Zenless Zone Zero Items

Complete list of all items.

ItemDescription
Denny
Denny
CURRENCY
The legal currency in New Eridu. Can be used to purchase various items.
Polychrome
Polychrome
CURRENCY
While each film captures only one single color, when layered together, they produce vibrant, multicolored images.
Monochrome
Monochrome
CURRENCY
Commonly used in antique cameras, this photographic film will reveal an image after being developed.
Master Tape
Master Tape
CURRENCY
Required item for Signal Searches on Stable Channel.
Encrypted Master Tape
Encrypted Master Tape
CURRENCY
Required item for Signal Searches on Exclusive and W-Engine Channels.
Boopon
Boopon
CURRENCY
Required item for Signal Searches on Bangboo Channel.
Residual Signal
Residual Signal
CURRENCY
Can be exchanged for valuable items in the Signal Shop.
Bangbuck
Bangbuck
CURRENCY
Can be exchanged for valuable items in the Signal Shop.
Fading Signal
Fading Signal
CURRENCY
Can be exchanged for valuable items in the Signal Shop.
Z-Merits
Z-Merits
CURRENCY
Used for purchasing valuable items in Outpost Logistics
Investigation Merits
Investigation Merits
CURRENCY
Used for purchasing valuable items in Association Supplies.
"Inspiration" Small Pack
"Inspiration" Small Pack
CURRENCY
Can be exchanged for decorations at the Sān-Z STUDIO.
Red Bean Bun Token
Red Bean Bun Token
CURRENCY
Obtain from the limited-time event "Moonlight Traces." Used to redeem special rewards in the event.
Duel Arena Token
Duel Arena Token
CURRENCY
Obtain from the limited-time event "The Champion." Used to redeem special rewards in the event.
Memory Shard
Memory Shard
CURRENCY
Obtain from the limited-time event "Windchaser Harumasa." Used to redeem special rewards in the event.
Popularity Carrot
Popularity Carrot
CURRENCY
"Grand Marcel Adventure" Competition Reward
Video Game Festival Coupon
Video Game Festival Coupon
CURRENCY
A limited-time voucher obtained in the "Godfinger Ultimate Showdown" event. Can be used to exchange for rewards during the event.
Used Battery
Used Battery
CURRENCY
Obtained after consuming any amount of Battery Charge for the first time each day during the 141 Eco-Art Exhibition event. Used to exchange for rewards at Sjal's booth in Failume Heights.
Astra Yao's Event Token
Astra Yao's Event Token
CURRENCY
Earned by participating in the limited-time event [OVA Event]. Can be used to redeem special rewards during the event.
Ellen's Event Token
Ellen's Event Token
CURRENCY
Earned by participating in the limited-time event [Character Storyline Event]. Can be used to redeem special rewards during the event.
Popularity Carrot
Popularity Carrot
CURRENCY
"Grand Marcel Adventure" Competition Reward
Cloud Crest
Cloud Crest
CURRENCY
General Commemorative Coins, can be used for Suibian Temple repairs and upgrades.
Omnicoin
Omnicoin
CURRENCY
Tokens exclusively circulated at Devon Pawnshop. Can be used to redeem rewards.
Wishletter
Wishletter
CURRENCY
Souvenir from praying at Suibian Temple.
Seashell
Seashell
CURRENCY
Obtained after consuming any amount of Battery Charge for the first time each day. It can be exchanged at A-Qiang's stall for random fishing catches and corresponding rewards.
Wish Bottle
Wish Bottle
CURRENCY
Obtain upon first daily login or after consuming any Battery Charge: Can be used in the "Wish Bottle Adrift" event. Write down your wishes and throw the wish bottles into the sea to receive corresponding rewards.
Contribution Points
Contribution Points
CURRENCY
Used to buy various items in "Points Exchange"
Commemorative Ticket Stub
Commemorative Ticket Stub
CURRENCY
"Filmgoer Thank-You Gift" event item. During the event, obtain through purchasing Monochrome, New Eridu City Fund, select Bundles, Inter-Knot Membership, etc.
Wish Bottle
Wish Bottle
CURRENCY
Obtained upon first daily login or after consuming any Battery Charge. Can be used in the "Wish Filing Station" event.
Little Golden Carp
Little Golden Carp
CURRENCY
Once you've collected enough, you can redeem them for exclusive holiday gifts.
Stamp Seal
Stamp Seal
CURRENCY
A special item custom-made by the HIA Club for this event. Can be exchanged for a card flip opportunity.
Golden Soda Bottle Cap
Golden Soda Bottle Cap
CURRENCY
Obtained after consuming any amount of Battery Charge for the first time each day. Visit the Bangboo Merch stall and open a surprise box to receive the corresponding rewards.
Wish Letter
Wish Letter
CURRENCY
Obtained upon your first daily login or after consuming any Battery Charge. Can be used in the "Ding-Dong! Delivery Training in Progress" event. Drop it into a mailbox to receive the corresponding rewards.
Investigation Certificate
Investigation Certificate
CURRENCY
Used for purchasing exclusive actions and other valuable items in Association Supplies - Exclusive Showcase.
Inter-Knot Credit
Inter-Knot Credit
RESOURCE
Virtual credit used on Inter-Knot. Your Inter-Knot Level will increase with enough Credit.
Daily Performance
Daily Performance
CURRENCY
Can be exchanged for valuable items in the Potential Archive store, primarily obtained through Ridu Weekly.
Special Invitation Letter
Special Invitation Letter
CURRENCY
When an S-Rank Agent's Mindscape reaches the max level, you will receive 1 "Special Invitation Letter" when obtaining that Agent again, which can be exchanged for valuable items in the "Collectible Exchange" Store under "Agent Exchange".
W-Engine Microcontroller Unit
W-Engine Microcontroller Unit
CURRENCY
An item that can be exchanged for valuable items in the "Collectible Exchange" Store under "W-Engine Exchange."
Season EXP
Season EXP
RESOURCE
Season EXP, used to increase Season Level, resets periodically
Outpost Trust
Outpost Trust
RESOURCE
Used to increase Permission Level, obtainable by completing commissions from other Proxies.
W-Engine Chip
W-Engine Chip
CURRENCY
Used to craft W-Engines at the gadget store.
Doggy Voucher
Doggy Voucher
CURRENCY
A voucher obtained in the Soul Hounds III special event. Can exchange for rewards at the Godfinger Arcade.
Snaky Voucher
Snaky Voucher
CURRENCY
A voucher obtained in the Snake Duel special event. Can exchange for rewards at the Godfinger Arcade.
HIA Commemorative Marble
HIA Commemorative Marble
CURRENCY
Exchange rewards in the Exchange Store of the Mr. Hello's Savior event.
Lost Supply Box
Lost Supply Box
CURRENCY
A very sturdy storage chest. It looks quite valuable.
Engagement Record Points
Engagement Record Points
CURRENCY
Points earned from completing the "Back in Business" activity accumulate, and upon reaching a certain amount or activity milestones, you can claim the corresponding rewards.
Revenue
Revenue
CURRENCY
The revenue from the diner can be used to invest
Management Insights
Management Insights
CURRENCY
Insight that is required in order to invest in new decor
Engagement Record Points
Engagement Record Points
CURRENCY
Points earned from completing the "Back in Business" activity. Upon accumulating a certain amount and reaching milestones, you can claim the corresponding rewards.
Orchidea's Letter
Orchidea's Letter
CURRENCY
A token from the florist. Give it to Sjal during the 141 Friendship Fair event in exchange for rewards.
Coco's Letter
Coco's Letter
CURRENCY
A token from the teamilk store. Give it to Sjal during the 141 Friendship Fair event in exchange for rewards.
Beaverson's Letter
Beaverson's Letter
CURRENCY
A token from the salon. Give it to Sjal during the 141 Friendship Fair event in exchange for rewards.
Chop Junior's Letter
Chop Junior's Letter
CURRENCY
A token from the noodle shop. Give it to Sjal during the 141 Friendship Fair event in exchange for rewards.
Duyi's Letter
Duyi's Letter
CURRENCY
A token from the massage parlor. Give it to Sjal during the 141 Friendship Fair event in exchange for rewards.
Stellar Trek's Letter
Stellar Trek's Letter
CURRENCY
A token from the clothing store. Give it to Sjal during the 141 Friendship Fair event in exchange for rewards.
Simmer's Letter
Simmer's Letter
CURRENCY
A token from the hot pot restaurant. Give it to Sjal during the 141 Friendship Fair event in exchange for rewards.
Field Experience
Field Experience
CURRENCY
Used to increase Investigation Level which in turn gives Combat Permits.
Supply Voucher
Supply Voucher
CURRENCY
For redeeming rewards in Combat Supply.
Assessment Score
Assessment Score
CURRENCY
Congratulations on leading the Bangboo to victory over the Ethereals! Although this happened in the VR exam field, the test score already shows — you're an outstanding combat assistant!
Combat Permit
Combat Permit
CURRENCY
Enhances Agents' combat capabilities in Gear Deployment.
Angler Points
Angler Points
CURRENCY
You can earn rewards by participating in the Elpis Ultimate Angler Championship, completing Port Anecdotes, or updating the Fishing Encyclopedia.
Fantasy Capsule
Fantasy Capsule
CURRENCY
A capsule filled with crystals formed from condensed dream energy and carefully stored in a protective shell. It serves as a potent medicine to cross into fantasy.
Flower Shop Revenue
Flower Shop Revenue
CURRENCY
Revenue earned during the flower shop's operation. It turns out that the temporary manager of Dew Gardening Shop has quite the talent for both "floristry" and "business"!
Movie Points
Movie Points
CURRENCY
Watch movies at Gravity Cinema to earn points that can be used to upgrade your Gravity VIP membership card.
Angler Commemorative Coin
Angler Commemorative Coin
CURRENCY
Penguinboo Empy from Fantasy Resort is a master Bangboo fisher at Port Elpis, and he's well acquainted with the old-timers at the Port Elpis Fishing Association.
Visitor Traffic
Visitor Traffic
CURRENCY
A ticket with Fantasy Resort guest information on it.
Dream Data
Dream Data
DREAM DATA
Data shards that can increase the stability value of simulated dreams.
Dusty Old Coin
Dusty Old Coin
CURRENCY
Dust-covered Porcelume coins that can be taken to the shopkeeper at Buyan for a reward.
Mystery Points
Mystery Points
CURRENCY
Used to raise your Mystery Level and trade for rewards at the Buyan store.
Sword Mastery
Sword Mastery
CURRENCY
Enhancement item obtained through combat, exploration, and puzzle-solving in the Qingming Realm.
Sword Will Essence
Sword Will Essence
CURRENCY
Advanced enhancement item obtained by challenging powerful foes, completing explorations, and solving puzzles in the Qingming Realm.
Sword Mastery
Sword Mastery
CURRENCY
Enhancement item obtained through combat, exploration, and puzzle-solving in the Qingming Realm.
Sword Will Essence
Sword Will Essence
CURRENCY
Advanced enhancement item obtained by challenging powerful foes, completing explorations, and solving puzzles in the Qingming Realm.
Victory Points
Victory Points
CURRENCY
Used to measure each contestant's performance in the "En-Nah" Chess Legend event. Accumulate Victory Points to reach specified milestones and unlock fantastics surprise rewards!
Survey Data
Survey Data
CURRENCY
Exploration route data gathered in the Papago Hollow. Accumulate a certain amount to increase Proxy's Exploration Level.
Mini Cargo Truck
Mini Cargo Truck
INFO
After opening a Mini Cargo Truck, you have a chance to obtain Gear, Resonium or emotes.
Star Point
Star Point
CURRENCY
Accumulate Star Points to boost Star Progress and increase the popularity of the Angels of Delusion Official Account.
Lucky: Wish Come True Boo
Lucky: Wish Come True Boo
CURRENCY
A single Bangboo Badge from the "Lucky" series, obtained from the "Gilded Surprise, Wonderful Boo-ns" Event Phase 1.
Lucky: Dragon & Pheonix Dance Boo
Lucky: Dragon & Pheonix Dance Boo
CURRENCY
A single Bangboo Badge from the "Lucky" series, obtained from the "Gilded Surprise, Wonderful Boo-ns" Event Phase 1.
Lucky: Skyward Soar Boo
Lucky: Skyward Soar Boo
CURRENCY
A single Bangboo Badge from the "Lucky" series, obtained from the "Gilded Surprise, Wonderful Boo-ns" Event Phase 1.
Gilded: Back-to-Back Luck Boo
Gilded: Back-to-Back Luck Boo
CURRENCY
A single Bangboo Badge from the "Gilded" series, obtained from the "Gilded Surprise, Wonderful Boo-ns" Event Phase 2.
Gilded: Riches and Good Fortune Boo
Gilded: Riches and Good Fortune Boo
CURRENCY
A single Bangboo Badge from the "Gilded" series, obtained from the "Gilded Surprise, Wonderful Boo-ns" Event Phase 2.
Gilded: Rolling in Riches Boo
Gilded: Rolling in Riches Boo
CURRENCY
A single Bangboo Badge from the "Gilded" series, obtained from the "Gilded Surprise, Wonderful Boo-ns" Event Phase 2.
Gilded: Blessings Come Knocking Boo
Gilded: Blessings Come Knocking Boo
CURRENCY
A single Bangboo Badge from the "Gilded" series, obtained from the "Gilded Surprise, Wonderful Boo-ns" Event Phase 2.
"Gilded Fortune" Series Bangboo Badge
"Gilded Fortune" Series Bangboo Badge
CURRENCY
Event-exclusive Bangboo badges for "Gilded Surprise, Wonderful Boo-ns," featuring both the "Lucky" and "Gilded" series. These badges were a total hit thanks to their festive vibes.
ActivityBangkov_Coin_Name
ActivityBangkov_Coin_Name
CURRENCY
Internal currency used within the Marcel Group.
Interboo Coins
Interboo Coins
CURRENCY
The digital currency of Interboo. Can be used to level up your Interboo account.
Marcel Storage Coupon
Marcel Storage Coupon
CURRENCY
Upon obtaining, increases exclusive Storage capacity in "Operation: Save Bootopia" by +1
Gear Coin
Gear Coin
CURRENCY
Currency used exclusively within the Hollow. Use it to purchase various supplies. Obtained by selling supplies at the Depot Hub.
Lucky Bottle Cap
Lucky Bottle Cap
CURRENCY
Collect all the rare bottle caps redeemable with data cards from Roarin' Brekkies and toss them into the Fountain of the Bottle Cap Fairy to make a wish.
Souvenir Shop Revenue
Souvenir Shop Revenue
CURRENCY
Obtained in the "Summer Waves Roll In" event through "Seaside Beachcombing" and "Treasure Trading". Earn enough revenue to claim rewards.
Season Coins
Season Coins
CURRENCY
Season-exclusive currency earned by completing Season Commissions in Enigma of the Labyrinth. Exchange it for valuable supplies in the Season Limited section of Boojee's Store.
Gear Bottle Cap
Gear Bottle Cap
CURRENCY
A bottle cap currency used to trade with Bangboo.
Grub
Grub
CURRENCY
Nutritious grub that can be fed to Orbie.
Item__Activity_Digiboo_FoodType_02
Item__Activity_Digiboo_FoodType_02
CURRENCY
Item__Activity_Digiboo_FoodType_02_Des
Battery Charge
Battery Charge
RESOURCE
You can have up to 1,000 Battery Charge. When Battery Charge is lower than 240, recover 1 Battery Charge every 6 minutes.
Ether Battery
Ether Battery
ENERGY ITEM
Gain 60 Battery Charge when used. Can also be used for auto-combat in Combat Simulation or Area Patrol missions to instantly receive one mission reward.
Backup Battery Charge
Backup Battery Charge
ENERGY ITEM
Once Battery Charge reaches 240, recover 1 Backup Battery Charge every 18 minutes. You can have up to 2,400 Backup Battery Charge. Consume Backup Battery Charge to gain an equal amount of Battery Charge.
Victoria Housekeeping Coupon
Victoria Housekeeping Coupon
RESOURCE
After use, you can directly receive the reward for a Area Patrol task.
Prepaid Power Card
Prepaid Power Card
RESOURCE
Complete HDD commissions without meeting the usual first-clear requirements and earn the corresponding rewards. Can also be used for crafting Ether Batteries.
Camellia Golden Week Challenge Ticket
Camellia Golden Week Challenge Ticket
RESOURCE
Camellia Golden Week Challenge Ticket
Investigation Point
Investigation Point
RESOURCE
Completing explorations of Hollow Zero earns you Investigation Points, which can be used to upgrade your Investigation License Level and get extra supplies.
Shadow Crystal Data
Shadow Crystal Data
RESOURCE
The analysis data of a special type of Ether crystal. It will increase your current investigation progress.
Item_AbyssPoint_Name_703
Item_AbyssPoint_Name_703
RESOURCE
Completing explorations of Hollow Zero earns you Investigation Points, which can be used to upgrade your Investigation License Level and get extra supplies.
"Deep Cleaning" Service Card
"Deep Cleaning" Service Card
RESOURCE
Allows the Proxy to quickly complete stages in Hollow Zero: Withered Domain and The Mystery of Arpeggio Fault and claim the corresponding rewards directly.
Item_AbyssPoint_Name_705
Item_AbyssPoint_Name_705
RESOURCE
Item_AbyssPoint_705_Des
Anby
Anby
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Nekomata
Nekomata
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Nicole
Nicole
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Soldier 11
Soldier 11
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Yidhari
Yidhari
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Corin
Corin
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Caesar
Caesar
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Billy
Billy
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Miyabi
Miyabi
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Koleda
Koleda
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Anton
Anton
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Ben
Ben
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Soukaku
Soukaku
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Lycaon
Lycaon
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Lucy
Lucy
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Lighter
Lighter
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Burnice
Burnice
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Grace
Grace
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Ellen
Ellen
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Harumasa
Harumasa
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Rina
Rina
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Yanagi
Yanagi
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Zhu Yuan
Zhu Yuan
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Qingyi
Qingyi
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Jane
Jane
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Seth
Seth
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Piper
Piper
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Hugo
Hugo
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Orphie & Magus
Orphie & Magus
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Astra Yao
Astra Yao
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Evelyn
Evelyn
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Vivian
Vivian
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Zhao
Zhao
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Pulchra
Pulchra
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Trigger
Trigger
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Yixuan
Yixuan
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Soldier 0 - Anby
Soldier 0 - Anby
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Ju Fufu
Ju Fufu
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Alice
Alice
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Yuzuha
Yuzuha
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Pan Yinhu
Pan Yinhu
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Ye Shunguang
Ye Shunguang
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Manato
Manato
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Lucia
Lucia
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Seed
Seed
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Banyue
Banyue
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Dialyn
Dialyn
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Sunna
Sunna
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Aria
Aria
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Aria
Aria
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Nangong Yu
Nangong Yu
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Cissia
Cissia
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Starlight - Billy
Starlight - Billy
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Promeia
Promeia
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Pyrois
Pyrois
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Velina
Velina
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Norma
Norma
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Remielle
Remielle
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Remielle
Remielle
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Sigrid
Sigrid
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Claret
Claret
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Roxy
Roxy
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Wise
Wise
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Belle
Belle
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Ye Shunguang
Ye Shunguang
AGENT
Use it to obtain the Agent or unlock the Agent's Mindscapes.
Agent Focus: Anby
Agent Focus: Anby
AGENT ARCHIVE
Used to unlock Agent's Mindscape Cinema
Agent Focus: Nekomata
Agent Focus: Nekomata
AGENT ARCHIVE
Used to unlock Agent's Mindscape Cinema
Agent Focus: Nicole
Agent Focus: Nicole
AGENT ARCHIVE
Used to unlock Agent's Mindscape Cinema
Agent Focus: Soldier 11
Agent Focus: Soldier 11
AGENT ARCHIVE
Used to unlock Agent's Mindscape Cinema
Agent Focus: Yidhari
Agent Focus: Yidhari
AGENT ARCHIVE
Used to unlock Agent's Mindscape Cinema
Agent Focus: Corin
Agent Focus: Corin
AGENT ARCHIVE
Used to unlock Agent's Mindscape Cinema
Agent Focus: Caesar
Agent Focus: Caesar
AGENT ARCHIVE
Used to unlock Agent's Mindscape Cinema
Agent Focus: Billy
Agent Focus: Billy
AGENT ARCHIVE
Used to unlock Agent's Mindscape Cinema
Agent Focus: Miyabi
Agent Focus: Miyabi
AGENT ARCHIVE
Used to unlock Agent's Mindscape Cinema
Agent Focus: Koleda
Agent Focus: Koleda
AGENT ARCHIVE
Used to unlock Agent's Mindscape Cinema
Agent Focus: Anton
Agent Focus: Anton
AGENT ARCHIVE
Used to unlock Agent's Mindscape Cinema
Agent Focus: Ben
Agent Focus: Ben
AGENT ARCHIVE
Used to unlock Agent's Mindscape Cinema
Agent Focus: Soukaku
Agent Focus: Soukaku
AGENT ARCHIVE
Used to unlock Agent's Mindscape Cinema
Agent Focus: Lycaon
Agent Focus: Lycaon
AGENT ARCHIVE
Used to unlock Agent's Mindscape Cinema
Agent Focus: Lucy
Agent Focus: Lucy
AGENT ARCHIVE
Used to unlock Agent's Mindscape Cinema
Agent Focus: Lighter
Agent Focus: Lighter
AGENT ARCHIVE
Used to unlock Agent's Mindscape Cinema
Agent Focus: Burnice
Agent Focus: Burnice
AGENT ARCHIVE
Used to unlock Agent's Mindscape Cinema
Agent Focus: Grace
Agent Focus: Grace
AGENT ARCHIVE
Used to unlock Agent's Mindscape Cinema
Agent Focus: Ellen
Agent Focus: Ellen
AGENT ARCHIVE
Used to unlock Agent's Mindscape Cinema
Agent Focus: Harumasa
Agent Focus: Harumasa
AGENT ARCHIVE
Used to unlock Agent's Mindscape Cinema
Agent Focus: Rina
Agent Focus: Rina
AGENT ARCHIVE
Used to unlock Agent's Mindscape Cinema
Agent Focus: Yanagi
Agent Focus: Yanagi
AGENT ARCHIVE
Used to unlock Agent's Mindscape Cinema
Agent Focus: Zhu Yuan
Agent Focus: Zhu Yuan
AGENT ARCHIVE
Used to unlock Agent's Mindscape Cinema
Agent Focus: Qingyi
Agent Focus: Qingyi
AGENT ARCHIVE
Used to unlock Agent's Mindscape Cinema
Agent Focus: Jane
Agent Focus: Jane
AGENT ARCHIVE
Used to unlock Agent's Mindscape Cinema
Agent Focus: Seth
Agent Focus: Seth
AGENT ARCHIVE
Used to unlock Agent's Mindscape Cinema
Agent Focus: Piper
Agent Focus: Piper
AGENT ARCHIVE
Used to unlock Agent's Mindscape Cinema
Agent Focus: Hugo
Agent Focus: Hugo
AGENT ARCHIVE
Used to unlock Agent's Mindscape Cinema
Orphie & Magus
Orphie & Magus
AGENT ARCHIVE
Used to unlock Agent's Mindscape Cinema
Agent Focus: Astra Yao
Agent Focus: Astra Yao
AGENT ARCHIVE
Used to unlock Agent's Mindscape Cinema
Agent Focus: Evelyn
Agent Focus: Evelyn
AGENT ARCHIVE
Used to unlock Agent's Mindscape Cinema
Agent Focus: Vivian
Agent Focus: Vivian
AGENT ARCHIVE
Used to unlock Agent's Mindscape Cinema
Agent Focus: Zhao
Agent Focus: Zhao
AGENT ARCHIVE
Used to unlock Agent's Mindscape Cinema
Agent Focus: Pulchra
Agent Focus: Pulchra
AGENT ARCHIVE
Used to unlock Agent's Mindscape Cinema
Agent Focus: Trigger
Agent Focus: Trigger
AGENT ARCHIVE
Used to unlock Agent's Mindscape Cinema
Agent Focus: Yixuan
Agent Focus: Yixuan
AGENT ARCHIVE
Used to unlock Agent's Mindscape Cinema
Agent Focus: Soldier 0 - Anby
Agent Focus: Soldier 0 - Anby
AGENT ARCHIVE
Used to unlock Agent's Mindscape Cinema
Agent Focus: Ju Fufu
Agent Focus: Ju Fufu
AGENT ARCHIVE
Used to unlock Agent's Mindscape Cinema
Agent Focus: Alice
Agent Focus: Alice
AGENT ARCHIVE
Used to unlock Agent's Mindscape Cinema
Agent Focus: Yuzuha
Agent Focus: Yuzuha
AGENT ARCHIVE
Used to unlock Agent's Mindscape Cinema
Agent Focus: Pan Yinhu
Agent Focus: Pan Yinhu
AGENT ARCHIVE
Used to unlock Agent's Mindscape Cinema
Agent Focus: Ye Shunguang
Agent Focus: Ye Shunguang
AGENT ARCHIVE
Used to unlock Agent's Mindscape Cinema
Agent Focus: Manato
Agent Focus: Manato
AGENT ARCHIVE
Used to unlock Agent's Mindscape Cinema
Agent Focus: Lucia
Agent Focus: Lucia
AGENT ARCHIVE
Used to unlock Agent's Mindscape Cinema
Agent Focus: Seed
Agent Focus: Seed
AGENT ARCHIVE
Used to unlock Agent's Mindscape Cinema
Agent Focus: Banyue
Agent Focus: Banyue
AGENT ARCHIVE
Used to unlock Agent's Mindscape Cinema
Agent Focus: Dialyn
Agent Focus: Dialyn
AGENT ARCHIVE
Used to unlock Agent's Mindscape Cinema
Agent Focus: Sunna
Agent Focus: Sunna
AGENT ARCHIVE
Used to unlock Agent's Mindscape Cinema
Agent Focus: Aria
Agent Focus: Aria
AGENT ARCHIVE
Used to unlock Agent's Mindscape Cinema
Agent Focus: Aria
Agent Focus: Aria
INFO
Used to unlock Agent's Mindscape Cinema
Agent Focus: Nangong Yu
Agent Focus: Nangong Yu
AGENT ARCHIVE
Used to unlock Agent's Mindscape Cinema
Agent Focus: Cissia
Agent Focus: Cissia
AGENT ARCHIVE
Used to unlock Agent's Mindscape Cinema
Agent Focus: Starlight - Billy
Agent Focus: Starlight - Billy
AGENT ARCHIVE
Used to unlock Agent's Mindscape Cinema
Agent Focus: Promeia
Agent Focus: Promeia
AGENT ARCHIVE
Used to unlock Agent's Mindscape Cinema
Agent Focus: Pyrois
Agent Focus: Pyrois
AGENT ARCHIVE
Used to unlock Agent's Mindscape Cinema
Agent Focus: Velina
Agent Focus: Velina
AGENT ARCHIVE
Used to unlock Agent's Mindscape Cinema
Agent Focus: Norma
Agent Focus: Norma
AGENT ARCHIVE
Used to unlock Agent's Mindscape Cinema
Agent Focus: Remielle
Agent Focus: Remielle
AGENT ARCHIVE
Used to unlock Agent's Mindscape Cinema
Agent Focus: Remielle
Agent Focus: Remielle
AGENT ARCHIVE
Used to unlock Agent's Mindscape Cinema
Agent Focus: Sigrid
Agent Focus: Sigrid
AGENT ARCHIVE
Used to unlock Agent's Mindscape Cinema
Agent Focus: Claret
Agent Focus: Claret
AGENT ARCHIVE
Used to unlock Agent's Mindscape Cinema
Agent Focus: Roxy
Agent Focus: Roxy
AGENT ARCHIVE
Used to unlock Agent's Mindscape Cinema
Agent Focus: Wise
Agent Focus: Wise
INFO
Used to unlock Agent's Mindscape Cinema
Agent Focus: Belle
Agent Focus: Belle
INFO
Used to unlock Agent's Mindscape Cinema
Agent Focus: Ye Shunguang
Agent Focus: Ye Shunguang
INFO
Used to unlock Agent's Mindscape Cinema
Potential Silhouette: Nekomata
Potential Silhouette: Nekomata
AGENT SILHOUETTE
Used to awaken Nekomata's potential. Can be exchanged in the Potential Archive shop.
Potential Silhouette: Soldier 11
Potential Silhouette: Soldier 11
AGENT SILHOUETTE
Used to awaken Soldier 11's potential. Can be exchanged in the Potential Archive store.
Potential Silhouette: Koleda
Potential Silhouette: Koleda
AGENT SILHOUETTE
Used to awaken Koleda's potential. Can be exchanged in the Potential Archive store.
Potential Silhouette: Lycaon
Potential Silhouette: Lycaon
AGENT SILHOUETTE
Used to awaken Lycaon's potential. Can be exchanged in the Potential Archive store.
Potential Silhouette: Burnice
Potential Silhouette: Burnice
AGENT SILHOUETTE
Used to awaken Burnice's potential. Can be exchanged in the Potential Archive store.
Potential Silhouette: Grace
Potential Silhouette: Grace
AGENT SILHOUETTE
Used to awaken Grace's potential. Can be exchanged in the Potential Archive store.
Potential Silhouette: Ellen
Potential Silhouette: Ellen
AGENT SILHOUETTE
Used to awaken Ellen's potential. Can be exchanged in the Potential Archive store.
Potential Silhouette: Asaba Harumasa
Potential Silhouette: Asaba Harumasa
AGENT SILHOUETTE
Used to awaken Asaba Harumasa's potential. Can be exchanged in the Potential Archive store.
Potential Silhouette: Rina
Potential Silhouette: Rina
AGENT SILHOUETTE
Used to awaken Rina's potential. Can be exchanged in the Potential Archive shop.
Potential Silhouette: Jane
Potential Silhouette: Jane
AGENT SILHOUETTE
Used to awaken Jane's potential. Can be exchanged in the Potential Archive shop.
Potential Silhouette: Soldier 0 - Anby
Potential Silhouette: Soldier 0 - Anby
AGENT SILHOUETTE
Used to awaken Soldier 0 - Anby's potential. Can be exchanged in the Potential Archive store.
Basic Physical Chip
Basic Physical Chip
RESOURCE
Upgrades a Physical Agent's skills.
Basic Burn Chip
Basic Burn Chip
RESOURCE
Upgrades a Fire Agent's skills.
Basic Freeze Chip
Basic Freeze Chip
RESOURCE
Upgrades an Ice Agent's skills.
Basic Shock Chip
Basic Shock Chip
RESOURCE
Upgrades an Electric Agent's skills.
Basic Ether Chip
Basic Ether Chip
RESOURCE
Upgrades an Ether Agent's skills.
Basic Windbite Chip
Basic Windbite Chip
RESOURCE
Upgrades a Wind Agent's skills.
Basic Lumiflux Chip
Basic Lumiflux Chip
RESOURCE
Upgrades a Lumiflux Agent's skills.
Advanced Physical Chip
Advanced Physical Chip
RESOURCE
Upgrades a Physical Agent's skills.
Advanced Burn Chip
Advanced Burn Chip
RESOURCE
Upgrades a Fire Agent's skills.
Advanced Freeze Chip
Advanced Freeze Chip
RESOURCE
Upgrades an Ice Agent's skills.
Advanced Shock Chip
Advanced Shock Chip
RESOURCE
Upgrades an Electric Agent's skills.
Advanced Ether Chip
Advanced Ether Chip
RESOURCE
Upgrades an Ether Agent's skills.
Advanced Windbite Chip
Advanced Windbite Chip
RESOURCE
Upgrades a Wind Agent's skills.
Advanced Lumiflux Chip
Advanced Lumiflux Chip
RESOURCE
Upgrades a Lumiflux Agent's skills.
Specialized Physical Chip
Specialized Physical Chip
RESOURCE
Upgrades a Physical Agent's skills.
Specialized Burn Chip
Specialized Burn Chip
RESOURCE
Upgrades a Fire Agent's skills.
Specialized Freeze Chip
Specialized Freeze Chip
RESOURCE
Upgrades an Ice Agent's skills.
Specialized Shock Chip
Specialized Shock Chip
RESOURCE
Upgrades an Electric Agent's skills.
Specialized Ether Chip
Specialized Ether Chip
RESOURCE
Upgrades an Ether Agent's skills.
Specialized Windbite Chip
Specialized Windbite Chip
RESOURCE
Upgrades a Wind Agent's skills.
Specialized Lumiflux Chip
Specialized Lumiflux Chip
RESOURCE
Upgrades a Lumiflux Agent's skills.
Basic Attack Certification Seal
Basic Attack Certification Seal
RESOURCE
Increases the Agent level cap for Attack-specialty Agents to 20.
Basic Stun Certification Seal
Basic Stun Certification Seal
RESOURCE
Increases the Agent level cap for Stun-specialty Agents to 20.
Basic Anomaly Certification Seal
Basic Anomaly Certification Seal
RESOURCE
Increases the Agent level cap for Anomaly-specialty Agents to 20.
Basic Support Certification Seal
Basic Support Certification Seal
RESOURCE
Increases the Agent level cap for Support-specialty Agents to 20.
Basic Defense Certification Seal
Basic Defense Certification Seal
RESOURCE
Increases the Agent level cap for Defense-specialty Agents to 20.
Basic Rupture Certification Seal
Basic Rupture Certification Seal
RESOURCE
Increases the Agent level cap for Rupture-specialty Agents to 20.
Basic Armorer Certification Seal
Basic Armorer Certification Seal
RESOURCE
Increases the Agent level cap for Armorer-specialty Agents to 20.
Advanced Attack Certification Seal
Advanced Attack Certification Seal
RESOURCE
Increases the Agent level cap for Attack-specialty Agents to 40.
Advanced Stun Certification Seal
Advanced Stun Certification Seal
RESOURCE
Increases the Agent level cap for Stun-specialty Agents to 40.
Advanced Anomaly Certification Seal
Advanced Anomaly Certification Seal
RESOURCE
Increases the Agent level cap for Anomaly-specialty Agents to 40.
Advanced Support Certification Seal
Advanced Support Certification Seal
RESOURCE
Increases the Agent level cap for Support-specialty Agents to 40.
Advanced Defense Certification Seal
Advanced Defense Certification Seal
RESOURCE
Increases the Agent level cap for Defense-specialty Agents to 40.
Advanced Rupture Certification Seal
Advanced Rupture Certification Seal
RESOURCE
Increases the Agent level cap for Rupture-specialty Agents to 40.
Advanced Armorer Certification Seal
Advanced Armorer Certification Seal
RESOURCE
Increases the Agent level cap for Armorer-specialty Agents to 40.
Pioneer's Certification Seal
Pioneer's Certification Seal
RESOURCE
Increases the Agent level cap for Attack-specialty Agents to 60.
Buster Certification Seal
Buster Certification Seal
RESOURCE
Increases the Agent level cap for Stun-specialty Agents to 60.
Controller Certification Seal
Controller Certification Seal
RESOURCE
Increases the Agent level cap for Anomaly-specialty Agents to 60.
