving combat.
[General] Disposable Gloves
[General] Disposable Gloves
MEDAL
Each Agent takes 70% less DMG from the first melee attack received in each combat.
[General] Guide's Flag
[General] Guide's Flag
MEDAL
Upon entering combat, the on-field Agent's DMG increases by 10%. This effect expires upon leaving combat.
[General] Insecticide
[General] Insecticide
MEDAL
Agents deal 30% more DMG to normal enemies.
[General] Fruit Peeler
[General] Fruit Peeler
MEDAL
Agents deal 20% more DMG to elites.
[General] Wooden Slingshot
[General] Wooden Slingshot
MEDAL
Agents deal 5% more DMG. Additionally deal 10% more DMG to bosses.
[General] Scarlet Goblet
[General] Scarlet Goblet
MEDAL
Off-field Agents with 25% or lower HP slowly recover HP.
[General] Antique Pocket Watch
[General] Antique Pocket Watch
MEDAL
When an Agent is the sole remaining member in the squad, they deal 20% more DMG.
[General] Dog Tags
[General] Dog Tags
MEDAL
When an Agent is the sole remaining member in the squad, they take 30% less DMG.
[General] Aromatic Candle
[General] Aromatic Candle
MEDAL
When the on-field Agent is defeated, all other Agents recover50% of their HP.
[General] Multi-Functional Tactical Knife
[General] Multi-Functional Tactical Knife
MEDAL
Attacks deal additional DMG equivalent to 3% of the target's Max HP. This effect can trigger once every 0.1s.
[General] Zoom Lens
[General] Zoom Lens
MEDAL
Non-critical hits deal additional DMG equivalent to 10% of ATK. This effect can trigger once every 0.4s.
[General] Cleavers
[General] Cleavers
MEDAL
Enhances the Counter effect of all Slash-type skills.
[General] Sashimi Knives
[General] Sashimi Knives
MEDAL
Enhances the Counter effect of all Pierce-type skills.
[General] Heavy Knives
[General] Heavy Knives
MEDAL
Enhances the Counter effect of all Strike-type skills.
[General] Cleavers
[General] Cleavers
MEDAL
Enhances the Counter effect of all Slash-type skills.
[General] Sashimi Knives
[General] Sashimi Knives
MEDAL
Enhances the Counter effect of all Pierce-type skills.
[General] Heavy Knives
[General] Heavy Knives
MEDAL
Enhances the Counter effect of all Strike-type skills.
[General] Miracle Starlight
[General] Miracle Starlight
MEDAL
Agent DMG increases by 15%.
[General] Aromatic Candle
[General] Aromatic Candle
MEDAL
Defeating an enemy recovers 2% HP for the Agent.
[General] Antique Pocket Watch
[General] Antique Pocket Watch
MEDAL
Increases Agent Max HP by 10%.
[General] Multi-Functional Army Knife
[General] Multi-Functional Army Knife
MEDAL
For every 10% of HP missing, the Agent deals 3.5% more DMG.
[General] Zoom Lens
[General] Zoom Lens
MEDAL
The Agent's DMG increases by 20% against enemies whose HP percentage is higher than the Agent's.
[General] Disposable Gloves
[General] Disposable Gloves
MEDAL
Blocks the first instance of fatal DMG taken. (This effect can only be triggered once in each combat.)
[Affinity] Fully Charged
[Affinity] Fully Charged
MEDAL
Anby has evoked the Mindscape: [Charging Field] After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo.
[Affinity] Apex Predator
[Affinity] Apex Predator
MEDAL
Nekomata has evoked the Mindscape: [Bird Hunter]. After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo.
[Affinity] Full Firepower
[Affinity] Full Firepower
MEDAL
Nicole has evoked the Mindscape: [Field Expansion]. After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo.
[Affinity] Absolutely Flawless
[Affinity] Absolutely Flawless
MEDAL
Soldier 11 has evoked the Mindscape: [Indulgent Blaze]. After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo.
[Affinity] My BGM is On
[Affinity] My BGM is On
MEDAL
Billy has evoked the Mindscape: [Roaming Gunslinger]. After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo.
[Affinity] Muscle Mayhem
[Affinity] Muscle Mayhem
MEDAL
Anton has evoke the Mindscape:[Warm-Up Exercises]. After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo.
[Affinity] Un-Bear-Able Rage
[Affinity] Un-Bear-Able Rage
MEDAL
Ben has evoked the Mindscape: [Agile Adaptation]. After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo.
[Affinity] Exercise Before Dinner
[Affinity] Exercise Before Dinner
MEDAL
Soukaku has evoked the Mindscape: [Northern Wind]. After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo.
[Affinity] Frosty Eviction
[Affinity] Frosty Eviction
MEDAL
Lycaon has evoked the Mindscape: [Full Moon Momentum]. After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo.
[Affinity] Bangboo Give Me Strength
[Affinity] Bangboo Give Me Strength
MEDAL
Grace has evoked the Mindscape: [Lightning Piercer]. After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo.
[Affinity] Hostile Wake-Over
[Affinity] Hostile Wake-Over
MEDAL
Ellen has evoked the Mindscape: [Arctic Ocean Predator]. After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo.
[Affinity] Up to the Task
[Affinity] Up to the Task
MEDAL
Rina has evoked the Mindscape: [Dance Duet]. After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo.
[Affinity] Passionate Cleanup
[Affinity] Passionate Cleanup
MEDAL
Corin has evoked the Mindscape: [Accumulated Release].
[Affinity] Hammer Sparks
[Affinity] Hammer Sparks
MEDAL
Koleda has evoked the Mindscape: [Kinetic Recovery].
[Affinity] Solid Companionship
[Affinity] Solid Companionship
MEDAL
Zhu Yuan has evoked the Mindscape: [Quick Reload].
[Affinity] Lady-Like Charge
[Affinity] Lady-Like Charge
MEDAL
Lucy has evoked the Mindscape: [Fierce Fangs of Fire]. After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo.
[Affinity] Power of Hope
[Affinity] Power of Hope
MEDAL
Piper has evoked the Mindscape: [Mild Excitement].
[Affinity] Like a Fish in Water
[Affinity] Like a Fish in Water
MEDAL
Qingyi has evoked the Mindscape: [Insulation Breakdown]. After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo.
[Affinity] Partners in "Crime"
[Affinity] Partners in "Crime"
MEDAL
Jane has evoked the Mindscape: [Crime Counsel]. After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo.
[Affinity] Path of Honor
[Affinity] Path of Honor
MEDAL
Seth has evoked the Mindscape: [Idealist].
[Hollow] Piggy bank
[Hollow] Piggy bank
MEDAL
A lovely looking piggy bank. It can bring the owner good luck. The catch is, if you want to get money out, you are going to have to break it.
[Hollow] Lucky Cat
[Hollow] Lucky Cat
MEDAL
Obtain 20% more Gear Coins.
[Hollow] Casino Banknote
[Hollow] Casino Banknote
MEDAL
Whenever you obtain Gear Coins, all squad members restore 1% HP.
[Hollow] Coin Collection
[Hollow] Coin Collection
MEDAL
For every 100 Gear Coins you have, all squad members deal 1% more DMG.
[Hollow] Paper Airplane
[Hollow] Paper Airplane
MEDAL
When you have fewer than 250 Gear Coins, your Pressure does not increase.
[Hollow] Lucky Stars
[Hollow] Lucky Stars
MEDAL
You can get an item from the Bangboo merchant for free.
[Hollow] Expired VIP Card
[Hollow] Expired VIP Card
MEDAL
When you have fewer than 888 Gear Coins, you get 20% off on everything from Bangboo merchants.
[Hollow] Glass Marbles
[Hollow] Glass Marbles
MEDAL
When you have fewer than 250 Gear Coins, all squad members deal 15% more DMG.
[Hollow] Mini Punch Bag
[Hollow] Mini Punch Bag
MEDAL
Each Pressure increase is reduced by 2.
[Hollow] Cat Ears Headset
[Hollow] Cat Ears Headset
MEDAL
There is a 15% chance to negate a Pressure increase each time it happens.
[Hollow] Water Gun
[Hollow] Water Gun
MEDAL
Entering combat events does not increase your Pressure.
[Hollow] Bubble Gun
[Hollow] Bubble Gun
MEDAL
Whenever you recover HP outside of combat, Pressure is reduced by 5.
[Hollow] Toy Trumpet
[Hollow] Toy Trumpet
MEDAL
Entering the next floor lowers Pressure by 30.
[Hollow] Spray Paint
[Hollow] Spray Paint
MEDAL
Each transaction with the Bangboo merchant reduces Pressure by 10.
[Hollow] Bangboo Pillow
[Hollow] Bangboo Pillow
MEDAL
Negates the next Corruption triggered by Pressure overload.
[Hollow] Toy Castle
[Hollow] Toy Castle
MEDAL
When your Pressure is overloaded, you get a random A-Rank Resonium.
[Hollow] Sword Catalog
[Hollow] Sword Catalog
MEDAL
A photo album filled with famous swords. The name of each sword's owner is written thoughtfully on the back of each photo.
[Hollow] Herbarium
[Hollow] Herbarium
MEDAL
A collection of leaf specimens. The back of every leaf has a note about what plant it came from.
[Hollow] Toy Laser Blade
[Hollow] Toy Laser Blade
MEDAL
All squad members' attack DMG increases by 25%, but every time Pressure increases, it increases by an additional 3 Pressure.
[Hollow] Battle Spinner
[Hollow] Battle Spinner
MEDAL
The winner earns a prize: the loser's Battle Spinner. Remove a component from the upper side of the top to add it to your own!
[Hollow] Insect Catalog
[Hollow] Insect Catalog
MEDAL
A photo album filled with bugs. Looking at it for too long can get you feeling a little anxious.
[Hollow] Funny Alarm
[Hollow] Funny Alarm
MEDAL
When your Pressure is overloaded, resurrect a fallen squad member.
[Hollow] Ordinary Card Pack
[Hollow] Ordinary Card Pack
MEDAL
Obtain 1 random B-Rank Resonium. 10% chance to obtain 1 additional B-Rank Resonium.
[Hollow] Exclusive Card Pack
[Hollow] Exclusive Card Pack
MEDAL
Obtain a random A-Rank Resonium. 10% chance to get an additional A-Rank Resonium.
[Hollow] Giveaway CD
[Hollow] Giveaway CD
MEDAL
Identifying a Resonium grants you an additional B-Rank Resonium. The chance is reduced by 20% each time it successfully activates.
[Hollow] Deluxe Surprise Box
[Hollow] Deluxe Surprise Box
MEDAL
Obtain 1 random S-Rank Resonium and have a 10% chance to obtain 1 additional S-Rank Resonium.
[Hollow] Toy Stethoscope
[Hollow] Toy Stethoscope
MEDAL
All squad members recover 7% HP upon entering the battlefield.