Ruler Certification Seal
Ruler Certification Seal
RESOURCE
Increases the Agent level cap for Support-specialty Agents to 60.
Defender Certification Seal
Defender Certification Seal
RESOURCE
Increases the Agent level cap for Defense-specialty Agents to 60.
Arbiter Certification Seal
Arbiter Certification Seal
RESOURCE
Increases the Agent level cap for Rupture-specialty Agents to 60.
Bladebearer Certification Seal
Bladebearer Certification Seal
RESOURCE
Increases the Agent level cap for Armorer-specialty Agents to 60.
Hamster Cage Pass
Hamster Cage Pass
RESOURCE
A precious item used by Agents to upgrade their advanced skills.
Tuning Calibrator
Tuning Calibrator
RESOURCE
When performing Advanced Tuning in the music store, you can select the Main Stat for the Drive Disc.
Resonating Core
Resonating Core
RESOURCE
When performing Advanced Tuning in the music store, you can select the sub-stat for the Drive Disc.
Attack Component
Attack Component
RESOURCE
Increases an Attack model W-Engine's level cap to 20.
Stun Component
Stun Component
RESOURCE
Increases a Stun model W-Engine's level cap to 20.
Anomaly Component
Anomaly Component
RESOURCE
Increases an Anomaly model W-Engine's level cap to 20.
Support Component
Support Component
RESOURCE
Increases a Support model W-Engine's level cap to 20.
Defense Component
Defense Component
RESOURCE
Increases an Defense model W-Engine's level cap to 20.
Rupture Component
Rupture Component
RESOURCE
Increases a Rupture model W-Engine's level cap to 20.
Armorer Component
Armorer Component
RESOURCE
Increases an Armorer model W-Engine's level cap to 20.
Reinforced Attack Component
Reinforced Attack Component
RESOURCE
Increases an Attack model W-Engine's level cap to 40.
Reinforced Stun Component
Reinforced Stun Component
RESOURCE
Increases a Stun model W-Engine's level cap to 40.
Reinforced Anomaly Component
Reinforced Anomaly Component
RESOURCE
Increases an Anomaly model W-Engine's level cap to 40.
Reinforced Support Component
Reinforced Support Component
RESOURCE
Increases a Support Model W-Engine's level cap to 40.
Reinforced Defense Component
Reinforced Defense Component
RESOURCE
Increases a Defense model W-Engine's level cap to 40.
Reinforced Rupture Component
Reinforced Rupture Component
RESOURCE
Increases a Rupture model W-Engine's level cap to 40.
Reinforced Armorer Component
Reinforced Armorer Component
RESOURCE
Increases an Armorer model W-Engine's level cap to 40.
Specialized Attack Component
Specialized Attack Component
RESOURCE
Increases an Attack model W-Engine's level cap to 60.
Specialized Stun Component
Specialized Stun Component
RESOURCE
Increases a Stun model W-Engine's level cap to 60.
Specialized Anomaly Component
Specialized Anomaly Component
RESOURCE
Increases an Anomaly model W-Engine's level cap to 60.
Specialized Support Component
Specialized Support Component
RESOURCE
Increases a Support model W-Engine's level cap to 60.
Specialized Defense Component
Specialized Defense Component
RESOURCE
Increases a Defense model W-Engine's level cap to 60.
Specialized Rupture Component
Specialized Rupture Component
RESOURCE
Increases a Rupture model W-Engine's level cap to 60.
Specialized Armorer Component
Specialized Armorer Component
RESOURCE
Increases an Armorer model W-Engine's level cap to 60.
Ether Electrolyte
Ether Electrolyte
RESOURCE
Increases a Bangboo's level cap to 20.
Energy Transfer Fluid
Energy Transfer Fluid
RESOURCE
Increases a Bangboo's level cap to 40.
Concentrated Cooling Fluid
Concentrated Cooling Fluid
RESOURCE
Increases a Bangboo's level cap to 60.
Audio Booster Master Copy
Audio Booster Master Copy
RESOURCE
Used for Beginner Tuning in the Music Store.
Noise Reduction Master Copy
Noise Reduction Master Copy
RESOURCE
Used to unlock Intermediate Tuning when the music store reaches Lv. 2.
Hi-Fi Master Copy
Hi-Fi Master Copy
RESOURCE
Used to unlock Advanced Tuning when the music store reaches Lv. 3.
Ferocious Grip
Ferocious Grip
RESOURCE
An important item required to upgrade your Agent's advanced Core Skills.
Living Drive
Living Drive
RESOURCE
An important item required to upgrade your Agent's advanced Core Skills.
Finale Dance Shoes
Finale Dance Shoes
RESOURCE
An important item required to upgrade your Agent's advanced Core Skills.
Scarlet Engine
Scarlet Engine
RESOURCE
An important item required to upgrade your Agent's advanced Core Skills.
Sycophant's Refinement
Sycophant's Refinement
RESOURCE
An important item required to upgrade your Agent's advanced Core Skills.
Exuvia of Refinement
Exuvia of Refinement
RESOURCE
An important item required to upgrade your Agent's advanced Core Skills.
Crimson Miasma Spike
Crimson Miasma Spike
RESOURCE
An important item required to upgrade your Agent's advanced Core Skills.
Clouded Crystalline Substance
Clouded Crystalline Substance
RESOURCE
An important item required to upgrade your Agent's advanced Core Skills.
Marrow-Draining Thorn
Marrow-Draining Thorn
RESOURCE
An important item required to upgrade your Agent's advanced Core Skills.
Timeworn Husk
Timeworn Husk
RESOURCE
An important item required to upgrade your Agent's advanced Core Skills.
Counterfeit Nucleus
Counterfeit Nucleus
RESOURCE
An important item required to upgrade your Agent's advanced Core Skills.
Higher Dimensional Data: Murderous Obituary
Higher Dimensional Data: Murderous Obituary
RESOURCE
An item required to increase your Agent's Core Skill level.
Higher Dimensional Data: Crimson Awe
Higher Dimensional Data: Crimson Awe
RESOURCE
An item required to increase your Agent's Core Skill level.
Higher Dimensional Data: Ethereal Pursuit
Higher Dimensional Data: Ethereal Pursuit
RESOURCE
An item required to increase your Agent's Core Skill level.
Higher Dimensional Data: Steel Malice
Higher Dimensional Data: Steel Malice
RESOURCE
An item required to increase your Agent's Core Skill level.
Higher Dimensional Data: Destructive Advance
Higher Dimensional Data: Destructive Advance
RESOURCE
An item required to increase your Agent's Core Skill level.
Higher Dimensional Data: Falling Fist
Higher Dimensional Data: Falling Fist
RESOURCE
An item required to increase your Agent's Core Skill level.
Higher Dimensional Data: Stealth Phantom
Higher Dimensional Data: Stealth Phantom
RESOURCE
An item required to increase your Agent's Core Skill level.
Higher Dimensional Data: Thunderous Dragon
Higher Dimensional Data: Thunderous Dragon
RESOURCE
An item required to increase your Agent's Core Skill level.
Higher Dimensional Data: Mortal Cleave
Higher Dimensional Data: Mortal Cleave
RESOURCE
An item required to increase your Agent's Core Skill level.
Higher Dimensional Data: Miasmic Elytron
Higher Dimensional Data: Miasmic Elytron
RESOURCE
An item required to increase your Agent's Core Skill level.
Higher Dimensional Data: Toxic Edge
Higher Dimensional Data: Toxic Edge
RESOURCE
An item required to increase your Agent's Core Skill level.
Higher Dimensional Data: Corrupted Dreamsteel
Higher Dimensional Data: Corrupted Dreamsteel
RESOURCE
An item required to increase your Agent's Core Skill level.
Higher Dimensional Data: Spiked Corruption Core
Higher Dimensional Data: Spiked Corruption Core
RESOURCE
An item required to increase your Agent's Core Skill level.
Higher Dimensional Data: Bloodstained Miasma Feather
Higher Dimensional Data: Bloodstained Miasma Feather
RESOURCE
An item required to increase your Agent's Core Skill level.
Higher Dimensional Data: Deep Erosion Circuit
Higher Dimensional Data: Deep Erosion Circuit
RESOURCE
An item required to increase your Agent's Core Skill level.
Higher Dimensional Data: Imitation Core
Higher Dimensional Data: Imitation Core
RESOURCE
An item required to increase your Agent's Core Skill level.
Withered Crystal: Heaven's Azure
Withered Crystal: Heaven's Azure
RESOURCE
A sample used for researching Combat Configuration by the Institute. Root metabolites precipitated from diseased, withered Ethereal bodies that possess special Ether activity.
Withered Crystal: Ink-Yellow
Withered Crystal: Ink-Yellow
RESOURCE
A sample used for researching Combat Configuration by the Institute. Root metabolites precipitated from diseased, withered Ethereal bodies that possess special Ether activity.
Withered Crystal: Iron Red
Withered Crystal: Iron Red
RESOURCE
A sample used for researching Combat Configuration by the Institute. Root metabolites precipitated from diseased, withered Ethereal bodies that possess special Ether activity.
Shadow Crystal
Shadow Crystal
RESOURCE
An abnormal Ether crystal found in Hollow Zero, can be used to upgrade an Agent's combat potential.
Mottled Ether Particle
Mottled Ether Particle
RESOURCE
Ether Particles collected after fighting strong enemies in Hollow Zero can be used to unlock Gear or Tactical Prism Programs.
Crimson Silk
Crimson Silk
RESOURCE
A special Etheric Matter sample found in the Arpeggio Fault. The crystal strands are fibrous in nature, incredibly strong, and possess high research value.
Withered Crystal: Ink-Yellow
Withered Crystal: Ink-Yellow
RESOURCE
A sample used for researching Combat Configuration by the Institute. Root metabolites precipitated from diseased, withered Ethereal bodies that possess special Ether activity.
Lv. 1 HP Recovery Medicine
Lv. 1 HP Recovery Medicine
BATTLE RESOURCE
Restores 1% of Max HP.
Lv. 1 HP Recovery Medicine
Lv. 1 HP Recovery Medicine
BATTLE RESOURCE
Restores 1% of Max HP.
Lv. 2 HP Recovery Medicine
Lv. 2 HP Recovery Medicine
BATTLE RESOURCE
Restores 5% of Max HP.
Lv. 3 HP Recovery Medicine
Lv. 3 HP Recovery Medicine
BATTLE RESOURCE
Restores 10% of Max HP.
Lv. 3 HP Recovery Medicine
Lv. 3 HP Recovery Medicine
BATTLE RESOURCE
Restores 20% of Max HP to all characters.
Lv. 4 HP Recovery Medicine
Lv. 4 HP Recovery Medicine
BATTLE RESOURCE
Restores 50% of Max HP.
Lv. 1 Energy Recovery Medicine
Lv. 1 Energy Recovery Medicine
BATTLE RESOURCE
Restores 1% of Max Energy.
Lv. 2 Energy Recovery Medicine
Lv. 2 Energy Recovery Medicine
BATTLE RESOURCE
Restores 5% of Max Energy.
Lv. 3 Energy Recovery Medicine
Lv. 3 Energy Recovery Medicine
BATTLE RESOURCE
Restores 10% of Max Energy.
Lv. 4 Energy Recovery Medicine
Lv. 4 Energy Recovery Medicine
BATTLE RESOURCE
Restores 50% of Max Energy.
Mini Cargo Truck
Mini Cargo Truck
INFO
Mini Cargo Trucks may contain Dennies, materials, items, or even Polychromes and other rewards.
HP Loss
HP Loss
BATTLE RESOURCE
All Agents lose 5% of their HP.
HP Loss
HP Loss
BATTLE RESOURCE
All Agents lose 10% of their HP.
HP Loss
HP Loss
BATTLE RESOURCE
All Agents lose 15% of their HP.
HP Loss
HP Loss
BATTLE RESOURCE
All Agents lose 20% of their HP.
HP Loss
HP Loss
BATTLE RESOURCE
All Agents lose 30% of their HP.
HP Loss
HP Loss
BATTLE RESOURCE
All Agents lose 40% of their HP.
HP Loss
HP Loss
BATTLE RESOURCE
All Agents lose 50% of their HP.
Lv. 1 Med Kit
Lv. 1 Med Kit
BATTLE RESOURCE
Restores {5*(1+0.01*sceneproperty(HollowHpRecover_Ratio))}% of all squad members' Max HP.
Med Kit (S)
Med Kit (S)
BATTLE RESOURCE
Restores {10*(1+0.01*sceneproperty(HollowHpRecover_Ratio))}% of all squad members' Max HP.
Med Kit (M)
Med Kit (M)
BATTLE RESOURCE
Restores {20*(1+0.01*sceneproperty(HollowHpRecover_Ratio))}% of all squad members' Max HP.
Med Kit (L)
Med Kit (L)
BATTLE RESOURCE
Restores {50*(1+0.01*sceneproperty(HollowHpRecover_Ratio))}% of all squad members' Max HP.
Unknown Trap
Unknown Trap
BATTLE RESOURCE
"A trap left by the Hollow government army." All squad members lose 10% of their current HP.
Enhanced Trap
Enhanced Trap
BATTLE RESOURCE
"A deadly trap left by the Hollow government army." All squad members lose 15% of their current HP.
Lv. 1 Energy Kit
Lv. 1 Energy Kit
BATTLE RESOURCE
Restore all squad member's Energy by 5%.
Lv. 2 Energy Kit
Lv. 2 Energy Kit
BATTLE RESOURCE
Restore all squad member's Energy by 10%.
Lv. 3 Energy Kit
Lv. 3 Energy Kit
BATTLE RESOURCE
Restore all squad member's Energy by 20%.
Lv. 4 Energy Kit
Lv. 4 Energy Kit
BATTLE RESOURCE
Restore all squad member's Energy by 50%.
Lv. 1 Pressure Relief Kit
Lv. 1 Pressure Relief Kit
BATTLE RESOURCE
Reduce Pressure by 5.
Sedative (S)
Sedative (S)
BATTLE RESOURCE
Reduce Pressure by 30.
Sedative (M)
Sedative (M)
BATTLE RESOURCE
Reduce Pressure by 60.
Sedative (L)
Sedative (L)
BATTLE RESOURCE
Reduce Pressure by 80.
Memory of the Shelled
Memory of the Shelled
BATTLE RESOURCE
"An accidental glimpse into the memory of the Shelled." Increases Pressure by 10.
Dreadful Memory of the Shelled
Dreadful Memory of the Shelled
BATTLE RESOURCE
"An accidental glimpse into the dreadful memory of the Shelled." Increases Pressure by 20.
Perfect Data Chip
Perfect Data Chip
BATTLE RESOURCE
Fully restores the usage of activated items.
New Data Chip
New Data Chip
BATTLE RESOURCE
Restores the usage of activated items by 3.
Old Data Chip
Old Data Chip
BATTLE RESOURCE
Restores the usage of activated items by 2.
Tattered Data Chip
Tattered Data Chip
BATTLE RESOURCE
Restores the usage of activated items by 1.
Scattered Gear Coins
Scattered Gear Coins
BATTLE RESOURCE
Gain 100 Gear Coins.
A Handful of Gear Coins
A Handful of Gear Coins
BATTLE RESOURCE
Gain 500 Gear Coins.
A Pile of Gear Coins
A Pile of Gear Coins
BATTLE RESOURCE
Gain 1,000 Gear Coins.
A Large Pile of Gear Coins
A Large Pile of Gear Coins
BATTLE RESOURCE
Gain 1,000 Gear Coins.
A Handful of Dennies
A Handful of Dennies
BATTLE RESOURCE
Gains 10 Dennies.
A Pack of Dennies
A Pack of Dennies
BATTLE RESOURCE
Gains 50 Dennies.
A Handful of Dennies
A Handful of Dennies
BATTLE RESOURCE
Gains 300 Dennies.
A Pile of Dennies
A Pile of Dennies
BATTLE RESOURCE
Gains 500 Dennies.
Simple Resonium Box
Simple Resonium Box
BATTLE RESOURCE
Get a random B-Rank Resonium and have a 10% chance to get an additional B-Rank Resonium.
Exquisite Resonium Box
Exquisite Resonium Box
BATTLE RESOURCE
Get a random A-Rank Resonium and have a 10% chance to get an additional A-Rank Resonium.
Precious Resonium Box
Precious Resonium Box
BATTLE RESOURCE
Get a random S-Rank Resonium and have a 10% chance to get an additional S-Rank Resonium.
Common Catalyst
Common Catalyst
BATTLE RESOURCE
Choose 1 of 3 random B-Rank Resonia you own to catalyze.
Active Catalyst
Active Catalyst
BATTLE RESOURCE
Choose 1 of 3 random A-Rank Resonia you own to catalyze.
Volatile Catalyst
Volatile Catalyst
BATTLE RESOURCE
Choose 1 of 3 random S-Rank Resonia you own to catalyze.
Lv. 3 HP Recovery Medicine
Lv. 3 HP Recovery Medicine
BATTLE RESOURCE
Restores 10% of Max HP.
Lv. 3 HP Recovery Medicine
Lv. 3 HP Recovery Medicine
BATTLE RESOURCE
Restores 20% of Max HP to all characters.
Lv. 3 HP Recovery Medicine
Lv. 3 HP Recovery Medicine
BATTLE RESOURCE
Restores 20% of Max HP to all characters.
Lv. 3 HP Recovery Medicine
Lv. 3 HP Recovery Medicine
BATTLE RESOURCE
Restores 20% of Max HP to all characters.
Lv. 3 HP Recovery Medicine
Lv. 3 HP Recovery Medicine
BATTLE RESOURCE
Restores 20% of Max HP to all characters.
Lv. 3 HP Recovery Medicine
Lv. 3 HP Recovery Medicine
BATTLE RESOURCE
Restores 20% of Max HP to all characters.
Lv. 3 HP Recovery Medicine
Lv. 3 HP Recovery Medicine
BATTLE RESOURCE
Restores 20% of Max HP to all characters.
Lv. 3 HP Recovery Medicine
Lv. 3 HP Recovery Medicine
BATTLE RESOURCE
Restores 20% of Max HP to all characters.
Lv. 3 HP Recovery Medicine
Lv. 3 HP Recovery Medicine
BATTLE RESOURCE
Restores 20% of Max HP to all characters.
Lv. 3 HP Recovery Medicine
Lv. 3 HP Recovery Medicine
BATTLE RESOURCE
Restores 20% of Max HP to all characters.
Lv. 3 HP Recovery Medicine
Lv. 3 HP Recovery Medicine
BATTLE RESOURCE
Restores 20% of Max HP to all characters.
Lv. 3 HP Recovery Medicine
Lv. 3 HP Recovery Medicine
BATTLE RESOURCE
Restores 20% of Max HP to all characters.
Lv. 3 HP Recovery Medicine
Lv. 3 HP Recovery Medicine
BATTLE RESOURCE
Restores 20% of Max HP to all characters.
Lv. 3 HP Recovery Medicine
Lv. 3 HP Recovery Medicine
BATTLE RESOURCE
Restores 20% of Max HP to all characters.
Lv. 3 HP Recovery Medicine
Lv. 3 HP Recovery Medicine
BATTLE RESOURCE
Restores 20% of Max HP to all characters.
A Handful of Gear Coins
A Handful of Gear Coins
BATTLE RESOURCE
Gain 500 Gear Coins.
A Handful of Gear Coins
A Handful of Gear Coins
BATTLE RESOURCE
Gain 500 Gear Coins.
A Handful of Gear Coins
A Handful of Gear Coins
BATTLE RESOURCE
Gain 500 Gear Coins.
A Handful of Gear Coins
A Handful of Gear Coins
BATTLE RESOURCE
Gain 500 Gear Coins.
A Handful of Gear Coins
A Handful of Gear Coins
BATTLE RESOURCE
Gain 500 Gear Coins.
A Handful of Gear Coins
A Handful of Gear Coins
BATTLE RESOURCE
Gain 500 Gear Coins.
A Handful of Gear Coins
A Handful of Gear Coins
BATTLE RESOURCE
Gain 500 Gear Coins.
A Handful of Gear Coins
A Handful of Gear Coins
BATTLE RESOURCE
Gain 500 Gear Coins.
A Handful of Gear Coins
A Handful of Gear Coins
BATTLE RESOURCE
Gain 500 Gear Coins.
A Handful of Gear Coins
A Handful of Gear Coins
BATTLE RESOURCE
Gain 500 Gear Coins.
A Handful of Gear Coins
A Handful of Gear Coins
BATTLE RESOURCE
Gain 500 Gear Coins.
A Handful of Gear Coins
A Handful of Gear Coins
BATTLE RESOURCE
Gain 500 Gear Coins.
A Handful of Gear Coins
A Handful of Gear Coins
BATTLE RESOURCE
Gain 500 Gear Coins.
A Handful of Gear Coins
A Handful of Gear Coins
BATTLE RESOURCE
Gain 500 Gear Coins.
A Handful of Gear Coins
A Handful of Gear Coins
BATTLE RESOURCE
Gain 500 Gear Coins.
A Handful of Gear Coins
A Handful of Gear Coins
BATTLE RESOURCE
Gain 500 Gear Coins.
A Handful of Gear Coins
A Handful of Gear Coins
BATTLE RESOURCE
Gain 500 Gear Coins.
A Handful of Gear Coins
A Handful of Gear Coins
BATTLE RESOURCE
Gain 500 Gear Coins.
A Handful of Gear Coins
A Handful of Gear Coins
BATTLE RESOURCE
Gain 500 Gear Coins.
Lv. 3 HP Recovery Medicine
Lv. 3 HP Recovery Medicine
BATTLE RESOURCE
Restores 20% of Max HP to all characters.
Lv. 3 HP Recovery Medicine
Lv. 3 HP Recovery Medicine
BATTLE RESOURCE
Restores 20% of Max HP to all characters.
Lv. 3 HP Recovery Medicine
Lv. 3 HP Recovery Medicine
BATTLE RESOURCE
Restores 20% of Max HP to all characters.
Lv. 3 HP Recovery Medicine
Lv. 3 HP Recovery Medicine
BATTLE RESOURCE
Restores 20% of Max HP to all characters.
Lv. 3 HP Recovery Medicine
Lv. 3 HP Recovery Medicine
BATTLE RESOURCE
Restores 20% of Max HP to all characters.
Lv. 3 HP Recovery Medicine
Lv. 3 HP Recovery Medicine
BATTLE RESOURCE
Restores 20% of Max HP to all characters.
Lv. 3 HP Recovery Medicine
Lv. 3 HP Recovery Medicine
BATTLE RESOURCE
Restores 20% of Max HP to all characters.
Lv. 3 HP Recovery Medicine
Lv. 3 HP Recovery Medicine
BATTLE RESOURCE
Restores 20% of Max HP to all characters.
Lv. 3 HP Recovery Medicine
Lv. 3 HP Recovery Medicine
BATTLE RESOURCE
Restores 20% of Max HP to all characters.
Lv. 3 HP Recovery Medicine
Lv. 3 HP Recovery Medicine
BATTLE RESOURCE
Restores 20% of Max HP to all characters.
Lv. 3 HP Recovery Medicine
Lv. 3 HP Recovery Medicine
BATTLE RESOURCE
Restores 20% of Max HP to all characters.
Lv. 3 HP Recovery Medicine
Lv. 3 HP Recovery Medicine
BATTLE RESOURCE
Restores 20% of Max HP to all characters.
Lv. 3 HP Recovery Medicine
Lv. 3 HP Recovery Medicine
BATTLE RESOURCE
Restores 20% of Max HP to all characters.
Lv. 3 HP Recovery Medicine
Lv. 3 HP Recovery Medicine
BATTLE RESOURCE
Restores 20% of Max HP to all characters.
Telescopic Spring Fist
Telescopic Spring Fist
BANGBOO PLUGIN
Increases Combat Bangboo ATK by 10%.
Extendable Moving Mount
Extendable Moving Mount
BANGBOO PLUGIN
Increases Combat Bangboo HP by 10%.
Mini Bulletproof Vest
Mini Bulletproof Vest
BANGBOO PLUGIN
Increases Combat Bangboo DEF by 15%.
Telescopic Spring Fist MK II
Telescopic Spring Fist MK II
BANGBOO PLUGIN
Increases Combat Bangboo ATK by 25%.
Extendable Moving Mount MK II
Extendable Moving Mount MK II
BANGBOO PLUGIN
Increases Combat Bangboo HP by 25%.
Mini Bulletproof Vest MK II
Mini Bulletproof Vest MK II
BANGBOO PLUGIN
Increases Combat Bangboo DEF by 40%.
Penetration Amplifier Component
Penetration Amplifier Component
BANGBOO PLUGIN
Increases Combat Bangboo PEN Ratio by 20%.
Laser Holo-Scan Accessory
Laser Holo-Scan Accessory
BANGBOO PLUGIN
Increases Combat Bangboo CRIT Rate by 20%.
Self-Focusing Lens
Self-Focusing Lens
BANGBOO PLUGIN
Increases Combat Bangboo CRIT DMG by 40%.
Telescopic Spring Fist MK III
Telescopic Spring Fist MK III
BANGBOO PLUGIN
Increases Combat Bangboo ATK by 60%.
Extendable Moving Mount MK III
Extendable Moving Mount MK III
BANGBOO PLUGIN
Increases Combat Bangboo HP by 60%.
Mini Bulletproof Vest MK III
Mini Bulletproof Vest MK III
BANGBOO PLUGIN
Increases Combat Bangboo DEF by 90%.
High-speed Penetration Component
High-speed Penetration Component
BANGBOO PLUGIN
Increases Combat Bangboo PEN Ratio by 45%.
Military Holo-Scan Accessory
Military Holo-Scan Accessory
BANGBOO PLUGIN
Increases Combat Bangboo CRIT Rate by 45%.
Electronic Positioning Lens
Electronic Positioning Lens
BANGBOO PLUGIN
Increases Combat Bangboo CRIT DMG by 90%.
Feedback Amplifier
Feedback Amplifier
BANGBOO PLUGIN
Increases Combat Bangboo Anomaly Buildup Rate by 60%.
Charge Booster
Charge Booster
BANGBOO PLUGIN
Increases Combat Bangboo Daze inflicted by 45%.
Trainee Investigator Log
Trainee Investigator Log
AGENT EXP
Provides 100 EXP for an Agent.
Official Investigator Log
Official Investigator Log
AGENT EXP
Provides 600 EXP for an Agent.
Senior Investigator Log
Senior Investigator Log
AGENT EXP
Provides 3,000 EXP for an Agent.
W-Engine Battery
W-Engine Battery
W-ENGINE EXP
Provides 100 EXP for a W-Engine.
W-Engine Power Supply
W-Engine Power Supply
W-ENGINE EXP
Provides 600 EXP for a W-Engine.
W-Engine Energy Module
W-Engine Energy Module
W-ENGINE EXP
Provides 3,000 EXP for a W-Engine.
Molded Plating Agent
Molded Plating Agent
DISK EXP
Provides 100 EXP for your Drive Disc.
Crystallized Plating Agent
Crystallized Plating Agent
DISK EXP
Provides 500 EXP for your Drive Disc.
Ether Plating Agent
Ether Plating Agent
DISK EXP
Provides 2000 EXP for your Drive Disc.
Bangboo Software Patch
Bangboo Software Patch
BANGBOO EXP
Provides 100 EXP for a Bangboo.
Bangboo Algorithm Module
Bangboo Algorithm Module
BANGBOO EXP
Provides 600 EXP for a Bangboo.
Bangboo System Widget
Bangboo System Widget
BANGBOO EXP
Provides 3,000 EXP for a Bangboo.
Tasting Coupon - Smoked
Tasting Coupon - Smoked
COMMISSION ITEM
A smoky flavor with unique layered sauces. With this coupon Waterfall Soup invites you to a taste experience!
Tasting Coupon - Red
Tasting Coupon - Red
COMMISSION ITEM
Ignite your tastebuds with devilish red peppers! With this coupon, Waterfall Soup invites you to a taste experience!
Tasting Coupon - Green
Tasting Coupon - Green
COMMISSION ITEM
The rich texture of green peppers & tasty chicken! With this coupon, Waterfall Soup invites you to a taste experience!
Tasting Coupon - Fresh
Tasting Coupon - Fresh
COMMISSION ITEM
An icy seafood special fresh and al dente! With this coupon, Waterfall Soup invites you to a taste experience!
Tasting Coupon - Rich
Tasting Coupon - Rich
COMMISSION ITEM
Rich, delicate and fragrant, this traditional broth comes straight off the bone! With this coupon, Waterfall Soup invites you to a taste experience!
HIA Commemorative Coin
HIA Commemorative Coin
COMMISSION ITEM
A precious commemorative coin beloved by Sage in a Barrel. You can extract further information about such commemorative coins from him.
Enhance Parts
Enhance Parts
COMMISSION ITEM
A small, delicate mechanical part, exclusively used in modifying Bangboo and enhancing Bangboo functionalities.
Bangboo Translation Plug-In
Bangboo Translation Plug-In
COMMISSION ITEM
Extension module developed by Marcel Group, used to translate Bangboo language.
Wrinkled Ticket
Wrinkled Ticket
COMMISSION ITEM
The tattered ticket hides an unknown clue, with which it may be possible to board the train that does not exist.
Spray Paint
Spray Paint
COMMISSION ITEM
An item acquired by chance while handling Proxy business. Take it to Sant at the street exit.
Construction Machinery Parts
Construction Machinery Parts
COMMISSION ITEM
An item acquired by chance while handling Proxy business. Take it to Mishka at Brant Street Construction Site.
A Strange Photo
A Strange Photo
COMMISSION ITEM
An item acquired by chance while handling Proxy business. Take it to Archie at Ballet Twins Road.
Ether Energy Particle
Ether Energy Particle
COMMISSION ITEM
This particle can be absorbed by the Heat Haze Amplifier and enhances the equipper's mobility within the Hollows.
Aviary Canned Cat Food
Aviary Canned Cat Food
COMMISSION ITEM
An item obtained while on a commission in Hollow Zero. Take it to Parker on Sixth Street.
Observation Report
Observation Report
COMMISSION ITEM
An item obtained while on a commission in Hollow Zero. Take it to Archie at Ballet Twins Road.
Ether Fuse
Ether Fuse
COMMISSION ITEM
An item obtained while on a commission in Hollow Zero. Take it to Cole on Sixth Street.
Seafish Canned Cat Food
Seafish Canned Cat Food
COMMISSION ITEM
An item bought from the 141 Convenience Store. Inky on Sixth Street seems to favor this flavor of canned food.
HIA Commemorative Coin - Lumina
HIA Commemorative Coin - Lumina
COMMISSION ITEM
A special commemorative coin that can be exchanged for items at the Sage in a Barrel in Lumina Square.
HIA Commemorative Coin - Blazewood
HIA Commemorative Coin - Blazewood
COMMISSION ITEM
A special commemorative coin that can be exchanged for items at the Sage in a Barrel in Blazewood.
HIA Commemorative Coin: Harbor
HIA Commemorative Coin: Harbor
COMMISSION ITEM
A special commemorative coin that can be exchanged for items at the Sage in a Barrel at Port Elpis.
Basic Training Card
Basic Training Card
COMMISSION ITEM
Open to obtain 1 Basic Enemy Card.
Basic Training Card
Basic Training Card
COMMISSION ITEM
Open to obtain 1 Basic Enemy Card.
Basic Training Card
Basic Training Card
COMMISSION ITEM
Open to obtain 1 Basic Enemy Card.
Basic Training Card
Basic Training Card
COMMISSION ITEM
Open to obtain 1 Basic Enemy Card.
Basic Training Card
Basic Training Card
COMMISSION ITEM
Open to obtain 1 Basic Enemy Card.
Supplement Training Card
Supplement Training Card
COMMISSION ITEM
Open to obtain 1 Advanced Enemy Card.
Supplement Training Card
Supplement Training Card
COMMISSION ITEM
Open to obtain 1 Advanced Enemy Card.
Training Card Booster Pack
Training Card Booster Pack
COMMISSION ITEM
Open to obtain 3-5 Enemy Cards, including at least 1 Advanced Enemy Card.
Training Card Booster Pack
Training Card Booster Pack
COMMISSION ITEM
Open to obtain 3-5 Enemy Cards, including at least 1 Advanced Enemy Card.
Training Card Specialized Pack
Training Card Specialized Pack
COMMISSION ITEM
Open to obtain 3-5 Enemy Cards, including at least 1 Elite Enemy Card.
Training Card Specialized Pack
Training Card Specialized Pack
COMMISSION ITEM
Open to obtain 3-5 Enemy Cards, including at least 1 Elite Enemy Card.
Collectible Training Card
Collectible Training Card
COMMISSION ITEM
Open to obtain 1 Boss Enemy Card.
Training Card Booster Pack
Training Card Booster Pack
COMMISSION ITEM
Open to obtain 3-5 Enemy Cards, including at least 1 Advanced Enemy Card.
Training Card Booster Pack
Training Card Booster Pack
COMMISSION ITEM
Open to obtain 3-5 Enemy Cards, including at least 1 Advanced Enemy Card.
Training Card Booster Pack
Training Card Booster Pack
COMMISSION ITEM
Open to obtain 3-5 Enemy Cards, including at least 1 Advanced Enemy Card.
Training Card Booster Pack
Training Card Booster Pack
COMMISSION ITEM
Open to obtain 3-5 Enemy Cards, including at least 1 Advanced Enemy Card.
Lost W-Engine
Lost W-Engine
COMMISSION ITEM
One of the lost W-Engines from the gadget store. Get it back to Susie.
Wild Duck Out of Its Cage
Wild Duck Out of Its Cage
COMMISSION ITEM
A duck that escaped from a Pegasos truck. Catch it and take it back.
Lost W-Engine
Lost W-Engine
HOLLOW ONLY
One of the lost W-Engines from the gadget store. Get it back to Susie.
Damaged Small Safe
Damaged Small Safe
COMMISSION ITEM
This is a standard small safe found in Hollows, but its lock is jammed and can't be opened normally. Consult a professional modifier if you need to open it.
"Starlight Knight" Film Case
"Starlight Knight" Film Case
COMMISSION ITEM
A film case containing the "Starlight Knight" videotape
The Port Peak Videotape
The Port Peak Videotape
COMMISSION ITEM
A movie lent out from Random Play to bribe the Mountain Lion Gang.
Keycard for the Equipment Room
Keycard for the Equipment Room
COMMISSION ITEM
A keycard in the shape of a work card. It can be used to swipe open the door to Public Security's equipment room.
Master E-Keycard
Master E-Keycard
COMMISSION ITEM
A master keycard that can be used on most mid-to-large electronic machines. It can be used to open the final mechanism leading to the Lion's Den.
Lost Supply Box
Lost Supply Box
HOLLOW ONLY
A very sturdy storage chest. It looks quite valuable.
Focus
Focus
COMMISSION ITEM
Unlocking course nodes requires consuming specific Focus points. When your focus points decrease to a level where you cannot unlock or participate in the next course, please take time to rest and recover. Focus points are restored by 150 points daily at 4:00 AM, with a maximum capacity of 500 Focus points.
Nitro-Fuel
Nitro-Fuel
COMMISSION ITEM
Borrowed Nitro-Fuel
Nitro-Fuel Raffle Ticket
Nitro-Fuel Raffle Ticket
COMMISSION ITEM
Simply-Made Nitro-Fuel Raffle Ticket
Raffle Ticket
Raffle Ticket
COMMISSION ITEM
The raffle ticket given to us by Hugo.
Auction Invitation
Auction Invitation
COMMISSION ITEM
An invitation required for entry to the auction.
A Rather Abstract Piece of Art
A Rather Abstract Piece of Art
COMMISSION ITEM
An art piece acquired at an auction.
Old Skyletter
Old Skyletter
COMMISSION ITEM
Prayers That Failed to Take Flight
Skyletter
Skyletter
COMMISSION ITEM
Prayers to Take Flight
Skyletter
Skyletter
COMMISSION ITEM
Prayers to Take Flight
Skyletter
Skyletter
COMMISSION ITEM
Prayers to Take Flight
Strange Copper Coin
Strange Copper Coin
COMMISSION ITEM
Looks pretty weird, but weird in a good way
Fortune's Tea Pet
Fortune's Tea Pet
COMMISSION ITEM
Obtained from Mini Cargo Truck in Failume Heights. Used to submit a Yum Cha Sin order commission.
The Quizmaster's Card
The Quizmaster's Card
COMMISSION ITEM
The Quizmaster's card. It's also a clue to finding them.
"To Delulus" Performance Ticket
"To Delulus" Performance Ticket
COMMISSION ITEM
Tickets prepared by the Angels of Delusion for "Delulus" coming to watch the Gilded Carrot Day performance. Make sure you're there on time and dive into the world of delusion with them together!
Yixuan's Lucky Money
Yixuan's Lucky Money
COMMISSION ITEM
An opened Lucky Money envelope from Yixuan, with a blessing written on it: "Wishing you safety, peace, and happiness."
Uncle Baorong's Lucky Money
Uncle Baorong's Lucky Money
COMMISSION ITEM
An opened Lucky Money envelope from Uncle Baorong, with a blessing written on it: "May you keep discovering and creating. Endless wonders are still waiting for you in the new year, young one."
Wise's Lucky Money
Wise's Lucky Money
COMMISSION ITEM
An opened Lucky Money envelope from Wise, with a blessing written on it: "I'll be right by your side in the new year, Belle."
Belle's Lucky Money
Belle's Lucky Money
COMMISSION ITEM
An already opened Lucky Money envelope from Belle, with a blessing written on it: "Let's stick together in the new year too, Wise!"
Bangboo Plushie
Bangboo Plushie
COMMISSION ITEM
Gift received for delivering a package for Rona
Universal Audio Memory Card
Universal Audio Memory Card
CLUE ITEM
A memory card used for storing audio data.
Universal Audio Memory Card
Universal Audio Memory Card
CLUE ITEM
A memory card used for storing audio data.
Bag of Cash
Bag of Cash
CLUE ITEM
A worn-out travel bag.
Retro Flip Phone
Retro Flip Phone
CLUE ITEM
A retro flip phone.
Universal Audio Memory Card
Universal Audio Memory Card
CLUE ITEM
A memory card used for storing audio data.
Universal Audio Memory Card
Universal Audio Memory Card
CLUE ITEM
A memory card used for storing audio data.
Crudely-Crafted Hollow Zero Investigator's ID
Crudely-Crafted Hollow Zero Investigator's ID
CLUE ITEM
An ID card for a Hollow Zero investigator.
Universal Audio Memory Card
Universal Audio Memory Card
CLUE ITEM
A memory card used for storing audio data.
Universal Audio Memory Card
Universal Audio Memory Card
CLUE ITEM
A memory card used for storing audio data.
Zenless Limit Gauge
Zenless Limit Gauge
CLUE ITEM
A broken Zenless Limit gauge.
Bullet
Bullet
CLUE ITEM
The casing of a bullet from a revolver.
Universal Audio Memory Card
Universal Audio Memory Card
CLUE ITEM
A memory card used for storing audio data.
Polaroid Picture
Polaroid Picture
CLUE ITEM
A polaroid picture of a large dog that looks rather long in the tooth.
Button
Button
CLUE ITEM
Looks like just a normal button.
Official Dossier from the Hollow Investigative Association
Official Dossier from the Hollow Investigative Association
CLUE ITEM
A damaged document.
Universal Audio Memory Card
Universal Audio Memory Card
CLUE ITEM
A memory card used for storing audio data.
Universal Audio Memory Card
Universal Audio Memory Card
CLUE ITEM
A memory card used for storing audio data.
Termination of Construction Notice
Termination of Construction Notice
CLUE ITEM
A brown manilla folder used for transporting legal documents.
Pillow from the Staff Breakroom
Pillow from the Staff Breakroom
CLUE ITEM
A stained cushion.
Letter of Recommendation
Letter of Recommendation
CLUE ITEM
A letter of recommendation addressed to an academic at the White Star Institute.
Universal Audio Memory Card
Universal Audio Memory Card
CLUE ITEM
A memory card used for storing audio data.
Universal Audio Memory Card
Universal Audio Memory Card
CLUE ITEM
A memory card used for storing audio data.
Military Headset
Military Headset
CLUE ITEM
A broken military-issue communication headset.
Universal Audio Memory Card
Universal Audio Memory Card
CLUE ITEM
A memory card used for storing audio data.
Universal Audio Memory Card
Universal Audio Memory Card
CLUE ITEM
A memory card used for storing audio data.
Pair of Handcuffs
Pair of Handcuffs
CLUE ITEM
A set of worn handcuffs.
Universal Audio Memory Card
Universal Audio Memory Card
CLUE ITEM
A memory card used for storing audio data.
Attendees' Pen Gift Box
Attendees' Pen Gift Box
CLUE ITEM
A fountain pen gift set.
Book Called "Symbiosis"
Book Called "Symbiosis"
CLUE ITEM
A call titled "Symbiosis."
"Withering" Corruption Sample
"Withering" Corruption Sample
CLUE ITEM
Oddly Shaped "Withering" Corruption Sample
"Withering" Corruption Sample
"Withering" Corruption Sample
CLUE ITEM
"Withering" Corruption Sample from the Abandoned Safe Spot
"Withering" Corruption Sample
"Withering" Corruption Sample
CLUE ITEM
Abnormally heavy "withering" Corruption Sample
"Withering" Corruption Sample
"Withering" Corruption Sample
CLUE ITEM
Small "Withering" Corruption Sample
Gorgeous Fabric
Gorgeous Fabric
CLUE ITEM
An old item found by chance in Hollow Zero. Find all the related items to unlock a story lost in the Hollow.
Matchbox
Matchbox
CLUE ITEM
An old item found by chance in Hollow Zero. Find all the related items to unlock a story lost in the Hollow.
Pottery Fragment
Pottery Fragment
CLUE ITEM
An old item found by chance in Hollow Zero. Find all the related items to unlock a story lost in the Hollow.
Flower
Flower
CLUE ITEM
An old item found by chance in Hollow Zero. Find all the related items to unlock a story lost in the Hollow.
Damaged Diary
Damaged Diary
CLUE ITEM
An old item found by chance in Hollow Zero. Find all the related items to unlock a story lost in the Hollow.
ClueName_305039
ClueName_305039
CLUE ITEM
An old item found by chance in Hollow Zero. Find all the related items to unlock a story lost in the Hollow.
ClueName_305040
ClueName_305040
CLUE ITEM
An old item found by chance in Hollow Zero. Find all the related items to unlock a story lost in the Hollow.
ClueName_305041
ClueName_305041
CLUE ITEM
An old item found by chance in Hollow Zero. Find all the related items to unlock a story lost in the Hollow.
ClueName_305042
ClueName_305042
CLUE ITEM
An old item found by chance in Hollow Zero. Find all the related items to unlock a story lost in the Hollow.
ClueName_305043
ClueName_305043
CLUE ITEM
An old item found by chance in Hollow Zero. Find all the related items to unlock a story lost in the Hollow.
ClueName_305044
ClueName_305044
CLUE ITEM
An old item found by chance in Hollow Zero. Find all the related items to unlock a story lost in the Hollow.
ClueName_305045
ClueName_305045
CLUE ITEM
An old item found by chance in Hollow Zero. Find all the related items to unlock a story lost in the Hollow.
ClueName_305046
ClueName_305046
CLUE ITEM
An old item found by chance in Hollow Zero. Find all the related items to unlock a story lost in the Hollow.
ClueName_305047
ClueName_305047
CLUE ITEM
An old item found by chance in Hollow Zero. Find all the related items to unlock a story lost in the Hollow.
ClueName_305048
ClueName_305048
CLUE ITEM
An old item found by chance in Hollow Zero. Find all the related items to unlock a story lost in the Hollow.
ClueName_305049
ClueName_305049
CLUE ITEM
An old item found by chance in Hollow Zero. Find all the related items to unlock a story lost in the Hollow.
Tooth Necklace
Tooth Necklace
CLUE ITEM
A necklace from Nicole.
Institute Strongbox
Institute Strongbox
CLUE ITEM
A strongbox stolen from an institute by the Red Fang Gang.
Photo of Six People
Photo of Six People
CLUE ITEM
A group photo from Nekomata.
Site Diagram
Site Diagram
CLUE ITEM
A low-res image sent by Fairy to Grace's tablet.
External Memory Unit
External Memory Unit
CLUE ITEM
A microchip-like object that Koleda gave us for safekeeping.
Photo of a Young Girl
Photo of a Young Girl
CLUE ITEM
A photo from Nicole.
Detective Sketch
Detective Sketch
CLUE ITEM
An investigative sketch Qingyi drew according to Holly's descriptions. So Holly's friend Teddy is actually a Bangboo...
Ballet Twins Blueprint
Ballet Twins Blueprint
CLUE ITEM
A hand-drawn blueprint provided by Victoria Housekeeping Co. that clearly outlines the structure of the Ballet Twins and the route to the rooftop of Tower B.
Public Security Safety Awareness Campaign Questionnaire
Public Security Safety Awareness Campaign Questionnaire
CLUE ITEM
A flyer from Officer Zhu Yuan. It appears to be a survey for an upcoming public event hosted by Public Security. Hmm... doesn't the person on the front look familiar?
New Modified W-Engine
New Modified W-Engine
CLUE ITEM
The gadget store owner gives you the latest W-Engine as a reward for the commission. It was customized based on Anby's weapon characteristics to enhance the power of its electrical output.
Evidence: Autographed Poster
Evidence: Autographed Poster
CLUE ITEM
An old autographed poster that almost didn't make it as evidence. It says "To Holly & Teddy." It was apparently something Teddy had on the day it went missing. There doesn't seem to be anything special about it at first glance. What clues does it hold?
Jane's Consultant ID Card
Jane's Consultant ID Card
CLUE ITEM
A hard plastic ID card authorized by Public Security. It has a photo of Jane that was taken while she was an external staff consultant on criminal psychology.
ClueName_306019
ClueName_306019
CLUE ITEM
A stained cushion.
ClueName_306020
ClueName_306020
CLUE ITEM
A letter of recommendation addressed to an academic at the White Star Institute.
Old Photo of Woman with Covered Eyes
Old Photo of Woman with Covered Eyes
CLUE ITEM
A somewhat aged photograph, though the image remains fairly clear. A blond young woman with her eyes covered leans against a wall. For some reason, her silhouette seems so fragile - as if she might shatter into pieces at any moment, filled with such profound sadness.
Lyre Squad's Tape
Lyre Squad's Tape
CLUE ITEM
A tape from Lyre Squad, discovered by Nathan, Lethe's younger brother. This long-sealed recording sparked the series of events that would follow. Years have passed, and while the tape's surface shows some wear, the audio within remains pristine - as crystal clear as if it was recorded just yesterday.
Anby Doll
Anby Doll
CLUE ITEM
A doll meticulously crafted by Nekomata, looking somewhat similar to Anby. "Why is it top-heavy?" "To simulate how someone often dives headfirst into the Hollow, meow."
Sacrifice Core
Sacrifice Core
CLUE ITEM
A weird Core extracted from a Sacrifice, radiating an ominous aura. It seems to be hiding a mysterious power.
Bringer's Notebook
Bringer's Notebook
CLUE ITEM
Bringer's notebook — old and worn-looking. It seems to have a lot of locations of interest marked down.
Paranormal Exploration Journal
Paranormal Exploration Journal
CLUE ITEM
A letter of recommendation addressed to an academic at the White Star Institute.
Fancy Collectible
Fancy Collectible
CLUE ITEM
A collectible gifted by Vivian. It looks like an expensive and exquisite piece of art, but it seems hollow inside... Might that mess with its value?
Fancy Collectible
Fancy Collectible
CLUE ITEM
A collectible gifted by Vivian. It looks like an expensive and exquisite piece of art, and no one could have guessed it could be opened. Inside, it conceals the mysterious Sacrifice Core.
Sparkstone
Sparkstone
HOLLOW ONLY
The flint that Appon threw into the mine when he was hiding from Ethereals.
Blooming Wind
Blooming Wind
SPECIAL W-ENGINE CORE
Used to upgrade the Gilded Blossom W-Engine
Roaring Tides
Roaring Tides
SPECIAL W-ENGINE CORE
Used to upgrade the Marcato Desire W-Engine.
16mm Film
16mm Film
SPECIAL W-ENGINE CORE
Can be used to upgrade W-Engine Reel Projector.
Cerulean Echoes
Cerulean Echoes
SPECIAL W-ENGINE CORE
Used to upgrade the Cauldron of Clarity W-Engine.
Blazing Chili
Blazing Chili
SPECIAL W-ENGINE CORE
Used to upgrade The Simmering Pot W-Engine.
Child at Heart
Child at Heart
SPECIAL W-ENGINE CORE
Used to upgrade the Boisterous Echoes W-Engine.
Twilight Afterimage
Twilight Afterimage
SPECIAL W-ENGINE CORE
Can be used to upgrade the Sol Exuvia W-Engine.
New Modified W-Engine
New Modified W-Engine
CLUE ITEM
The gadget store owner gives you the latest W-Engine as a reward for the commission. It was customized based on Anby's weapon characteristics to enhance the power of its electrical output.
Evidence: Autographed Poster
Evidence: Autographed Poster
CLUE ITEM
An old autographed poster that almost didn't make it as evidence. It says "To Holly & Teddy." It was apparently something Teddy had on the day it went missing. There doesn't seem to be anything special about it at first glance. What clues does it hold?
Jane's Consultant ID Card
Jane's Consultant ID Card
CLUE ITEM
A hard plastic ID card authorized by Public Security. It has a photo of Jane that was taken while she was an external staff consultant on criminal psychology.
Cross Blast
Cross Blast
HOLLOW ITEM
Places a time bomb that explodes in a cross after 3 turns, clearing away most event tiles in its blast area.
Cross Blast II
Cross Blast II
HOLLOW ITEM
Places a time bomb that explodes in a cross after 3 turns, clearing away most event tiles in its blast area.
Mysterious Carrot
Mysterious Carrot
HOLLOW ITEM
Instantly teleports you to a random location.
Mysterious Carrot II
Mysterious Carrot II
HOLLOW ITEM
Leave the Hollow right now
Concentrated Medicine
Concentrated Medicine
HOLLOW ITEM
Restores 10% of all squad members' Max HP.
Concentrated Medicine II
Concentrated Medicine II
HOLLOW ITEM
Restores 20% of all squad members' Max HP.
Short Distance Collection
Short Distance Collection
HOLLOW ITEM
Spin the wheel once. You may get: Gear Coins, a deadly trap, restorative medicine, or a Resonium.
Short Distance Collection II
Short Distance Collection II
HOLLOW ITEM
Spin the wheel once with a good chance of winning something nice. You may get: Gear Coins, a deadly trap, restorative medicine, or Resonia.
Powerful Excavation
Powerful Excavation
HOLLOW ITEM
Enter an unknown area that cannot be scanned.
Powerful Excavation II
Powerful Excavation II
HOLLOW ITEM
Enter a mysterious unknown area that cannot be scanned.
Gold Calling
Gold Calling
HOLLOW ITEM
Turns 8 adjacent empty tiles into Gear Coin event tiles.
Gold Calling II
Gold Calling II
HOLLOW ITEM
Turns all empty tiles into Gear Coin event tiles.
Concentrated Sedative
Concentrated Sedative
HOLLOW ITEM
Reduces Pressure by 40.
Concentrated Sedative II
Concentrated Sedative II
HOLLOW ITEM
Reduces Pressure by 80.
Raid Type Ethereal Decoy
Raid Type Ethereal Decoy
HOLLOW ITEM
Clears most event tiles along the way, instantly claiming any positive outcomes while destroying any negative outcomes. Lasts 3 turns.
Capture Type Ethereal Decoy
Capture Type Ethereal Decoy
HOLLOW ITEM
Clears most event tiles along the way, doubling any positive outcomes while destroying any negative outcomes. Lasts 3 turns.
Integrated Supply
Integrated Supply
HOLLOW ITEM
Fully restores all members' HP and removes all traps.
Integrated Supply II
Integrated Supply II
HOLLOW ITEM
Fully restores all members' HP, removes all traps, and obtain 1 random Resonium.
Stereoscopic Photocopy
Stereoscopic Photocopy
HOLLOW ITEM
Doubles your currently held Gear Coins.
Stereoscopic Photocopy II
Stereoscopic Photocopy II
HOLLOW ITEM
Triples your currently held Gear Coins.
Resonia Housekeeper
Resonia Housekeeper
HOLLOW ITEM
Randomly generates Resonia options. Collect, replace, discard, and perform other options.
Navigation Beacon
Navigation Beacon
HOLLOW ITEM
Retains the current event tile and carries it over to the next Hollow level.
Pending
Pending
HOLLOW ITEM
Pending
Pending
Pending
HOLLOW ITEM
Pending
Standard Sedative
Standard Sedative
HOLLOW ITEM
Reduces Pressure by 60.
Handheld Xenon Flashlight
Handheld Xenon Flashlight
HOLLOW ITEM
Produces a bright light that can be used to remove unidentified organisms within the 4 tiles around you.
Infrared Camera
Infrared Camera
HOLLOW ITEM
Cameras are commonly found within the Ballet Twins, enabling clear vision even in darkness when utilized.
Infrared Camera
Infrared Camera
HOLLOW ITEM
Cameras are commonly found within the Ballet Twins, enabling clear vision even in darkness when utilized.
Psyche-Resonance Plug-In
Psyche-Resonance Plug-In
HOLLOW ITEM
Enter Qingyi's Mindspace, sharing your senses and gathered intelligence.
Heat Haze Amplifier
Heat Haze Amplifier
HOLLOW ITEM
A Plug-In patented by Midsummer Inc. It's capable of quickly absorbing high concentrations of Ether in the air and converting it into an amplifying heat wave, as well as allowing one to check their current boosts.
Heat Haze Amplifier
Heat Haze Amplifier
HOLLOW ITEM
No energy, unable to absorb Ether particles, can only be used to check buffs.
HollowItemName_400042
HollowItemName_400042
HOLLOW ITEM
HollowItemDes_400042
Rechargeable Jackhammer
Rechargeable Jackhammer
HOLLOW ITEM
Used to destroy rock obstacles. If sufficient Ether resources are provided for a charge, the destructive effect will be further enhanced.
Powered Jackhammer
Powered Jackhammer
HOLLOW ITEM
Further increases the destruction speed and can destroy harder rocks.
Captain Charge
Captain Charge
HOLLOW ITEM
It increases the destructive efficiency and power to the maximum, and can consume Ether energy to perform "charge skills".
Deus Ex Machina
Deus Ex Machina
HOLLOW ITEM
Reverse death on the current tile
Gold Calling
Gold Calling
HOLLOW ITEM
Spend 500 Gear Coins. Place the pile of Gear Coins in thecurrent location to attract the Golden Bangboo.
Ether Dewdrops
Ether Dewdrops
HOLLOW ITEM
Revives and restores a certain amount of HP of an incapacitated Agent after use.
Captain Charge
Captain Charge
HOLLOW ITEM
Consumes energy to break through rocky obstacles. Offers further increased destruction speed and destroys extremely hard obstacles.
Tactical Knife
Tactical Knife
HOLLOW ITEM
Instantly eliminate all enemies on this floor (no EXP or drop)
Adrenaline
Adrenaline
HOLLOW ITEM
+5 ATK on this floor
Climbing Gear
Climbing Gear
HOLLOW ITEM
You can pass through walls on this floor.
Demolition Toolbox
Demolition Toolbox
HOLLOW ITEM
Randomly generate 5 explosive bombs within 7 tiles
Crystal Catalyst
Crystal Catalyst
HOLLOW ITEM
Turn all empty tiles within 7 tiles into Ether Crystals
Code Copy: Key
Code Copy: Key
HOLLOW ITEM
Double the current number of keys held
Code Copy: Bomb
Code Copy: Bomb
HOLLOW ITEM
Double the current number of bombs held
Code Copy: Gear Coin
Code Copy: Gear Coin
HOLLOW ITEM
Double the current number of Gear Coins held
Universal Key
Universal Key
HOLLOW ITEM
Unlock all locked doors within 7 tiles
Pay for Peace
Pay for Peace
HOLLOW ITEM
Turn all Gear Coin tiles on this floor into health recovery tiles
Turning Waste into Treasure
Turning Waste into Treasure
HOLLOW ITEM
Turn all walls on this floor into random other events
Health Recovery Kit
Health Recovery Kit
HOLLOW ITEM
Generate 2 to 4 life recovery tiles
Experience Converter
Experience Converter
HOLLOW ITEM
Turn all life recovery tiles on this floor into EXP tiles
Code Copy: Disposable Plug-In
Code Copy: Disposable Plug-In
HOLLOW ITEM
Reduces the protagonist's HP to 1, deal DMG equal to the lost HP to all enemies on this floor
Causality Remote
Causality Remote
HOLLOW ITEM
Summon a machine to a nearby empty tile
Autonomous Robot Remote
Autonomous Robot Remote
HOLLOW ITEM
Summon an "Autonomous Robot" to a nearby empty tile
Random Plug-In
Random Plug-In
HOLLOW ITEM
Randomly trigger the effect of an activated item
Detachable Backpack
Detachable Backpack
HOLLOW ITEM
Discard all held Gear Coins and keys, regenerate them within 10 tiles
Super Bomb
Super Bomb
HOLLOW ITEM
Create a cross-shaped explosion at the current location. The explosion extends infinitely
Bomb Pre-Plant Command
Bomb Pre-Plant Command
HOLLOW ITEM
Turns walls, doors, and spikes in the surrounding 7 tiles into enemies
Credit Card
Credit Card
HOLLOW ITEM
Purchase all items within the surrounding 7 tiles
ATK Capsule
ATK Capsule
HOLLOW ITEM
Protagonist gains +1 ATK
Resonium Magic Box
Resonium Magic Box
HOLLOW ITEM
Generate 1 Resonium Tile, with 1 additional tile generated for each floor descended
Gear Coin Machine Gun
Gear Coin Machine Gun
HOLLOW ITEM
No usage limit, consumes 100 Gear Coins when used, reduces all monsters' HP in the room by 1
Quick Nav
Quick Nav
HOLLOW ITEM
Teleport to the entrance to the next floor
Demolition Device
Demolition Device
HOLLOW ITEM
Destroy all walls, doors, and spikes on this floor
Powerful Flashlight
Powerful Flashlight
HOLLOW ITEM
Reveal all hidden tiles on this floor
Fragile Boxing Gloves
Fragile Boxing Gloves
HOLLOW ITEM
Protagonist gains +100 ATK, effect wears off after one attack
Family Photo
Family Photo
HOLLOW ITEM
Immediately increases the Protagonist's HP by 10 after use. This Plug-In will be automatically used when at death's doors, reviving you with 100% effectiveness
Treasure Map
Treasure Map
HOLLOW ITEM
Immediately generate 1 – 5 chests
Risk and Reward
Risk and Reward
HOLLOW ITEM
Generate 5 – 10 HP recovery tiles and 5 – 10 spikes within in 7-tile range
Normal Button
Normal Button
HOLLOW ITEM
Generate 2 buttons
Golden Button
Golden Button
HOLLOW ITEM
Generate 1 golden button
Gilded Spray
Gilded Spray
HOLLOW ITEM
Change all Resonium tiles in the surrounding 7 tiles into S-Rank
Flag
Flag
HOLLOW ITEM
ATK +1 for the Protagonist and all squad members
Book
Book
HOLLOW ITEM
EXP +100
EMP
EMP
HOLLOW ITEM
Immediately generates 3 – 5 enemies (including bosses)
"Holy Water"
"Holy Water"
HOLLOW ITEM
Doubles the HP of the Protagonist
"King of Revival"
"King of Revival"
HOLLOW ITEM
Generate a lot of good things. Protagonist immediately takes 1,000 DMG (that's right, this will cause your immediate demise under most circumstances)
HollowItemName_400090
HollowItemName_400090
HOLLOW ITEM
HollowItemDes_400090
HollowItemName_400091
HollowItemName_400091
HOLLOW ITEM
HollowItemDes_400091
HollowItemName_400092
HollowItemName_400092
HOLLOW ITEM
HollowItemDes_400092
HollowItemName_400093
HollowItemName_400093
HOLLOW ITEM
HollowItemDes_400093
HollowItemName_400094
HollowItemName_400094
HOLLOW ITEM
HollowItemDes_400094
HollowItemName_400095
HollowItemName_400095
HOLLOW ITEM
HollowItemDes_400095
HollowItemName_400096
HollowItemName_400096
HOLLOW ITEM
HollowItemDes_400096
HollowItemName_400097
HollowItemName_400097
HOLLOW ITEM
HollowItemDes_400097
HollowItemName_400098
HollowItemName_400098
HOLLOW ITEM
HollowItemDes_400098
Reinforcement Beacon: Anby
Reinforcement Beacon: Anby
HOLLOW ITEM
Has Anby's contact info. You can call Anby for support.
Reinforcement Beacon: Nekomata
Reinforcement Beacon: Nekomata
HOLLOW ITEM
Has Nekomata's contact info. You can call Nekomata for support.
Reinforcement Beacon: Nicole
Reinforcement Beacon: Nicole
HOLLOW ITEM
Has Nicole's contact info. You can call Nicole for support.
Reinforcement Beacon: Soldier 11
Reinforcement Beacon: Soldier 11
HOLLOW ITEM
Has Soldier 11's contact info. You can call Soldier 11 for support.
Reinforcement Beacon: Lucia
Reinforcement Beacon: Lucia
HOLLOW ITEM
Records Lucia's contact info, and lets you call her in to support you.
Reinforcement Beacon: Corin
Reinforcement Beacon: Corin
HOLLOW ITEM
Has Corin's contact info. You can call Corin for support.
Reinforcement Beacon: Caesar
Reinforcement Beacon: Caesar
HOLLOW ITEM
Records Caesar's contact info, and lets you call her in to support you.
Reinforcement Beacon: Billy
Reinforcement Beacon: Billy
HOLLOW ITEM
Has Billy's contact info. You can call Billy for support.
Reinforcement Beacon: Miyabi
Reinforcement Beacon: Miyabi
HOLLOW ITEM
Records Miyabi's contact info, and lets you call her in to support you.
Reinforcement Beacon: Koleda
Reinforcement Beacon: Koleda
HOLLOW ITEM
Has Koleda's contact info. You can call Koleda for support.
Reinforcement Beacon: Anton
Reinforcement Beacon: Anton
HOLLOW ITEM
Has Anton's contact info. You can call Anton for support.
Reinforcement Beacon: Ben
Reinforcement Beacon: Ben
HOLLOW ITEM
Has Ben's contact info. You can call Ben for support.
Reinforcement Beacon: Soukaku
Reinforcement Beacon: Soukaku
HOLLOW ITEM
Has Soukaku's contact info. You can call Soukaku for support.
Reinforcement Beacon: Lycaon
Reinforcement Beacon: Lycaon
HOLLOW ITEM
Has Lycaon's contact info. You can call Lycaon for support.
Reinforcement Beacon: Lucy
Reinforcement Beacon: Lucy
HOLLOW ITEM
Records Lucy's contact info, and lets you call her in to support you.
Reinforcement Beacon: Lighter
Reinforcement Beacon: Lighter
HOLLOW ITEM
Records Lighter's contact info, and lets you call him in to support you.
Reinforcement Beacon: Burnice
Reinforcement Beacon: Burnice
HOLLOW ITEM
Has Burnice's contact info. You can call Burnice for support.
Reinforcement Beacon: Grace
Reinforcement Beacon: Grace
HOLLOW ITEM
Has Grace's contact info. You can call Grace for support.
Reinforcement Beacon: Ellen
Reinforcement Beacon: Ellen
HOLLOW ITEM
Has Ellen's contact info. You can call Ellen for support.
Reinforcement Beacon: Asaba Harumasa
Reinforcement Beacon: Asaba Harumasa
HOLLOW ITEM
Records Asaba Harumasa's contact info, and lets you call him in to support you.
Reinforcement Beacon: Rina
Reinforcement Beacon: Rina
HOLLOW ITEM
Has Rina's contact info. You can call Rina for support.
Reinforcement Beacon: Tsukishiro Yanagi
Reinforcement Beacon: Tsukishiro Yanagi
HOLLOW ITEM
Records Tsukishiro Yanagi's contact info, and lets you call her in to support you.
Reinforcement Beacon: Zhu Yuan
Reinforcement Beacon: Zhu Yuan
HOLLOW ITEM
Has Zhu Yuan's contact info. You can call Zhu Yuan for support.
test-Initial Bangboo
test-Initial Bangboo
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
Penguinboo Core
Penguinboo Core
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
Luckyboo Core
Luckyboo Core
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
Exploreboo Core
Exploreboo Core
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
Sumoboo Core
Sumoboo Core
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
Paperboo Core
Paperboo Core
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
Bagboo Core
Bagboo Core
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
Cryboo Core
Cryboo Core
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
Avocaboo Core
Avocaboo Core
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
Boollseye Core
Boollseye Core
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
Electroboo Core
Electroboo Core
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
Magnetiboo Core
Magnetiboo Core
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
Booressure Core
Booressure Core
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
Baddieboo Core
Baddieboo Core
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
Overtimeboo Core
Overtimeboo Core
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
Brawlerboo Core
Brawlerboo Core
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
Excaliboo Core
Excaliboo Core
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
Knightboo Core
Knightboo Core
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
Bild N. Boolok Core
Bild N. Boolok Core
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
Booltergeist Core
Booltergeist Core
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
Sharkboo Core
Sharkboo Core
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
Safety Core
Safety Core
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
Devilboo Core
Devilboo Core
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
Butler Core
Butler Core
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
Amillion Core
Amillion Core
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
Rocketboo Core
Rocketboo Core
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
Plugboo Core
Plugboo Core
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
Resonaboo Core
Resonaboo Core
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
Biggest Fan Core
Biggest Fan Core
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
Red Moccus Core
Red Moccus Core
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
Officer Cui Core
Officer Cui Core
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
Bangvolver Core
Bangvolver Core
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
Agent Gulliver Core
Agent Gulliver Core
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
Snap Core
Snap Core
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
Robin Core
Robin Core
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
Belion Core
Belion Core
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
Miss Esme Core
Miss Esme Core
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
Mercury Core
Mercury Core
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
Birkblick Core
Birkblick Core
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
Sprout Core
Sprout Core
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
Ultra Jake Core
Ultra Jake Core
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
Ariel Core
Ariel Core
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
BangbooPiece_Name_57001
BangbooPiece_Name_57001
BANGBOO CORE
Obtain this Bangboo model or authorization to perform the Bangboo's core update.
"Starlight Knight" Film Case
"Starlight Knight" Film Case
VIDEOTAPE
A film case containing the "Starlight Knight" videotape
"Bangboo Knows!" Film Case
"Bangboo Knows!" Film Case
VIDEOTAPE
A film case containing the "Bangboo Knows!" videotape
"Coffee Mate" Film Case
"Coffee Mate" Film Case
VIDEOTAPE
A film case containing the "Coffee Mate" videotape
"Don't Touch" Film Case
"Don't Touch" Film Case
VIDEOTAPE
A film case containing the "Don't Touch" videotape
"Invasion: Next Gen" Film Case
"Invasion: Next Gen" Film Case
VIDEOTAPE
A film case containing the "Invasion: Next Gen" videotape
"Enter the Ether" Film Case
"Enter the Ether" Film Case
VIDEOTAPE
A film case containing the "Enter the Ether" videotape
"Nihility" Film Case
"Nihility" Film Case
VIDEOTAPE
A film case containing the "Nihility" videotape
"The Big Hollow" Film Case
"The Big Hollow" Film Case
VIDEOTAPE
A film case containing the "The Big Hollow" videotape
"The Heartbeat" Film Case
"The Heartbeat" Film Case
VIDEOTAPE
A film case containing the "The Heartbeat" videotape
"The Ridu Tour" Film Case
"The Ridu Tour" Film Case
VIDEOTAPE
A film case containing the "Ridu Tour" videotape
"Dimensional Musketeer" Film Case
"Dimensional Musketeer" Film Case
VIDEOTAPE
A film case containing the "Dimensional Musketeer" videotape
"Beheboth" Film Case
"Beheboth" Film Case
VIDEOTAPE
A film case containing the "Beheboth" videotape
"Encore" Film Case
"Encore" Film Case
VIDEOTAPE
A film case containing the "Encore" videotape
"Back 2 Life" Film Case
"Back 2 Life" Film Case
VIDEOTAPE
A film case containing the "Back 2 Life" videotape
"We Need You" Film Case
"We Need You" Film Case
VIDEOTAPE
A film case containing the "We Need You" videotape
"Oh~ Sweetie" Film Case
"Oh~ Sweetie" Film Case
VIDEOTAPE
A film case containing the "Oh~ Sweetie" videotape
"Small Body Big Crisis" Film Case
"Small Body Big Crisis" Film Case
VIDEOTAPE
A film case containing the "Small Body Big Crisis" videotape
"Family" Film Case
"Family" Film Case
VIDEOTAPE
A film case containing the "Family" videotape
"Attack on Cyberz" Film Case
"Attack on Cyberz" Film Case
VIDEOTAPE
A film case containing the "Attack on Cyberz" videotape
"Disappearing Elevator" Film Case
"Disappearing Elevator" Film Case
VIDEOTAPE
A film case containing the "Disappearing Elevator" videotape
"First Piece of Soil" Film Case
"First Piece of Soil" Film Case
VIDEOTAPE
A film case containing the "First Piece of Soil" videotape
"7710 and Its Cat" Film Case
"7710 and Its Cat" Film Case
VIDEOTAPE
A film case containing the "7710 and Its Cat" videotape
"Starlight Knight Special Edition" Film Case
"Starlight Knight Special Edition" Film Case
VIDEOTAPE
A film case containing the "Starlight Knight Special Edition" videotape
"Never Overtime" Film Case
"Never Overtime" Film Case
VIDEOTAPE
A film case containing the "Never Overtime" videotape
"More Than One Truth" Film Case
"More Than One Truth" Film Case
VIDEOTAPE
A film case containing the "More Than One Truth" videotape
"Return to Giallo City" Film Case
"Return to Giallo City" Film Case
VIDEOTAPE
A film case containing the "Return to Giallo City" videotape
"This Is How I Am" Film Case
"This Is How I Am" Film Case
VIDEOTAPE
A film case containing the "This Is How I Am" videotape
"The Port Peak" Film Case
"The Port Peak" Film Case
VIDEOTAPE
A film case containing the "The Port Peak" videotape
"Unlimited Players" Film Case
"Unlimited Players" Film Case
VIDEOTAPE
A film case containing the "Unlimited Players" videotape
"Glorious Guardians" Film Case
"Glorious Guardians" Film Case
VIDEOTAPE
A film case containing the "Glorious Guardians" videotape
"Sunset Plaza" Film Case
"Sunset Plaza" Film Case
VIDEOTAPE
A film case containing the "Sunset Plaza" videotape
"Final Punch" Film Case
"Final Punch" Film Case
VIDEOTAPE
A film case containing the "Final Punch" videotape
"Rookie's Guide to the Hollow" Film Case
"Rookie's Guide to the Hollow" Film Case
VIDEOTAPE
A film case containing the "Rookie's Guide to the Hollow" videotape
"Black Tales" Film Case
"Black Tales" Film Case
VIDEOTAPE
A film case containing the "Black Tales" videotape
"Best Bid" Film Case
"Best Bid" Film Case
VIDEOTAPE
A film case containing the "Best Bid" videotape
"Black LP Player" Film Case
"Black LP Player" Film Case
VIDEOTAPE
A film case containing the "Black LP Player" videotape
"Raiders of the Hollow" Film Case
"Raiders of the Hollow" Film Case
VIDEOTAPE
A film case containing the "Raiders of the Hollow" videotape
"TreCarls" Film Case
"TreCarls" Film Case
VIDEOTAPE
A film case containing the "TreCarls" videotape
"Last Flight" Film Case
"Last Flight" Film Case
VIDEOTAPE
A film case containing the "Last Flight" videotape
Surprise Toy Box
Surprise Toy Box
INFO
After claiming, you can choose one of the following S-Rank W-Engines: Sharpened Stinger, Severed Innocence, or Myriad Eclipse.