[Hollow] Kaleido Flashlight
[Hollow] Kaleido Flashlight
MEDAL
Adjacent areas are automatically displayed when exploring a Hollow.
[Hollow] Toy Ambulance
[Hollow] Toy Ambulance
MEDAL
Entering the next floor restores all squad members' HP by 15%.
[Hollow] Paper Crane
[Hollow] Paper Crane
MEDAL
Entering a Boss stage restores all squad members' HP by 15%.
[Hollow] Lucky Cat
[Hollow] Lucky Cat
MEDAL
Obtain 100% more Gear Coins from working and looting.
[Hollow] Lucky Cat
[Hollow] Lucky Cat
MEDAL
Obtain 100% more Gear Coins from working and looting.
[Hollow] Lucky Cat
[Hollow] Lucky Cat
MEDAL
Obtain 100% more Gear Coins from working and looting.
[Hollow] Lucky Cat
[Hollow] Lucky Cat
MEDAL
Obtain 100% more Gear Coins from working and looting.
[Hollow] Lucky Cat
[Hollow] Lucky Cat
MEDAL
Obtain 100% more Gear Coins from working and looting.
[Hollow] Lucky Cat
[Hollow] Lucky Cat
MEDAL
Obtain 100% more Gear Coins from working and looting.
[Hollow] Koleda's Demolition Hammer
[Hollow] Koleda's Demolition Hammer
MEDAL
Allows you to demolish fragile walls. As for tough ones... we're here for investigation, not demolition.
[Hollow] Grace's Bomb Defuser
[Hollow] Grace's Bomb Defuser
MEDAL
Allows you to safely defuse planted bombs.
[Hollow] Ben's Assistance
[Hollow] Ben's Assistance
MEDAL
Assists Koleda in demolishing walls faster.
[Bundle Code] Ultra Sacred Sword of Radiance
[Bundle Code] Ultra Sacred Sword of Radiance
MEDAL
Selected Bangboo's ATK +1.
[Bundle Code] Falling Starsea Armor
[Bundle Code] Falling Starsea Armor
MEDAL
Gives the selected Bangboo HP +1.
[Bundle Code] Like & Subscribe Gun
[Bundle Code] Like & Subscribe Gun
MEDAL
Gives the selected Bangboo Number of Attacks +1.
[Bundle Code] Mask No.10
[Bundle Code] Mask No.10
MEDAL
Sets selected Bangboo's ATK to 10.
[Bundle Code] Super Fusion Metal Dentures
[Bundle Code] Super Fusion Metal Dentures
MEDAL
Gives Sharkboo a new skill: Attack DMG is doubled.
[Bundle Code] VIP Ejection Seat
[Bundle Code] VIP Ejection Seat
MEDAL
Gives the selected Bangboo a new skill: After being defeated, gives other allied Bangboo HP +10.
[Bundle Code] Bug Shield
[Bundle Code] Bug Shield
MEDAL
Gives the selected Bangboo a new skill: Negate the first DMG received in each round.
[Bundle Code] Lone Woof Bandana
[Bundle Code] Lone Woof Bandana
MEDAL
Gives the selected Bangboo a new skill: When this Bangboo is the only surviving Bangboo, its HP and ATK are increased fivefold.
[Bundle Code] Like & Subscribe Gun
[Bundle Code] Like & Subscribe Gun
MEDAL
Gives the selected Bangboo Number of Attacks +1.
[Bundle Code] Like & Subscribe Gun
[Bundle Code] Like & Subscribe Gun
MEDAL
Gives the selected Bangboo Number of Attacks +1.
[Hollow] Power Hook
[Hollow] Power Hook
MEDAL
Pull heavy items with ease
[Hollow] Hollow Robot
[Hollow] Hollow Robot
MEDAL
Can be used to place a route for transportation.
[Hollow] Jackbox Bomb
[Hollow] Jackbox Bomb
MEDAL
Actively detonate explosions.
[Hollow] Security Scanner
[Hollow] Security Scanner
MEDAL
Reveals nearby unknown areas.
[Hollow] Nameless Book
[Hollow] Nameless Book
MEDAL
Obtain an extra Status when exploring.
[Freeze] Freezing Gloves
[Freeze] Freezing Gloves
MEDAL
Triggering Ice Mark additionally increases the Agent's Ice DMG by 40%.
[Freeze] Ice Shaver
[Freeze] Ice Shaver
MEDAL
Shatter DMG increases by 50%. When Shatter is triggered, hitting enemies increases the Agent's Ice Anomaly Buildup Rate by 20% for 5s.
[Freeze] Ice Maker
[Freeze] Ice Maker
MEDAL
Freezing an enemy increases all squad members' CRIT DMG by 40% for 15s.
[Freeze] Portable Ice Maker
[Freeze] Portable Ice Maker
MEDAL
Freezing an enemy grants all squad members 12 stacks of Ice Mark.
[Freeze] Freezing Spray
[Freeze] Freezing Spray
MEDAL
Triggering Ice Mark increases the Agent's Ice Anomaly Buildup Rate by 30%.
[Freeze] Freezing Gun
[Freeze] Freezing Gun
MEDAL
This deadly weapon can produce shards of ice and shoot at great distances. Think twice before using it, even in the summer.
[Freeze] Ice Cube Tray
[Freeze] Ice Cube Tray
MEDAL
When an Ultimate hits an enemy and deals Ice DMG, the Agent gains 36 stacks of Ice Mark.
[Freeze] Ice Bag
[Freeze] Ice Bag
MEDAL
Freezing an enemy increases the Agent's DEF by 5%, stacking up to 4 times.
[Freeze] Portable Cooler
[Freeze] Portable Cooler
MEDAL
Freeze lasts 2s longer.
[Freeze] Ice Bucket
[Freeze] Ice Bucket
MEDAL
Launching an EX Special Attack grants the Agent 8 stacks of Ice Mark.
[Freeze] Cutie Cold Pack
[Freeze] Cutie Cold Pack
MEDAL
Agent Ice DMG increases by 15%.
[Freeze] Collective Emblem
[Freeze] Collective Emblem
MEDAL
Increases the chance for [Freeze] Resonia to appear.
[Corruption] Extendable Short Sword
[Corruption] Extendable Short Sword
MEDAL
Chain Attacks and the Ultimate deal significantly more DMG, but Agents also take significantly more DMG. (Appears only in Rally Commissions.)
[Onslaught] Claw Hammer
[Onslaught] Claw Hammer
MEDAL
Upon triggering Assault, the Agent inflicts additional Daze equal to 5% of Max Daze +100 Daze. This effect can only be triggered against each enemy once every 5s.
[Onslaught] Utility Knife
[Onslaught] Utility Knife
MEDAL
Triggering Assault increases the Agent's CRIT Rate by 8%, stacking up to 3 times.
[Onslaught] Window Breaker
[Onslaught] Window Breaker
MEDAL
Launching an EX Special Attack enables the Agent's Physical attacks to inflict 20% more Daze for 15s.
[Onslaught] Gardening Shears
[Onslaught] Gardening Shears
MEDAL
Assault deals 40% more DMG.
[Onslaught] Lightweight Wrench
[Onslaught] Lightweight Wrench
MEDAL
Triggering Assault increases the Agent's CRIT DMG by 8%, stacking up to 3 times.
[Onslaught] Steel File
[Onslaught] Steel File
MEDAL
Triggering Perfect Assist increases the Agent's Physical DMG by 30% for 15s.
[Onslaught] Roller Brush
[Onslaught] Roller Brush
MEDAL
Each Standard Onslaught type Resonium owned increases Agent Physical Anomaly Buildup Rate by 4%, up to a maximum increase of 32%.
[Onslaught] Pitchfork
[Onslaught] Pitchfork
MEDAL
Launching an EX Special Attack increases Agent Physical DMG by 20% for 12s.
[Onslaught] Lumber Axe
[Onslaught] Lumber Axe
MEDAL
Triggering Assault generates 5 Energy for the Agent.
[Onslaught] Steel Handsaw
[Onslaught] Steel Handsaw
MEDAL
Triggering Assault reduces the target's ATK by 15% for 30s.
[Onslaught] Pointed Shovel
[Onslaught] Pointed Shovel
MEDAL
Agent Physical DMG increases by 10%.
[Onslaught] Collective Emblem
[Onslaught] Collective Emblem
MEDAL
Increases the chance for [Onslaught] Resonia to appear.
[Assist] Gate Breaker
[Assist] Gate Breaker
MEDAL
Vital View triggered by Evasive Assist lasts 5s. Defensive Assist inflicts 30% more Daze.
[Assist] Hydraulic Buffer
[Assist] Hydraulic Buffer
MEDAL
Assist Follow-Up DMG increases by 70%.
[Assist] HF Communicator
[Assist] HF Communicator
MEDAL
Triggering Perfect Assist generates 5% Decibels.
[Assist] Ether Reaction Device
[Assist] Ether Reaction Device
MEDAL
Triggering a Perfect Assist increases all squad members' Anomaly Buildup Rate by 20% for 10s.
[Assist] Impact Feedback Device
[Assist] Impact Feedback Device
MEDAL
Triggering Perfect Assist grants all squad members 1 stack of Rush.
[Assist] Dynamic Calibration Device
[Assist] Dynamic Calibration Device
MEDAL
Triggering Perfect Assist grants all squad members 1 stack of Insight.
[Assist] Holographic Decoy
[Assist] Holographic Decoy
MEDAL
Hitting enemies with an Assist Follow-Up increases all squad members' PEN Ratio by 10% for 15s.
[Assist] Activity Transfer Device
[Assist] Activity Transfer Device
MEDAL
Triggering Perfect Assist increases all squad members' DMG by 15% for 10s.
[Assist] Hand Operated Generator
[Assist] Hand Operated Generator
MEDAL
Triggering Perfect Assist generates 5 Energy for the Agent. This effect can trigger once every 5s.
[Assist] Emergency Enhancement Device
[Assist] Emergency Enhancement Device
MEDAL
Triggering Perfect Assist increases all squad members' CRIT DMG by 20% for 10s.
[Assist] Backup Shield Generator
[Assist] Backup Shield Generator
MEDAL
Triggering Perfect Assist grants the Agent a Shield equal to 6% of their Max HP for 10s.
[Assist] Impact Stacker
[Assist] Impact Stacker
MEDAL
Defensive Assist and Assist Follow-Up Daze increases by 100% against normal enemies, 75% against Elite enemies, and 50% against Bosses. (Appears only in Rally Commissions.)
[Assist] Cycle Drive Unit
[Assist] Cycle Drive Unit
MEDAL
Triggering Perfect Assist has a 50% chance to restore 1 Assist Point. (Appears only in Rally Commissions.)