"Angels Support Operation" Outfit Selector
"Angels Support Operation" Outfit Selector
INFO
Angels of Delusion limited-time Outfit selector.
Resonium Details
Resonium Details
INFO
New Resonium unlocked: You may now find this Resonium while exploring Hollows.
Resonium Details
Resonium Details
INFO
New Resonium unlocked: You may now find this Resonium while exploring Hollows.
Resonium Details
Resonium Details
INFO
New Resonium unlocked: You may now find this Resonium while exploring Hollows.
Trainee Investigator's Supply Box
Trainee Investigator's Supply Box
INFO
Supply box contains Trainee Investigator Logs, W-Engine Batteries, and Dennies.
Senior Investigator's Supply Box
Senior Investigator's Supply Box
INFO
Supply box contains Trainee Investigator Logs, W-Engine Batteries, and Dennies.
Elite Investigator's Supply Box
Elite Investigator's Supply Box
INFO
Supply box contains Official Investigator Logs, W-Engine Power Supplies, and Dennies.
[Ignite] Molten Gloves
[Ignite] Molten Gloves
MEDAL
When an Agent with Motivation Burns an enemy, the Burn DMG interval is reduced by 30%.
[Ignite] Flamethrower
[Ignite] Flamethrower
MEDAL
Burn DMG increases by 40%.
[Ignite] Kerosene Lamp
[Ignite] Kerosene Lamp
MEDAL
When an Agent has Motivation, their Fire DMG attacks have 15% bonus PEN Ratio.
[Ignite] Blowtorch
[Ignite] Blowtorch
MEDAL
Dealing Fire DMG grants 1 stack of Motivation to all squad members. This effect can trigger once every 10s.
[Ignite] Molotov Cocktail
[Ignite] Molotov Cocktail
MEDAL
Agent Fire Anomaly Buildup Rate increases by 30%.
[Ignite] Top-Notch Charcoal
[Ignite] Top-Notch Charcoal
MEDAL
Launching an EX Special Attack grants 1 stack of Motivation to all squad members.
[Ignite] Camping Stove
[Ignite] Camping Stove
MEDAL
Inflicting Burn grants 1 stack of Motivation to all squad members.
[Ignite] Deluxe Lighter
[Ignite] Deluxe Lighter
MEDAL
Agents Fire DMG increases by 15%.
[Ignite] Electric Torch
[Ignite] Electric Torch
MEDAL
Fire CRIT DMG increases by 20%.
[Ignite] Pulse Igniter
[Ignite] Pulse Igniter
MEDAL
Burning enemies have their ATK reduced by 15%.
[Ignite] Solid Alcohol
[Ignite] Solid Alcohol
MEDAL
Burn lasts 2s longer.
[Ignite] Collective Emblem
[Ignite] Collective Emblem
MEDAL
Increases the chance for [Ignite] Resonia to appear.
[Energy] Scarlet Noble Special
[Energy] Scarlet Noble Special
MEDAL
Launching an EX Special Attack increases the Agent's DMG by 10% for 30s, stacking up to 5 times. The duration of each stack is calculated separately.
[Energy] Neon Cola
[Energy] Neon Cola
MEDAL
Upon entering the battlefield, generates 100% Energy for 1 random Agent.
[Energy] Raging Taurine
[Energy] Raging Taurine
MEDAL
Ultimate DMG increases by 30% and Daze inflicted increases by 10%.
[Energy] TANKA: BBQ Flavor
[Energy] TANKA: BBQ Flavor
MEDAL
Launching a Chain Attack generates 5 Energy for the Agent.
[Energy] Power Up
[Energy] Power Up
MEDAL
Launching an Ultimate generates 8 Energy for all squad members.
[Energy] Orange God
[Energy] Orange God
MEDAL
Triggering Perfect Dodge generates 6 Energy for the Agent. This effect can trigger once every 10s.
[Energy] Captain Cow
[Energy] Captain Cow
MEDAL
Agents Decibel Generation Rate increases by 10%.
[Energy] Sharp Smile
[Energy] Sharp Smile
MEDAL
Basic Attack Energy Generation Rate increases by 20%.
[Energy] Scarlet Noble: Lemon
[Energy] Scarlet Noble: Lemon
MEDAL
EX Special Attack DMG increases by 20% and Daze inflicted increases by 5%.
[Energy] Leman
[Energy] Leman
MEDAL
Defeating an enemy generates 8 Energy for all squad members. This effect can trigger once every 10s.
[Energy] Mr. Bright's Probiotics
[Energy] Mr. Bright's Probiotics
MEDAL
Launching an EX Special Attack increases the Agent's CRIT DMG by 20% for 15s.
[Energy] Collective Emblem
[Energy] Collective Emblem
MEDAL
Increases the chance for [Energy] Resonia to appear.
[Critical] Sniper Scope
[Critical] Sniper Scope
MEDAL
Landing a critical hit increases the Agent's CRIT DMG by 4% for 10s, stacking up to 10 times. Repeated triggers reset the duration.
[Critical] Sawn-Off Shotgun
[Critical] Sawn-Off Shotgun
MEDAL
All squad members gain 1 stack of Insight upon entering the battlefield. Agents no longer lose Insight stacks when attacked.
[Critical] Weapon Crate
[Critical] Weapon Crate
MEDAL
Each Standard [Critical] Resonium owned increases Agent CRIT DMG by 5%, up to a maximum increase of 40%.
[Critical] RPG Shell
[Critical] RPG Shell
MEDAL
Triggering a critical hit increases Daze inflicted by the Agent by 10% for 3s.
[Critical] Gatling Gun
[Critical] Gatling Gun
MEDAL
Triggering Perfect Dodge grants all squad members 1 stack of Insight. This effect can trigger once every 8s.
[Critical] Doombringer
[Critical] Doombringer
MEDAL
Increases Agent CRIT DMG by 20%.
[Critical] Tactical Goggles
[Critical] Tactical Goggles
MEDAL
All squad members gain 2 stacks of Insight upon entering the battlefield.
[Critical] Duelist
[Critical] Duelist
MEDAL
Defeating an enemy grants all squad members 1 stack of Insight.
[Critical] Spare Magazine
[Critical] Spare Magazine
MEDAL
Landing a critical hit on an enemy reduces the target's ATK by 15% for 10s.
[Critical] Muzzle Compensator
[Critical] Muzzle Compensator
MEDAL
When hitting an enemy from behind, Agent CRIT DMG increases by 15%.
[Critical] Laser Scope
[Critical] Laser Scope
MEDAL
Each non-critical hit increases the Agent's CRIT Rate by 3%. This effect is reset after the Agent triggers a critical hit.
[Critical] Collective Emblem
[Critical] Collective Emblem
MEDAL
Increases the chance for [Critical] Resonia to appear.
[Shield] Fingerless Gloves
[Shield] Fingerless Gloves
MEDAL
Shielded Agents' Anti-Interrupt level increases, and they receive 20% less DMG.
[Shield] Elastic Kneepads
[Shield] Elastic Kneepads
MEDAL
Hitting an enemy with an EX Special Attack generates Shield equal to 10% of the Agent's Max HP. This effect can trigger once every 10s.
[Shield] Battery-Charged Baton
[Shield] Battery-Charged Baton
MEDAL
Increases CRIT DMG of Shielded Agents by 25% and Anomaly Mastery by 15.
[Shield] Riot Helmet
[Shield] Riot Helmet
MEDAL
Generates Shield for all squad members equal to 150% of their initial DEF upon entering the battlefield.
[Shield] Punk Belt
[Shield] Punk Belt
MEDAL
Shielded Agents deal 20% more DMG to enemies within 6m.
[Shield] War Boots
[Shield] War Boots
MEDAL
Defeating an enemy generates Shield equal to 8% of Max HP for all squad members, lasting 10s. This effect can trigger once every 15s.
[Shield] Exoskeleton Armor
[Shield] Exoskeleton Armor
MEDAL
Each Standard [Shield] Resonium owned increases Agent DEF by 3%.
[Shield] Blast Shield
[Shield] Blast Shield
MEDAL
Agents take 10% less DMG.
[Shield] Warm Bracers
[Shield] Warm Bracers
MEDAL
When attacked, if the Agent's HP is below 25%, immediately generate Shield equal to 15% of Max HP for 10s. (This effect can only be triggered once by each Agent in each combat.)
[Shield] Flak Jacket
[Shield] Flak Jacket
MEDAL
Increases Agent DEF by 15%.
[Shield] Tactical Mask
[Shield] Tactical Mask
MEDAL
Triggering Perfect Dodge grants the Agent Shield equal to 8% of Max HP for 5s. This effect can trigger once every 5s.
[Shield] Collective Emblem
[Shield] Collective Emblem
MEDAL
Increases the chance for [Shield] Resonia to appear.
[Shock] Current Gloves
[Shock] Current Gloves
MEDAL
Shock DMG increases by 50%.
[Shock] Stun Gun
[Shock] Stun Gun
MEDAL
Inflicting Shock on an enemy generates 10 Energy for all squad members. This effect can trigger once every 15s.
[Shock] Amplification Bracelet
[Shock] Amplification Bracelet
MEDAL
Agents with Zap deal 25% more Electric DMG.
[Shock] Tesla Sphere
[Shock] Tesla Sphere
MEDAL
Agents generate 5% Decibels upon hitting a Shocked enemy. This effect can trigger once every 10s.
[Shock] Lightning Trident
[Shock] Lightning Trident
MEDAL
Hitting an enemy with an EX Special Attack grants all squad members 6 stacks of Zap.
[Shock] Electric Baton
[Shock] Electric Baton
MEDAL
Inflicting Shock on an enemy grants all squad members 10 stacks of Zap.
[Shock] Mosquito Swatter
[Shock] Mosquito Swatter
MEDAL
Each stack of Zap increases the Agent's Electric Anomaly Buildup Rate by 2%.
[Shock] Conductive Coil
[Shock] Conductive Coil
MEDAL
Dealing Electric DMG grants all squad members 1 stacks of Zap. This effect can trigger once every 3s.
[Shock] Thunder Whip
[Shock] Thunder Whip
MEDAL
Shock lasts 3s longer.
[Shock] EMP Grenade
[Shock] EMP Grenade
MEDAL
Agent Electric DMG increases by 15%.
[Shock] Hand Crank Generator
[Shock] Hand Crank Generator
MEDAL
Agents deal 15% more DMG to Shocked enemies.
[Shock] Collective Emblem
[Shock] Collective Emblem
MEDAL
Increases the chance for [Shock] Resonia to appear.
[General] Stimulant
[General] Stimulant
MEDAL
When below 50% HP, the buff effects of B-Rank and A-Rank Adversity Resonia increase by 50%.
[General] Band-Aid
[General] Band-Aid
MEDAL
For every 10% of HP missing, the Agent takes 1.2% less DMG.
[General] Concentration Pills
[General] Concentration Pills
MEDAL
For every 10% of HP lost, the Agent generates 7% Energy.
[Duel] Chain Mace
[Duel] Chain Mace
MEDAL
For each stack of Rush, Agents' Anomaly Buildup Rate increases by 10% when hitting a Stunned enemy.
[Duel] Shock Gloves
[Duel] Shock Gloves
MEDAL
Launching a Chain Attack generates 6% Decibels.
[Duel] Homemade Spiked Mace
[Duel] Homemade Spiked Mace
MEDAL
When triggering a Chain Attack, all squad members receive 1 stack of Rush, and the Stun DMG Multiplier of enemies hit is increased by 10%, up to a max of 30%.
[Duel] Tonfa
[Duel] Tonfa
MEDAL
Enemies are Stunned for 10% longer.
[Duel] Joiner's Hammer
[Duel] Joiner's Hammer
MEDAL
When an enemy is inflicted with an Attribute Anomaly, all squad members gain a stack of Rush. If the target is not Stunned, its Daze increases by 10%.
[Duel] Bench
[Duel] Bench
MEDAL
When an enemy is Stunned, all squad members gain 6% Decibels and 2 stacks of Rush. Can trigger once every 10s.
[Duel] Ergonomic Brick
[Duel] Ergonomic Brick
MEDAL
Chain Attacks deal 30% more DMG.
[Duel] Baseball Bat
[Duel] Baseball Bat
MEDAL
Basic Attacks inflict 10% more Daze.
[Duel] Nunchucks
[Duel] Nunchucks
MEDAL
EX Special Attacks inflict 10% more Daze.
[Duel] Brass Knuckles
[Duel] Brass Knuckles
MEDAL
Triggering Perfect Dodge increases Daze inflicted by the Agent by 15% for 5s.
[Duel] Gong of Jubilation
[Duel] Gong of Jubilation
MEDAL
Upon Stun recovery, the enemy's ATK is reduced by 15% for 30s.
[Duel] Rolling Pin
[Duel] Rolling Pin
MEDAL
Chain Attacks and the Ultimate deal significantly more DMG. (Appears only in Rally Commissions.)
[Duel] Collective Emblem
[Duel] Collective Emblem
MEDAL
Increases the chance for [Duel] Resonia to appear.
[Dodge] Sports Shades
[Dodge] Sports Shades
MEDAL
Dodge Counter DMG increases by 50% and Daze inflicted increases by 30%.
[Dodge] Skateboard
[Dodge] Skateboard
MEDAL
When in the Counter state, Anomaly Buildup Rate increases by 20% and CRIT DMG increases by 40%.
[Dodge] Shuttlecock
[Dodge] Shuttlecock
MEDAL
On triggering Perfect Dodge, Agents gain 1 stack of Agility and enter Vital View for 4s This effect can trigger once every 10s.
[Dodge] Tennis Racket
[Dodge] Tennis Racket
MEDAL
When entering Vital View by triggering Perfect Dodge, the post-Dodge Dash Attack is replaced by Dodge Counter that can be used repeatedly up to 4 times.
[Dodge] Fencing Sword
[Dodge] Fencing Sword
MEDAL
Extends the duration of the Counter state by 5s.
[Dodge] Yoga Ball
[Dodge] Yoga Ball
MEDAL
The post-Dodge Dash Attack is replaced by Dodge Counter. This effect can trigger once every 5s. Triggering this effect grants the Agent 1 stack of Agility.
[Dodge] Killer Paddle
[Dodge] Killer Paddle
MEDAL
Upon being attacked, quickly press Dodge to immediately break free and recover 50% of the DMG taken as HP. This effect can trigger once every 6s.
[Dodge] Skate Shoes
[Dodge] Skate Shoes
MEDAL
Dodge Counter DMG increases by 35%.
[Dodge] Sneakers
[Dodge] Sneakers
MEDAL
Perfect Dodge is easier to trigger.
[Dodge] Skis
[Dodge] Skis
MEDAL
Triggering Dodge Counter generates 5 Energy for the Agent.
[Dodge] Hard Hat
[Dodge] Hard Hat
MEDAL
Using Dodge increases the Agent's DEF by 20% for 5s.
[Dodge] Diving Goggles
[Dodge] Diving Goggles
MEDAL
Every 3 times Perfect Dodge is triggered, Vital View activates for 4s. During this period, Agents inflict 25% more Daze.
[Dodge] Collective Emblem
[Dodge] Collective Emblem
MEDAL
Increases the chance for [Dodge] Resonia to appear.
[Dodge] Exercise Stopwatch
[Dodge] Exercise Stopwatch
MEDAL
Enter Vital View for 4s after a Perfect Dodge. Hidden Gear Coins are revealed for this duration. (Appears only in Rally Commissions)
[General] Hero's Cape
[General] Hero's Cape
MEDAL
Agents deal 25% more DMG but also take 15% more DMG.
[General] Cat Comb
[General] Cat Comb
MEDAL
When hitting an enemy from behind, Agent DMG increases by 25%.
[General] Bag of Salt
[General] Bag of Salt
MEDAL
Attacks against enemies with less than 50% HP deal 15% more DMG.
[General] Duel Invitation
[General] Duel Invitation
MEDAL
When there are no more than 3 enemies on the battlefield, Agent DMG increases by 15%.
[General] Moisturizing Mask
[General] Moisturizing Mask
MEDAL
Limits each instance of DMG taken to 20% of the Agent's Max HP.
[General] Mosquito Swatter
[General] Mosquito Swatter
MEDAL
Defeating an enemy increases the Agent's DMG by 20% for 10s.
[General] Cleavers
[General] Cleavers
MEDAL
When your squad is full, all squad members deal 16% more DMG. Each missing member reduces this effect by 4%.
[General] Best Man's Bowtie
[General] Best Man's Bowtie
MEDAL
When your squad is full, all squad members take 12% less DMG. Each missing member reduces this effect by 4%.
[General] Basketball Tactical Board
[General] Basketball Tactical Board
MEDAL
When your squad is full, all squad members take 12% less DMG and deal 12% more DMG. Each missing member reduces this effect by 4%.
[General] Rusted Shackles
[General] Rusted Shackles
MEDAL
Agents deal 35% more DMG but will no longer trigger critical hits.
[General] Kettle
[General] Kettle
MEDAL
After being in combat for 30s, Agent DMG increases by 18%. This effect expires upon leaving combat.
[General] Disposable Gloves
[General] Disposable Gloves
MEDAL
Each Agent takes 70% less DMG from the first melee attack received in each combat.
[General] Guide's Flag
[General] Guide's Flag
MEDAL
Upon entering combat, the active Agent's DMG increases by 10%. This effect expires upon leaving combat.
[General] Insecticide
[General] Insecticide
MEDAL
Agents deal 30% more DMG to normal enemies.
[General] Fruit Peeler
[General] Fruit Peeler
MEDAL
Agents deal 20% more DMG to elites.
[General] Wooden Slingshot
[General] Wooden Slingshot
MEDAL
Agents deal 5% more DMG. Additionally deal 10% more DMG to bosses.
[General] Scarlet Goblet
[General] Scarlet Goblet
MEDAL
Off-field Agents with 25% or lower HP slowly recover HP.
[General] Antique Pocket Watch
[General] Antique Pocket Watch
MEDAL
When an Agent is the sole remaining member in the squad, they deal 20% more DMG.
[General] Dog Tags
[General] Dog Tags
MEDAL
When an Agent is the sole remaining member in the squad, they take 30% less DMG.
[General] Aromatic Candle
[General] Aromatic Candle
MEDAL
When the on-field Agent is defeated, all other Agents recover50% of their HP.
[General] Multi-Functional Tactical Knife
[General] Multi-Functional Tactical Knife
MEDAL
Attacks deal additional DMG equivalent to 3% of the target's Max HP. This effect can trigger once every 0.1s.
[General] Zoom Lens
[General] Zoom Lens
MEDAL
Non-critical hits deal additional DMG equivalent to 10% of ATK. This effect can trigger once every 0.4s.
[General] Cleavers
[General] Cleavers
MEDAL
Enhances the Counter effect of all Slash-type skills.
[General] Sashimi Knives
[General] Sashimi Knives
MEDAL
Enhances the Counter effect of all Pierce-type skills.
[General] Heavy Knives
[General] Heavy Knives
MEDAL
Enhances the Counter effect of all Strike-type skills.
[General] Cleavers
[General] Cleavers
MEDAL
Enhances the Counter effect of all Slash-type skills.
[General] Sashimi Knives
[General] Sashimi Knives
MEDAL
Enhances the Counter effect of all Pierce-type skills.
[General] Heavy Knives
[General] Heavy Knives
MEDAL
Enhances the Counter effect of all Strike-type skills.
[General] Miracle Starlight
[General] Miracle Starlight
MEDAL
Agent DMG increases by 15%.
[General] Aromatic Candle
[General] Aromatic Candle
MEDAL
Defeating an enemy recovers 2% HP for the Agent.
[General] Antique Pocket Watch
[General] Antique Pocket Watch
MEDAL
Increases Agent Max HP by 10%.
[General] Multi-Functional Army Knife
[General] Multi-Functional Army Knife
MEDAL
For every 10% of HP missing, the Agent deals 3.5% more DMG.
[General] Zoom Lens
[General] Zoom Lens
MEDAL
Agents deal 20% more DMG to enemies with a higher percentage HP.
[General] Disposable Gloves
[General] Disposable Gloves
MEDAL
Blocks the first instance of fatal DMG taken. (This effect can only be triggered once in each combat.)
[Affinity] Fully Charged
[Affinity] Fully Charged
MEDAL
Anby has evoked the Mindscape: [Charging Field] After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo. Charging Field: When Anby uses her EX Special Attack, she gains 8 stacks of Charge (max 8 stacks). When she hits an enemy with her Basic Attack or Dash Attack, 1 stack of Charge is consumed, increasing that attack's DMG by 45%.
[Affinity] Apex Predator
[Affinity] Apex Predator
MEDAL
Nekomata has evoked the Mindscape: [Bird Hunter]. After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo. Bird Hunter: When Nekomata hits an enemy from behind, she ignores 16% of her target's Physical RES. If the enemy is Stunned, all Nekomata's attacks against them are considered back attacks.
[Affinity] Full Firepower
[Affinity] Full Firepower
MEDAL
Nicole has evoked the Mindscape: [Field Expansion]. After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo. Field Expansion: When Nicole uses her EX Special Attack, Chain Attack, or Ultimate, the diameter of the energy field generated at the target location is increased by 3m.
[Affinity] Absolutely Flawless
[Affinity] Absolutely Flawless
MEDAL
Soldier 11 has evoked the Mindscape: [Indulgent Blaze]. After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo. Indulgent Blaze: If Fire Suppression is triggered during the 1st, 2nd, or 3rd hit of Soldier 11's Basic Attack or a Dash Attack, Anti-Interrupt Level increases and DMG received is reduced by 18% during skill activation. If Fire Suppression is triggered during the 4th hit of her Basic Attack, she becomes invulnerable during skill activation.
[Affinity] My BGM is On
[Affinity] My BGM is On
MEDAL
Billy has evoked the Mindscape: [Roaming Gunslinger]. After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo. Roaming Gunslinger: Billy's Dodge Counter DMG increases by 25%. Rolling Shots during his Basic Attacks count as dodges, making Billy Invulnerable during skill activation and able to trigger Perfect Dodges. When a Rolling Shot triggers a Perfect Dodge, it will automatically follow up with a Dodge Counter.
[Affinity] Muscle Mayhem
[Affinity] Muscle Mayhem
MEDAL
Anton has evoked the Mindscape: [Warm-Up Exercises]. After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo. Warm-Up Exercises: When Drill Attack hits an enemy, Anton gains additional Energy, up to a maximum of 5 Energy per skill use.
[Affinity] Un-Bear-Able Rage
[Affinity] Un-Bear-Able Rage
MEDAL
Ben has evoked the Mindscape: [Agile Adaptation]. After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo. Agile Adaptation: When successfully blocking enemy DMG with Ben's invulnerable effect during his Special Attack or EX Special Attack, the following counter deals 30% more DMG.
[Affinity] Exercise Before Dinner
[Affinity] Exercise Before Dinner
MEDAL
Soukaku has evoked the Mindscape: [Northern Wind]. After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo. Northern Wind: While in the Frosted Banner state, the number of usable enhanced Basic Attacks and enhanced Dash Attacks is increased to 12, and also deal 45% more DMG.
[Affinity] Frosty Eviction
[Affinity] Frosty Eviction
MEDAL
Lycaon has evoked the Mindscape: [Full Moon Momentum]. After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo. Full Moon Momentum: When Lycaon's EX Special Attack: Thrill of the Hunt hits an enemy, the attack's Daze increases by 12%. This effect can trigger once every 8s. When he charges his EX Special Attack: Thrill of the Hunt to completion, this buff will increase by an additional 10%.
[Affinity] Bangboo Give Me Strength
[Affinity] Bangboo Give Me Strength
MEDAL
Grace has evoked the Mindscape: [Lightning Piercer]. After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo. Lightning Piercer: When Grace's thrown grenade hits an enemy during a Basic Attack, Special Attack, or EX Special Attack, the target's Electric RES is reduced by 8.5%, and Electric Anomaly Buildup RES is reduced by 8.5%, lasting for 8s.
[Affinity] Hostile Wake-Over
[Affinity] Hostile Wake-Over
MEDAL
Ellen has evoked the Mindscape: [Arctic Ocean Predator]. After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo. Arctic Ocean Predator: The 3rd hit of Basic Attack: Flash Freeze Trimming can be directly followed up with EX Special Attack: Sharknami. For each point of Flash Freeze Charge when using an EX Special Attack, the current attack's CRIT DMG is increased by 20%, up to a max of 60%.
[Affinity] Up to the Task
[Affinity] Up to the Task
MEDAL
Rina has evoked the Mindscape: [Dance Duet]. After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo. Dance Duet: After being sent out to launch an attack, Drusilla and Anastella stay in place for an additional 5.5s before returning to Rina. The effect gained from Core Passive: Mini Destruction Partner by characters within 10m is increased to 130% of the original value.
[Affinity] Passionate Cleanup
[Affinity] Passionate Cleanup
MEDAL
Corin has evoked the Mindscape: [Accumulated Release]. Accumulated Release: When Corin's extended slash hits an enemy, she obtains a stack of Charge (max 40 stacks). During a Dodge Counter, Special Attack, EX Special Attack, Quick Assist, or Assist Follow-Up, when her chainsaw detonation hits an enemy, consumes all stacks of Charge. Each stack consumed causes the attack to deal an additional 3% of ATK as DMG.
[Affinity] Hammer Sparks
[Affinity] Hammer Sparks
MEDAL
Koleda has evoked the Mindscape: [Kinetic Recovery]. Kinetic Recovery: When Koleda's EX Special Attack hits an enemy, she recovers 60 Energy. Can trigger once every 45s.
[Affinity] Solid Companionship
[Affinity] Solid Companionship
MEDAL
Zhu Yuan has evoked the Mindscape: [Quick Reload]. Quick Reload: When Zhu Yuan activates Chain Attacks/Ultimates, gain the Quick Reload effect. When Zhu Yuan has the Quick Reload effect and uses up all Enhanced Shotshells, the Quick Reload effect will be consumed to instantly gain 6/9 Enhanced Shotshells.
[Affinity] Lady-Like Charge
[Affinity] Lady-Like Charge
MEDAL
Lucy has evoked the Mindscape: [Fierce Fangs of Fire]. After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo. Fierce Fangs of Fire: When another squad member in the Cheer On! state hits an enemy with an EX Special Attack, a guard boar will drop from the sky and cause an explosion, dealing Fire DMG equal to 300% of the guard boar's ATK. This will extend the duration of the Cheer On! buff for all squad members and Bangboo, and for the guard boars themselves by 5s. The duration can increase up to 3 times, with a maximum duration of 30s. Refreshing the Cheer On! state resets the stack count. After the guard boar's explosion, it will launch Guard Boars: Spinning Swing!.
[Affinity] Fighting Style: Mixed Fruit Flavor
[Affinity] Fighting Style: Mixed Fruit Flavor
MEDAL
Lighter has evoked the Mindscape The Champion. The Champion:Among the debuffs imposed by Core Passive: Accelerant, the Collapse effect increases Stun duration by 5s, while further reducing Ice RES and Fire RES by 10%. The more powerful Finishing Move that follows when Lighter's Morale is completely exhausted during a startup light punch or jab combo deals 30% increased DMG.
[Affinity] Power of Hope
[Affinity] Power of Hope
MEDAL
Piper has evoked the Mindscape: [Mild Excitement]. Mild Excitement: Increases the duration limit of EX Special Attack: Engine Spin by 2s and extends the duration of Power by 4s.
[Affinity] Like a Fish in Water
[Affinity] Like a Fish in Water
MEDAL
Qingyi has evoked the Mindscape: [Insulation Breakdown]. After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo. [Insulation Breakdown]:When Qingyi enters combat, Flash Connect Voltage is instantly restored to its maximum, and the accumulation rate is increased by 30%. When using her Basic Attack: Enchanted Moonlit Blossoms, if Flash Connect Voltage is at its maximum, the attack will reduce the DEF of the enemy it hits by 15%, and Qingyi's CRIT Rate against that enemy will increase by 20% for 15s.
[Affinity] Partners in "Crime"
[Affinity] Partners in "Crime"
MEDAL
Jane has evoked the Mindscape: [Crime Counsel]. After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo. Crime Counsel: The maximum uses of Basic Attack: Salchow Jump are increased by one. While in the Passion state, Jane's Physical Anomaly Buildup Rate increases by an extra 15% and each point of Jane's Anomaly Proficiency increases her DMG by 0.1%, up to a maximum increase of 30%.
[Affinity] Path of Honor
[Affinity] Path of Honor
MEDAL
Seth has evoked the Mindscape: [Idealist]. Idealist: When Seth lands a Finishing Move on an enemy with Basic Attack: Lightning Strike - Electrified, it deals additional damage equal to 500% of his ATK. The attack is guaranteed to trigger a critical hit, and CRIT DMG is increased by 60%.
[Affinity] Overlord's Accompaniment
[Affinity] Overlord's Accompaniment
MEDAL
Caesar has evoked the Mindscape: [Spearhead Advance]. Spearhead Advance: When Caesar becomes the active character in combat, she instantly buffs all squad members with a Radiant Aegis shield. This effect can trigger once every 300s. While Radiant Aegis is active, enemies within a 5m radius of the shield bearer suffer a 15% All-Attribute RES reduction.
[Affinity] Nitro-Fuel Feast
[Affinity] Nitro-Fuel Feast
MEDAL
Burnice has evoked the Mindscape: [Extra at No Additional Charge]. After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo. Extra at No Additional Charge: When triggering the Afterburn effect, Thermal Penetration is applied to the enemy, stacking up to 5 times and lasting 6s. Repeated triggers reset the duration. When any allied unit in the squad hits the enemy, the attack's PEN Ratio is increased by 4% for each stack of Thermal Penetration, up to a max of 20%.
[Affinity] 17-Item Check-Up
[Affinity] 17-Item Check-Up
MEDAL
Yanagi has evoked the Mindscape: [Outstanding Adaptability]. [Outstanding Adaptability]:During her EX Special Attack, the rapid thrust's Electric Anomaly Buildup increases by 20%. Holding down the Special Attack button after a rapid thrust hits an enemy will consume 10 additional Energy to launch another thrust. If Energy is insufficient or the button is released, the attack automatically follows up with the downward attack. When the downward attack hits an enemy suffering an Anomaly and triggers Polarity Disorder, the DMG multiplier increases to 20% of the original Disorder effect. Each additional thrust increases this multiplier by 15%, up to a maximum of 2 extra thrusts.
[Affinity] Haiku Swordplay
[Affinity] Haiku Swordplay
MEDAL
Hoshimi Miyabi has evoked the Mindscape: [Breath Technique]. After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo. [Breath Technique]: Basic Attack: Kazahana and Dodge Counter DMG increases by 30%. Hoshimi Miyabi gains 1 point of Fallen Frost when the final move of the 5th hit of Basic Attack: Kazahana hits an enemy. Upon entering the battlefield, Hoshimi Miyabi immediately obtains 6 points of Fallen Frost and her CRIT Rate increases by 15%.
[Affinity] Efficient Surge
[Affinity] Efficient Surge
MEDAL
Asaba Harumasa has evoked the Mindscape: ["High Spirit"]. After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo. ["High Spirit"]: The maximum stack limit of Electro Prison from Basic Attack: Ha-Oto no Ya increases to 14 stacks. When an Electro Quiver is triggered, 2 consecutive Ha-Oto no Ya will be fired at the target.
[Affinity] Encore Time
[Affinity] Encore Time
MEDAL
Astra Yao has evoked the Mindscape [Art of Greed]. [Art of Greed]: The ATK buff from Core Passive: "Graceful Andante" is further increased by 19%, with an increased maximum of 400. While in the Idyllic Cadenza state, when other squad members switch in through a Quick Assist, Chain Attack, Defensive Assist, or Evasive Assist, Astra Yao will additionally follow up with 1 Tremolo and 3 Tone Clusters to attack. This effect can trigger once every 3s.
[Affinity] Back to Prime
[Affinity] Back to Prime
MEDAL
Evelyn has evoked the Mindscape: [Dance of Fire]. After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo. [Dance of Fire]: Evelyn's ATK increases by 15%. When Evelyn uses Basic Attack: Garrote - First Form or Basic Attack: Garrote - Second Form, the Burning Embers consumed will be returned. This effect can trigger once every 25s. When Evelyn consumes Burning Tether Point to trigger Chain Attack: Lunalux - Snare, the skill's Interrupt Level increases.
Affinity: Silver Heart's Resonance
Affinity: Silver Heart's Resonance
MEDAL
Soldier 0 - Anby has awakened the Mindscape Cinema: [Static Charge]. [Static Charge]: When Soldier 0 - Anby uses an EX Special Attack to hit an enemy, it triggers the additional DMG from White Thunder 3 times. This effect does not consume any White Thunder stacks.
Affinity with Your Rhythm
Affinity with Your Rhythm
MEDAL
Trigger has awakened the Mindscape Cinema: [Sharpened Senses]. [Sharpened Senses]: The Stun DMG Multiplier applied through Core Passive: Soul-Searching Gaze is increased by an additional 20%. When activating Basic Attack: Harmonizing Shot, the cooldown is reduced to 2s. Purge gained upon hitting an enemy with the continuous fire or charged counter in Sniper Stance increases by 25%. Maximum Purge increases to 125.