[Assist] Collective Emblem
[Assist] Collective Emblem
MEDAL
Increases the chance for [Assist] Resonia to appear.
[Artifice] Sensory Poker
[Artifice] Sensory Poker
MEDAL
Not only does he know which card you chose, he also knows that your awe and praise are insincere.
[Artifice] Pitch Dark Cape
[Artifice] Pitch Dark Cape
MEDAL
Each movement on the current floor causes an additional 100% Pressure. Upon reaching the next floor, the Pressure increase from movements is reduced by 100%.
[Artifice] Ornate Cane
[Artifice] Ornate Cane
MEDAL
With each hidden prop removed, the magician's cane juggling becomes effortlessly smooth.
[Artifice] Hypnotic Pocket Watch
[Artifice] Hypnotic Pocket Watch
MEDAL
From how your eyelids start to get heavy when you stare at it, these hypnotic pocket watches are basically the same as your summer homework.
[Artifice] Mechanical Pigeon
[Artifice] Mechanical Pigeon
MEDAL
The amount of Gear Coins you gain from Gear Coin events is halved on the current floor. When you reach the next floor, the repayment will be reduced by 30%.
[Artifice] Top Hat of Wonders
[Artifice] Top Hat of Wonders
MEDAL
For the current floor, exploring an unexplored tile causes all squad members to lose 1% HP. Upon reaching the next floor, at the end of every combat, all squad members instead recover 20% HP.
[Artifice] Burning Rose
[Artifice] Burning Rose
MEDAL
A beautiful rose that can ignite and burn. Actually, it's just a fake flower with a fire starter in the stem.
[Artifice] Magician Gloves
[Artifice] Magician Gloves
MEDAL
If you don't want to play the role of the embarrassed fool in a show, then don't shake the hand of a gloved magician.
[Artifice] Extendable Short Sword
[Artifice] Extendable Short Sword
MEDAL
When the expansion button is functioning properly, it's a great magic prop for intimidating people. But when the button malfunctions... well, that's even more intimidating.
[Ether] Scrap Amplifier
[Ether] Scrap Amplifier
MEDAL
Each point of Anomaly Proficiency increases the Agent's Ether DMG by 0.2%, up to a maximum increase of 30%.
[Ether] Rusty W-Engine
[Ether] Rusty W-Engine
MEDAL
Corruption DMG increases by 40%.
[Ether] Net Launcher
[Ether] Net Launcher
MEDAL
Agents deal 30% more DMG to Corrupted enemies.
[Ether] Cracked Drive
[Ether] Cracked Drive
MEDAL
Corruption lasts 2s longer.
[Ether] Suppressive Bracelet
[Ether] Suppressive Bracelet
MEDAL
Launching an EX Special Attack grants 1 stack of Activity to all squad members.
[Ether] Deteriorating Filter
[Ether] Deteriorating Filter
MEDAL
Dealing Ether DMG grants all squad members 1 stack of Activity. This effect can trigger once every 10s.
[Ether] Invalid Adapter
[Ether] Invalid Adapter
MEDAL
Each Standard Ether type Resonium owned increases Agent Ether Anomaly Buildup Rate by 4%, up to a maximum increase of 32%.
[Ether] Frozen Timer
[Ether] Frozen Timer
MEDAL
Agent Ether DMG increases by 15%.
[Ether] Depleted Battery
[Ether] Depleted Battery
MEDAL
Agent Ether Anomaly Buildup Rate increases by 15%.
[Ether] Broken Chip
[Ether] Broken Chip
MEDAL
Launching a Chain Attack increases all squad members' Anomaly Proficiency by 25 for 15s.
[Ether] Faulty Jammer
[Ether] Faulty Jammer
MEDAL
Corrupted enemies have their ATK reduced by 15%.
[Ether] Collective Emblem
[Ether] Collective Emblem
MEDAL
Increases the chance for [Ether] Resonia to appear.
[Synergy] Feather Cat Wand
[Synergy] Feather Cat Wand
MEDAL
Launching a Bangboo Chain Attack enables the Bangboo to deal 40% more DMG for 30s.
[Synergy] Jingling Bell
[Synergy] Jingling Bell
MEDAL
Bangboo ATK increases by 10% for each Combat Bangboo and Ally Bangboo in your squad.
[Synergy] Roly-Poly Bunny
[Synergy] Roly-Poly Bunny
MEDAL
Bangboo Active Skill DMG increases by 40%.
[Synergy] Laser Pointer
[Synergy] Laser Pointer
MEDAL
Launching an Active Skill or Bangboo Chain Attack generates 10 Energy for the on-field Agent. This effect can trigger once every 10s.
[Synergy] Teething Toy
[Synergy] Teething Toy
MEDAL
When a Bangboo hits an enemy, Agents deal 20% more DMG to that enemy for 10s.
[Synergy] Dog Frisbee
[Synergy] Dog Frisbee
MEDAL
When an Agent launches an EX Special Attack, Bangboo CRIT Rate is increased by 12% for 10s.
[Synergy] Goldfish Hideout
[Synergy] Goldfish Hideout
MEDAL
Bangboo Chain Attack DMG increases by 30%.
[Synergy] Wave Cat Scratcher
[Synergy] Wave Cat Scratcher
MEDAL
Bangboo ATK increases by 20%.
[Synergy] Dash Tunnel
[Synergy] Dash Tunnel
MEDAL
Bangboo CRIT DMG increases by 24%.
[Synergy] Insane Running Wheel
[Synergy] Insane Running Wheel
MEDAL
Bangboo Anomaly Buildup Rate increases by 30%.
[Synergy] Happy Merry-Go-Round
[Synergy] Happy Merry-Go-Round
MEDAL
Bangboo PEN Ratio increases by 10%.
[Synergy] Collective Emblem
[Synergy] Collective Emblem
MEDAL
Increases the chance for [Synergy] Resonia to appear.
[Research] Overload Distribution
[Research] Overload Distribution
MEDAL
An exquisitely designed badge. A special Resonium issued by the White Star Institute to Investigators of Hollow Zero, for research on overload-related matters.
[Research] Resource Conversion
[Research] Resource Conversion
MEDAL
An exquisitely designed badge. A special Resonium issued by the White Star Institute to Investigators of Hollow Zero, for research on resource conversion-related matters.
[Research] Trigger Instinct
[Research] Trigger Instinct
MEDAL
For every 1% of HP lost, Agent DMG increases by 1%. (Current increase: Please see Resonium Details. Maximum increase: 80%)
[Affinity] Attack Tactical Exchange
[Affinity] Attack Tactical Exchange
MEDAL
Increases Attack specialty Agent CRIT DMG by 25%.
[Affinity] Stun Tactical Exchange
[Affinity] Stun Tactical Exchange
MEDAL
Stun specialty Agents inflict 18% more Daze.
[Affinity] Anomaly Tactical Exchange
[Affinity] Anomaly Tactical Exchange
MEDAL
Increases Anomaly specialty Agent Anomaly Mastery by 20.
[Affinity] Support Tactical Exchange
[Affinity] Support Tactical Exchange
MEDAL
Increases Support specialty Agent Energy Regen by 10%.
[Affinity] Defense Tactical Exchange
[Affinity] Defense Tactical Exchange
MEDAL
Defense specialty Agents take 15% less DMG.
[Affinity] Fully Charged
[Affinity] Fully Charged
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
[Affinity] Apex Predator
[Affinity] Apex Predator
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
[Affinity] Full Firepower
[Affinity] Full Firepower
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
[Affinity] Absolutely Flawless
[Affinity] Absolutely Flawless
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
[Affinity] My BGM is On
[Affinity] My BGM is On
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
[Affinity] Muscle Mayhem
[Affinity] Muscle Mayhem
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
[Affinity] Un-Bear-Able Rage
[Affinity] Un-Bear-Able Rage
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
[Affinity] Exercise Before Dinner
[Affinity] Exercise Before Dinner
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
[Affinity] Frosty Eviction
[Affinity] Frosty Eviction
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
[Affinity] Bangboo Give Me Strength
[Affinity] Bangboo Give Me Strength
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
[Affinity] Hostile Wake-Over
[Affinity] Hostile Wake-Over
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
[Affinity] Up to the Task
[Affinity] Up to the Task
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
[Affinity] Passionate Cleanup
[Affinity] Passionate Cleanup
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
[Affinity] Hammer Sparks
[Affinity] Hammer Sparks
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
[Affinity] Solid Companionship
[Affinity] Solid Companionship
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
[Affinity] Lady-Like Charge
[Affinity] Lady-Like Charge
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
[Affinity] Power of Hope
[Affinity] Power of Hope
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
[Affinity] Like a Fish in Water
[Affinity] Like a Fish in Water
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
[Affinity] Partners in "Crime"
[Affinity] Partners in "Crime"
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
[Affinity] Path of Honor
[Affinity] Path of Honor
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
[General] Tactical War Weapon
[General] Tactical War Weapon
MEDAL
Anomaly Buildup Rate increases significantly. (Appears only in Rally Commissions)
[General] Full Infantry Armaments
[General] Full Infantry Armaments
MEDAL
An advanced supply box left behind by the Defense Force. Inside, there's a variety of supplies for all sorts of combat situations. For a soldier operating in the Hollow, finding one of these is even better than winning the lottery.
[Ignite] Vintage Matchbox
[Ignite] Vintage Matchbox
MEDAL
Dealing Fire DMG triggers Blaze, dealing Fire DMG equal to 1200% of ATK. This effect can trigger once every 8s.
[Ignite] Electric BBQ Grill
[Ignite] Electric BBQ Grill
MEDAL
Increases the effect of Motivation to 200% of its original value.
[Energy] Bomb Cola
[Energy] Bomb Cola
MEDAL
Generates 50% Energy for all squad members upon entering the battlefield.
[Energy] Master Tin's Premium
[Energy] Master Tin's Premium
MEDAL
Decibel Rating is set to Maximum upon entering the battlefield. Ultimates have a 35% chance of not costing Decibels.
[Critical] High-Explosive Grenade
[Critical] High-Explosive Grenade
MEDAL
Agent CRIT DMG increases by 36%. Critical Hits may execute normal enemies with less than 75% HP. This effect can trigger once every 6s.
[Critical] Lightweight Buttstock
[Critical] Lightweight Buttstock
MEDAL
Increases the stack limit of Insight from 5 to 8.
[Shield] Tactical Rucksack
[Shield] Tactical Rucksack
MEDAL
Shielded Agents deal 35% more DMG and won't take DMG that exceeds their Shield. This effect can trigger once every 12s.
[Shield] Anti-Riot Fork
[Shield] Anti-Riot Fork
MEDAL
Agents deal additional DMG equal to 40% of their current Shield.
[Shock] Lightning Rod
[Shock] Lightning Rod
MEDAL
Dealing Electric DMG triggers Jolt, inflicting Electric DMG equal to 1,200% of ATK. This effect can trigger once every 8s.