[Affinity] Nail It Big Time
[Affinity] Nail It Big Time
MEDAL
Pulchra has evoked the Mindscape Cinema: [Behind the Mask]. [Behind the Mask]: Special Attack: Rending Claw - Nightmare Shadow's DMG is increased by 15%, and the number of times the repeated attack can trigger is increased by 2. Additional Ability: Business Partner's Binding Trap effect now also applies to all damage types, not just Aftershock DMG.
[Affinity] The Girl's Parasol
[Affinity] The Girl's Parasol
MEDAL
Vivian has evoked the Mindscape Cinema: ["Walking Into the Orchard in Spring"]. ["Walking Into the Orchard in Spring"]: When a total of 4 Guard Feathers are consumed, gain 1 Flight Feather. All Attribute Anomaly DMG and Disorder DMG received by targets under Vivian's Prophecy increases by 16%.
[Affinity] The Phantom Thief's Magic
[Affinity] The Phantom Thief's Magic
MEDAL
Hugo has evoked the Mindscape Cinema: [The Child Within]. [The Child Within]: When Ultimate: Blaspheme triggers Totalize, it will not end the enemy's Stunned state. Additionally, when Totalize is triggered, the skill will ignore 15% of the enemy's DEF.
[Affinity] Guarding Tranquility
[Affinity] Guarding Tranquility
MEDAL
Yixuan has evoked the Mindscape: [Spiritual Path]. [Spiritual Path]: Upon entering combat, CRIT Rate increases by 10% and immediately gain 120 Technique Points. In Investigation Zone Mode, this effect can only trigger once every 180s. When any squad member lands a hit on an enemy, Yixuan automatically summons an extra lightning strike, dealing DMG equal to 50% of her Sheer Force and restoring 5 additional Adrenaline. This can trigger once every 6s.
[Affinity] "Such Might"
[Affinity] "Such Might"
MEDAL
Ju Fufu has evoked the Mindscape: [Super Scary Little Tiger]. [Super Scary Little Tiger]: Upon entering combat, Ju Fufu's CRIT Rate increases by 12%, and she immediately gains 100 Might. When Ju Fufu's Chain Attack hits an enemy, when the target is Stunned, the target's Stun DMG Multiplier increases by 35%, lasting for 30s.
[Affinity] A Soup to Bring Everyone Together
[Affinity] A Soup to Bring Everyone Together
MEDAL
Pan Yinhu has evoked the Mindscape: [Meridian Theory]. [Meridian Theory]: The Meridian Flow effect provided by Core Passive: Meridian Enlightenment increases by an extra 6% of Pan Yinhu's initial ATK. The maximum Sheer Force provided by this effect increases to 720.
[Affinity] Perfect Symmetry
[Affinity] Perfect Symmetry
MEDAL
Alice has evoked the Mindscape: [Sage at the Sword's Tip]. [Sage at the Sword's Tip]: When Ultimate: Starfall Finale's Finishing Move hits an enemy, it triggers Polarity Assault. All squad members' Assault DMG increases by 15%. Disorder DMG against enemies suffering from Physical Anomaly increases by 15%. Upon entering the battlefield, Alice immediately gains 1,000 Decibels. Triggers once per 180s in Investigation Zone mode.
[Affinity] Lucky Plum Cookie
[Affinity] Lucky Plum Cookie
MEDAL
Yuzuha has evoked the Mindscape: [Full of Colorful Company]. [Full of Colorful Company]: When Yuzuha's EX Special Attack: Cavity Alert, EX Special Attack: Cavity Alert, Right Now!, or Ultimate: Surrender or Suffer the Mischief hits an enemy, all squad members' DMG increases by 15% and Anomaly Buildup Rate by 15%, lasting 40s and repeated triggers reset the duration. When a heavy attack hits an enemy that is not Stunned, it will trigger a forced Chain Attack. Chain Attacks triggered this way have reduced Interrupt Level and forced Chain Attacks can only occur once every 20s. Whenever another character enters through a Chain Attack, Yuzuha gains 1 Sugar Points. Yuzuha's Basic Attack: Hard Candy Shot cooldown is reduced by 25%.
[Affinity] Three Musketeers
[Affinity] Three Musketeers
MEDAL
Orphie & "Magus" have awakened the Mindscape Cinema: Luxurious Cat House. Luxurious Cat House: Orphie & Magus' Special Attack: Corrosive Flash, EX Special Attack: Crimson Vortex, EX Special Attack: Heat Charge, and EX Special Attack: Fiery Eruption ignore 15% of target's Fire RES, and Agents with Zeroed In deal 20% increased DMG.
[Affinity] Flowers on the Ruins
[Affinity] Flowers on the Ruins
MEDAL
Seed has awakened the Mindscape Cinema: "Hibernation Period". "Hibernation Period": When Seed's Steel Charge reaches 100, Basic Attack: Falling Petals - Downfall can be triggered, and the total Steel Charge consumed is reduced to 100. The amount of Steel Charge required to gain one chance to quickly release Basic Attack: Falling Petals - Slaughter is reduced to 100. Accumulate an additional 40/20 Steel Charge when entering the battlefield/using Ultimate. Increases Basic Attack: Falling Petals - Downfall CRIT DMG by 30%.
[Affinity] Changing Tides
[Affinity] Changing Tides
MEDAL
Yidhari has evoked the Mindscape: The Past Lost Beneath the Abyss. The Past Lost Beneath the Abyss: The Adrenaline cost to activate Yidhari's EX Special Attack is reduced by 10. After using EX Special Attack: Frost Coil or EX Special Attack: Glacial Crush, keeping hold of the Basic Attack or Special Attack button consumes 35 Adrenaline to forgo healing and immediately chain into another EX Special Attack: Glacial Crush. The HP restored by this EX Special Attack: Glacial Crush is increased by 100% of the original value. Yidhari's Basic Attacks and EX Special Attacks ignore 20% of targets' Ice RES.
[Affinity] Moonlit Adventure
[Affinity] Moonlit Adventure
MEDAL
Lucia has evoked the Mindscape: Secret Friend. Secret Friend: When Dreamer's Nursery Rhyme deals additional DMG, ignore 18% of enemy All-Attribute RES and have 5% increased Decibel Generation Rate. Each time Lucia performs a skill upgrade, she gains 1 stack of Echo, stacking up to 4 times. When Dreamer's Nursery Rhyme ends, if Lucia has any Echo stacks, 1 stack is consumed to reapply Dreamer's Nursery Rhyme to all squad members.
[Affinity] Tempered Blade
[Affinity] Tempered Blade
MEDAL
Komano has evoked the Mindscape: Beyond Dreams of the Past. Beyond Dreams of the Past: When Special Attack: Return to Ashes hits a Stunned enemy, Manato gains 75 Blazing Heart and 4 stacks of Remnant Flame, and pressing will launch an Assist Follow-Up. This Remnant Flame effect can trigger once every 20s. When his Assist Follow-Up hits an enemy, Manato's Fire DMG increases by 3% for 8s, stacking up to 5 times. Repeated triggers reset the duration.
[Affinity] The Dead Dials
[Affinity] The Dead Dials
MEDAL
Dialyn has evoked the Mindscape: [24/7 Hotline]. 24/7 Hotline: Enemies affected by Malicious Complaint gain an additional 20% Stun DMG Multiplier when Stunned, and all units deal 15% increased DMG to targets affected by Malicious Complaint.
[Affinity] Greater Heights
[Affinity] Greater Heights
MEDAL
Banyue has evoked the Mindscape: [Greed Burns Like Fire]. Greed Burns Like Fire: When Banyue hits an enemy with EX Special Attack: One's Path or EX Special Attack: Earth Shaker, he inflicts the Tremor state. In this state, enemies' Fire RES is reduced by 10%, lasting 30s. When EX Special Attack: Lion's Roar, EX Special Attack: Lion's Roar - Wrath, EX Special Attack: Mountain Tremor, EX Special Attack: Mountain Tremor - Wrath, Basic Attack: Toppling Mountain, and Basic Attack: Crushing Peaks hits an enemy in the Tremor state, the Sheer DMG dealt is increased by 10%. When Basic Attack: Crushing Peaks hits a Stunned enemy, the current Stun duration is extended by 2s. This effect can only trigger once per Stun and does not stack with similar effects.
Sword of the Solitary Heart
Sword of the Solitary Heart
MEDAL
Ye Shunguang has evoked the Mindscape: Light & Shadow. [Light & Shadow]: The max stack count of Bearer increases to 6, and Culmination can stack up to 9 times. While in the Enlightened Mind state, each point of Qingming Sword Force consumed grants 1 stack of Culmination. EX Special Attack: Enlightened Mind - Soaring Light and Ultimate: Cleaving Heavens's DMG ignore 40% of the target's DEF.
Double Lucky Bunny Ears
Double Lucky Bunny Ears
MEDAL
Zhao has evoked the Mindscape: Righteous Verdict. [Righteous Verdict]: When Zhao switches out of being the active character, all squad members' DMG ignores 15% of the target's All-Attribute RES for 50s.
Wings of Steel
Wings of Steel
MEDAL
Aria has evoked the Mindscape: Energetic Sound Waves. Energetic Sound Waves:When Aria's Basic Attack, Special Attack, or EX Special Attack deals DMG to enemies, it ignores 10% of the target's Ether Anomaly Buildup RES. Additionally, when Aria triggers Abloom, it has a chance to trigger a critical hit. The base CRIT Rate is 25%, and CRIT DMG is 25%. If initial Anomaly Mastery exceeds 100, each additional point of initial Anomaly Mastery increases this effect's CRIT Rate by 0.5%.
Strawberry Paradise
Strawberry Paradise
MEDAL
Sunna has evoked the Mindscape: "Feline Go-With-the-Flow". "Feline Go-With-the-Flow":While Sunna is within any Ether Veil, all squad members gain 10% ATK and she obtains 1 Claw Sharpener every 10s. The number of attacks required to trigger Cat's Gaze is reduced, and the DMG Multiplier on trigger is increased: When triggered by an Attack character, the DMG Multiplier is increased by 200%. When triggered by an Anomaly character, the DMG Multiplier is increased by 300%.
Flawless Plumage
Flawless Plumage
MEDAL
Nangong Yu has evoked the Mindscape: [Lazy Spotlight]. [Lazy Spotlight]: When EX Special Attack: The Unbearable Weight of Love or Basic Attack: Adorable Explosive Impact hits an enemy, the enemy's All-Attribute RES decreases by 18% for 40s. Repeated triggers refresh the duration. When entering the battlefield, Nangong Yu's Downbeat is restored to the maximum. In Investigation Zone Mode, this effect can trigger once every 180s.
Guidepost Home
Guidepost Home
MEDAL
Cissia has evoked the Mindscape: [Hunger and Hard Truths]. [Hunger and Hard Truths]: After a Chain Attack: Gang Operation or Ultimate: Ophidiophobia hits a Stunned enemy, gain an additional 3 Venom. Basic Attack: Serpent's Kiss deals 35% increased DMG.
Beyond the Shackles
Beyond the Shackles
MEDAL
Promeia has evoked the Mindscape: [Faltering Conviction]. Faltering Conviction: Promeia's Anomaly Proficiency increases by 40. The multiplier of Abloom triggered by consuming Trial by Cold increases by 120%.
Starlight Beacon
Starlight Beacon
MEDAL
Starlight - Billy has evoked the Mindscape: [Wasteland Automaton]. Wasteland Automaton:Increases the DMG dealt by Basic Attack: Full-Throttle Starlight, EX Special Attack: Cool Wheelie, and Ultimate: Starlight Knight Flying Kick by 50%. Activating EX Special Attack: Rocking Footwork, EX Special Attack: High-Traction Wheels, or hitting a Stunned enemy with Special Attack: Drive Suppression grants the Turbocharged effect: Special Attack: Drive Suppression consumes this effect to immediately follow up with EX Special Attack: Cool Wheelie, and increases that instance's CRIT DMG by 50%. Only 1 stack of Turbocharged can be held.
Like the Spring Breeze
Like the Spring Breeze
MEDAL
Velina has evoked the Mindscape: [Saturation Project]. [Saturation Project]:When Velina triggers Windswept, she can also gain 1 point of Windbite. This effect can trigger once every 5s. After Sweeping Cyclone triggers the Chromatic Tint effect, it can accumulate the corresponding attribute's Anomaly Buildup. The buildup accumulated by this attack is excluded from Anomaly DMG calculations. The DMG increase effects of Velina's Windswept and Vortex from Additional Ability: Tea Party Etiquette are further increased by 15%.
En-Nah Laureate
En-Nah Laureate
MEDAL
Norma has evoked the Mindscape: [Visionary Extremism]. [Visionary Extremism]: The duration of the En-Nah Turret's missile bay deployed by EX Special Attack: Explosive Experiment increases to 12s. When an Armor-Piercing Warhead or High-Explosive Warhead from any skill hits an enemy, the target's All-Attribute RES is reduced by 15% for 15s. Repeated triggers reset the duration.
Dawn's Elegy
Dawn's Elegy
MEDAL
Norma has evoked the Mindscape: [Visionary Extremism]. [Visionary Extremism]: The duration of the En-Nah Turret's missile bay deployed by EX Special Attack: Explosive Experiment increases to 12s. When an Armor-Piercing Warhead or High-Explosive Warhead from any skill hits an enemy, the target's All-Attribute RES is reduced by 15% for 15s. Repeated triggers reset the duration.
Hannibull
Hannibull
MEDAL
Remielle has evoked the Mindscape: Fall Into the Noise. Fall Into the Noise: Remielle's Refringe Coefficient increases by 20%. When an Anomaly character in the squad deals Anomaly DMG to an enemy affected by Prismatic, the attack ignores 15% of the target's DEF. This effect persists for an additional 8s after Prismatic ends. While Remielle is in the state, the frequency at which she automatically attacks to apply Lumiflux Buildup to enemies increases.
Legendary Ascent
Legendary Ascent
MEDAL
Sigrid has evoked the Mindscape: Long, Long Ago. Long, Long Ago: Upon activating the 3rd stage of Basic Attack: Converging Spear, enters the Aerial Patrol Spear and gains 1 additional activation of Basic Attack: Converging Spear. When activations exceed the stored Basic Attack: Converging Spear's activation limit, the next Basic Attack: Converging Spear's final hit deals an additional 100% of ATK as Ice DMG. Sigrid's ATK increases by 25%.
[Hollow] Piggy bank
[Hollow] Piggy bank
MEDAL
The more Gear Coins you owe, the higher the rebate you receive when purchasing items at the Bangboo merchant. (Current Debt: {CReplaceCardParam:debt_1001001,1,2}. Current Rebate: {CReplaceCardParam:InterestRate_Card1001001,1,2}%.)
[Hollow] Lucky Cat
[Hollow] Lucky Cat
MEDAL
Obtain 20% more Gear Coins.
[Hollow] Casino Banknote
[Hollow] Casino Banknote
MEDAL
Whenever you obtain Gear Coins, all squad members restore 1% HP.
[Hollow] Coin Collection
[Hollow] Coin Collection
MEDAL
For every 100 Gear Coins you have, all squad members deal 1% more DMG.
[Hollow] Paper Airplane
[Hollow] Paper Airplane
MEDAL
When you have fewer than 250 Gear Coins, your Pressure does not increase.
[Hollow] Lucky Stars
[Hollow] Lucky Stars
MEDAL
You can get an item from the Bangboo merchant for free.
[Hollow] Expired VIP Card
[Hollow] Expired VIP Card
MEDAL
When you have fewer than 888 Gear Coins, you get 20% off on everything from Bangboo merchants.
[Hollow] Glass Marbles
[Hollow] Glass Marbles
MEDAL
When you have fewer than 250 Gear Coins, all squad members deal 15% more DMG.
[Hollow] Mini Punch Bag
[Hollow] Mini Punch Bag
MEDAL
Each Pressure increase is reduced by 2.
[Hollow] Cat Ears Headset
[Hollow] Cat Ears Headset
MEDAL
There is a 15% chance to negate a Pressure increase each time it happens.
[Hollow] Water Gun
[Hollow] Water Gun
MEDAL
Entering combat events does not increase your Pressure.
[Hollow] Bubble Gun
[Hollow] Bubble Gun
MEDAL
Whenever you recover HP outside of combat, Pressure is reduced by 5.
[Hollow] Toy Trumpet
[Hollow] Toy Trumpet
MEDAL
Entering the next floor lowers Pressure by 30.
[Hollow] Spray Paint
[Hollow] Spray Paint
MEDAL
Each transaction with the Bangboo merchant reduces Pressure by 10.
[Hollow] Bangboo Pillow
[Hollow] Bangboo Pillow
MEDAL
Negates the next Corruption triggered by Pressure overload.
[Hollow] Toy Castle
[Hollow] Toy Castle
MEDAL
When your Pressure is overloaded, you get a random A-Rank Resonium.
[Hollow] Sword Catalog
[Hollow] Sword Catalog
MEDAL
Every 10 Pressure increases all squad members' attack DMG by 2.5%. (Current boost: {CReplaceCardParam:DamageShow_1001017,0.01,2}%)
[Hollow] Herbarium
[Hollow] Herbarium
MEDAL
Every 10 Pressure reduces all squad members' DMG taken from attacks by 1.5%. (Current mitigation: {CReplaceCardParam:DamageShow_1001018,-0.01,2}%)
[Hollow] Toy Laser Blade
[Hollow] Toy Laser Blade
MEDAL
All squad members' attack DMG increases by 25%, but every time Pressure increases, it increases by an additional 3 Pressure.
[Hollow] Battle Spinner
[Hollow] Battle Spinner
MEDAL
Each Corruption increases all squad member's attack DMG by 5%. (Current boost: {CReplaceCardParam:DamageShow_1001020,0.01,2}%)
[Hollow] Insect Catalog
[Hollow] Insect Catalog
MEDAL
For every 10 Pressure, all squad members regenerate 3% Energy upon entering the battlefield. (Current Regen: {CReplaceCardParam:SPShow_1001021,0.01,2}%)
[Hollow] Funny Alarm
[Hollow] Funny Alarm
MEDAL
When your Pressure is overloaded, resurrect a fallen squad member.
[Hollow] Ordinary Card Pack
[Hollow] Ordinary Card Pack
MEDAL
When obtaining Resonia from Gacha machines, there's a 20% chance to get a B-Rank Resonium.
[Hollow] Exclusive Card Pack
[Hollow] Exclusive Card Pack
MEDAL
When obtaining Resonia from Gacha machines, there's a 10% chance to get an A-Rank Resonium.
[Hollow] Giveaway CD
[Hollow] Giveaway CD
MEDAL
Identifying a Resonium grants you an additional B-Rank Resonium. The chance is reduced by 20% each time it successfully activates.
[Hollow] Deluxe Surprise Box
[Hollow] Deluxe Surprise Box
MEDAL
When obtaining Resonia from Gacha machines, there's a 5% chance to get an S-Rank Resonium.
[Hollow] Toy Stethoscope
[Hollow] Toy Stethoscope
MEDAL
All squad members recover 7% HP upon entering the battlefield.
[Hollow] Kaleido Flashlight
[Hollow] Kaleido Flashlight
MEDAL
Adjacent areas are automatically displayed when exploring a Hollow.
[Hollow] Toy Ambulance
[Hollow] Toy Ambulance
MEDAL
Entering the next floor restores all squad members' HP by 15%.
[Hollow] Paper Crane
[Hollow] Paper Crane
MEDAL
Entering a Boss stage restores all squad members' HP by 15%.
[Hollow] Lucky Cat
[Hollow] Lucky Cat
MEDAL
Obtain 100% more Gear Coins from working and looting.
[Hollow] Lucky Cat
[Hollow] Lucky Cat
MEDAL
Obtain 100% more Gear Coins from working and looting.
[Hollow] Lucky Cat
[Hollow] Lucky Cat
MEDAL
Obtain 100% more Gear Coins from working and looting.
[Hollow] Lucky Cat
[Hollow] Lucky Cat
MEDAL
Obtain 100% more Gear Coins from working and looting.
[Hollow] Lucky Cat
[Hollow] Lucky Cat
MEDAL
Obtain 100% more Gear Coins from working and looting.
[Hollow] Lucky Cat
[Hollow] Lucky Cat
MEDAL
Obtain 100% more Gear Coins from working and looting.
[Hollow] Koleda's Demolition Hammer
[Hollow] Koleda's Demolition Hammer
MEDAL
Allows you to demolish fragile walls. As for tough ones... we're here for investigation, not demolition.
[Hollow] Grace's Bomb Defuser
[Hollow] Grace's Bomb Defuser
MEDAL
Allows you to safely defuse planted bombs.
[Hollow] Ben's Assistance
[Hollow] Ben's Assistance
MEDAL
Assists Koleda in demolishing walls faster.
[Bundle Code] Ultra Sacred Sword of Radiance
[Bundle Code] Ultra Sacred Sword of Radiance
MEDAL
Selected Bangboo's ATK +1.
[Bundle Code] Falling Starsea Armor
[Bundle Code] Falling Starsea Armor
MEDAL
Gives the selected Bangboo HP +1.
[Bundle Code] Like & Subscribe Gun
[Bundle Code] Like & Subscribe Gun
MEDAL
Gives the selected Bangboo Number of Attacks +1.
[Bundle Code] Mask No.10
[Bundle Code] Mask No.10
MEDAL
Sets selected Bangboo's ATK to 10.
[Bundle Code] Super Fusion Metal Dentures
[Bundle Code] Super Fusion Metal Dentures
MEDAL
Gives Sharkboo a new skill: Attack DMG is doubled.
[Bundle Code] VIP Ejection Seat
[Bundle Code] VIP Ejection Seat
MEDAL
Gives the selected Bangboo a new skill: After being defeated, gives other allied Bangboo HP +10.
[Bundle Code] Bug Shield
[Bundle Code] Bug Shield
MEDAL
Gives the selected Bangboo a new skill: Negate the first DMG received in each round.
[Bundle Code] Lone Woof Bandana
[Bundle Code] Lone Woof Bandana
MEDAL
Gives the selected Bangboo a new skill: When this Bangboo is the only surviving Bangboo, its HP and ATK are increased fivefold.
[Bundle Code] Like & Subscribe Gun
[Bundle Code] Like & Subscribe Gun
MEDAL
Gives the selected Bangboo Number of Attacks +1.
[Bundle Code] Like & Subscribe Gun
[Bundle Code] Like & Subscribe Gun
MEDAL
Gives the selected Bangboo Number of Attacks +1.
[Hollow] Power Hook
[Hollow] Power Hook
MEDAL
Pull heavy items with ease
[Hollow] Hollow Robot
[Hollow] Hollow Robot
MEDAL
Can be used to place a route for transportation.
[Hollow] Jackbox Bomb
[Hollow] Jackbox Bomb
MEDAL
Actively detonate explosions.
[Hollow] Security Scanner
[Hollow] Security Scanner
MEDAL
Reveals nearby unknown areas.
[Hollow] Nameless Book
[Hollow] Nameless Book
MEDAL
Obtain an extra Status when exploring.
[Hollow] Explosion-Proof Structure
[Hollow] Explosion-Proof Structure
MEDAL
Now, the jackhammer will be immune to bomb and trap damage, and the special dash range has also expanded to 3 columns!
[Hollow] Demolition Axe
[Hollow] Demolition Axe
MEDAL
Can break through walls!
[Hollow] Koleda's Demolition Hammer
[Hollow] Koleda's Demolition Hammer
MEDAL
Spikes no longer deal damage, but instead grant +3 HP.
[Hollow] Grace's Bomb Defuser
[Hollow] Grace's Bomb Defuser
MEDAL
+25% EXP gained from combat
[Hollow] Ben's Strength
[Hollow] Ben's Strength
MEDAL
Opening chests drops more items.
[Hollow] VIP Card
[Hollow] VIP Card
MEDAL
Receive 50% of spent Coins back when purchasing items.
[Hollow] Health Medicine
[Hollow] Health Medicine
MEDAL
When picking up Coins, there is a 50% chance to generate a Health Recovery Tile.
[Hollow] Combo Sword
[Hollow] Combo Sword
MEDAL
When picking up coins, there's a 50% chance to generate an explosive bomb.
[Hollow] Standard Power Medicine
[Hollow] Standard Power Medicine
MEDAL
When picking up Coins, there is a 50% chance to generate an EXP Tile.
[Hollow] Combat Gloves Module
[Hollow] Combat Gloves Module
MEDAL
When picking up Coins, there is a 25% chance to spawn a monster.
[Hollow] Farewell Paper Cranes
[Hollow] Farewell Paper Cranes
MEDAL
Place 1 additional explosive bomb above and below when placing bombs.
[Hollow] Bangboo Stand-In
[Hollow] Bangboo Stand-In
MEDAL
50% chance to generate a Coin Tile when defeating monsters.
[Hollow] Endgame Wish Star
[Hollow] Endgame Wish Star
MEDAL
Health Recovery Tiles no longer restore HP, instead giving all squad members +1 ATK
[Hollow] Combo Sword
[Hollow] Combo Sword
MEDAL
Gain a temporary +1 ATK when killing monsters. Resets at the end of each floor.
[Hollow] Enhanced Health Medicine
[Hollow] Enhanced Health Medicine
MEDAL
Generate 1 explosive bomb every 5 moves and lose 3 HP.
[Hollow] Power Hook
[Hollow] Power Hook
MEDAL
+1 bomb explosion length.
[Hollow] Hollow Robot
[Hollow] Hollow Robot
MEDAL
Significantly increase the chance to generate good items when smashing Ether crystals
[Hollow] Jackbox Bomb
[Hollow] Jackbox Bomb
MEDAL
At the start of each floor, generate 15 spikes and 2 Resonium Tiles throughout the floor.
[Hollow] Security Scanner
[Hollow] Security Scanner
MEDAL
When stepping on spikes, no HP is lost, but 1 explosive bomb is generated.
[Hollow] Nameless Book
[Hollow] Nameless Book
MEDAL
When a bomb explodes, random items are generated. (There is a cap on the total output per floor)
[Hollow] Blue Shield
[Hollow] Blue Shield
MEDAL
Each time you collect Coins 10 times, gain +1 ATK
[General] Hero's Cape
[General] Hero's Cape
MEDAL
All squad members' ATK +5.
[General] Cat Comb
[General] Cat Comb
MEDAL
The protagonist immediately gains +15 ATK, but for each attack, ATK -1.
[General] Bag of Salt
[General] Bag of Salt
MEDAL
1 explosive bomb is generated instantly when a monster is killed
[Hollow] Casino Banknote
[Hollow] Casino Banknote
MEDAL
Protagonist ATK -5, but gains +1 ATK for every 100 Coins held.
[Hollow] Coin Collection
[Hollow] Coin Collection
MEDAL
Restocking the shop becomes free
[Hollow] Paper Airplane
[Hollow] Paper Airplane
MEDAL
Protagonist HP -20, but for every 10 HP, ATK increases by +1.
[Hollow] Lucky Stars
[Hollow] Lucky Stars
MEDAL
Protagonist gains +4 ATK, but loses -15 HP.
[Hollow] Expired VIP Card
[Hollow] Expired VIP Card
MEDAL
When the Protagonist takes DMG, there is a 10% chance of generating 1 Coin Tile.
[Hollow] Glass Marbles
[Hollow] Glass Marbles
MEDAL
When the Protagonist attacks, there's a 10% chance to trigger a critical hit, dealing double DMG.
[Hollow] Mini Punch Bag
[Hollow] Mini Punch Bag
MEDAL
Protagonist -2 ATK, +30 HP.
[Hollow] Cat Ears Headset
[Hollow] Cat Ears Headset
MEDAL
Protagonist gains 100 Gear Coins on CRIT.
[Hollow] Water Gun
[Hollow] Water Gun
MEDAL
Protagonist's HP cannot exceed 50. +100% HP recovery.
[Hollow] Bubble Gun
[Hollow] Bubble Gun
MEDAL
Protagonist gains +50% CRIT Rate but cannot recover HP.
[Hollow] Toy Trumpet
[Hollow] Toy Trumpet
MEDAL
Protagonist receives -1 DMG from attacks.
[Hollow] Spray Paint
[Hollow] Spray Paint
MEDAL
Squadmate +2 ATK
[Hollow] Bangboo Pillow
[Hollow] Bangboo Pillow
MEDAL
Protagonist gains +10 HP.
[Hollow] Toy Castle
[Hollow] Toy Castle
MEDAL
Protagonist gains +1 ATK
[Hollow] Sword Catalog
[Hollow] Sword Catalog
MEDAL
Protagonist gains 20% Lifesteal, but current HP becomes 2.
[Hollow] Herbarium
[Hollow] Herbarium
MEDAL
All squad members' ATK +1.
[Hollow] Toy Laser Blade
[Hollow] Toy Laser Blade
MEDAL
Protagonist gains +3 ATK.
[Hollow] Battle Spinner
[Hollow] Battle Spinner
MEDAL
All squad members' HP +10.
[Hollow] Insect Catalog
[Hollow] Insect Catalog
MEDAL
CRIT Rate against bosses +30%.
[Hollow] Funny Alarm
[Hollow] Funny Alarm
MEDAL
Protagonist HP +200, HP -3 per movement.
[Hollow] Ordinary Card Pack
[Hollow] Ordinary Card Pack
MEDAL
When the protagonist takes DMG, 10% chance to generate 1 Bangboo Plug-In.
[Freeze] Freezing Gloves
[Freeze] Freezing Gloves
MEDAL
Triggering Ice Mark additionally increases the Agent's Ice DMG by 40%.
[Freeze] Ice Shaver
[Freeze] Ice Shaver
MEDAL
Shatter DMG increases by 50%. When Shatter is triggered, hitting enemies increases the Agent's Ice Anomaly Buildup Rate by 20% for 5s.
[Freeze] Ice Maker
[Freeze] Ice Maker
MEDAL
Freezing an enemy increases all squad members' CRIT DMG by 40% for 15s.
[Freeze] Portable Ice Maker
[Freeze] Portable Ice Maker
MEDAL
Freezing an enemy grants all squad members 12 stacks of Ice Mark.
[Freeze] Freezing Spray
[Freeze] Freezing Spray
MEDAL
Triggering Ice Mark increases the Agent's Ice Anomaly Buildup Rate by 30%.
[Freeze] Freezing Gun
[Freeze] Freezing Gun
MEDAL
Upon triggering Shatter, the Agent inflicts additional Daze equal to 140% of their initial Impact on the target, if the target is not Stunned.
[Freeze] Ice Cube Tray
[Freeze] Ice Cube Tray
MEDAL
When an Ultimate hits an enemy and deals Ice DMG, the Agent gains 36 stacks of Ice Mark.
[Freeze] Ice Bag
[Freeze] Ice Bag
MEDAL
Freezing an enemy increases the Agent's DEF by 5%, stacking up to 4 times.
[Freeze] Portable Cooler
[Freeze] Portable Cooler
MEDAL
Freeze lasts 2s longer.
[Freeze] Ice Bucket
[Freeze] Ice Bucket
MEDAL
Launching an EX Special Attack grants the Agent 8 stacks of Ice Mark.
[Freeze] Cutie Cold Pack
[Freeze] Cutie Cold Pack
MEDAL
Agent Ice DMG increases by 15%.
[Freeze] Collective Emblem
[Freeze] Collective Emblem
MEDAL
Increases the chance for [Freeze] Resonia to appear.
[Onslaught] Claw Hammer
[Onslaught] Claw Hammer
MEDAL
Upon triggering Assault, the Agent inflicts additional Daze equal to 5% of Max Daze +100 Daze. This effect can only be triggered against each enemy once every 5s.
[Onslaught] Utility Knife
[Onslaught] Utility Knife
MEDAL
Triggering Assault increases the Agent's CRIT Rate by 8%, stacking up to 3 times.
[Onslaught] Window Breaker
[Onslaught] Window Breaker
MEDAL
Launching an EX Special Attack enables the Agent's Physical attacks to inflict 20% more Daze for 15s.
[Onslaught] Gardening Shears
[Onslaught] Gardening Shears
MEDAL
Assault deals 40% more DMG.
[Onslaught] Lightweight Wrench
[Onslaught] Lightweight Wrench
MEDAL
Triggering Assault increases the Agent's CRIT DMG by 8%, stacking up to 3 times.
[Onslaught] Steel File
[Onslaught] Steel File
MEDAL
Triggering Perfect Assist increases the Agent's Physical DMG by 30% for 15s.
[Onslaught] Roller Brush
[Onslaught] Roller Brush
MEDAL
Each Standard [Onslaught] Resonium owned increases Agent Physical Anomaly Buildup Rate by 4%, up to a maximum increase of 32%.
[Onslaught] Pitchfork
[Onslaught] Pitchfork
MEDAL
Launching an EX Special Attack increases Agent Physical DMG by 20% for 12s.
[Onslaught] Lumber Axe
[Onslaught] Lumber Axe
MEDAL
Triggering Assault generates 5 Energy for the Agent.
[Onslaught] Steel Handsaw
[Onslaught] Steel Handsaw
MEDAL
Triggering Assault reduces the target's ATK by 15% for 30s.
[Onslaught] Pointed Shovel
[Onslaught] Pointed Shovel
MEDAL
Agent Physical DMG increases by 10%.
[Onslaught] Collective Emblem
[Onslaught] Collective Emblem
MEDAL
Increases the chance for [Onslaught] Resonia to appear.
[Assist] Gate Breaker
[Assist] Gate Breaker
MEDAL
Vital View triggered by Evasive Assist lasts 5s. Defensive Assist inflicts 30% more Daze.
[Assist] Hydraulic Buffer
[Assist] Hydraulic Buffer
MEDAL
Assist Follow-Up DMG increases by 70%.
[Assist] HF Communicator
[Assist] HF Communicator
MEDAL
Triggering Perfect Assist generates 7.5% Decibels.
[Assist] Ether Reaction Device
[Assist] Ether Reaction Device
MEDAL
Triggering a Perfect Assist increases all squad members' Anomaly Buildup Rate by 20% for 10s.
[Assist] Impact Feedback Device
[Assist] Impact Feedback Device
MEDAL
Triggering Perfect Assist grants all squad members 1 stack of Rush.
[Assist] Dynamic Calibration Device
[Assist] Dynamic Calibration Device
MEDAL
Triggering Perfect Assist grants all squad members 1 stack of Insight.
[Assist] Holographic Decoy
[Assist] Holographic Decoy
MEDAL
Hitting enemies with an Assist Follow-Up increases all squad members' PEN Ratio by 10% for 15s.
[Assist] Activity Transfer Device
[Assist] Activity Transfer Device
MEDAL
Triggering Perfect Assist increases all squad members' DMG by 15% for 10s.
[Assist] Hand Operated Generator
[Assist] Hand Operated Generator
MEDAL
Triggering Perfect Assist generates 5 Energy for the Agent. This effect can trigger once every 5s.
[Assist] Emergency Enhancement Device
[Assist] Emergency Enhancement Device
MEDAL
Triggering Perfect Assist increases all squad members' CRIT DMG by 20% for 10s.
[Assist] Backup Shield Generator
[Assist] Backup Shield Generator
MEDAL
Triggering Perfect Assist grants the Agent a Shield equal to 6% of their Max HP for 10s.
[Assist] Impact Stacker
[Assist] Impact Stacker
MEDAL
Defensive Assist and Assist Follow-Up Daze increases by 100% against normal enemies, 75% against Elite enemies, and 50% against Bosses. (Appears only in Rally Commissions.)
[Assist] Cycle Drive Unit
[Assist] Cycle Drive Unit
MEDAL
Triggering Perfect Assist has a 50% chance to restore 1 Assist Point. (Appears only in Rally Commissions.)
[Assist] Collective Emblem
[Assist] Collective Emblem
MEDAL
Increases the chance for [Assist] Resonia to appear.
[Artifice] Sensory Poker
[Artifice] Sensory Poker
MEDAL
For {CReplaceCardParam:ProgressLeft,1,2} combats, lose all Energy and Decibels upon being hit by an enemy attack. Once reconstructed, Agents will instead generate Energy and Decibels 25% faster.
[Artifice] Pitch Dark Cape
[Artifice] Pitch Dark Cape
MEDAL
Each movement on the current floor causes an additional 100% Pressure. Upon reaching the next floor, the Pressure increase from movements is reduced by 100%.
[Artifice] Ornate Cane
[Artifice] Ornate Cane
MEDAL
For {CReplaceCardParam:ProgressLeft,1,2} combats, Agent CRIT Rate decreases by 40%. Once reconstructed, Agent CRIT DMG instead increases by 40%.
[Artifice] Hypnotic Pocket Watch
[Artifice] Hypnotic Pocket Watch
MEDAL
For {CReplaceCardParam:ProgressLeft,1,2} combats, enemy Stun duration decreases by 40%. Once reconstructed, enemy Stun duration increases by 20%.
[Artifice] Mechanical Pigeon
[Artifice] Mechanical Pigeon
MEDAL
The amount of Gear Coins you gain from Gear Coin events is halved on the current floor. When you reach the next floor, the repayment will be reduced by 30%.
[Artifice] Top Hat of Wonders
[Artifice] Top Hat of Wonders
MEDAL
For the current floor, exploring an unexplored tile causes all squad members to lose 1% HP. Upon reaching the next floor, at the end of every combat, all squad members instead recover 20% HP.
[Artifice] Burning Rose
[Artifice] Burning Rose
MEDAL
For {CReplaceCardParam:ProgressLeft,1,2} combats, Agent Anomaly Buildup Rate decreases by 80%. Once reconstructed, Attribute Anomaly DMG increases by 60%.
[Artifice] Magician Gloves
[Artifice] Magician Gloves
MEDAL
For {CReplaceCardParam:ProgressLeft,1,2} combats, Chain Attacks replenish 1 less Assist Point. Once reconstructed, Defensive Assist inflicts 60% more Daze, and Assist Follow-Up DMG increases by 100%.
[Artifice] Extendable Short Sword
[Artifice] Extendable Short Sword
MEDAL
Chain attacks deal considerably more DMG , but the damage taken by your allies is also greatly increased.
[Ether] Scrap Amplifier
[Ether] Scrap Amplifier
MEDAL
Each point of Anomaly Proficiency increases the Agent's Ether DMG by 0.2%, up to a maximum increase of 30%.
[Ether] Rusty W-Engine
[Ether] Rusty W-Engine
MEDAL
Corruption DMG increases by 40%.
[Ether] Net Launcher
[Ether] Net Launcher
MEDAL
Agents deal 30% more DMG to Corrupted enemies.
[Ether] Cracked Drive
[Ether] Cracked Drive
MEDAL
Corruption lasts 2s longer.
[Ether] Suppressive Bracelet
[Ether] Suppressive Bracelet
MEDAL
Launching an EX Special Attack grants 1 stack of Activity to all squad members.
[Ether] Deteriorating Filter
[Ether] Deteriorating Filter
MEDAL
Dealing Ether DMG grants all squad members 1 stack of Activity. This effect can trigger once every 10s.
[Ether] Invalid Adapter
[Ether] Invalid Adapter
MEDAL
Each Standard [Ether] Resonium owned increases Agent Ether Anomaly Buildup Rate by 4%, up to a maximum increase of 32%.
[Ether] Frozen Timer
[Ether] Frozen Timer
MEDAL
Agent Ether DMG increases by 15%.
[Ether] Depleted Battery
[Ether] Depleted Battery
MEDAL
Agent Ether Anomaly Buildup Rate increases by 15%.
[Ether] Broken Chip
[Ether] Broken Chip
MEDAL
Launching a Chain Attack increases all squad members' Anomaly Proficiency by 25 for 15s.
[Ether] Faulty Jammer
[Ether] Faulty Jammer
MEDAL
Corrupted enemies have their ATK reduced by 15%.
[Ether] Collective Emblem
[Ether] Collective Emblem
MEDAL
Increases the chance for [Ether] Resonia to appear.
[Ether] Lightning Rod
[Ether] Lightning Rod
MEDAL
Ether currents deal significantly more DMG. (Appears only in Rally Commissions.)
[Ether] High-Efficiency Lightning Rod
[Ether] High-Efficiency Lightning Rod
MEDAL
Ether currents deal overwhelmingly more DMG! Agents and enemies won't be able to take it! Please be sure to dodge and use these currents to defeat enemies!
Bloodfire Rose
Bloodfire Rose
MEDAL
Claret has evoked the Mindscape: Bloodstained Chronicle. Bloodstained Chronicle: When Claret's attacks hit enemies and trigger Laceration, Gash Buildup Rate increases by 20%. The DMG Multiplier of Maim triggered by Claret increases to 130% of its original value.
Insomnia Syndrome
Insomnia Syndrome
MEDAL
Roxy has evoked the Mindscape: Clocking Out Myth. Clocking Out Myth: EX Special Attack: Don't Catch a Chill deals 5% more Daze. For each Eye of the Storm detonated, gain 1 stack of Windflow, up to 3 stacks. During EX Special Attack: Don't Catch a Chill, if Roxy switches out after entering the Whirlwind state, she consumes all Windflow. Each stack consumed sustains the Whirlwind state for 0.2s, during which no Energy is consumed, up to a maximum of 0.6s. When EX Special Attack: Don't Catch a Chill hits an enemy, that enemy's Stun DMG Multiplier increases by 30% until the target recovers from Stun.
[Synergy] Feather Cat Wand
[Synergy] Feather Cat Wand
MEDAL
Launching a Bangboo Chain Attack enables the Bangboo to deal 40% more DMG for 30s.
[Synergy] Jingling Bell
[Synergy] Jingling Bell
MEDAL
Bangboo ATK increases by 10% for each Combat Bangboo and Ally Bangboo in your squad.
[Synergy] Roly-Poly Bunny
[Synergy] Roly-Poly Bunny
MEDAL
Bangboo Active Skill DMG increases by 40%.
[Synergy] Laser Pointer
[Synergy] Laser Pointer
MEDAL
Launching an Active Skill or Bangboo Chain Attack generates 10 Energy for the active Agent. This effect can trigger once every 10s.
[Synergy] Teething Toy
[Synergy] Teething Toy
MEDAL
When a Bangboo hits an enemy, Agents deal 20% more DMG to that enemy for 10s.
[Synergy] Dog Frisbee
[Synergy] Dog Frisbee
MEDAL
When an Agent launches an EX Special Attack, Bangboo CRIT Rate is increased by 12% for 10s.
[Synergy] Goldfish Hideout
[Synergy] Goldfish Hideout
MEDAL
Bangboo Chain Attack DMG increases by 30%.
[Synergy] Wave Cat Scratcher
[Synergy] Wave Cat Scratcher
MEDAL
Bangboo ATK increases by 20%.
[Synergy] Dash Tunnel
[Synergy] Dash Tunnel
MEDAL
Bangboo CRIT DMG increases by 24%.
[Synergy] Insane Running Wheel
[Synergy] Insane Running Wheel
MEDAL
Bangboo Anomaly Buildup Rate increases by 30%.
[Synergy] Happy Merry-Go-Round
[Synergy] Happy Merry-Go-Round
MEDAL
Bangboo PEN Ratio increases by 10%.
[Synergy] Collective Emblem
[Synergy] Collective Emblem
MEDAL
Increases the chance for [Synergy] Resonia to appear.
[Research] Overload Distribution
[Research] Overload Distribution
MEDAL
Each Pressure Overload restores 5% of Max HP and increases all squad members' DMG by 5%. (Current Bonus: {CReplaceCardParam:StressOverloadCount,0.01,2}%. Maximum: 50%.)
[Research] Resource Conversion
[Research] Resource Conversion
MEDAL
Every 100 Gear Coins spent increases all squad members' DMG by 0.5% (Current Bonus: {CReplaceCardParam:DamageShow,0.1,2}%. Maximum: 50%.)
[Research] Trigger Instinct
[Research] Trigger Instinct
MEDAL
For every 1% of HP lost, Agent DMG increases by 1%. (Current increase: Please see Resonium Details. Maximum increase: 80%)
[Affinity] Attack Tactical Exchange
[Affinity] Attack Tactical Exchange
MEDAL
Increases Attack specialty Agent CRIT DMG by 25%.
[Affinity] Stun Tactical Exchange
[Affinity] Stun Tactical Exchange
MEDAL
Stun specialty Agents inflict 18% more Daze.
[Affinity] Anomaly Tactical Exchange
[Affinity] Anomaly Tactical Exchange
MEDAL
Increases Anomaly specialty Agent Anomaly Mastery by 20.
[Affinity] Support Tactical Exchange
[Affinity] Support Tactical Exchange
MEDAL
Increases Support specialty Agent Energy Regen by 10%.
[Affinity] Defense Tactical Exchange
[Affinity] Defense Tactical Exchange
MEDAL
Defense specialty Agents take 15% less DMG.
[Affinity] Rupture Tactical Exchange
[Affinity] Rupture Tactical Exchange
MEDAL
Increases Rupture specialty Agent Sheer DMG by 20%.
[Affinity] Armorer Tactical Exchange
[Affinity] Armorer Tactical Exchange
MEDAL
Agents with the Armorer specialty deal 15% bonus Sharp DMG.
[Tenacity] Guiding Lantern
[Tenacity] Guiding Lantern
MEDAL
For every 10% of HP missing, the Agent deals 8% more CRIT DMG.
[Tenacity] Medical Kit
[Tenacity] Medical Kit
MEDAL
When an Agent is attacked, the DMG is shared between all squad members. When any off-field Agent has less than 10% HP, they will share DMG but not lose HP.
[Tenacity] Flames of Survival
[Tenacity] Flames of Survival
MEDAL
For every 10% of HP missing, the Agent deals 5% more DMG.
[Tenacity] Cut-Resistant Gloves
[Tenacity] Cut-Resistant Gloves
MEDAL
Triggering Perfect Assist or gaining a Shield increases the Agent's DMG by 15% for 20s.
[Tenacity] Military Canteen
[Tenacity] Military Canteen
MEDAL
Triggering an Ultimate grants the Agent Shield equal to 20% of their lost HP.
[Tenacity] Toothpick-sized Can
[Tenacity] Toothpick-sized Can
MEDAL
When attacked, if the Agent's HP is below 30%, DMG taken is reduced by 50% for 20s. This effect can only be triggered once by each Agent in each combat.
[Tenacity] High-Pressure Insulated Boots
[Tenacity] High-Pressure Insulated Boots
MEDAL
Agents deal 20% more DMG to enemies with a higher percentage HP. Agents deal 10% more DMG to enemies with a lower percentage HP.
[Tenacity] Wilderness Map
[Tenacity] Wilderness Map
MEDAL
When an Agent is attacked or triggers Perfect Assist, the Agent restores 5 Energy. This can be triggered once every 7s across all squad members.
[Tenacity] Survival Kit
[Tenacity] Survival Kit
MEDAL
Upon entering combat, the Agent gains Shield equal to 10% of lost HP.
[Tenacity] Emergency Flashlight
[Tenacity] Emergency Flashlight
MEDAL
When the Agent's HP is below 50%, DMG dealt increases by 15%. When HP is above 50%, DMG dealt increases by 5%.
[Tenacity] Insulated Sleeping Bag
[Tenacity] Insulated Sleeping Bag
MEDAL
Increases Agent Max HP by 10%.
[Tenacity] Collective Emblem
[Tenacity] Collective Emblem
MEDAL
Increases the chance for [Tenacity] Resonia to appear.
[Affinity] Fully Charged
[Affinity] Fully Charged
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
[Affinity] Apex Predator
[Affinity] Apex Predator
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
[Affinity] Full Firepower
[Affinity] Full Firepower
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
[Affinity] Absolutely Flawless
[Affinity] Absolutely Flawless
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
[Affinity] My BGM is On
[Affinity] My BGM is On
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
[Affinity] Muscle Mayhem
[Affinity] Muscle Mayhem
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
[Affinity] Un-Bear-Able Rage
[Affinity] Un-Bear-Able Rage
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
[Affinity] Exercise Before Dinner
[Affinity] Exercise Before Dinner
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
[Affinity] Frosty Eviction
[Affinity] Frosty Eviction
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
[Affinity] Bangboo Give Me Strength
[Affinity] Bangboo Give Me Strength
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
[Affinity] Hostile Wake-Over
[Affinity] Hostile Wake-Over
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
[Affinity] Up to the Task
[Affinity] Up to the Task
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
[Affinity] Passionate Cleanup
[Affinity] Passionate Cleanup
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
[Affinity] Hammer Sparks
[Affinity] Hammer Sparks
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
[Affinity] Solid Companionship
[Affinity] Solid Companionship
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
[Affinity] Lady-Like Charge
[Affinity] Lady-Like Charge
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
[Affinity] Fighting Style: Mixed Fruit Flavor
[Affinity] Fighting Style: Mixed Fruit Flavor
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
[Affinity] Power of Hope
[Affinity] Power of Hope
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
[Affinity] Like a Fish in Water
[Affinity] Like a Fish in Water
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
[Affinity] Partners in "Crime"
[Affinity] Partners in "Crime"
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
[Affinity] Path of Honor
[Affinity] Path of Honor
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
[Affinity] Overlord's Accompaniment
[Affinity] Overlord's Accompaniment
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
[Affinity] Nitro-Fuel Feast
[Affinity] Nitro-Fuel Feast
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
[Affinity] 17-Item Check-Up
[Affinity] 17-Item Check-Up
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
[Affinity] Haiku Swordplay
[Affinity] Haiku Swordplay
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
[Affinity] Efficient Surge
[Affinity] Efficient Surge
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
[Affinity] Encore Time
[Affinity] Encore Time
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
[Affinity] Back to Prime
[Affinity] Back to Prime
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
Affinity: Silver Heart's Resonance
Affinity: Silver Heart's Resonance
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
Affinity with Your Rhythm
Affinity with Your Rhythm
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
[Affinity] Nail It Big Time
[Affinity] Nail It Big Time
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
[Affinity] The Girl's Parasol
[Affinity] The Girl's Parasol
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
[Affinity] The Phantom Thief's Magic
[Affinity] The Phantom Thief's Magic
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
[Affinity] Guarding Tranquility
[Affinity] Guarding Tranquility
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
[Affinity] "Such Might"
[Affinity] "Such Might"
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
[Affinity] A Soup to Bring Everyone Together
[Affinity] A Soup to Bring Everyone Together
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
[Affinity] Perfect Symmetry
[Affinity] Perfect Symmetry
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
[Affinity] Lucky Plum Cookie
[Affinity] Lucky Plum Cookie
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
[Affinity] Three Musketeers
[Affinity] Three Musketeers
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
[Affinity] Flowers on the Ruins
[Affinity] Flowers on the Ruins
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
[Affinity] Changing Tides
[Affinity] Changing Tides
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
[Affinity] Moonlit Adventure
[Affinity] Moonlit Adventure
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
[Affinity] Tempered Blade
[Affinity] Tempered Blade
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
[Affinity] The Dead Dials
[Affinity] The Dead Dials
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
[Affinity] Greater Heights
[Affinity] Greater Heights
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
Sword of the Solitary Heart
Sword of the Solitary Heart
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
Double Lucky Bunny Ears
Double Lucky Bunny Ears
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
Wings of Steel
Wings of Steel
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
Strawberry Paradise
Strawberry Paradise
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
Flawless Plumage
Flawless Plumage
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
Guidepost Home
Guidepost Home
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
Beyond the Shackles
Beyond the Shackles
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
Starlight Beacon
Starlight Beacon
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
Like the Spring Breeze
Like the Spring Breeze
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
En-Nah Laureate
En-Nah Laureate
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
Dawn's Elegy
Dawn's Elegy
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
Hannibull
Hannibull
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
Legendary Ascent
Legendary Ascent
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
Bloodfire Rose
Bloodfire Rose
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
Insomnia Syndrome
Insomnia Syndrome
COMMISSION ITEM
In specific areas of Hollow Zero, there's a chance to trigger special events for agents in the squad, activating specific Mindscapes for the Agent for the current round.
[General] Tactical War Weapon
[General] Tactical War Weapon
MEDAL
Anomaly Buildup Rate increases significantly. (Appears only in Rally Commissions)
[General] Full Infantry Armaments
[General] Full Infantry Armaments
MEDAL
Significantly increases Anomaly Buildup Rate, and when any squad member inflicts the Disorder effect on enemies, restores 50 Energy for all squad members. (Appears only in Rally Commissions)
[Rupture] Armor-Piercing Bullet
[Rupture] Armor-Piercing Bullet
MEDAL
Agent Sheer DMG increases by 15%.
[Armorer] Unstoppable
[Armorer] Unstoppable
MEDAL
Agent Sharp DMG increases by 15%.
[Ignite] Vintage Matchbox
[Ignite] Vintage Matchbox
MEDAL
Dealing Fire DMG triggers Blaze, dealing Fire DMG equal to 1200% of ATK. This effect can trigger once every 8s.
[Ignite] Electric BBQ Grill
[Ignite] Electric BBQ Grill
MEDAL
Increases the effect of Motivation to 200% of its original value.
[Energy] Bomb Cola
[Energy] Bomb Cola
MEDAL
Generates 50% Energy for all squad members upon entering the battlefield.
[Energy] Master Tin's Premium
[Energy] Master Tin's Premium
MEDAL
Decibel Rating is set to Maximum upon entering the battlefield. Ultimates have a 35% chance of not costing Decibels.
[Critical] High-Explosive Grenade
[Critical] High-Explosive Grenade
MEDAL
Agent CRIT DMG increases by 36%. Critical Hits may execute normal enemies with less than 75% HP. This effect can trigger once every 6s.
[Critical] Lightweight Buttstock
[Critical] Lightweight Buttstock
MEDAL
Increases the stack limit of Insight from 5 to 8.
[Shield] Tactical Rucksack
[Shield] Tactical Rucksack
MEDAL
Shielded Agents deal 35% more DMG and won't take DMG that exceeds their Shield. This effect can trigger once every 12s.
[Shield] Anti-Riot Fork
[Shield] Anti-Riot Fork
MEDAL
Agents deal additional DMG equal to 40% of their current Shield.
[Shock] Lightning Rod
[Shock] Lightning Rod
MEDAL
Dealing Electric DMG triggers Jolt, inflicting Electric DMG equal to 1,200% of ATK. This effect can trigger once every 8s.
[Shock] Outdoor Battery
[Shock] Outdoor Battery
MEDAL
Increases the stack limit of Zap from 20 to 30. Dealing Electric DMG grants all squad members 1 stack of Zap. This effect can trigger once every 1s.
[Duel] Ceramic Vase
[Duel] Ceramic Vase
MEDAL
Increases enemy Stun DMG Multiplier by 40%. When your squad is full, Agents can additionally trigger 1 Chain Attacks on Stunned enemies.
[Duel] Inflatable Hammer
[Duel] Inflatable Hammer
MEDAL
Increases the stack limit of Rush from 4 to 8. Stunned enemies' Stun DMG Multiplier increases by 50%.
[Dodge] Rugby Ball
[Dodge] Rugby Ball
MEDAL
On triggering a Perfect Dodge, all squad members gain 1 stacks of Agility, and DMG dealt is increased by 30% for 15s.
[Dodge] Magnetic Dart
[Dodge] Magnetic Dart
MEDAL
When in the Counter state, Agent EX Special Attacks and Dodge Counter Interrupt level is increased, and all Agents' DMG increases by 50%.
[Freeze] Icicle Shooter
[Freeze] Icicle Shooter
MEDAL
Triggering Shatter leaves an icy mist that lasts 10s. This effect can trigger once every 10s. Ice DMG against enemies caught in the mist deal 80% more CRIT DMG.
[Freeze] Ice Flask
[Freeze] Ice Flask
MEDAL
Triggering Ice Mark no longer consumes stacks.
[Onslaught] Pneumatic Drill
[Onslaught] Pneumatic Drill
MEDAL
Triggering Assault deals additional DMG to Normal/Elite/Boss enemies equal to 50%/15%/3% of their Max HP. Additional DMG cannot exceed 4,000% of the Agent's initial ATK.
[Onslaught] Circular Saw
[Onslaught] Circular Saw
MEDAL
Assault can execute Normal/Elite/Boss enemies with less than 70%/20%/10% HP.
[Assist] Dynamic Sensors
[Assist] Dynamic Sensors
MEDAL
Triggering Perfect Assist increases all squad members' CRIT DMG by 48% for 30s. All squad members gain 1 stack of Acuity.
[Assist] Tactical Analyzer
[Assist] Tactical Analyzer
MEDAL
Triggering Perfect Dodge or Chain Attack additionally restores 1 Assist Point and increases the Agent's DMG by 45% for 12s.
[Ether] Trashed Harpoon Gun
[Ether] Trashed Harpoon Gun
MEDAL
Inflicting Corruption on an enemy grants 1 stack of Activity to all squad members. Corrupted enemies have their Ether RES reduced by 20%.
[Ether] Unstable Tranquilizer
[Ether] Unstable Tranquilizer
MEDAL
Dealing Ether DMG to an enemy increases Attribute Anomaly DMG 50% against the target for 10s.
[Synergy] Mini-Sled
[Synergy] Mini-Sled
MEDAL
Bangboo deal 25% more DMG. Bangboo Chain Attack additionally deal 50% more DMG.
[Synergy] Silver Vine Ball
[Synergy] Silver Vine Ball
MEDAL
Bangboo's CRIT Rate increases by 24% and CRIT DMG by 48%.
[Tenacity] Compass
[Tenacity] Compass
MEDAL
Upon activating EX Special Attack, Chain Attack, Perfect Assist or Ultimate, the Agent immediately loses 4% of their current HP and all squad members gain 1 stack of Instinct. This effect will not cause the Agent to lose HP when their HP is below 20%.
[Tenacity] Distress Radio
[Tenacity] Distress Radio
MEDAL
Increases the stack limit of Instinct from 5 to 10, with each stack increasing the Daze caused by the Agent by 4%. The threshold for the [Compass] Resonium not losing HP is increased to 30%.
Trainee Investigator's Supply Box
Trainee Investigator's Supply Box
INFO
Supply box contains Trainee Investigator Logs, W-Engine Batteries, and Dennies.
Senior Investigator's Supply Box
Senior Investigator's Supply Box
INFO
Supply box contains Trainee Investigator Logs, W-Engine Batteries, and Dennies.
Elite Investigator's Supply Box
Elite Investigator's Supply Box
INFO
Supply box contains Official Investigator Logs, W-Engine Power Supplies, and Dennies.
[Artifice] Sensory Poker
[Artifice] Sensory Poker
MEDAL
Agents generate Energy and Decibels 25% faster.
[Artifice] Pitch Dark Cape
[Artifice] Pitch Dark Cape
MEDAL
Reduces the Pressure increase from movements by 100%.
[Artifice] Ornate Cane
[Artifice] Ornate Cane
MEDAL
Increases Agent CRIT DMG by 40%.
[Artifice] Hypnotic Pocket Watch
[Artifice] Hypnotic Pocket Watch
MEDAL
Enemies are Stunned for 20% longer.
[Artifice] Mechanical Pigeon
[Artifice] Mechanical Pigeon
MEDAL
Repayment amount reduced by 30%.
[Artifice] Top Hat of Wonders
[Artifice] Top Hat of Wonders
MEDAL
At the end of combat, all squad members recover 20% HP.
[Artifice] Burning Rose
[Artifice] Burning Rose
MEDAL
Attribute Anomaly DMG increases by 60%.
[Artifice] Magician Gloves
[Artifice] Magician Gloves
MEDAL
Defensive Assist inflicts 60% more Daze. Assist Follow-Up DMG increases by 100%.
[Deployed] Penguinboo
[Deployed] Penguinboo
MEDAL
Active Skill: Executes a series of graceful slashes with an ice blade, dealing Ice DMG and accumulating Ice Anomaly Buildup.
[Deployed] Luckyboo
[Deployed] Luckyboo
MEDAL
Active Skill: Strikes the target with a barrage of golden coins, dealing Physical DMG and accumulating Physical Anomaly Buildup.
[Deployed] Exploreboo
[Deployed] Exploreboo
MEDAL
Active Skill: Scans and excavates the nearby ground, then gives the character a random buff based on the Bangboo's stats Buff 1: Recovers HP. Buff 2: Generates a Shield. Buff 3: Increases Energy Regen.
[Deployed] Sumoboo
[Deployed] Sumoboo
MEDAL
Active Skill: Jumps towards the target and executes a downward strike, dealing Physical DMG in an area. This skill is good at interrupting.
[Deployed] Paperboo
[Deployed] Paperboo
MEDAL
Active Skill: Uses a cardboard box to camouflage itself, inducing a taunt effect: While camouflaged, being attacked by enemies or reaching the camouflage time limit will trigger an explosion, dealing Physical DMG in an area.
[Deployed] Bagboo
[Deployed] Bagboo
MEDAL
Active Skill: Unleashes a series of slashes with dual blades, dealing Physical DMG.
[Deployed] Cryboo
[Deployed] Cryboo
MEDAL
Active Skill: Throws a bomb at the target, dealing Fire DMG and accumulating Fire Anomaly Buildup.
[Deployed] Avocaboo
[Deployed] Avocaboo
MEDAL
Active Skill: Shoots juice bullets at the character currently on the battlefield. If the bullet misses, the juice will remain on the ground for a while. Characters coming into contact with the juice will recover HP. The recovery effect can only trigger up to 15 times per combat.
[Deployed] Boollseye
[Deployed] Boollseye
MEDAL
Active Skill: Throws a dart at the target, dealing Physical DMG.
[Deployed] Electroboo
[Deployed] Electroboo
MEDAL
Active Skill: Charges the enemy and continuously electrocutes the target, dealing Electric DMG and accumulating Electric Anomaly Buildup.
[Deployed] Magnetiboo
[Deployed] Magnetiboo
MEDAL
Active Skill: Pulls in nearby enemies and deals Physical DMG to all enemies hit.
[Deployed] Booressure
[Deployed] Booressure
MEDAL
Active Skill: Releases Ether bubbles that generate Energy for characters coming into contact with them.
[Deployed] Baddieboo
[Deployed] Baddieboo
MEDAL
Active Skill: Sends rockets and molotov cocktails at the target enemy, dealing Fire DMG.
[Deployed] Overtimeboo
[Deployed] Overtimeboo
MEDAL
Active Skill: Rams the target enemy with a computer and desk, dealing Physical DMG.
[Deployed] Brawlerboo
[Deployed] Brawlerboo
MEDAL
Active Skill: Charges up and rises into the air, entering the Airborne state. While in the Airborne state, Brawlerboo will dive attack enemies when they're hit by a heavy attack from an Agent, dealing Fire DMG.
[Deployed]Excaliboo
[Deployed]Excaliboo
MEDAL
Active Skill: Excaliboo attempts to draw the sword: If the attempt fails, it performs a triple hammer strike, dealing Physical DMG. If successful, it slashes the target with the sword, dealing massive Physical DMG.
[Deployed] Knightboo
[Deployed] Knightboo
MEDAL
Active Skill: Jump repeatedly while riding Pale Bouncy and summon 3 Knight's Stars. When characters come into contact with Knight's Stars, they recover Energy.
[Deployed] Bild N. Boolok
[Deployed] Bild N. Boolok
MEDAL
Active Skill: Swings a staff and assembles blocks into a giant hammer to attack the enemy. After hitting the enemy four times or completing three hammer swings, leaps up and slams down, causing Block Spikes to erupt outward. Enemies take Physical DMG upon coming into contact with Block Spikes.
[Deployed] Booltergeist
[Deployed] Booltergeist
MEDAL
Active Skill: Booltergeist floats in the air and continuously fires lasers at enemies, dealing massive Ether DMG.
[Deployed] Sharkboo
[Deployed] Sharkboo
MEDAL
Active Skill: Plants a homing trap underfoot which bites, tears, and summons torpedos at triggering enemies, dealing Ice DMG and accumulating Ice Anomaly Buildup.
[Deployed] Safety
[Deployed] Safety
MEDAL
Active Skill: Enters the driving state and charges enemies, launching a drilling attack upon hit and dealing Physical DMG.
[Deployed] Devilboo
[Deployed] Devilboo
MEDAL
Active Skill: Enters the flying state, shooting homing bullets at enemies, dealing Ether DMG and accumulating Ether Anomaly Buildup.
[Deployed] Butler
[Deployed] Butler
MEDAL
Active Skill: Creates a heartfelt afternoon snack. The snack will generate Energy for the receiving Agent once made and delivered.
[Deployed] Amillion
[Deployed] Amillion
MEDAL
Active Skill: Builds a machine gun and continuously shoots at enemies, dealing massive Physical DMG.
[Deployed] Rocketboo
[Deployed] Rocketboo
MEDAL
Active Skill: Mounts a rocket and charges at the target. Upon hitting a target, the rocket will explode, dealing Fire DMG to enemies within range and accumulating Fire Anomaly Buildup.
[Deployed] Plugboo
[Deployed] Plugboo
MEDAL
Active Skill: Unleashes an EM cannon attack on the enemy, dealing Electric DMG and accumulating Electric Anomaly Buildup.
[Deployed] Resonaboo
[Deployed] Resonaboo
MEDAL
Active Skill: Summons an Ether black hole that continuously pulls in enemies, dealing Ether DMG to enemies struck and accumulating Ether Anomaly Buildup.
[Deployed] Biggest Fan
[Deployed] Biggest Fan
MEDAL
Active Skill: Upon activating this skill, Biggest Fan starts cheering, continuously restoring HP to the currently controlled character based on Biggest Fan's Max HP.
[Deployed] Red Moccus
[Deployed] Red Moccus
MEDAL
Active Skill: Rides a motorcycle and pushes the farthest enemy towards the Agent, dealing Physical DMG.
Deployed Officer Cui
Deployed Officer Cui
MEDAL
Active Skill: Launches a two hit attack, tearing and biting enemies ahead and dealing Physical DMG.
[Deployed] Bangvolver
[Deployed] Bangvolver
MEDAL
Active Skill: Use a random bullet for different moves: Powerful Firework Shell: Fires at the enemy with great force, dealing massive Physical DMG and accumulating a large amount of Physical Anomaly Buildup. Regular Firework Shell: Fires at the enemy, dealing Physical DMG and accumulating Physical Anomaly Buildup. Paintball: Fails to fire as flowers leave the muzzle.
[Deployed] Agent Gulliver
[Deployed] Agent Gulliver
MEDAL
Active Skill: Shoots 3 piercing attacks, dealing Electric DMG and accumulating Electric Anomaly Buildup.
[Deployed] Snap
[Deployed] Snap
MEDAL
Active Skill: Wipes the lens, obtaining 3 Film. While Snap has Film, when an Agent triggers a Dodge Counter, Quick Assist, or Assist Follow-Up, Snap will consume 1 Film to take a snapshot and apply the Superstar status to the Agent, increasing their DMG for 10s.
[Deployed] Robin
[Deployed] Robin
MEDAL
Active Skill: Fire a series of random cards using a magic gun, each triggering different effects based on card type: Hearts – Deals massive Physical DMG. Spades – Deals Physical DMG and inflicts massive Daze. Crowns – Deals Ether DMG and accumulates massive Ether Anomaly Buildup.
[Deployed] Belion
[Deployed] Belion
MEDAL
Active Skill: Hurl a stone ball at the enemy, that bounces between them, dealing massive Physical DMG to all enemies hit.
[Deployed] Miss Esme
[Deployed] Miss Esme
MEDAL
Active Skill: Transform and take flight, randomly summoning three Spectral Bubbles or Twinkling Stars in quick succession: When a character touches a Spectral Bubble they restore HP. When a character touches a Twinkling Star they regain Energy. The greater the on-field character's HP percentage, the higher the chance Miss Esme has of summoning a Twinkling Star.
[Deployed]Mercury
[Deployed]Mercury
MEDAL
Active Skill: Mercury summons a vehicle and drives it, unleashing continuous flames at enemies to deal massive Fire DMG.
[Deployed] Birkblick
[Deployed] Birkblick
MEDAL
Active Skill: Deploys a floating turret that can fire up to 3 laser volleys at the target, dealing Physical DMG and accumulating a large amount of Daze.
[Deployed] Sprout
[Deployed] Sprout
MEDAL
Active Skill: When the skill activates, if there's no Sword on the field, Sprout summons six flying swords to attack the target, dealing Physical DMG and accumulating Physical Anomaly Buildup. If a Sword is already on the field, Sprout steps onto it and charges up, unleashing a stronger flurry of slashes that deals massive Physical DMG and accumulates Physical Anomaly Buildup.
[Deployed]Ultra Jake
[Deployed]Ultra Jake
MEDAL
Active Skill: Upon activating this skill, enters a Flying state and continuously fires at the target enemy, dealing Fire DMG and accumulating Fire Anomaly Buildup.
[Deployed] Ariel
[Deployed] Ariel
MEDAL
Active Skill: Flies high into the air, then blinks to the target's vicinity, attacking and pulling in enemies across a large area. After a short time, a Prismatic Cross is generated that deals Ether DMG. Once the pull ends, gain 1/2/3 random buffs based on the number of enemies pulled (the same buff cannot be gained more than once): Buff 1: Restore the Agent's HP. Buff 2: Restore the Agent's Energy. Buff 3: Increase Prismatic Cross DMG.
[Ally] Penguinboo
[Ally] Penguinboo
MEDAL
All squad members' Ice DMG increases by 10%. Active Skill: Executes a series of graceful slashes with an ice blade, dealing Ice DMG and accumulating Ice Anomaly Buildup.
[Ally] Luckyboo
[Ally] Luckyboo
MEDAL
All squad members' Physical DMG increases by 10%. Active Skill: Strikes the target with a barrage of golden coins, dealing Physical DMG and accumulating Physical Anomaly Buildup.
[Ally] Exploreboo
[Ally] Exploreboo
MEDAL
All squad members' Energy Regen increases by 5%. Active Skill: Scans and excavates the nearby ground, then gives the character a random buff based on the Bangboo's stats Buff 1: Recovers HP. Buff 2: Generates a Shield. Buff 3: Increases Energy Regen.