[Shock] Outdoor Battery
[Shock] Outdoor Battery
MEDAL
Increases the stack limit of Zap from 20 to 30. Dealing Electric DMG grants all squad members 1 stack of Zap. This effect can trigger once every 1s.
[Duel] Ceramic Vase
[Duel] Ceramic Vase
MEDAL
Increases enemy Stun DMG Multiplier by 40%. When your squad is full, Agents can additionally trigger 1 Chain Attacks on Stunned enemies.
[Duel] Inflatable Hammer
[Duel] Inflatable Hammer
MEDAL
Increases the stack limit of Rush from 4 to 8. Stunned enemies' Stun DMG Multiplier increases by 50%.
[Dodge] Rugby Ball
[Dodge] Rugby Ball
MEDAL
On triggering a Perfect Dodge, all squad members gain 1 stacks of Agility, and DMG dealt is increased by 30% for 15s.
[Dodge] Magnetic Dart
[Dodge] Magnetic Dart
MEDAL
When in the Counter state, Agent EX Special Attacks and Dodge Counter Interrupt level is increased, and all Agents' DMG increases by 50%.
[Freeze] Icicle Shooter
[Freeze] Icicle Shooter
MEDAL
Triggering Shatter leaves an icy mist that lasts 10s. This effect can trigger once every 10s. Ice DMG against enemies caught in the mist deal 80% more CRIT DMG.
[Freeze] Ice Thermos
[Freeze] Ice Thermos
MEDAL
Triggering Ice Mark no longer consumes stacks.
[Onslaught] Pneumatic Drill
[Onslaught] Pneumatic Drill
MEDAL
With this Resonium, you can unleash ruthless attacks that hit with incredible precision and penetrate deep into your target's core! Listen, the brick walls are wailing, and your neighbors are complaining!
[Onslaught] Circular Saw
[Onslaught] Circular Saw
MEDAL
Assault can execute Normal/Elite/Boss enemies with less than 70%/20%/10% HP.
[Assist] Dynamic Sensors
[Assist] Dynamic Sensors
MEDAL
Triggering Perfect Assist increases all squad members' CRIT DMG by 48% for 30s. All squad members gain 1 stack of Acuity.
[Assist] Tactical Analyzer
[Assist] Tactical Analyzer
MEDAL
Triggering Perfect Dodge or Chain Attack additionally restores 1 Assist Point and increases the Agent's DMG by 45% for 12s.
[Ether] Trashed Harpoon Gun
[Ether] Trashed Harpoon Gun
MEDAL
Inflicting Corruption on an enemy grants 1 stack of Activity to all squad members. Corrupted enemies have their Ether RES reduced by 20%.
[Ether] Unstable Tranquilizer
[Ether] Unstable Tranquilizer
MEDAL
Dealing Ether DMG to an enemy increases Attribute Anomaly DMG 50% against the target for 10s.
[Synergy] Mini-Sled
[Synergy] Mini-Sled
MEDAL
Bangboo deal 25% more DMG. Bangboo Chain Attack additionally deal 50% more DMG.
[Synergy] Silver Vine Ball
[Synergy] Silver Vine Ball
MEDAL
Bangboo's CRIT Rate increases by 24% and CRIT DMG by 48%.
Trainee Investigator's Supply Box
Trainee Investigator's Supply Box
INFO
Supply box contains Trainee Investigator Logs, W-Engine Batteries, and Dennies.
Senior Investigator's Supply Box
Senior Investigator's Supply Box
INFO
Supply box contains Trainee Investigator Logs, W-Engine Batteries, and Dennies.
Elite Investigator's Supply Box
Elite Investigator's Supply Box
INFO
Supply box contains Official Investigator Logs, W-Engine Power Supplies, and Dennies.
[Artifice] Sensory Poker
[Artifice] Sensory Poker
MEDAL
Agents generate Energy and Decibels 25% faster.
[Artifice] Pitch Dark Cape
[Artifice] Pitch Dark Cape
MEDAL
Reduces the Pressure increase from movements by 100%.
[Artifice] Ornate Cane
[Artifice] Ornate Cane
MEDAL
Increases Agent CRIT DMG by 40%.
[Artifice] Hypnotic Pocket Watch
[Artifice] Hypnotic Pocket Watch
MEDAL
Enemies are Stunned for 20% longer.
[Artifice] Mechanical Pigeon
[Artifice] Mechanical Pigeon
MEDAL
Repayment amount reduced by 30%.
[Artifice] Top Hat of Wonders
[Artifice] Top Hat of Wonders
MEDAL
At the end of combat, all squad members recover 20% HP.
[Artifice] Burning Rose
[Artifice] Burning Rose
MEDAL
Attribute Anomaly DMG increases by 60%.
[Artifice] Magician Gloves
[Artifice] Magician Gloves
MEDAL
Defensive Assist inflicts 60% more Daze. Assist Follow-Up DMG increases by 100%.
[Deployed] Penguinboo
[Deployed] Penguinboo
MEDAL
Active Skill: Executes a series of graceful slashes with an ice blade, dealing Ice DMG and accumulating Ice Anomaly Buildup.
[Deployed] Luckyboo
[Deployed] Luckyboo
MEDAL
Active Skill: Strikes the target with a barrage of golden coins, dealing Physical DMG and accumulating Physical Anomaly Buildup.
[Deployed] Exploreboo
[Deployed] Exploreboo
MEDAL
Active Skill: Scans and excavates the nearby ground, then gives the character a random buff based on the Bangboo's stats Buff 1: Recovers HP. Buff 2: Generates a Shield. Buff 3: Increases Energy Regen.
[Deployed] Sumoboo
[Deployed] Sumoboo
MEDAL
Active Skill: Jumps towards the target and executes a downward strike, dealing Physical DMG in an area. This skill is good at interrupting.
[Deployed] Paperboo
[Deployed] Paperboo
MEDAL
Active Skill: Uses a cardboard box to camouflage itself, inducing a taunt effect: While camouflaged, being attacked by enemies or reaching the camouflage time limit will trigger an explosion, dealing Physical DMG in an area.
[Deployed] Bagboo
[Deployed] Bagboo
MEDAL
Active Skill: Unleashes a series of slashes with dual blades, dealing Physical DMG.
[Deployed] Cryboo
[Deployed] Cryboo
MEDAL
Active Skill: Throws a bomb at the target, dealing Fire DMG and accumulating Fire Anomaly Buildup.
[Deployed] Avocaboo
[Deployed] Avocaboo
MEDAL
Active Skill: Shoots juice bullets at the character currently on the battlefield. If the bullet misses, the juice will remain on the ground for a while. Characters coming into contact with the juice will recover HP. The recovery effect can only trigger up to 15 times per combat.
[Deployed] Boollseye
[Deployed] Boollseye
MEDAL
Active Skill: Throws a dart at the target, dealing Physical DMG.
[Deployed] Electroboo
[Deployed] Electroboo
MEDAL
Active Skill: Charges the enemy and continuously electrocutes the target, dealing Electric DMG and accumulating Electric Anomaly Buildup.
[Deployed] Magnetiboo
[Deployed] Magnetiboo
MEDAL
Active Skill: Pulls in nearby enemies and deals Physical DMG to all enemies hit.
[Deployed] Booressure
[Deployed] Booressure
MEDAL
Active Skill: Releases Ether bubbles that generate Energy for characters coming into contact with them.
[Deployed] Sharkboo
[Deployed] Sharkboo
MEDAL
Active Skill: Plants a homing trap underfoot which bites, tears, and summons torpedos at triggering enemies, dealing Ice DMG and accumulating Ice Anomaly Buildup.
[Deployed] Safety
[Deployed] Safety
MEDAL
Active Skill: Enters the driving state and charges enemies, launching a drilling attack upon hit and dealing Physical DMG.
[Deployed] Devilboo
[Deployed] Devilboo
MEDAL
Active Skill: Enters the flying state, shooting homing bullets at enemies, dealing Ether DMG and accumulating Ether Anomaly Buildup.
[Deployed] Butler
[Deployed] Butler
MEDAL
Active Skill: Creates a heartfelt afternoon snack. The snack will generate Energy for the receiving Agent once made and delivered.
[Deployed] Amillion
[Deployed] Amillion
MEDAL
Active Skill: Builds a machine gun and continuously shoots at enemies, dealing massive Physical DMG.
[Deployed] Rocketboo
[Deployed] Rocketboo
MEDAL
Active Skill: Mounts a rocket and charges at the target. Upon hitting a target, the rocket will explode, dealing Fire DMG to enemies within range and accumulating Fire Anomaly Buildup.
[Deployed] Plugboo
[Deployed] Plugboo
MEDAL
Active Skill: Unleashes an EM cannon attack on the enemy, dealing Electric DMG and accumulating Electric Anomaly Buildup.
[Deployed] Resonaboo
[Deployed] Resonaboo
MEDAL
Active Skill: Summons an Ether black hole that continuously pulls in enemies, dealing Ether DMG to enemies struck and accumulating Ether Anomaly Buildup.
Deployed Officer Cui
Deployed Officer Cui
MEDAL
Active Skill: Launches a two phase attack, tearing and biting enemies ahead and dealing Physical DMG.
[Deployed] Bangvolver
[Deployed] Bangvolver
MEDAL
Active Skill: Use a random bullet for different moves: Powerful Firework Shell: Fires at the enemy with great force, dealing massive Physical DMG and accumulating a large amount of Physical Anomaly Buildup. Regular Firework Shell: Fires at the enemy, dealing Physical DMG and accumulating Physical Anomaly Buildup. Paintball: Fails to fire as flowers leave the muzzle.
[Ally] Penguinboo
[Ally] Penguinboo
MEDAL
All squad members' Ice DMG increases by 10%. Active Skill: Executes a series of graceful slashes with an ice blade, dealing Ice DMG and accumulating Ice Anomaly Buildup.
[Ally] Luckyboo
[Ally] Luckyboo
MEDAL
All squad members' Physical DMG increases by 10%. Active Skill: Strikes the target with a barrage of golden coins, dealing Physical DMG and accumulating Physical Anomaly Buildup.
[Ally] Exploreboo
[Ally] Exploreboo
MEDAL
All squad members' Energy Regen increases by 5%. Active Skill: Scans and excavates the nearby ground, then gives the character a random buff based on the Bangboo's stats Buff 1: Recovers HP. Buff 2: Generates a Shield. Buff 3: Increases Energy Regen.
[Ally] Sumoboo
[Ally] Sumoboo
MEDAL
All squad members' CRIT DMG increases by 16%. Active Skill: Jumps towards the target and executes a downward strike, dealing Physical DMG in an area. This skill is good at interrupting.
[Ally] Paperboo
[Ally] Paperboo
MEDAL
All squad members' DEF increases by 10%. Active Skill: Uses a cardboard box to camouflage itself, inducing a taunt effect: While camouflaged, being attacked by enemies or reaching the camouflage time limit will trigger an explosion, dealing Physical DMG in an area.
[Ally] Bagboo
[Ally] Bagboo
MEDAL
All squad members' CRIT DMG increases by 16%. Active Skill: Unleashes a series of slashes with dual blades, dealing Physical DMG.
[Ally] Cryboo
[Ally] Cryboo
MEDAL
All squad members' Fire DMG increases by 10%. Active Skill: Throws a bomb at the target, dealing Fire DMG and accumulating Fire Anomaly Buildup.
[Ally] Avocaboo
[Ally] Avocaboo
MEDAL
All squad members's take 10% less DMG. Active Skill: Shoots juice bullets at the character currently on the battlefield. If the bullet misses, the juice will remain on the ground for a while. Characters coming into contact with the juice will recover HP. The recovery effect can only trigger up to 15 times per combat.
[Ally] Boollseye
[Ally] Boollseye
MEDAL
All squad members' CRIT Rate increases by 8%. Active Skill: Throws a dart at the target, dealing Physical DMG.
[Ally] Electroboo
[Ally] Electroboo
MEDAL
All squad members' Electric DMG increases by 10%. Active Skill: Charges the enemy and continuously electrocutes the target, dealing Electric DMG and accumulating Electric Anomaly Buildup.
[Ally] Magnetiboo
[Ally] Magnetiboo
MEDAL
All squad members' CRIT DMG increases by 16%. Active Skill: Pulls in nearby enemies and deals Physical DMG to all enemies hit.
[Ally] Booressure
[Ally] Booressure
MEDAL
All squad members' Energy Regen increases by 5%. Active Skill: Releases Ether bubbles that generate Energy for characters coming into contact with them.
[Ally] Sharkboo
[Ally] Sharkboo
MEDAL
All squad members' Ice DMG increases by 15%. Active Skill: Plants a homing trap underfoot which bites, tears, and summons torpedos at triggering enemies, dealing Ice DMG and accumulating Ice Anomaly Buildup.
[Ally] Safety
[Ally] Safety
MEDAL
All squad members' CRIT DMG increases by 24%. Active Skill: Enters the driving state and charges enemies, launching a drilling attack upon hit and dealing Physical DMG.
[Ally] Devilboo
[Ally] Devilboo
MEDAL
All squad members' Ether DMG increases by 15%. Active Skill: Enters the flying state, shooting homing bullets at enemies, dealing Ether DMG and accumulating Ether Anomaly Buildup.
[Ally] Butler
[Ally] Butler
MEDAL
All squad members' Energy Regen increases by 7.5%. Active Skill: Creates a heartfelt afternoon snack. The snack will generate Energy for the receiving Agent once made and delivered.
[Ally] Amillion
[Ally] Amillion
MEDAL
All squad members' CRIT Rate increases by 12%. Active Skill: Builds a machine gun and continuously shoots at enemies, dealing massive Physical DMG.
[Ally] Rocketboo
[Ally] Rocketboo
MEDAL
All squad members' Fire DMG increases by 15%. Active Skill: Mounts a rocket and charges at the target. Upon hitting a target, the rocket will explode, dealing Fire DMG to enemies within range and accumulating Fire Anomaly Buildup.
[Ally] Plugboo
[Ally] Plugboo
MEDAL
All squad members' Electric DMG increases by 15%. Active Skill: Unleashes an EM cannon attack on the enemy, dealing Electric DMG and accumulating Electric Anomaly Buildup.
[Ally] Resonaboo
[Ally] Resonaboo
MEDAL
All squad members' Ether DMG increases by 15%. Active Skill: Summons an Ether black hole that continuously pulls in enemies, dealing Ether DMG to enemies struck and accumulating Ether Anomaly Buildup.
[Ally] Officer Cui
[Ally] Officer Cui
MEDAL
All squad members' CRIT DMG increases by 24%. Active Skill: Launches a two phase attack, tearing and biting enemies ahead and dealing Physical DMG.
[Ally] Bangvolver
[Ally] Bangvolver
MEDAL
all squad members' Physical DMG increases by 15%. Active Skill: Use a random bullet for different moves: Powerful Firework Shell: Fires at the enemy with great force, dealing massive Physical DMG and accumulating a large amount of Physical Anomaly Buildup. Regular Firework Shell: Fires at the enemy, dealing Physical DMG and accumulating Physical Anomaly Buildup. Paintball: Fails to fire as flowers leave the muzzle.
[Ignite] Molten Gloves
[Ignite] Molten Gloves
MEDAL
When an Agent with Motivation Burnsan enemy, the Burn DMG interval is reduced by 50%.
[Ignite] Flamethrower
[Ignite] Flamethrower
MEDAL
Burn DMG increases by 60%.
[Ignite] Kerosene Lamp
[Ignite] Kerosene Lamp
MEDAL
When an Agent has Motivation, their Fire DMG attacks have 25% bonus PEN Ratio.
[Ignite] Blowtorch
[Ignite] Blowtorch
MEDAL
Dealing Fire DMG grants 1 stack of Motivation to all squad members. This effect can trigger once every 6s.
[Ignite] Molotov Cocktail
[Ignite] Molotov Cocktail
MEDAL
Agent Fire Anomaly Buildup Rate increases by 45%.
[Ignite] Top-Notch Charcoal
[Ignite] Top-Notch Charcoal
MEDAL
Launching an EX Special Attack grants 2 stacks of Motivation to all squad members.
[Ignite] Camping Stove
[Ignite] Camping Stove
MEDAL
Inflicting Burn grants 2 stacks of Motivation to all squad members.
[Ignite] Deluxe Lighter
[Ignite] Deluxe Lighter
MEDAL
Agents Fire DMG increases by 25%.
[Ignite] Electric Torch
[Ignite] Electric Torch
MEDAL
Fire CRIT DMG increases by 30%.
[Ignite] Pulse Igniter
[Ignite] Pulse Igniter
MEDAL
Burning enemies have their ATK reduced by 25%.
[Ignite] Solid Alcohol
[Ignite] Solid Alcohol
MEDAL
Burn lasts 3s longer.
[Energy] Scarlet Noble Special
[Energy] Scarlet Noble Special
MEDAL
Launching an EX Special Attack increases the Agent's DMG by 15% for 30s, stacking up to 5 times. The duration of each stack is calculated separately.
[Energy] Neon Cola
[Energy] Neon Cola
MEDAL
Upon entering the battlefield, generates 100% Energy for 1 random Agent and increases all squad members' DMG by 10%.
[Energy] Raging Taurine
[Energy] Raging Taurine
MEDAL
Ultimate DMG increases by 45% and Daze inflicted increases by 15%.
[Energy] TANKA: BBQ Flavor
[Energy] TANKA: BBQ Flavor
MEDAL
Launching a Chain Attack generates 8 Energy for the Agent.
[Energy] Power Up
[Energy] Power Up
MEDAL
Launching an Ultimate generates 12 Energy for all squad members.
[Energy] Orange God
[Energy] Orange God
MEDAL
Triggering Perfect Dodge generates 6 Energy for the Agent. This effect can trigger once every 5s.
[Energy] Captain Cow
[Energy] Captain Cow
MEDAL
Agents Decibel Generation Rate increases by 15%.
[Energy] Sharp Smile
[Energy] Sharp Smile
MEDAL
Basic Attack Energy Generation Rate increases by 30%.
[Energy] Scarlet Noble: Lemon
[Energy] Scarlet Noble: Lemon
MEDAL
EX Special Attack DMG increases by 30% and Daze inflicted increases by 8%.
[Energy] Leman
[Energy] Leman
MEDAL
Defeating an enemy generates 8 Energy for all squad members. This effect can trigger once every 5s.
[Energy] Mr. Bright's Probiotics
[Energy] Mr. Bright's Probiotics
MEDAL
Launching an EX Special Attack increases the Agent's CRIT DMG by 30% for 15s.
[Critical] Sniper Scope
[Critical] Sniper Scope
MEDAL
Landing a critical hit increases the Agent's CRIT DMG by 6% for 10s, stacking up to 10 times. Repeated triggers reset the duration.
[Critical] Sawn-Off Shotgun
[Critical] Sawn-Off Shotgun
MEDAL
All squad members gain 3 stacks of Insight upon entering the battlefield. Agents no longer lose Insight stacks when attacked.
[Critical] Weapon Crate
[Critical] Weapon Crate
MEDAL
Each Standard [Critical] Resonium owned increases Agent CRIT DMG by 8%, up to a maximum increase of 64%.
[Critical] RPG Shell
[Critical] RPG Shell
MEDAL
Triggering a critical hit increases Daze inflicted by the Agent by 15% for 3s.
[Critical] Gatling Gun
[Critical] Gatling Gun
MEDAL
Triggering Perfect Dodge grants all squad members 1 stack of Insight. This effect no longer has a cooldown.
[Critical] Doombringer
[Critical] Doombringer
MEDAL
Increases Agent CRIT DMG by 35%.
[Critical] Tactical Goggles
[Critical] Tactical Goggles
MEDAL
All squad members gain 3 stacks of Insight upon entering the battlefield.
[Critical] Duelist
[Critical] Duelist
MEDAL
Defeating an enemy grants all squad members 2 stacks of Insight.
[Critical] Spare Magazine
[Critical] Spare Magazine
MEDAL
Landing a critical hit on an enemy reduces the target's ATK by 20% for 10s.
[Critical] Muzzle Compensator
[Critical] Muzzle Compensator
MEDAL
When hitting an enemy from behind, Agent CRIT DMG increases by 25%.
[Critical] Laser Scope
[Critical] Laser Scope
MEDAL
Each non-critical hit increases the Agent's CRIT Rate by 6%. This effect is reset after the Agent triggers a critical hit.
[Shield] Fingerless Gloves
[Shield] Fingerless Gloves
MEDAL
Shielded Agents' Anti-Interrupt level increases, and they receive 30% less DMG.
[Shield] Elastic Kneepads
[Shield] Elastic Kneepads
MEDAL
Hitting an enemy with an EX Special Attack generates Shield equal to 15% of the Agent's Max HP. This effect can trigger once every 10s.
[Shield] Battery-Charged Baton
[Shield] Battery-Charged Baton
MEDAL
Increases CRIT DMG of Shielded Agents by 35% and Anomaly Mastery by 25.
[Shield] Riot Helmet
[Shield] Riot Helmet
MEDAL
Rabbit ears were added to display closeness and power.
[Shield] Punk Belt
[Shield] Punk Belt
MEDAL
Shielded Agents deal 30% more DMG to enemies within 6m.