[Ally] Sumoboo
[Ally] Sumoboo
MEDAL
All squad members' CRIT DMG increases by 16%. Active Skill: Jumps towards the target and executes a downward strike, dealing Physical DMG in an area. This skill is good at interrupting.
[Ally] Paperboo
[Ally] Paperboo
MEDAL
All squad members' DEF increases by 10%. Active Skill: Uses a cardboard box to camouflage itself, inducing a taunt effect: While camouflaged, being attacked by enemies or reaching the camouflage time limit will trigger an explosion, dealing Physical DMG in an area.
[Ally] Bagboo
[Ally] Bagboo
MEDAL
All squad members' CRIT DMG increases by 16%. Active Skill: Unleashes a series of slashes with dual blades, dealing Physical DMG.
[Ally] Cryboo
[Ally] Cryboo
MEDAL
All squad members' Fire DMG increases by 10%. Active Skill: Throws a bomb at the target, dealing Fire DMG and accumulating Fire Anomaly Buildup.
[Ally] Avocaboo
[Ally] Avocaboo
MEDAL
All squad members take 10% less DMG. Active Skill: Shoots juice bullets at the character currently on the battlefield. If the bullet misses, the juice will remain on the ground for a while. Characters coming into contact with the juice will recover HP. The recovery effect can only trigger up to 15 times per combat.
[Ally] Boollseye
[Ally] Boollseye
MEDAL
All squad members' CRIT Rate increases by 8%. Active Skill: Throws a dart at the target, dealing Physical DMG.
[Ally] Electroboo
[Ally] Electroboo
MEDAL
All squad members' Electric DMG increases by 10%. Active Skill: Charges the enemy and continuously electrocutes the target, dealing Electric DMG and accumulating Electric Anomaly Buildup.
[Ally] Magnetiboo
[Ally] Magnetiboo
MEDAL
All squad members' CRIT DMG increases by 16%. Active Skill: Pulls in nearby enemies and deals Physical DMG to all enemies hit.
[Ally] Booressure
[Ally] Booressure
MEDAL
All squad members' Energy Regen increases by 5%. Active Skill: Releases Ether bubbles that generate Energy for characters coming into contact with them.
[Ally] Baddieboo
[Ally] Baddieboo
MEDAL
All squad members' Fire DMG increases by 10%. Active Skill: Sends rockets and molotov cocktails at the target enemy, dealing Fire DMG.
[Ally] Knightboo
[Ally] Knightboo
MEDAL
All squad members' CRIT DMG increases by 16%. Active Skill: Jump repeatedly while riding Pale Bouncy and summon 3 Knight's Stars. When characters come into contact with Knight's Stars, they recover Energy.
[Ally] Sharkboo
[Ally] Sharkboo
MEDAL
All squad members' Ice DMG increases by 15%. Active Skill: Plants a homing trap underfoot which bites, tears, and summons torpedos at triggering enemies, dealing Ice DMG and accumulating Ice Anomaly Buildup.
[Ally] Safety
[Ally] Safety
MEDAL
All squad members' CRIT DMG increases by 24%. Active Skill: Enters the driving state and charges enemies, launching a drilling attack upon hit and dealing Physical DMG.
[Ally] Devilboo
[Ally] Devilboo
MEDAL
All squad members' Ether DMG increases by 15%. Active Skill: Enters the flying state, shooting homing bullets at enemies, dealing Ether DMG and accumulating Ether Anomaly Buildup.
[Ally] Butler
[Ally] Butler
MEDAL
All squad members' Energy Regen increases by 7.5%. Active Skill: Creates a heartfelt afternoon snack. The snack will generate Energy for the receiving Agent once made and delivered.
[Ally] Amillion
[Ally] Amillion
MEDAL
All squad members' CRIT Rate increases by 12%. Active Skill: Builds a machine gun and continuously shoots at enemies, dealing massive Physical DMG.
[Ally] Rocketboo
[Ally] Rocketboo
MEDAL
All squad members' Fire DMG increases by 15%. Active Skill: Mounts a rocket and charges at the target. Upon hitting a target, the rocket will explode, dealing Fire DMG to enemies within range and accumulating Fire Anomaly Buildup.
[Ally] Plugboo
[Ally] Plugboo
MEDAL
All squad members' Electric DMG increases by 15%. Active Skill: Unleashes an EM cannon attack on the enemy, dealing Electric DMG and accumulating Electric Anomaly Buildup.
[Ally] Resonaboo
[Ally] Resonaboo
MEDAL
All squad members' Ether DMG increases by 15%. Active Skill: Summons an Ether black hole that continuously pulls in enemies, dealing Ether DMG to enemies struck and accumulating Ether Anomaly Buildup.
[Ally] Red Moccus
[Ally] Red Moccus
MEDAL
All squad members' Physical DMG increases by 15%. Active Skill: Rides a motorcycle and pushes the farthest enemy towards the Agent, dealing Physical DMG.
[Ally] Officer Cui
[Ally] Officer Cui
MEDAL
All squad members' CRIT DMG increases by 24%. Active Skill: Launches a two hit attack, tearing and biting enemies ahead and dealing Physical DMG.
[Ally] Bangvolver
[Ally] Bangvolver
MEDAL
All squad members' Physical DMG increases by 15%. Active Skill: Use a random bullet for different moves: Powerful Firework Shell: Fires at the enemy with great force, dealing massive Physical DMG and accumulating a large amount of Physical Anomaly Buildup. Regular Firework Shell: Fires at the enemy, dealing Physical DMG and accumulating Physical Anomaly Buildup. Paintball: Fails to fire as flowers leave the muzzle.
[Ignite] Molten Gloves
[Ignite] Molten Gloves
MEDAL
When an Agent with Motivation Burns an enemy, the Burn DMG interval is reduced by 50%.
[Ignite] Flamethrower
[Ignite] Flamethrower
MEDAL
Burn DMG increases by 60%.
[Ignite] Kerosene Lamp
[Ignite] Kerosene Lamp
MEDAL
When an Agent has Motivation, their Fire DMG attacks have 25% bonus PEN Ratio.
[Ignite] Blowtorch
[Ignite] Blowtorch
MEDAL
Dealing Fire DMG grants 1 stack of Motivation to all squad members. This effect can trigger once every 6s.
[Ignite] Molotov Cocktail
[Ignite] Molotov Cocktail
MEDAL
Agent Fire Anomaly Buildup Rate increases by 45%.
[Ignite] Top-Notch Charcoal
[Ignite] Top-Notch Charcoal
MEDAL
Launching an EX Special Attack grants 2 stacks of Motivation to all squad members.
[Ignite] Camping Stove
[Ignite] Camping Stove
MEDAL
Inflicting Burn grants 2 stacks of Motivation to all squad members.
[Ignite] Deluxe Lighter
[Ignite] Deluxe Lighter
MEDAL
Agents Fire DMG increases by 25%.
[Ignite] Electric Torch
[Ignite] Electric Torch
MEDAL
Fire CRIT DMG increases by 30%.
[Ignite] Pulse Igniter
[Ignite] Pulse Igniter
MEDAL
Burning enemies have their ATK reduced by 25%.
[Ignite] Solid Alcohol
[Ignite] Solid Alcohol
MEDAL
Burn lasts 3s longer.
[Energy] Scarlet Noble Special
[Energy] Scarlet Noble Special
MEDAL
Launching an EX Special Attack increases the Agent's DMG by 15% for 30s, stacking up to 5 times. The duration of each stack is calculated separately.
[Energy] Neon Cola
[Energy] Neon Cola
MEDAL
Upon entering the battlefield, generates 100% Energy for 1 random Agent and increases all squad members' DMG by 10%.
[Energy] Raging Taurine
[Energy] Raging Taurine
MEDAL
Ultimate DMG increases by 45% and Daze inflicted increases by 15%.
[Energy] TANKA: BBQ Flavor
[Energy] TANKA: BBQ Flavor
MEDAL
Launching a Chain Attack generates 8 Energy for the Agent.
[Energy] Power Up
[Energy] Power Up
MEDAL
Launching an Ultimate generates 12 Energy for all squad members.
[Energy] Orange God
[Energy] Orange God
MEDAL
Triggering Perfect Dodge generates 6 Energy for the Agent. This effect can trigger once every 5s.
[Energy] Captain Cow
[Energy] Captain Cow
MEDAL
Agents Decibel Generation Rate increases by 15%.
[Energy] Sharp Smile
[Energy] Sharp Smile
MEDAL
Basic Attack Energy Generation Rate increases by 30%.
[Energy] Scarlet Noble: Lemon
[Energy] Scarlet Noble: Lemon
MEDAL
EX Special Attack DMG increases by 30% and Daze inflicted increases by 8%.
[Energy] Leman
[Energy] Leman
MEDAL
Defeating an enemy generates 8 Energy for all squad members. This effect can trigger once every 5s.
[Energy] Mr. Bright's Probiotics
[Energy] Mr. Bright's Probiotics
MEDAL
Launching an EX Special Attack increases the Agent's CRIT DMG by 30% for 15s.
[Critical] Sniper Scope
[Critical] Sniper Scope
MEDAL
Landing a critical hit increases the Agent's CRIT DMG by 6% for 10s, stacking up to 10 times. Repeated triggers reset the duration.
[Critical] Sawn-Off Shotgun
[Critical] Sawn-Off Shotgun
MEDAL
All squad members gain 3 stacks of Insight upon entering the battlefield. Agents no longer lose Insight stacks when attacked.
[Critical] Weapon Crate
[Critical] Weapon Crate
MEDAL
Each Standard [Critical] Resonium owned increases Agent CRIT DMG by 8%, up to a maximum increase of 64%.
[Critical] RPG Shell
[Critical] RPG Shell
MEDAL
Triggering a critical hit increases Daze inflicted by the Agent by 15% for 3s.
[Critical] Gatling Gun
[Critical] Gatling Gun
MEDAL
Triggering Perfect Dodge grants all squad members 1 stack of Insight. This effect no longer has a cooldown.
[Critical] Doombringer
[Critical] Doombringer
MEDAL
Increases Agent CRIT DMG by 35%.
[Critical] Tactical Goggles
[Critical] Tactical Goggles
MEDAL
All squad members gain 3 stacks of Insight upon entering the battlefield.
[Critical] Duelist
[Critical] Duelist
MEDAL
Defeating an enemy grants all squad members 2 stacks of Insight.
[Critical] Spare Magazine
[Critical] Spare Magazine
MEDAL
Landing a critical hit on an enemy reduces the target's ATK by 20% for 10s.
[Critical] Muzzle Compensator
[Critical] Muzzle Compensator
MEDAL
When hitting an enemy from behind, Agent CRIT DMG increases by 25%.
[Critical] Laser Scope
[Critical] Laser Scope
MEDAL
Each non-critical hit increases the Agent's CRIT Rate by 6%. This effect is reset after the Agent triggers a critical hit.
[Shield] Fingerless Gloves
[Shield] Fingerless Gloves
MEDAL
Shielded Agents' Anti-Interrupt level increases, and they receive 30% less DMG.
[Shield] Elastic Kneepads
[Shield] Elastic Kneepads
MEDAL
Hitting an enemy with an EX Special Attack generates Shield equal to 15% of the Agent's Max HP. This effect can trigger once every 10s.
[Shield] Battery-Charged Baton
[Shield] Battery-Charged Baton
MEDAL
Increases CRIT DMG of Shielded Agents by 35% and Anomaly Mastery by 25.
[Shield] Riot Helmet
[Shield] Riot Helmet
MEDAL
Generates Shield for all squad members equal to 200% of their initial DEF upon entering the battlefield.
[Shield] Punk Belt
[Shield] Punk Belt
MEDAL
Shielded Agents deal 30% more DMG to enemies within 6m.
[Shield] War Boots
[Shield] War Boots
MEDAL
Defeating an enemy generates Shield equal to 12% of Max HP for all squad members, lasting 10s. This effect can trigger once every 15s.
[Shield] Exoskeleton Armor
[Shield] Exoskeleton Armor
MEDAL
Each Standard [Shield] Resonium owned increases Agent DEF by 4.5%.
[Shield] Blast Shield
[Shield] Blast Shield
MEDAL
Agents take 15% less DMG.
[Shield] Warm Bracers
[Shield] Warm Bracers
MEDAL
When attacked, if the Agent's HP is below 25%, immediately generate Shield equal to 20% of Max HP for 10s. (This effect can only be triggered once by each Agent in each combat.)
[Shield] Flak Jacket
[Shield] Flak Jacket
MEDAL
Increases Agent DEF by 25%.
[Shield] Tactical Mask
[Shield] Tactical Mask
MEDAL
Triggering Perfect Dodge grants the Agent Shield equal to 12% of Max HP for 5s. This effect can trigger once every 5s.
[Shock] Current Gloves
[Shock] Current Gloves
MEDAL
Shock DMG increases by 75%.
[Shock] Stun Gun
[Shock] Stun Gun
MEDAL
Inflicting Shock on an enemy generates 15 Energy for all squad members. This effect can trigger once every 15s.
[Shock] Amplification Bracelet
[Shock] Amplification Bracelet
MEDAL
Agents with Zap deal 35% more Electric DMG.
[Shock] Tesla Sphere
[Shock] Tesla Sphere
MEDAL
Agents generate 7.5% Decibels upon hitting a Shocked enemy. This effect can trigger once every 10s.
[Shock] Lightning Trident
[Shock] Lightning Trident
MEDAL
Hitting an enemy with an EX Special Attack grants all squad members 10 stacks of Zap.
[Shock] Electric Baton
[Shock] Electric Baton
MEDAL
Inflicting Shock on an enemy grants all squad members 15 stacks of Zap.
[Shock] Mosquito Swatter
[Shock] Mosquito Swatter
MEDAL
Each stack of Zap increases the Agent's Electric Anomaly Buildup Rate by 3%.
[Shock] Conductive Coil
[Shock] Conductive Coil
MEDAL
Dealing Electric DMG grants all squad members 1 stacks of Zap. This effect can trigger once every 2s.
[Shock] Thunder Whip
[Shock] Thunder Whip
MEDAL
Shock lasts 4.5s longer.
[Shock] EMP Grenade
[Shock] EMP Grenade
MEDAL
Agent Electric DMG increases by 25%.
[Shock] Hand Crank Generator
[Shock] Hand Crank Generator
MEDAL
Agents deal 20% more DMG to Shocked enemies.
[Duel] Chain Mace
[Duel] Chain Mace
MEDAL
For each stack of Rush, Agents' Anomaly Buildup Rate increases by 15% when hitting a Stunned enemy.
[Duel] Shock Gloves
[Duel] Shock Gloves
MEDAL
Launching a Chain Attack generates 10% Decibels.
[Duel] Homemade Spiked Mace
[Duel] Homemade Spiked Mace
MEDAL
When triggering a Chain Attack, all squad members receive 1 stack of Rush, and the Stun DMG Multiplier of enemies hit is increased by 15%, up to a max of 45%.
[Duel] Tonfa
[Duel] Tonfa
MEDAL
Enemies are Stunned for 15% longer.
[Duel] Joiner's Hammer
[Duel] Joiner's Hammer
MEDAL
When an enemy is inflicted with an Attribute Anomaly, all squad members gain a stack of Rush. If the target is not Stunned, its Daze increases by 15%.
[Duel] Bench
[Duel] Bench
MEDAL
When an enemy is Stunned, all squad members gain 9% Decibels and 2 stacks of Rush. Can trigger once every 10s.
[Duel] Ergonomic Brick
[Duel] Ergonomic Brick
MEDAL
Chain Attacks deal 45% more DMG.
[Duel] Baseball Bat
[Duel] Baseball Bat
MEDAL
Basic Attacks inflict 15% more Daze.
[Duel] Nunchucks
[Duel] Nunchucks
MEDAL
EX Special Attacks inflict 15% more Daze.
[Duel] Brass Knuckles
[Duel] Brass Knuckles
MEDAL
Triggering Perfect Dodge increases Daze inflicted by the Agent by 25% for 5s.
[Duel] Gong of Jubilation
[Duel] Gong of Jubilation
MEDAL
Upon Stun recovery, the enemy's ATK is reduced by 20% for 30s.
[Dodge] Sports Shades
[Dodge] Sports Shades
MEDAL
Dodge Counter DMG increases by 75% and Daze inflicted increases by 45%.
[Dodge] Skateboard
[Dodge] Skateboard
MEDAL
When in the Counter state, Anomaly Buildup Rate increases by 30% and CRIT DMG increases by 60%.
[Dodge] Shuttlecock
[Dodge] Shuttlecock
MEDAL
On triggering Perfect Dodge, Agents gain 2 stacks of Agility and enter Vital View for 4s. This effect can trigger once every 10s.
[Dodge] Tennis Racket
[Dodge] Tennis Racket
MEDAL
When entering Vital View by triggering Perfect Dodge, the post-Dodge Dash Attack is replaced by Dodge Counter that can be used repeatedly up to 6 times.
[Dodge] Fencing Sword
[Dodge] Fencing Sword
MEDAL
Extends the duration of the Counter state by 8s.
[Dodge] Yoga Ball
[Dodge] Yoga Ball
MEDAL
The post-Dodge Dash Attack is replaced by Dodge Counter. This effect can trigger once every 3s. Triggering this effect grants the Agent 1 stack of Agility.
[Dodge] Killer Paddle
[Dodge] Killer Paddle
MEDAL
Upon being attacked, quickly press Dodge to immediately break free and recover 50% of the DMG taken as HP. This effect can trigger once every 4s.
[Dodge] Skate Shoes
[Dodge] Skate Shoes
MEDAL
Dodge Counter DMG increases by 50%.
[Dodge] Sneakers
[Dodge] Sneakers
MEDAL
Perfect Dodge is easier to trigger, and Dodge Counter DMG increases by 30%.
[Dodge] Skis
[Dodge] Skis
MEDAL
Triggering Dodge Counter generates 7 Energy for the Agent.
[Dodge] Hard Hat
[Dodge] Hard Hat
MEDAL
Using Dodge increases the Agent's DEF by 30% for 5s.
[Affinity] Absolutely Flawless
[Affinity] Absolutely Flawless
MEDAL
Soldier 11 has evoked the Mindscape: [Indulgent Blaze]. After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo. Additionally, she gains the Refreshing Rations effect (Effective for {CReplaceCardParam:BattleCount_Card1100946,1,2} more battles).
[Affinity] My BGM is On
[Affinity] My BGM is On
MEDAL
Billy has evoked the Mindscape: [Roaming Gunslinger]. After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo. Additionally, he gains the Starlight Knight's Maintenance effect. (Effective for {CReplaceCardParam:BattleCount_Card1100947,1,2} more battles).
[Affinity] Muscle Mayhem
[Affinity] Muscle Mayhem
MEDAL
Anton has evoked the Mindscape: [Warm-Up Exercises]. After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo. Additionally, he gains the Industrial Grade Motivation effect. (Effective for {CReplaceCardParam:BattleCount_Card1100948,1,2} more battles).
[Affinity] Bangboo Give Me Strength
[Affinity] Bangboo Give Me Strength
MEDAL
Grace has evoked the Mindscape: [Lightning Piercer]. After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo. Additionally, she gains the A Massage for Eous effect (Effective for {CReplaceCardParam:BattleCount_Card1100952,1,2} more battles).
[Affinity] Hostile Wake-Over
[Affinity] Hostile Wake-Over
MEDAL
Ellen has evoked the Mindscape: [Arctic Ocean Predator]. After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo. Additionally, she gains the Rest Longer To Work Better effect (Effective for {CReplaceCardParam:BattleCount_Card1100953,1,2} more battles).
[Affinity] Fighting Style: Mixed Fruit Flavor
[Affinity] Fighting Style: Mixed Fruit Flavor
MEDAL
Lighter has evoked the Mindscape: The Champion. Additionally, gain the Declaration of Victory effect.
[Affinity] Path of Honor
[Affinity] Path of Honor
MEDAL
Seth has evoked the Mindscape: Idealist. Additionally, gain the Silver Offensive Line effect.
[Affinity] Overlord's Accompaniment
[Affinity] Overlord's Accompaniment
MEDAL
Caesar has evoked the Mindscape: [Spearhead Advance]. Additionally, gain the Impact Formation effect.
[Affinity] Nitro-Fuel Feast
[Affinity] Nitro-Fuel Feast
MEDAL
Burnice has evoked the Mindscape: [Extra at No Additional Charge]. After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo. Additionally, she gains the [Endless Refills] effect.
[Freeze] Freezing Gloves
[Freeze] Freezing Gloves
MEDAL
Triggering Ice Mark additionally increases the Agent's Ice DMG by 60%.
[Freeze] Ice Shaver
[Freeze] Ice Shaver
MEDAL
Shatter DMG increases by 75%. When Shatter is triggered, hitting enemies increases the Agent's Ice Anomaly Buildup Rate by 30% for 5s.
[Freeze] Ice Maker
[Freeze] Ice Maker
MEDAL
Freezing an enemy increases all squad members' CRIT DMG by 60% for 15s.
[Freeze] Portable Ice Maker
[Freeze] Portable Ice Maker
MEDAL
Freezing an enemy grants all squad members 18 stacks of Ice Mark.
[Freeze] Freezing Spray
[Freeze] Freezing Spray
MEDAL
Triggering Ice Mark increases the Agent's Ice Anomaly Buildup Rate by 45%.
[Freeze] Freezing Gun
[Freeze] Freezing Gun
MEDAL
Upon triggering Shatter, the Agent inflicts additional Daze equal to 200% of their initial Impact on the target, if the target is not Stunned.
[Freeze] Ice Cube Tray
[Freeze] Ice Cube Tray
MEDAL
When an Ultimate hits an enemy and deals Ice DMG, the Agent gains 48 stacks of Ice Mark.
[Freeze] Ice Bag
[Freeze] Ice Bag
MEDAL
Freezing an enemy increases the Agent's DEF by 8%, stacking up to 4 times.
[Freeze] Portable Cooler
[Freeze] Portable Cooler
MEDAL
Freeze lasts 3s longer.
[Freeze] Ice Bucket
[Freeze] Ice Bucket
MEDAL
Launching an EX Special Attack grants the Agent 12 stacks of Ice Mark.
[Freeze] Cutie Cold Pack
[Freeze] Cutie Cold Pack
MEDAL
Agent Ice DMG increases by 25%.
[Onslaught] Claw Hammer
[Onslaught] Claw Hammer
MEDAL
Upon triggering Assault, the Agent inflicts additional Daze equal to 7.5% of Max Daze +150 Daze. This effect can only be triggered against each enemy once every 5s.
[Onslaught] Utility Knife
[Onslaught] Utility Knife
MEDAL
Triggering Assault increases the Agent's CRIT Rate by 12%, stacking up to 3 times.
[Onslaught] Window Breaker
[Onslaught] Window Breaker
MEDAL
Launching an EX Special Attack enables the Agent's Physical attacks to inflict 30% more Daze for 15s.
[Onslaught] Gardening Shears
[Onslaught] Gardening Shears
MEDAL
Assault deals 60% more DMG.
[Onslaught] Lightweight Wrench
[Onslaught] Lightweight Wrench
MEDAL
Triggering Assault increases the Agent's CRIT DMG by 12%, stacking up to 3 times.
[Onslaught] Steel File
[Onslaught] Steel File
MEDAL
Triggering Perfect Assist increases the Agent's Physical DMG by 45% for 15s.
[Onslaught] Roller Brush
[Onslaught] Roller Brush
MEDAL
Each Standard [Onslaught] Resonium owned increases Agent Physical Anomaly Buildup Rate by 6%, up to a maximum increase of 48%.
[Onslaught] Pitchfork
[Onslaught] Pitchfork
MEDAL
Launching an EX Special Attack increases Agent Physical DMG by 30% for 12s.
[Onslaught] Lumber Axe
[Onslaught] Lumber Axe
MEDAL
Triggering Assault generates 8 Energy for the Agent.
[Onslaught] Steel Handsaw
[Onslaught] Steel Handsaw
MEDAL
Triggering Assault reduces the target's ATK by 20% for 30s.
[Onslaught] Pointed Shovel
[Onslaught] Pointed Shovel
MEDAL
Agent Physical DMG increases by 15%.
[Assist] Gate Breaker
[Assist] Gate Breaker
MEDAL
Vital View triggered by Evasive Assist lasts 7s. Defensive Assist inflicts 45% more Daze.
[Assist] Hydraulic Buffer
[Assist] Hydraulic Buffer
MEDAL
Assist Follow-Up DMG increases by 100%.
[Assist] HF Communicator
[Assist] HF Communicator
MEDAL
Triggering Perfect Assist generates 10% Decibels.
[Assist] Ether Reaction Device
[Assist] Ether Reaction Device
MEDAL
Triggering a Perfect Assist increases all squad members' Anomaly Buildup Rate by 30% for 10s.
[Assist] Impact Feedback Device
[Assist] Impact Feedback Device
MEDAL
Triggering Perfect Assist grants all squad members 2 stacks of Rush.
[Assist] Dynamic Calibration Device
[Assist] Dynamic Calibration Device
MEDAL
Triggering Perfect Assist grants all squad members 2 stacks of Insight.
[Assist] Holographic Decoy
[Assist] Holographic Decoy
MEDAL
Hitting enemies with an Assist Follow-Up increases all squad members' PEN Ratio by 15% for 15s.
[Assist] Activity Transfer Device
[Assist] Activity Transfer Device
MEDAL
Triggering Perfect Assist increases all squad members' DMG by 20% for 10s.
[Assist] Hand Operated Generator
[Assist] Hand Operated Generator
MEDAL
Triggering Perfect Assist generates 8 Energy for the Agent. This effect can trigger once every 5s.
[Assist] Emergency Enhancement Device
[Assist] Emergency Enhancement Device
MEDAL
Triggering Perfect Assist increases all squad members' CRIT DMG by 30% for 10s.
[Assist] Backup Shield Generator
[Assist] Backup Shield Generator
MEDAL
Triggering Perfect Assist grants the Agent a Shield equal to 9% of their Max HP for 10s.
[Ether] Scrap Amplifier
[Ether] Scrap Amplifier
MEDAL
Each point of Anomaly Proficiency increases the Agent's Ether DMG by 0.3%, up to a maximum increase of 45%.
[Ether] Rusty W-Engine
[Ether] Rusty W-Engine
MEDAL
Corruption DMG increases by 60%.
[Ether] Net Launcher
[Ether] Net Launcher
MEDAL
Agents deal 45% more DMG to Corrupted enemies.
[Ether] Cracked Drive
[Ether] Cracked Drive
MEDAL
Corruption lasts 3s longer.
[Ether] Suppressive Bracelet
[Ether] Suppressive Bracelet
MEDAL
Launching an EX Special Attack grants 2 stacks of Activity to all squad members.
[Ether] Deteriorating Filter
[Ether] Deteriorating Filter
MEDAL
Dealing Ether DMG grants all squad members 1 stack of Activity. This effect can trigger once every 8s.
[Ether] Invalid Adapter
[Ether] Invalid Adapter
MEDAL
Each Standard [Ether] Resonium owned increases Agent Ether Anomaly Buildup Rate by 6%, up to a maximum increase of 48%.
[Ether] Frozen Timer
[Ether] Frozen Timer
MEDAL
Agent Ether DMG increases by 25%.
[Ether] Depleted Battery
[Ether] Depleted Battery
MEDAL
Agent Ether Anomaly Buildup Rate increases by 20%.
[Ether] Broken Chip
[Ether] Broken Chip
MEDAL
Launching a Chain Attack increases all squad members' Anomaly Proficiency by 35 for 15s.
[Ether] Faulty Jammer
[Ether] Faulty Jammer
MEDAL
Corrupted enemies have their ATK reduced by 20%.
[Synergy] Feather Cat Wand
[Synergy] Feather Cat Wand
MEDAL
Launching a Bangboo Chain Attack enables the Bangboo to deal 60% more DMG for 30s.
[Synergy] Jingling Bell
[Synergy] Jingling Bell
MEDAL
Bangboo ATK increases by 15% for each Combat Bangboo and Ally Bangboo in your squad.
[Synergy] Roly-Poly Bunny
[Synergy] Roly-Poly Bunny
MEDAL
Bangboo Active Skill DMG increases by 60%.
[Synergy] Laser Pointer
[Synergy] Laser Pointer
MEDAL
Launching an Active Skill or Bangboo Chain Attack generates 15 Energy for the active Agent. This effect can trigger once every 10s.
[Synergy] Teething Toy
[Synergy] Teething Toy
MEDAL
When a Bangboo hits an enemy, Agents deal 30% more DMG to that enemy for 10s.
[Synergy] Dog Frisbee
[Synergy] Dog Frisbee
MEDAL
When an Agent launches an EX Special Attack, Bangboo CRIT Rate is increased by 18% for 10s.
[Synergy] Goldfish Hideout
[Synergy] Goldfish Hideout
MEDAL
Bangboo Chain Attack DMG increases by 45%.
[Synergy] Wave Cat Scratcher
[Synergy] Wave Cat Scratcher
MEDAL
Bangboo ATK increases by 30%.
[Synergy] Dash Tunnel
[Synergy] Dash Tunnel
MEDAL
Bangboo CRIT DMG increases by 36%.
[Synergy] Insane Running Wheel
[Synergy] Insane Running Wheel
MEDAL
Bangboo Anomaly Buildup Rate increases by 45%.
[Synergy] Happy Merry-Go-Round
[Synergy] Happy Merry-Go-Round
MEDAL
Bangboo PEN Ratio increases by 15%.
[Research] Overload Distribution
[Research] Overload Distribution
MEDAL
Each Pressure Overload restores 5% of Max HP and increases all squad members' DMG by 5%. (Current Bonus: {CReplaceCardParam:StressOverloadCount,0.01,2}%. Maximum: 50%.) In addition, grants Pressure Management.
[Research] Resource Conversion
[Research] Resource Conversion
MEDAL
Every 100 Gear Coins spent increases all squad members' DMG by 0.5%. (Current Bonus: {CReplaceCardParam:DamageShow,0.1,2}%. Maximum: 50%.) In addition, grants Matthew Effect.
[Research] Trigger Instinct
[Research] Trigger Instinct
MEDAL
For every 1% of HP lost, Agent DMG increases by 1%. (Current increase: Please see Resonium Details. Maximum increase: 80%) In addition, grants Peak Physique.
[Tenacity] Guiding Lantern
[Tenacity] Guiding Lantern
MEDAL
For every 10% of HP missing, the Agent deals 12% more CRIT DMG.
[Tenacity] Medical Kit
[Tenacity] Medical Kit
MEDAL
When an Agent is attacked, the DMG is shared between all squad members, and the DMG is reduced by 10%. When any off-field Agent has less than 10% HP, they will share DMG but not lose HP.
[Tenacity] Flames of Survival
[Tenacity] Flames of Survival
MEDAL
For every 10% of HP missing, the Agent deals 7.5% more DMG.
[Tenacity] Cut-Resistant Gloves
[Tenacity] Cut-Resistant Gloves
MEDAL
Triggering Perfect Assist or gaining a Shield increases the Agent's DMG by 25% for 20s.
[Tenacity] Military Canteen
[Tenacity] Military Canteen
MEDAL
Triggering an Ultimate grants the Agent Shield equal to 30% of their lost HP.
[Tenacity] Toothpick-sized Can
[Tenacity] Toothpick-sized Can
MEDAL
When attacked, if the Agent's HP is below 30%, DMG taken is reduced by 80% for 20s. This effect can only be triggered once by each Agent in each combat.
[Tenacity] High-Pressure Insulated Boots
[Tenacity] High-Pressure Insulated Boots
MEDAL
Agents deal 30% more DMG to enemies with a higher percentage HP. Agents deal 15% more DMG to enemies with a lower percentage HP.
[Tenacity] Wilderness Map
[Tenacity] Wilderness Map
MEDAL
When an Agent is attacked or triggers Perfect Assist, the Agent restores 8 Energy. This can be triggered once every 7s across all squad members.
[Tenacity] Survival Kit
[Tenacity] Survival Kit
MEDAL
Upon entering combat, the Agent gains Shield equal to 15% of lost HP.
[Tenacity] Emergency Flashlight
[Tenacity] Emergency Flashlight
MEDAL
When the Agent's HP is below 50%, DMG dealt increases by 20%. When HP is above 50%, DMG dealt increases by 8%.
[Tenacity] Insulated Sleeping Bag
[Tenacity] Insulated Sleeping Bag
MEDAL
Increases Agent Max HP by 15%.
Key
Key
HOLLOW ONLY
Allows you to open certain closed gates.
Resonium Converter
Resonium Converter
HOLLOW ONLY
Adjust your approach to collecting Resonia by choosing from a new set of Resonia.
Notes
Notes
HOLLOW ONLY
A notebook with info recorded inside. You can check the exact content.
Ether Fuel Cells
Ether Fuel Cells
HOLLOW ONLY
Canned fuel that can power generators.
Gentleman With a Bangboo
Gentleman With a Bangboo
HOLLOW ONLY
A lifelike portrait. The fine brushstrokes reveal the artist's masterful painting skills.
Navigation Data
Navigation Data
HOLLOW ONLY
Consuming Navigation Data times allows you to reset the map navigation.
HP
HP
HOLLOW ONLY
HP can be spent to acquire items through illicit transactions.
[Ultimate] Echoing Zither
[Ultimate] Echoing Zither
MEDAL
When launching an Ultimate, the Agent has a 50% chance to recover 15% of Decibels consumed.
[Ultimate] Charging Drum
[Ultimate] Charging Drum
MEDAL
When a Basic Attack hits an enemy, the Agent gains 300 additional Decibels. This effect can trigger once every 30s.
[Ultimate] Repeating Synth
[Ultimate] Repeating Synth
MEDAL
When an Ultimate hits an enemy, it deals DMG equal to 2,500% of the Agent's ATK to the target. This effect can trigger once every 30s.
[Ultimate] Heavy Drum Sticks
[Ultimate] Heavy Drum Sticks
MEDAL
Ultimate DMG is increased by 20%. When launching an Ultimate, the Agent's CRIT Rate is increased by 10% for 15s.
[Ultimate] Endless Flute
[Ultimate] Endless Flute
MEDAL
When an Ultimate hits an enemy, it deals DMG over time equal to 20% of the Agent's ATK per second to the target for 10s.
[Ultimate] Remedial Harp
[Ultimate] Remedial Harp
MEDAL
When launching an Ultimate, if the Agent has a shield, they recover 5% HP. If not, they gain a shield equal to 15% of their Max HP for 7s.
[Dexterity] Advanced Chassis
[Dexterity] Advanced Chassis
MEDAL
The Agent gains an extra dodge. Their ATK increases by 300 for 5s when a Dodge Counter is triggered.
[Dexterity] Safety Airbag
[Dexterity] Safety Airbag
MEDAL
Dodge Counter deals 20% more DMG and inflicts 20% more Daze. When an Agent triggers a Dodge Counter, they gain a shield equal to 10% Max HP.