[Shield] War Boots
[Shield] War Boots
MEDAL
Defeating an enemy generates Shield equal to 12% of Max HP for all squad members, lasting 10s. This effect can trigger once every 15s.
[Shield] Exoskeleton Armor
[Shield] Exoskeleton Armor
MEDAL
Each Standard [Shield] Resonium owned increases Agent DEF by 4.5%.
[Shield] Blast Shield
[Shield] Blast Shield
MEDAL
Agents take 15% less DMG.
[Shield] Warm Bracers
[Shield] Warm Bracers
MEDAL
When attacked, if the Agent's HP is below 25%, immediately generate Shield equal to 20% of Max HP for 10s. (This effect can only be triggered once by each Agent in each combat.)
[Shield] Flak Jacket
[Shield] Flak Jacket
MEDAL
Increases Agent DEF by 25%.
[Shield] Tactical Mask
[Shield] Tactical Mask
MEDAL
Triggering Perfect Dodge grants the Agent Shield equal to 12% of Max HP for 5s. This effect can trigger once every 5s.
[Shock] Current Gloves
[Shock] Current Gloves
MEDAL
Shock DMG increases by 75%.
[Shock] Stun Gun
[Shock] Stun Gun
MEDAL
Inflicting Shock on an enemy generates 15 Energy for all squad members. This effect can trigger once every 15s.
[Shock] Amplification Bracelet
[Shock] Amplification Bracelet
MEDAL
Agents with Zap deal 35% more Electric DMG.
[Shock] Tesla Sphere
[Shock] Tesla Sphere
MEDAL
Agents generate 5% Decibels upon hitting a Shocked enemy. This effect can trigger once every 10s.
[Shock] Lightning Trident
[Shock] Lightning Trident
MEDAL
Hitting an enemy with an EX Special Attack grants all squad members 10 stacks of Zap.
[Shock] Electric Baton
[Shock] Electric Baton
MEDAL
Inflicting Shock on an enemy grants all squad members 15 stacks of Zap.
[Shock] Mosquito Swatter
[Shock] Mosquito Swatter
MEDAL
Each stack of Zap increases the Agent's Electric Anomaly Buildup Rate by 3%.
[Shock] Conductive Coil
[Shock] Conductive Coil
MEDAL
Dealing Electric DMG grants all squad members 1 stacks of Zap. This effect can trigger once every 2s.
[Shock] Thunder Whip
[Shock] Thunder Whip
MEDAL
Shock lasts 4.5s longer.
[Shock] EMP Grenade
[Shock] EMP Grenade
MEDAL
Agent Electric DMG increases by 25%.
[Shock] Hand Crank Generator
[Shock] Hand Crank Generator
MEDAL
Agents deal 20% more DMG to Shocked enemies.
[Duel] Chain Mace
[Duel] Chain Mace
MEDAL
For each stack of Rush, Agents' Anomaly Buildup Rate increases by 15% when hitting a Stunned enemy.
[Duel] Shock Gloves
[Duel] Shock Gloves
MEDAL
Launching a Chain Attack generates 10% Decibels.
[Duel] Homemade Spiked Mace
[Duel] Homemade Spiked Mace
MEDAL
When triggering a Chain Attack, all squad members receive 1 stack of Rush, and the Stun DMG Multiplier of enemies hit is increased by 15%, up to a max of 45%.
[Duel] Tonfa
[Duel] Tonfa
MEDAL
Enemies are Stunned for 15% longer.
[Duel] Joiner's Hammer
[Duel] Joiner's Hammer
MEDAL
When an enemy is inflicted with an Attribute Anomaly, all squad members gain a stack of Rush. If the target is not Stunned, its Daze increases by 15%.
[Duel] Bench
[Duel] Bench
MEDAL
When an enemy is Stunned, Agents gain 15% Decibels, and all squad members gain 2 stacks of Rush. Can trigger once every 10s.
[Duel] Ergonomic Brick
[Duel] Ergonomic Brick
MEDAL
Chain Attacks deal 45% more DMG.
[Duel] Baseball Bat
[Duel] Baseball Bat
MEDAL
Basic Attacks inflict 15% more Daze.
[Duel] Nunchucks
[Duel] Nunchucks
MEDAL
EX Special Attacks inflict 15% more Daze.
[Duel] Brass Knuckles
[Duel] Brass Knuckles
MEDAL
Triggering Perfect Dodge increases Daze inflicted by the Agent by 25% for 5s.
[Duel] Gong of Jubilation
[Duel] Gong of Jubilation
MEDAL
Upon Stun recovery, the enemy's ATK is reduced by 20% for 30s.
[Dodge] Sports Shades
[Dodge] Sports Shades
MEDAL
Dodge Counter DMG increases by 75% and Daze inflicted increases by 45%.
[Dodge] Skateboard
[Dodge] Skateboard
MEDAL
When in the Counter state, Anomaly Buildup Rate increases by 30% and CRIT DMG increases by 60%.
[Dodge] Shuttlecock
[Dodge] Shuttlecock
MEDAL
On triggering Perfect Dodge, Agents gain 2 stacks of Agility and enter Vital View for 4s. This effect can trigger once every 10s.
[Dodge] Tennis Racket
[Dodge] Tennis Racket
MEDAL
When entering Vital View by triggering Perfect Dodge, the post-Dodge Dash Attack is replaced by Dodge Counter that can be used repeatedly up to 6 times.
[Dodge] Fencing Sword
[Dodge] Fencing Sword
MEDAL
A fragile but formidable weapon.
[Dodge] Yoga Ball
[Dodge] Yoga Ball
MEDAL
The post-Dodge Dash Attack is replaced by Dodge Counter. This effect can trigger once every 3s. Triggering this effect grants the Agent 1 stack of Agility.
[Dodge] Killer Paddle
[Dodge] Killer Paddle
MEDAL
Upon being attacked, quickly press Dodge to immediately break free and recover 50% of the DMG taken as HP. This effect can trigger once every 4s.
[Dodge] Skate Shoes
[Dodge] Skate Shoes
MEDAL
Dodge Counter DMG increases by 50%.
[Dodge] Sneakers
[Dodge] Sneakers
MEDAL
Perfect Dodge is easier to trigger, and Dodge Counter DMG increases by 30%.
[Dodge] Skis
[Dodge] Skis
MEDAL
Triggering Dodge Counter generates 7 Energy for the Agent.
[Dodge] Hard Hat
[Dodge] Hard Hat
MEDAL
Using Dodge increases the Agent's DEF by 30% for 5s.
[Affinity] Absolutely Flawless
[Affinity] Absolutely Flawless
MEDAL
Soldier 11 is fully prepared, and in better shape than she's ever been.
[Affinity] My BGM is On
[Affinity] My BGM is On
MEDAL
Billy hums the theme song to Starlight Knights while confidently declaring "Nobody can beat me while my BGM is on!" Clearly... he's in high spirits.
[Affinity] Muscle Mayhem
[Affinity] Muscle Mayhem
MEDAL
Anton is in excellent shape, effortlessly moving through chest exercises as if he's powered by endless energy and he's looking for a punching bag to hammer.
[Affinity] Bangboo Give Me Strength
[Affinity] Bangboo Give Me Strength
MEDAL
Grace is in fine form. A Bangboo's hug doesn't just relieve exhaustion, it also bring a steady stream of strength.
[Affinity] Hostile Wake-Over
[Affinity] Hostile Wake-Over
MEDAL
The bad news is that Ellen did not get a good night's sleep. The good news is that she's now refreshed and eager to clear any obstacles for the next night's quality sleep.
[Affinity] Path of Honor
[Affinity] Path of Honor
MEDAL
Seth has evoked the Mindscape: Idealist. Additionally, gain the Silver Offensive Line effect.
[Freeze] Freezing Gloves
[Freeze] Freezing Gloves
MEDAL
Triggering Ice Mark additionally increases the Agent's Ice DMG by 60%.
[Freeze] Ice Shaver
[Freeze] Ice Shaver
MEDAL
Shatter DMG increases by 75%. When Shatter is triggered, hitting enemies increases the Agent's Ice Anomaly Buildup Rate by 30% for 5s.
[Freeze] Ice Maker
[Freeze] Ice Maker
MEDAL
Freezing an enemy increases all squad members' CRIT DMG by 60% for 15s.
[Freeze] Portable Ice Maker
[Freeze] Portable Ice Maker
MEDAL
Freezing an enemy grants all squad members 18 stacks of Ice Mark.
[Freeze] Freezing Spray
[Freeze] Freezing Spray
MEDAL
Triggering Ice Mark increases the Agent's Ice Anomaly Buildup Rate by 45%.
[Freeze] Freezing Gun
[Freeze] Freezing Gun
MEDAL
This deadly weapon can produce shards of ice and shoot at great distances. Think twice before using it, even in the summer.
[Freeze] Ice Cube Tray
[Freeze] Ice Cube Tray
MEDAL
When an Ultimate hits an enemy and deals Ice DMG, the Agent gains 48 stacks of Ice Mark.
[Freeze] Ice Bag
[Freeze] Ice Bag
MEDAL
Freezing an enemy increases the Agent's DEF by 8%, stacking up to 4 times.
[Freeze] Portable Cooler
[Freeze] Portable Cooler
MEDAL
Freeze lasts 3s longer.
[Freeze] Ice Bucket
[Freeze] Ice Bucket
MEDAL
Launching an EX Special Attack grants the Agent 12 stacks of Ice Mark.
[Freeze] Cutie Cold Pack
[Freeze] Cutie Cold Pack
MEDAL
Agent Ice DMG increases by 25%.
[Onslaught] Claw Hammer
[Onslaught] Claw Hammer
MEDAL
Upon triggering Assault, the Agent inflicts additional Daze equal to 7.5% of Max Daze +150 Daze. This effect can only be triggered against each enemy once every 5s.
[Onslaught] Utility Knife
[Onslaught] Utility Knife
MEDAL
Triggering Assault increases the Agent's CRIT Rate by 12%, stacking up to 3 times.
[Onslaught] Window Breaker
[Onslaught] Window Breaker
MEDAL
Launching an EX Special Attack enables the Agent's Physical attacks to inflict 30% more Daze for 15s.
[Onslaught] Gardening Shears
[Onslaught] Gardening Shears
MEDAL
Assault deals 60% more DMG.
[Onslaught] Lightweight Wrench
[Onslaught] Lightweight Wrench
MEDAL
Triggering Assault increases the Agent's CRIT DMG by 12%, stacking up to 3 times.
[Onslaught] Steel File
[Onslaught] Steel File
MEDAL
Triggering Perfect Assist increases the Agent's Physical DMG by 45% for 15s.
[Onslaught] Roller Brush
[Onslaught] Roller Brush
MEDAL
Each Standard Onslaught type Resonium owned increases Agent Physical Anomaly Buildup Rate by 6%, up to a maximum increase of 48%.
[Onslaught] Pitchfork
[Onslaught] Pitchfork
MEDAL
Launching an EX Special Attack increases Agent Physical DMG by 30% for 12s.
[Onslaught] Lumber Axe
[Onslaught] Lumber Axe
MEDAL
Triggering Assault generates 8 Energy for the Agent.
[Onslaught] Steel Handsaw
[Onslaught] Steel Handsaw
MEDAL
Triggering Assault reduces the target's ATK by 20% for 30s.
[Onslaught] Pointed Shovel
[Onslaught] Pointed Shovel
MEDAL
Agent Physical DMG increases by 15%.
[Assist] Gate Breaker
[Assist] Gate Breaker
MEDAL
Vital View triggered by Evasive Assist lasts 7s. Defensive Assist inflicts 45% more Daze.
[Assist] Hydraulic Buffer
[Assist] Hydraulic Buffer
MEDAL
Assist Follow-Up DMG increases by 100%.
[Assist] HF Communicator
[Assist] HF Communicator
MEDAL
Triggering Perfect Assist generates 8% Decibels.
[Assist] Ether Reaction Device
[Assist] Ether Reaction Device
MEDAL
Triggering a Perfect Assist increases all squad members' Anomaly Buildup Rate by 30% for 10s.
[Assist] Impact Feedback Device
[Assist] Impact Feedback Device
MEDAL
Triggering Perfect Assist grants all squad members 2 stacks of Rush.
[Assist] Dynamic Calibration Device
[Assist] Dynamic Calibration Device
MEDAL
Triggering Perfect Assist grants all squad members 2 stacks of Insight.
[Assist] Holographic Decoy
[Assist] Holographic Decoy
MEDAL
Hitting enemies with an Assist Follow-Up increases all squad members' PEN Ratio by 15% for 15s.
[Assist] Activity Transfer Device
[Assist] Activity Transfer Device
MEDAL
Triggering Perfect Assist increases all squad members' DMG by 20% for 10s.
[Assist] Hand Operated Generator
[Assist] Hand Operated Generator
MEDAL
Triggering Perfect Assist generates 8 Energy for the Agent. This effect can trigger once every 5s.
[Assist] Emergency Enhancement Device
[Assist] Emergency Enhancement Device
MEDAL
Triggering Perfect Assist increases all squad members' CRIT DMG by 30% for 10s.
[Assist] Backup Shield Generator
[Assist] Backup Shield Generator
MEDAL
Triggering Perfect Assist grants the Agent a Shield equal to 9% of their Max HP for 10s.
[Ether] Scrap Amplifier
[Ether] Scrap Amplifier
MEDAL
Each point of Anomaly Proficiency increases the Agent's Ether DMG by 0.3%, up to a maximum increase of 45%.
[Ether] Rusty W-Engine
[Ether] Rusty W-Engine
MEDAL
Corruption DMG increases by 60%.
[Ether] Net Launcher
[Ether] Net Launcher
MEDAL
Agents deal 45% more DMG to Corrupted enemies.
[Ether] Cracked Drive
[Ether] Cracked Drive
MEDAL
Corruption lasts 3s longer.
[Ether] Suppressive Bracelet
[Ether] Suppressive Bracelet
MEDAL
Launching an EX Special Attack grants 2 stacks of Activity to all squad members.
[Ether] Deteriorating Filter
[Ether] Deteriorating Filter
MEDAL
Dealing Ether DMG grants all squad members 1 stack of Activity. This effect can trigger once every 8s.
[Ether] Invalid Adapter
[Ether] Invalid Adapter
MEDAL
Each Standard Ether type Resonium owned increases Agent Ether Anomaly Buildup Rate by 6%, up to a maximum increase of 48%.
[Ether] Frozen Timer
[Ether] Frozen Timer
MEDAL
Agent Ether DMG increases by 25%.
[Ether] Depleted Battery
[Ether] Depleted Battery
MEDAL
Agent Ether Anomaly Buildup Rate increases by 20%.
[Ether] Broken Chip
[Ether] Broken Chip
MEDAL
Launching a Chain Attack increases all squad members' Anomaly Proficiency by 35 for 15s.
[Ether] Faulty Jammer
[Ether] Faulty Jammer
MEDAL
Corrupted enemies have their ATK reduced by 20%.
[Synergy] Feather Cat Wand
[Synergy] Feather Cat Wand
MEDAL
Launching a Bangboo Chain Attack enables the Bangboo to deal 60% more DMG for 30s.
[Synergy] Jingling Bell
[Synergy] Jingling Bell
MEDAL
Bangboo ATK increases by 15% for each Combat Bangboo and Ally Bangboo in your squad.
[Synergy] Roly-Poly Bunny
[Synergy] Roly-Poly Bunny
MEDAL
Bangboo Active Skill DMG increases by 60%.
[Synergy] Laser Pointer
[Synergy] Laser Pointer
MEDAL
Launching an Active Skill or Bangboo Chain Attack generates 15 Energy for the on-field Agent. This effect can trigger once every 10s.
[Synergy] Teething Toy
[Synergy] Teething Toy
MEDAL
When a Bangboo hits an enemy, Agents deal 30% more DMG to that enemy for 10s.
[Synergy] Dog Frisbee
[Synergy] Dog Frisbee
MEDAL
When an Agent launches an EX Special Attack, Bangboo CRIT Rate is increased by 18% for 10s.
[Synergy] Goldfish Hideout
[Synergy] Goldfish Hideout
MEDAL
Bangboo Chain Attack DMG increases by 45%.
[Synergy] Wave Cat Scratcher
[Synergy] Wave Cat Scratcher
MEDAL
Bangboo ATK increases by 30%.
[Synergy] Dash Tunnel
[Synergy] Dash Tunnel
MEDAL
Bangboo CRIT DMG increases by 36%.
[Synergy] Insane Running Wheel
[Synergy] Insane Running Wheel
MEDAL
Bangboo Anomaly Buildup Rate increases by 45%.
[Synergy] Happy Merry-Go-Round
[Synergy] Happy Merry-Go-Round
MEDAL
Bangboo PEN Ratio increases by 15%.
[Research] Overload Distribution
[Research] Overload Distribution
MEDAL
An exquisitely designed badge. A special Resonium issued by the White Star Institute to Investigators of Hollow Zero, for research on overload-related matters.
[Research] Resource Conversion
[Research] Resource Conversion
MEDAL
An exquisitely designed badge. A special Resonium issued by the White Star Institute to Investigators of Hollow Zero, for research on resource conversion-related matters.
[Research] Trigger Instinct
[Research] Trigger Instinct
MEDAL
For every 1% of HP lost, Agent DMG increases by 1%. (Current increase: Please see Resonium Details. Maximum increase: 80%) In addition, grants Peak Physique.
Key
Key
HOLLOW ONLY
Allows you to open certain closed gates.
Resonium Converter
Resonium Converter
HOLLOW ONLY
Adjust your approach to collecting Resonia by choosing from a new set of Resonia.
Notes
Notes
HOLLOW ONLY
A notebook with info recorded inside. You can check the exact content.
Ether Fuel Cells
Ether Fuel Cells
HOLLOW ONLY
Canned fuel that can power generators.
Gentleman With a Bangboo
Gentleman With a Bangboo
HOLLOW ONLY
A lifelike portrait. The fine brushstrokes reveal the artist's masterful painting skills.
Zenless Zone Zero Pre-Order Bundle
Zenless Zone Zero Pre-Order Bundle
GIFT
Use to obtain: Master Tape ×2, Senior Investigator Log ×20, Official Investigator Log ×80, W-Engine Energy Module ×10, W-Engine Power Supply ×40, Denny ×150,000
Zenless Zone Zero City Entry Pack
Zenless Zone Zero City Entry Pack
GIFT
Use to obtain: Master Tape ×2, Official Investigator Log ×80, W-Engine Power Supply ×40, Denny ×150,000
Special Custom Ordered Cake
Special Custom Ordered Cake
GIFT
Cute little cakes handcrafted by the finest dessert-class intelligent constructs. They vanish after consumption, granting Ether Battery ×1 and Cake Souvenir ×1.
Special Custom Ordered Cake
Special Custom Ordered Cake
COMMISSION ITEM
These cute little cakes are handmade by the most professional Desert-class intelligent constructs. They say you can appreciate the ultimate taste in all of New Eridu in just a single bite!
Fresh and Icy Energy Drink Special
Fresh and Icy Energy Drink Special
GIFT
Use to gain 100 Battery Charge.
Fresh and Icy Special Commemorative Can
Fresh and Icy Special Commemorative Can
COMMISSION ITEM
Fresh and Icy Energy Drink Special's limited-edition can. A breath of cold in the heat, with you through every summer day.
Weaver Calendar Gift Box
Weaver Calendar Gift Box
IK MEMBERSHIP
Use to extend your Inter-Knot Membership by 30 days.
Weaver Calendar Gift Box
Weaver Calendar Gift Box
IK MEMBERSHIP
Use to extend your Inter-Knot Membership by 30 days.
"Growth Plan" Silver Piggy Bank
"Growth Plan" Silver Piggy Bank
N.E.C.F.
Use to unlock this period's New Eridu City Fund: Growth Plan
"Premium Plan" Gold Piggy Bank
"Premium Plan" Gold Piggy Bank
N.E.C.F.
Use to unlock this period's New Eridu City Fund: Premium Plan
City Fund Experience
City Fund Experience
N.E.C.F.
Your City Fund will level up once you have accumulated enough EXP.
Great Builder's Certificate
Great Builder's Certificate
N.E.C.F.
Activates the New Eridu City Fund once obtained.
Lucky Start
Lucky Start
CALLING CARD
A commemorative namecard for the New Eridu City Fund: Premium Plan.
Heatwave-Bound
Heatwave-Bound
CALLING CARD
A commemorative namecard for the New Eridu City Fund: Premium Plan.
"The Other Side"
"The Other Side"
CALLING CARD
A birthday gift for a Proxy.
"You Sure Are Awesome, Purr~"
"You Sure Are Awesome, Purr~"
CALLING CARD
Obtain via limited-time event
Winding Roses
Winding Roses
CALLING CARD
Hollow Zero qualification reward.
Agent Wallpaper - {0}
Agent Wallpaper - {0}
LIVEWALLPAPER
Dynamic wallpaper that can be displayed or changed in the main menu.
Agent Wallpaper - {0}
Agent Wallpaper - {0}
LIVEWALLPAPER
Dynamic wallpaper that can be displayed or changed in the main menu.
Agent Wallpaper - {0}
Agent Wallpaper - {0}
LIVEWALLPAPER
Dynamic wallpaper that can be displayed or changed in the main menu.
Agent Wallpaper - {0}
Agent Wallpaper - {0}
LIVEWALLPAPER
Dynamic wallpaper that can be displayed or changed in the main menu.
Agent Wallpaper - {0}
Agent Wallpaper - {0}
LIVEWALLPAPER
Dynamic wallpaper that can be displayed or changed in the main menu.
Agent Wallpaper - {0}
Agent Wallpaper - {0}
LIVEWALLPAPER
Dynamic wallpaper that can be displayed or changed in the main menu.
Agent Wallpaper - {0}
Agent Wallpaper - {0}
LIVEWALLPAPER
Dynamic wallpaper that can be displayed or changed in the main menu.
Agent Wallpaper - {0}
Agent Wallpaper - {0}
LIVEWALLPAPER
Dynamic wallpaper that can be displayed or changed in the main menu.
Agent Wallpaper - {0}
Agent Wallpaper - {0}
LIVEWALLPAPER
Dynamic wallpaper that can be displayed or changed in the main menu.
Agent Wallpaper - {0}
Agent Wallpaper - {0}
LIVEWALLPAPER
Dynamic wallpaper that can be displayed or changed in the main menu.
Agent Wallpaper - {0}
Agent Wallpaper - {0}
LIVEWALLPAPER
Dynamic wallpaper that can be displayed or changed in the main menu.
Agent Wallpaper - {0}
Agent Wallpaper - {0}
LIVEWALLPAPER
Dynamic wallpaper that can be displayed or changed in the main menu.
Agent Wallpaper - {0}
Agent Wallpaper - {0}
LIVEWALLPAPER
Dynamic wallpaper that can be displayed or changed in the main menu.
Agent Wallpaper - {0}
Agent Wallpaper - {0}
LIVEWALLPAPER
Dynamic wallpaper that can be displayed or changed in the main menu.
Agent Wallpaper - {0}
Agent Wallpaper - {0}
LIVEWALLPAPER
Dynamic wallpaper that can be displayed or changed in the main menu.
Agent Wallpaper - {0}
Agent Wallpaper - {0}
LIVEWALLPAPER
Dynamic wallpaper that can be displayed or changed in the main menu.
Agent Wallpaper - {0}
Agent Wallpaper - {0}
LIVEWALLPAPER
Dynamic wallpaper that can be displayed or changed in the main menu.
Agent Wallpaper - {0}
Agent Wallpaper - {0}
LIVEWALLPAPER
Dynamic wallpaper that can be displayed or changed in the main menu.
Agent Wallpaper - {0}
Agent Wallpaper - {0}
LIVEWALLPAPER
Dynamic wallpaper that can be displayed or changed in the main menu.
Bangboo Diet Plan
Bangboo Diet Plan
ItemClass_name_68
A memorable moment worth commemorating. Can be used to decorate your room.
BOOM!
BOOM!
ItemClass_name_68
A memorable moment worth commemorating. Can be used to decorate your room.
Please don't answer...
Please don't answer...
ItemClass_name_68
A memorable moment worth commemorating. Can be used to decorate your room.
Pet "Tumtum"
Pet "Tumtum"
ItemClass_name_68
A memorable moment worth commemorating. Can be used to decorate your room.
PhotoName_3600005
PhotoName_3600005
ItemClass_name_68
A memorable moment worth commemorating. Can be used to decorate your room.
Inky is with you
Inky is with you
ItemClass_name_68
A memorable moment worth commemorating. Can be used to decorate your room.
PhotoName_3600007
PhotoName_3600007
ItemClass_name_68
A memorable moment worth commemorating. Can be used to decorate your room.
PhotoName_3600008
PhotoName_3600008
ItemClass_name_68
A memorable moment worth commemorating. Can be used to decorate your room.
PhotoName_3600009
PhotoName_3600009
ItemClass_name_68
A memorable moment worth commemorating. Can be used to decorate your room.
PhotoName_3600010
PhotoName_3600010
ItemClass_name_68
A memorable moment worth commemorating. Can be used to decorate your room.
PhotoName_3600011
PhotoName_3600011
ItemClass_name_68
A memorable moment worth commemorating. Can be used to decorate your room.
"The perfect chance! Bam!"
"The perfect chance! Bam!"
ItemClass_name_68
A memorable moment worth commemorating. Can be used to decorate your room.
Which one of us is more handsome?
Which one of us is more handsome?
ItemClass_name_68
A memorable moment worth commemorating. Can be used to decorate your room.
"First Time on Stage"
"First Time on Stage"
ItemClass_name_68
A memorable moment worth commemorating. Can be used to decorate your room.
"Terrifying!"
"Terrifying!"
ItemClass_name_68
A memorable moment worth commemorating. Can be used to decorate your room.
PhotoName_3690001
PhotoName_3690001
ItemClass_name_68
A memorable moment worth commemorating. Can be used to decorate your room.
PhotoName_3690002
PhotoName_3690002
ItemClass_name_68
A memorable moment worth commemorating. Can be used to decorate your room.
PhotoName_3690003
PhotoName_3690003
ItemClass_name_68
A memorable moment worth commemorating. Can be used to decorate your room.
Mewmew's Sixth Street Notes (1)
Mewmew's Sixth Street Notes (1)
ItemClass_name_72
A copy of Officer Mewmew's notes that contains information about Bangboo in Sixth Street requiring help.
Mewmew's Sixth Street Notes (2)
Mewmew's Sixth Street Notes (2)
ItemClass_name_72
A copy of Officer Mewmew's notes that contains information about Bangboo in Sixth Street requiring help.
Mewmew's Construction Site Notes
Mewmew's Construction Site Notes
ItemClass_name_72
A copy of Officer Mewmew's notes that contains information about Bangboo at the Construction Site requiring help.
Mewmew's Ballet Twins Road Notes
Mewmew's Ballet Twins Road Notes
ItemClass_name_72
A copy of Officer Mewmew's notes that contains information about Bangboo at the Ballet Twins requiring help.
Mewmew's Lumina Square Notes (1)
Mewmew's Lumina Square Notes (1)
ItemClass_name_72
A copy of Officer Mewmew's notes that contains information about Bangboo at Lumina Square requiring help.
Mewmew's Lumina Square Notes (2)
Mewmew's Lumina Square Notes (2)
ItemClass_name_72
A copy of Officer Mewmew's notes that contains information about Bangboo at Lumina Square requiring help.
Dew-covered card
Dew-covered card
ItemClass_name_72
A small card usually used to write congratulatory messages, appeared with a bouquet of fresh flowers in a record box at the entrance of the video store.
Card from Dew Gardening
Card from Dew Gardening
ItemClass_name_72
A small card usually used to write congratulatory messages, appeared with a bouquet of fresh flowers in a record box at the entrance of the video store.
Scent-infused card
Scent-infused card
ItemClass_name_72
A small card usually used to write congratulatory messages, appeared with a bouquet of fresh flowers in a record box at the entrance of the video store.
HollowItemName_4000010
HollowItemName_4000010
HOLLOW ITEM
Places a time bomb that explodes in a cross after 3 turns, clearing away most event tiles in its blast area.
Tactical Bomb
Tactical Bomb
HOLLOW ITEM
Upon explosion, this experimental bomb deals AoE damage to enemies in a cross-shaped area while not affecting the user.
Smash
Smash
HOLLOW ITEM
Once activated, it will explode after a period of time and release energy waves in all directions without damaging the user. This item comes at a steep price.
Tactical Bomb
Tactical Bomb
HOLLOW ITEM
Upon explosion, this experimental bomb deals AoE damage to enemies in a cross-shaped area while not affecting the user.
Targeted Projectile
Targeted Projectile
HOLLOW ITEM
Once activated, it will explode after a period of time and release energy waves in the target direction without damaging the user. This item comes at a steep price.
Cross Blast
Cross Blast
HOLLOW ITEM
Deploy and detonate a bomb that creates a cross-shaped blast, dealing 15% max HP in DMG to all squad members while clearing most event tiles in the blast radius. Normal and Elite enemies will drop Resonia.
HollowItemName_4000016
HollowItemName_4000016
HOLLOW ITEM
HollowItemDes_4000016
Short Distance Collection
Short Distance Collection
HOLLOW ITEM
Spin the wheel once. You may get: Gear Coins, a deadly trap, restorative medicine, or a Resonium.
Powerful Excavation
Powerful Excavation
HOLLOW ITEM
Enter an unknown area that cannot be scanned.
Gold Calling
Gold Calling
HOLLOW ITEM
Turns 8 adjacent empty tiles into Gear Coin event tiles.
Gold Calling
Gold Calling
HOLLOW ITEM
Turns 8 adjacent empty tiles into Gear Coin event tiles.
Gold Calling
Gold Calling
HOLLOW ITEM
Turns 8 adjacent empty tiles into Gear Coin event tiles that grant you 200 Gear Coins.
Gold Calling II
Gold Calling II
HOLLOW ITEM
Turns all empty tiles into Gear Coin event tiles.
Gold Calling II
Gold Calling II
HOLLOW ITEM
Turns all empty tiles into Gear Coin event tiles.
Gold Calling II
Gold Calling II
HOLLOW ITEM
Turns all empty tiles into Gear Coin event tiles that grant you 200 Gear Coins.
[Duel] Homemade Spiked Mace
[Duel] Homemade Spiked Mace
MEDAL
When triggering a Chain Attack, all squad members receive 1 stack of Rush, and the Stun DMG Multiplier of enemies hit is increased by 10%, up to a max of 30%.
[Duel] Homemade Spiked Mace
[Duel] Homemade Spiked Mace
MEDAL
When triggering a Chain Attack, all squad members receive 1 stack of Rush, and the Stun DMG Multiplier of enemies hit is increased by 15%, up to a max of 45%.
[Affinity] Muscle Mayhem
[Affinity] Muscle Mayhem
MEDAL
Anton is in excellent shape, effortlessly moving through chest exercises as if he's powered by endless energy and he's looking for a punching bag to hammer.
Infrared Camera
Infrared Camera
HOLLOW ITEM
Cameras are commonly found within the Ballet Twins, enabling clear vision even in darkness when utilized.
Infrared Camera
Infrared Camera
HOLLOW ITEM
Cameras are commonly found within the Ballet Twins, enabling clear vision even in darkness when utilized.
Psyche-Resonance Plug-In
Psyche-Resonance Plug-In
HOLLOW ITEM
Enter Qingyi's Mindspace, sharing your senses and gathered intelligence.
Psyche-Resonance Plug-In
Psyche-Resonance Plug-In
HOLLOW ITEM
A private virtual data space created by Fairy, which stores clues obtained and can be viewed at any time.
Psyche-Resonance Plug-In
Psyche-Resonance Plug-In
HOLLOW ITEM
Enter Qingyi's Mindspace, sharing your senses and gathered intelligence.
Ether Dewdrops
Ether Dewdrops
HOLLOW ITEM
Revives and restores a certain amount of HP of an incapacitated Agent after use.