[Dexterity] Sensitive Gear
[Dexterity] Sensitive Gear
MEDAL
When triggering a Perfect Dodge, the Agent's Anomaly Buildup Rate is increased by 10% and Impact is increased by 5% for 10s, stacking up to 3 times. The duration of each stack is calculated separately.
[Dexterity] Smart Buffer
[Dexterity] Smart Buffer
MEDAL
When an EX Special Attack hits an enemy, the Agent gains a shield equal to 5% of their Max HP for 10s. While the shield is active, the Agent deals 10% more DMG.
[Dexterity] Protective Safety Belt
[Dexterity] Protective Safety Belt
MEDAL
The Agent takes 10% less DMG. When shielded, the Agent's Energy Regen is increased by 10%.
[Dexterity] Efficient Bumper
[Dexterity] Efficient Bumper
MEDAL
When launching a Perfect Assist, the Agent's CRIT Rate is increased by 10% and CRIT DMG is increased by 15% for 15s.
[Anomaly - Stun] Universal Catalyst
[Anomaly - Stun] Universal Catalyst
MEDAL
When Stunning or inflicting Attribute Anomaly on an enemy, all squad members' CRIT Rate is increased by 8% and Anomaly Proficiency is increased by 15 for 20s, stacking up to 2 times. The duration of each stack is calculated separately.
[Anomaly - Stun] Shattered Test Tube
[Anomaly - Stun] Shattered Test Tube
MEDAL
When a Chain Attack hits an enemy, the target's Stun DMG Multiplier is increased by 25% and DMG dealt to the target due to Attribute Anomaly is increased by 25% for 10s.
[Anomaly - Stun] Growth Culture Medium
[Anomaly - Stun] Growth Culture Medium
MEDAL
When an enemy is hit, Daze is increased by 15% and Anomaly Buildup is increased by 15%.
[Anomaly - Stun] Research Microscope
[Anomaly - Stun] Research Microscope
MEDAL
All squad members' Impact is increased by 10% and Anomaly Proficiency is increased by 10.
[Anomaly - Stun] Chaos Measuring Beaker
[Anomaly - Stun] Chaos Measuring Beaker
MEDAL
When Stunning or inflicting Disorder on an enemy, the Agent recovers 2.5% HP, 10 Energy, and an additional 100 Decibels. This effect can trigger once every 20s.
[Anomaly - Stun] Compound Stimulant
[Anomaly - Stun] Compound Stimulant
MEDAL
Chain Attack deals 15% increased DMG and Attribute Anomaly deals 15% increased DMG.
[Adversity] Powerful Dialysis Machine
[Adversity] Powerful Dialysis Machine
MEDAL
When launching an Ultimate, the Agent recovers 10 Energy while consuming 20% of current HP. For every 100 HP consumed, the Agent's DMG dealt is increased by 1% for 10s.
[Adversity] Pacemaker of Vitality
[Adversity] Pacemaker of Vitality
MEDAL
Increases Agent Max HP by 25%.
[Adversity] Emergency Partition
[Adversity] Emergency Partition
MEDAL
When losing HP, DMG dealt by the Agent is increased by 20%, CRIT Rate is increased by 10%, and Anti-Interrupt Level is increased, lasting for 10s and triggering once every 20s.
[Adversity] Dual Injection Needle
[Adversity] Dual Injection Needle
MEDAL
DMG dealt by Special Attacks and EX Special Attacks is increased by 15%. When the skill hits an enemy, the Agent recovers 5% HP. This effect can trigger once every 20s.
[Adversity] Targeted Antibodies
[Adversity] Targeted Antibodies
MEDAL
When attacking enemies with a higher HP percentage than the Agent, the Agent's DMG dealt is increased by 10% and Anomaly Buildup is increased by 10%.
[Adversity] Pain-Killer Hormones
[Adversity] Pain-Killer Hormones
MEDAL
When losing HP, the Agent's ATK is increased by 10% for 10s. When recovering HP, the Agent's Anomaly Buildup Rate is increased by 10% for 10s.
[General] Lucky Stars
[General] Lucky Stars
MEDAL
Launching an EX Special Attack increases the Agent's DMG by 5% for 30s, stacking up to 5 times. The duration of each stack is calculated separately.
[General] Energy Restorer MKI
[General] Energy Restorer MKI
MEDAL
When triggering Chain Attack, Agents recover 5 Energy.
[General] Energy Restorer MKII
[General] Energy Restorer MKII
MEDAL
EX Special Attack DMG increases by 15% and Daze inflicted increases by 10%.
[General] Water Gun
[General] Water Gun
MEDAL
Landing a critical hit increases the Agent's CRIT DMG by 3% for 10s, stacking up to 10 times. Repeated triggers reset the duration.
[General] Bubble Gun
[General] Bubble Gun
MEDAL
Landing a critical hit increases Daze inflicted by the Agent by 15% for 3s.
[General] Like & Subscribe Gun
[General] Like & Subscribe Gun
MEDAL
Each non-critical hit increases the Agent's CRIT Rate by 6%. This effect is reset after the Agent triggers a critical hit.
[General] Falling Starsea Armor
[General] Falling Starsea Armor
MEDAL
Hitting an enemy with an EX Special Attack generates a Shield equal to 10% of the Agent's Max HP. This effect can trigger once every 10s.
[General] Ultra Sacred Sword of Radiance
[General] Ultra Sacred Sword of Radiance
MEDAL
Shielded Agents deal 30% more DMG to enemies within 6m.
[General] BUG Shield
[General] BUG Shield
MEDAL
When attacked, if the Agent's HP is below 25%, a shield that is equal to 15% of Max HP is generated for 10s. (This effect can only be triggered once by each Agent per combat encounter.)
[General] Tripartite Battle Spinner
[General] Tripartite Battle Spinner
MEDAL
Activating Chain Attack grants 10% Decibels.
[General] Three Glass Marbles
[General] Three Glass Marbles
MEDAL
Increases the duration that enemies are stunned for by 15%.
[General] Tri-End Toy Stethoscope
[General] Tri-End Toy Stethoscope
MEDAL
Increases Daze inflicted by EX Special Attack by 15%.
[General] Bomb Difuser
[General] Bomb Difuser
MEDAL
Vital View triggered by Evasive Assist lasts 5s longer. Defensive Assist inflicts 30% more Daze.
[General] Demolition Hammer
[General] Demolition Hammer
MEDAL
Triggering a Perfect Assist increases all squad members' Anomaly Buildup Rate by 25% for 10s.
[General] Hammer Drill
[General] Hammer Drill
MEDAL
Triggering Perfect Assist increases all squad members' CRIT DMG by 20% for 10s.
[General] Untitled Book
[General] Untitled Book
MEDAL
Dodge Counter DMG increases by 30% and Daze inflicted increases by 15%.
[General] Secret File
[General] Secret File
MEDAL
When attacked, quickly press Dodge to immediately break free and recover 50% of the DMG taken as HP. This effect can trigger once every 4s.
[General] General File
[General] General File
MEDAL
Perfect Dodge is easier to trigger, and Dodge Counter DMG is increased by 15%.
[General] Sword Catalog
[General] Sword Catalog
MEDAL
Agents deal 25% more DMG but also take 15% more DMG.
[General] Insect Catalog
[General] Insect Catalog
MEDAL
Attacks against enemies with less than 50% HP deal 15% more DMG.
[General] Plant Catalog
[General] Plant Catalog
MEDAL
Off-field Agents with 25% or lower HP slowly recover HP.
Suction Welding Torch - Healing Sachet
Suction Welding Torch - Healing Sachet
MEDAL
A magical item that maximizes the level of [Ultimate] Healing Sachet in your collectibles.
Suction Welding Torch - Rhythm Energy Saver
Suction Welding Torch - Rhythm Energy Saver
MEDAL
A magical item that maximizes the level of [Ultimate] Rhythm Energy Saver in your collectibles.
Suction Welding Torch - Talisman of Five Realms
Suction Welding Torch - Talisman of Five Realms
MEDAL
A magical item that maximizes the level of [Dexterity] Talisman of Five Realms in your collectibles.
Suction Welding Torch - Zone Energy Shield
Suction Welding Torch - Zone Energy Shield
MEDAL
A magical item that maximizes the level of [Dexterity] Zone Energy Shield in your collectibles.
Suction Welding Torch - Solvent Launcher
Suction Welding Torch - Solvent Launcher
MEDAL
A magical item that maximizes the level of [Anomaly - Stun] Solvent Launcher in your collectibles.
Suction Welding Torch - Essence Pill
Suction Welding Torch - Essence Pill
MEDAL
A magical item that maximizes the level of [Anomaly - Stun] Essence Pill in your collectibles.
Suction Welding Torch - Combat Nutrient Pack
Suction Welding Torch - Combat Nutrient Pack
MEDAL
A magical item that maximizes the level of [Adversity] Combat Nutrient Pack in your collectibles.
Suction Welding Torch - Emblem of Calamity
Suction Welding Torch - Emblem of Calamity
MEDAL
A magical item that maximizes the level of [Adversity] Emblem of Calamity in your collectibles.
Suction Welding Torch - Imperial Decree: Dark Banner
Suction Welding Torch - Imperial Decree: Dark Banner
MEDAL
A magical item that maximizes the level of [Mobile] Imperial Decree: Dark Banner in your collectibles.
Suction Welding Torch - Shatter Blade's Cry
Suction Welding Torch - Shatter Blade's Cry
MEDAL
A magical item that maximizes the level of [Mobile] Shatter Blade's Cry in your collectibles.
Suction Welding Torch
Suction Welding Torch
MEDAL
A magical item that maximizes the level of corresponding General Gear in your collectibles.
[Mobile] Energy-Saving Vehicle
[Mobile] Energy-Saving Vehicle
MEDAL
When other characters use Tag Assist, the active character recovers 5 Energy and 200 Decibels. This effect can trigger once every 10s per character.
[Mobile] Mighty Fists
[Mobile] Mighty Fists
MEDAL
Tag Assist will execute normal enemies and Elite enemies with HP below 15%. When triggered, the whole squad's ATK increases by 10% for 30s.
[Mobile] Carousel
[Mobile] Carousel
MEDAL
Aftershocks DMG increases by 20%, Daze by 15%, and Anomaly Buildup by 30%.
[Mobile] Inflatable Swimming Ring
[Mobile] Inflatable Swimming Ring
MEDAL
When Tag Assist hits enemies, restores 5% HP for the active character. Each character can trigger this effect once every 15s.
[Mobile] Kids' Lunchbox
[Mobile] Kids' Lunchbox
MEDAL
The active character's Energy Generation Rate increases by 10% and Decibel Generation Rate increases by 10%.
[Mobile] Hurricane Swing
[Mobile] Hurricane Swing
MEDAL
Tag Assist reduces DEF by 10% for 10s upon hitting an enemy.
Geppetto - Stable Restraint
Geppetto - Stable Restraint
MEDAL
For every 100 Gear Coins owned, gain a buff that increases DMG dealt by 1% and Energy Generation Rate by 0.5% when dealing DMG to Geppetto.
Geppetto - Blood for Blood
Geppetto - Blood for Blood
MEDAL
When Geppetto becomes Impaired, all squad members recover 15% HP.
Geppetto - Melee Thrust
Geppetto - Melee Thrust
MEDAL
Increase DMG dealt to Geppetto by 20% and reduce DMG received from Geppetto by 20%.
Geppetto - Moment of Judgment
Geppetto - Moment of Judgment
MEDAL
When Geppetto becomes Impaired, its DEF drops by 15%, stacking up to 2 times.
Geppetto - Execution Order
Geppetto - Execution Order
MEDAL
When Suspended is removed, all squad members gain 300 Decibels, and the next Ultimate DMG of each Agent is increased by 30%, stacking up to 3 times.
Uproar of Decibels
Uproar of Decibels
HOLLOW ONLY
All squad members' Energy Generation Rate is reduced by 15%, while Decibel Generation Rate is increased by 25%.
Overlocked Dexterity Mode
Overlocked Dexterity Mode
HOLLOW ONLY
All squad members' ATK increases by 30% and CRIT DMG increases by 40%. When taking DMG and losing HP, this buff is removed. Effect is reset upon entering the next area.
Face of Chaos and Anomalies
Face of Chaos and Anomalies
HOLLOW ONLY
All squad members' ATK is reduced by 15%. When Stunning or inflicting Attribute Anomaly on enemies, all squad members' CRIT DMG is increased by 40%, and Anomaly Proficiency is increased by 40 for 20s.
Will to Overcome Adversity
Will to Overcome Adversity
HOLLOW ONLY
When the Agent's HP is above 80%, DMG dealt decreases by 40%. When HP is below 50%, DMG dealt increases by 40%. When HP is below 20%, CRIT Rate increases by an additional 15% and CRIT DMG increases by an additional 30%.
Nitro-Fuel Sharing Pack
Nitro-Fuel Sharing Pack
HOLLOW ONLY
Agents take 20% increased DMG, but no longer consume Assist Points when activating Defensive Assist and Evasive Assist.
Navigation Data Set
Navigation Data Set
HOLLOW ONLY
Gain 3 Navigation Data, which can be used to reset navigation at Friendly Talk with Marlene.
Locator Card: Finance
Locator Card: Finance
HOLLOW ONLY
You can perform 1 Oriented Iteration with Marlene in Friendly Talk to refresh the map to an area map that is related to Gear Coins.
Locator Card: Shortcut
Locator Card: Shortcut
HOLLOW ONLY
You can perform 1 Oriented Iteration with Marlene in Friendly Talk to refresh the map to an area map with the shortest route.
Locator Card: Power
Locator Card: Power
HOLLOW ONLY
You can perform 1 Oriented Iteration with Marlene in Friendly Talk to refresh the map to an area map related to Challenge.
Locator Card: Curse
Locator Card: Curse
HOLLOW ONLY
You can perform 1 Oriented Iteration with Marlene in Friendly Talk to refresh the map to an area map related to Price Difference.
Locator Card: Serendipity
Locator Card: Serendipity
HOLLOW ONLY
You can perform 1 Oriented Iteration with Marlene in Friendly Talk to refresh the map to an area map related to Encounter Events.
Locator Card: Mist Breaker
Locator Card: Mist Breaker
HOLLOW ONLY
You can perform 1 Oriented Iteration with Marlene in Friendly Talk to refresh the map to one with Mist areas. For every Mist area entered in the current Hollow, all squad members' ATK increases by 10%, CRIT DMG increases by 20%, and Anomaly Proficiency increases by 20.
Locator Card: Finance
Locator Card: Finance
HOLLOW ONLY
You can perform 1 Oriented Iteration with Marlene in Friendly Talk to refresh the map to an area map that is related to Gear Coins.
Locator Card: Shortcut
Locator Card: Shortcut
HOLLOW ONLY
You can perform 1 Oriented Iteration with Marlene in Friendly Talk to refresh the map to an area map with the shortest route.
Locator Card: Power
Locator Card: Power
HOLLOW ONLY
You can perform 1 Oriented Iteration with Marlene in Friendly Talk to refresh the map to an area map related to Challenge.
Locator Card: Curse
Locator Card: Curse
HOLLOW ONLY
You can perform 1 Oriented Iteration with Marlene in Friendly Talk to refresh the map to an area map related to Price Difference.
Locator Card: Serendipity
Locator Card: Serendipity
HOLLOW ONLY
You can perform 1 Oriented Iteration with Marlene in Friendly Talk to refresh the map to an area map related to Encounter Events.
Locator Card: Mist Breaker
Locator Card: Mist Breaker
HOLLOW ONLY
You can perform 1 Oriented Iteration with Marlene in Friendly Talk to refresh the map to one with Mist areas. For every Mist area entered in the current Hollow, all squad members' ATK increases by 10%, CRIT DMG increases by 20%, and Anomaly Proficiency increases by 20.
Locator Card: Index
Locator Card: Index
HOLLOW ONLY
The mercenary captain accidentally sent map data to the kind rescuers. You can perform 1 Oriented Iteration with Marlene in Friendly Talk to refresh the map to the specified map.
Foggy Accounting
Foggy Accounting
HOLLOW ONLY
When leaving a Bangboo Store, all current Gear Coins will be cleared. For every 100 Gear Coins spent on artifacts, enemies (except bosses) will have their HP reduced by 0.5% (up to 30%).
Reckless Warrior
Reckless Warrior
HOLLOW ONLY
When current HP exceeds 10% of Max HP, it will be reduced to 10%. All squad members take 50% more DMG, but attacks are guaranteed to trigger critical hits, ATK increases by 100%, and Anomaly Proficiency increases by 400.
Law of Tides
Law of Tides
HOLLOW ONLY
Agents restore HP to all squad members based on DMG dealt.
Fearless Flame
Fearless Flame
HOLLOW ONLY
Upon entering each Mist area in the current Hollow, all squad members' ATK increases by 5%, CRIT DMG increases by 5%, and Anomaly Proficiency increases by 10.
Bribe Attack: Enhanced
Bribe Attack: Enhanced
HOLLOW ONLY
For every 100 Gear Coins owned, all squad members' DMG dealt increases by 1%, CRIT Rate increases by 0.5%, CRIT DMG increases by 1%, and Anomaly Proficiency increases by 2.
Patchwork Defense
Patchwork Defense
HOLLOW ONLY
For every non-combat area entered in the current Hollow, enemies deal 2.5% less DMG to Agents. This effect can be triggered up to 6 times.
Trace of an Old Friend
Trace of an Old Friend
HOLLOW ONLY
Each time you enter a non-combat area, gain 200 Gear Coins.
Electrostatic Phenomenon
Electrostatic Phenomenon
HOLLOW ONLY
When entering a non-combat area, all squad members' CRIT Rate increases by 2% while in this Hollow.
Patchwork Defense
Patchwork Defense
HOLLOW ONLY
For every non-combat area entered in the current Hollow, enemies deal 2.5% less DMG to Agents. This effect can be triggered up to 6 times.
Trace of an Old Friend
Trace of an Old Friend
HOLLOW ONLY
Each time you enter a non-combat area, gain 200 Gear Coins.
Electrostatic Phenomenon
Electrostatic Phenomenon
HOLLOW ONLY
When entering a non-combat area, all squad members' CRIT Rate increases by 2% while in this Hollow.
Generous Dividend: Enhanced
Generous Dividend: Enhanced
HOLLOW ONLY
Obtain 50% more Gear Coins.
Initial Barrier (Disordered)
Initial Barrier (Disordered)
HOLLOW ONLY
When entering battle, allies gain a Shield equal to 10% of their Max HP.
Adrenaline (Risky)
Adrenaline (Risky)
HOLLOW ONLY
When HP drops below 50%, increase DMG by 20%
Opening Thunderstrike
Opening Thunderstrike
HOLLOW ONLY
Agents lose 75% of their Max HP on the field.
Triple Buffering (Disordered)
Triple Buffering (Disordered)
HOLLOW ONLY
After entering the Boss Domain, the Boss enemy will take 50% less DMG for 20s.
"Immovable Mountain" Marathon
"Immovable Mountain" Marathon
HOLLOW ONLY
After passing through 5 areas, if you get launched no more than 5 times (total times) along the way, you'll receive a Tactical Prism Program upgrade. Challenge progress can be viewed in the Collectibles interface.
"Stingy" Marathon
"Stingy" Marathon
HOLLOW ONLY
After passing through 5 areas, if you didn't spend Gear Coins to buy products in the Store along the way, you'll receive a Tactical Prism Program upgrade. Challenge progress can be viewed in the Collectibles interface.
"Mortal Form" Marathon
"Mortal Form" Marathon
HOLLOW ONLY
After passing through 8 areas, if you obtained 1 General Resonium along the way, you'll receive a Tactical Prism Program upgrade. Challenge progress can be viewed in the Collectibles interface.
"Money to Burn" Marathon
"Money to Burn" Marathon
HOLLOW ONLY
After passing through 8 areas, if you consumed at least 500 Gear Coins along the way, you'll receive a Tactical Prism Program upgrade. Challenge progress can be viewed in the Collectibles interface.
"Run With the Wind" Marathon
"Run With the Wind" Marathon
HOLLOW ONLY
After passing through 5 areas, if your time spent is less than 300s (based on stage time) along the way, you'll receive a Tactical Prism Program upgrade. Challenge progress can be viewed in the Collectibles interface.
"Principles of Semiotics" Marathon
"Principles of Semiotics" Marathon
HOLLOW ONLY
After passing through 8 areas, if you experienced at least 1 Encounter along the way, you'll receive a Tactical Prism Program upgrade. Challenge progress can be viewed in the Collectibles interface.
Reckless Warrior: Enhanced Version
Reckless Warrior: Enhanced Version
HOLLOW ONLY
If current HP exceeds 30% of Max HP, it is reduced to 30%, and the whole squad takes 50% more DMG, though attacks are guaranteed to trigger CRITs. Additionally, their ATK increases by 100%, Sheer DMG by 50%, and Anomaly Proficiency by 400. Any excess CRIT Rate will also be converted to CRIT DMG at a certain ratio, up to 150%.
Bribe Attack: Super Enhanced Edition
Bribe Attack: Super Enhanced Edition
HOLLOW ONLY
For every 100 Gear Coins owned, all squad member's DMG increases by 1.5%, CRIT Rate increases by 0.5%, CRIT DMG increases by 1.5%, and Anomaly Proficiency increases by 3.
The Great Monopoly: Mutated Version
The Great Monopoly: Mutated Version
HOLLOW ONLY
When obtaining Gear Coins, there is a 20% chance to gain an additional 300%, 20% chance to gain an additional 150%, 25% chance to gain an additional 50%, 25% chance the Gear Coins obtained remain unchanged, 5% chance to lose 10% of all currently held Gear Coins, and 5% chance to lose 20% of all currently held Gear Coins.
Fearless Flame - Enhanced Version
Fearless Flame - Enhanced Version
HOLLOW ONLY
Upon entering each Mist area in the current Hollow, all squad members' ATK increases by 5%, CRIT DMG increases by 10%, and Anomaly Proficiency increases by 20, and Sheer DMG increases by 2.5%.
Stingy - Enhanced Version
Stingy - Enhanced Version
HOLLOW ONLY
When entering a Bangboo Store, if no purchase is made, you will receive 40% of Gear Coins upon leaving the store.
Cunning Chips
Cunning Chips
HOLLOW ONLY
Resonia or items can be sold in the Store for 3 times their regular price. Each sale has a 50% chance to permanently increase the prices in the Store by 10%.
The Great Monopoly
The Great Monopoly
HOLLOW ONLY
When obtaining Gear Coins, there is a 40% chance of gaining an additional 20%, a 5% chance of gaining an additional 50%, and a 5% chance of reducing the number of Gear Coins that you receive this time to 1.
Generous Bonuses
Generous Bonuses
HOLLOW ONLY
Obtain 20% more Gear Coins.
Bribe Attack
Bribe Attack
HOLLOW ONLY
DMG dealt by all squad members increases by 1% for every 100 Gear Coins you have.
Profit Craft
Profit Craft
HOLLOW ONLY
Immediately gain a number of Gear Coins equal to 30% of your current Gear Coins.
Genuine Gift
Genuine Gift
HOLLOW ONLY
When entering a Bangboo Store, there is a 10% chance to obtain 2 free items, but the store cannot be refreshed.
Stingy
Stingy
HOLLOW ONLY
When entering a Bangboo Store, if no purchase is made, you will receive 20% of Gear Coins upon leaving the store.
VIP Treatment
VIP Treatment
HOLLOW ONLY
Obtain 5 Resonium Converter refresh chances. In Task Force Investigation, Resonium Converter can be used to refresh Tactical Prism Programs too.
Resolute Determination
Resolute Determination
HOLLOW ONLY
When completing a Combat area without taking damage, all squad members' DMG is increased by 5% while in the current Hollow.
Double-Sided Armor
Double-Sided Armor
HOLLOW ONLY
When entering a Combat area, all squad members lose 20% of their current HP, gain 10% Max HP, and receive a shield equal to 10% of their Max HP. This effect can be triggered up to 4 times in the current Hollow.
Patchwork Defense
Patchwork Defense
HOLLOW ONLY
For every non-combat area entered in the current Hollow, enemies deal 2.5% less DMG to Agents. This effect can be triggered up to 6 times.
Trace of an Old Friend
Trace of an Old Friend
HOLLOW ONLY
Each time you enter a non-combat area, gain 200 Gear Coins.
Electrostatic Phenomenon
Electrostatic Phenomenon
HOLLOW ONLY
When entering a non-combat area, all squad members' CRIT Rate increases by 2% while in this Hollow.
Experimental Byproduct
Experimental Byproduct
HOLLOW ONLY
Take this card into Price Difference to trigger unexpected effects.
Seal of Plundered Blood
Seal of Plundered Blood
HOLLOW ONLY
The Agent's Max HP is reduced by 30% in {CReplaceCardParam:ProgressLeft,1,2} combat areas.
Seal of Thorny Shackles
Seal of Thorny Shackles
HOLLOW ONLY
Triggering EX Special Attack consumes 4% HP for the next {CReplaceCardParam:ProgressLeft,1,2} combat areas.
Seal of Concealment
Seal of Concealment
HOLLOW ONLY
In {CReplaceCardParam:ProgressLeft,1,2} combat areas, golden and red flash prompts will no longer appear when enemies attack.
Seal of Malevolent Pursuit
Seal of Malevolent Pursuit
HOLLOW ONLY
In {CReplaceCardParam:ProgressLeft,1,2} combat areas, DMG taken by Agents is increased by 30%.
Seal of Revelation
Seal of Revelation
HOLLOW ONLY
In {CReplaceCardParam:ProgressLeft,1,2} combat areas, enemy attacks have a chance to trigger a critical hit.
Seal of Anomalous Secrecy
Seal of Anomalous Secrecy
HOLLOW ONLY
In {CReplaceCardParam:ProgressLeft,1,2} combat areas, enemy Anomaly Buildup RES increased by 50%.
Seal of Enemy Fortitude
Seal of Enemy Fortitude
HOLLOW ONLY
In {CReplaceCardParam:ProgressLeft,1,2} combat areas, enemy Daze recovery speed is increased by 35%.
Seal of Spiritual Rejuvenation
Seal of Spiritual Rejuvenation
HOLLOW ONLY
Agents take 20% less DMG.
Seal of Energy Sacrifice
Seal of Energy Sacrifice
HOLLOW ONLY
Increases Agents' Energy Generation Rate by 35%.
Seal of Bright Awakening
Seal of Bright Awakening
HOLLOW ONLY
Daze inflicted by Defensive Assists is increased by 40%. DMG dealt by Assist Follow-Ups is increased by 80%.
Seal of Fatal Retaliation
Seal of Fatal Retaliation
HOLLOW ONLY
Increases Agent DMG dealt by 40%.
Seal of Precision Strikes
Seal of Precision Strikes
HOLLOW ONLY
Increases Agent CRIT DMG by 65%.
Seal of Abnormal Breakthrough
Seal of Abnormal Breakthrough
HOLLOW ONLY
Increases Agent DMG dealt from Attribute Anomaly by 50%.
Seal of the Stunned Hunter
Seal of the Stunned Hunter
HOLLOW ONLY
Increases Agent DMG dealt to Stunned enemies by 50%.
Copper Paperweight
Copper Paperweight
MEDAL
Agent's reduction efficiency against Miasmic Shield increases by 15%.
Embroidered Sachet
Embroidered Sachet
MEDAL
When an Agent is attacked by a monster's Miasma Corruption attack, the accumulated Miasma Contamination value reduces by 20%.
Gilded Ink Block
Gilded Ink Block
MEDAL
When the Agent is inside the Miasmic Field, DMG dealt increases by 30%.
"Heard It!"
"Heard It!"
BANGBOO EXTRAS
"Eous, Eous, what happens if you don't have ears?" "Ehn-na? (Can't wear glasses?)" "...Is that how Bangboo wear glasses!?"
"All Wrapped!"
"All Wrapped!"
BANGBOO EXTRAS
"Eous, Eous, what happens if you don't have a scarf?" "En-nah... (It'll expose the water hole...)" "Sorry, I'll polish it for you again..."
"Hugged Close!"
"Hugged Close!"
BANGBOO EXTRAS
"Eous Eous, what happens if you don't have clothes?" "En-nah! (You'll get arrested by Public Security!)" "That probably won't happen... Well, it would for me, but not to you."
Listening Joy
Listening Joy
BANGBOO EXTRAS
"Eous, Eous, what happens if you don't have ears?" "Ehn-na? (Can't wear glasses?)" "...Is that how Bangboo wear glasses!?"
Whirling Joy
Whirling Joy
BANGBOO EXTRAS
"Eous, Eous, what happens if you don't have a scarf?" "En-nah... (It'll expose the water hole...)" "Sorry, I'll polish it for you again..."
Embracing Joy
Embracing Joy
BANGBOO EXTRAS
"Eous Eous, what happens if you don't have clothes?" "En-nah! (You'll get arrested by Public Security!)" "That probably won't happen... Well, it would for me, but not to you."
Audible Primal
Audible Primal
BANGBOO EXTRAS
"Eous, Eous, what happens if you don't have ears?" "Ehn-na? (Can't wear glasses?)" "...Is that how Bangboo wear glasses!?"
Tangled Primal
Tangled Primal
BANGBOO EXTRAS
"Eous, Eous, what happens if you don't have a scarf?" "En-nah... (It'll expose the water hole...)" "Sorry, I'll polish it for you again..."
Squeezing Primal
Squeezing Primal
BANGBOO EXTRAS
"Eous Eous, what happens if you don't have clothes?" "En-nah! (You'll get arrested by Public Security!)" "That probably won't happen... Well, it would for me, but not to you."
Silent Elegance
Silent Elegance
BANGBOO EXTRAS
"Eous, Eous, what happens if you don't have ears?" "Ehn-na? (Can't wear glasses?)" "...Is that how Bangboo wear glasses!?"
Roped Elegance
Roped Elegance
BANGBOO EXTRAS
"Eous, Eous, what happens if you don't have a scarf?" "En-nah... (It'll expose the water hole...)" "Sorry, I'll polish it for you again..."
Enveloping Elegance
Enveloping Elegance
BANGBOO EXTRAS
"Eous Eous, what happens if you don't have clothes?" "En-nah! (You'll get arrested by Public Security!)" "That probably won't happen... Well, it would for me, but not to you."
Audiovisual Sci-Fi
Audiovisual Sci-Fi
BANGBOO EXTRAS
"Eous, Eous, what happens if you don't have ears?" "Ehn-na? (Can't wear glasses?)" "...Is that how Bangboo wear glasses!?"
Winding Sci-Fi
Winding Sci-Fi
BANGBOO EXTRAS
"Eous, Eous, what happens if you don't have a scarf?" "En-nah... (It'll expose the water hole...)" "Sorry, I'll polish it for you again..."
Cuddling Sci-Fi
Cuddling Sci-Fi
BANGBOO EXTRAS
"Eous Eous, what happens if you don't have clothes?" "En-nah! (You'll get arrested by Public Security!)" "That probably won't happen... Well, it would for me, but not to you."
Eavesdrop Fairytale
Eavesdrop Fairytale
BANGBOO EXTRAS
"Eous, Eous, what happens if you don't have ears?" "Ehn-na? (Can't wear glasses?)" "...Is that how Bangboo wear glasses!?"
Entwining Fairytale
Entwining Fairytale
BANGBOO EXTRAS
"Eous, Eous, what happens if you don't have a scarf?" "En-nah... (It'll expose the water hole...)" "Sorry, I'll polish it for you again..."
Clutching Fairytale
Clutching Fairytale
BANGBOO EXTRAS
"Eous Eous, what happens if you don't have clothes?" "En-nah! (You'll get arrested by Public Security!)" "That probably won't happen... Well, it would for me, but not to you."
Nightsound Athletic
Nightsound Athletic
BANGBOO EXTRAS
"Eous, Eous, what happens if you don't have ears?" "Ehn-na? (Can't wear glasses?)" "...Is that how Bangboo wear glasses!?"
Circling Athletic
Circling Athletic
BANGBOO EXTRAS
"Eous, Eous, what happens if you don't have a scarf?" "En-nah... (It'll expose the water hole...)" "Sorry, I'll polish it for you again..."
Enfolding Athletic
Enfolding Athletic
BANGBOO EXTRAS
"Eous Eous, what happens if you don't have clothes?" "En-nah! (You'll get arrested by Public Security!)" "That probably won't happen... Well, it would for me, but not to you."
Quiet Retro
Quiet Retro
BANGBOO EXTRAS
"Eous, Eous, what happens if you don't have ears?" "Ehn-na? (Can't wear glasses?)" "...Is that how Bangboo wear glasses!?"
Swirling Retro
Swirling Retro
BANGBOO EXTRAS
"Eous, Eous, what happens if you don't have a scarf?" "En-nah... (It'll expose the water hole...)" "Sorry, I'll polish it for you again..."
Supporting Retro
Supporting Retro
BANGBOO EXTRAS
"Eous Eous, what happens if you don't have clothes?" "En-nah! (You'll get arrested by Public Security!)" "That probably won't happen... Well, it would for me, but not to you."
Solo Pop
Solo Pop
BANGBOO EXTRAS
"Eous, Eous, what happens if you don't have ears?" "Ehn-na? (Can't wear glasses?)" "...Is that how Bangboo wear glasses!?"
Jumbled Pop
Jumbled Pop
BANGBOO EXTRAS
"Eous, Eous, what happens if you don't have a scarf?" "En-nah... (It'll expose the water hole...)" "Sorry, I'll polish it for you again..."
Returning Pop
Returning Pop
BANGBOO EXTRAS
"Eous Eous, what happens if you don't have clothes?" "En-nah! (You'll get arrested by Public Security!)" "That probably won't happen... Well, it would for me, but not to you."
Distant Rustic
Distant Rustic
BANGBOO EXTRAS
"Eous, Eous, what happens if you don't have ears?" "Ehn-na? (Can't wear glasses?)" "...Is that how Bangboo wear glasses!?"
Curled Rustic
Curled Rustic
BANGBOO EXTRAS
"Eous, Eous, what happens if you don't have a scarf?" "En-nah... (It'll expose the water hole...)" "Sorry, I'll polish it for you again..."
Clasping Rustic
Clasping Rustic
BANGBOO EXTRAS
"Eous Eous, what happens if you don't have clothes?" "En-nah! (You'll get arrested by Public Security!)" "That probably won't happen... Well, it would for me, but not to you."
Hallucinating Gothic
Hallucinating Gothic
BANGBOO EXTRAS
"Eous, Eous, what happens if you don't have ears?" "Ehn-na? (Can't wear glasses?)" "...Is that how Bangboo wear glasses!?"
Entwined Gothic
Entwined Gothic
BANGBOO EXTRAS
"Eous, Eous, what happens if you don't have a scarf?" "En-nah... (It'll expose the water hole...)" "Sorry, I'll polish it for you again..."
Nuzzling Gothic
Nuzzling Gothic
BANGBOO EXTRAS
"Eous Eous, what happens if you don't have clothes?" "En-nah! (You'll get arrested by Public Security!)" "That probably won't happen... Well, it would for me, but not to you."
Close Holiday
Close Holiday
BANGBOO EXTRAS
"Eous, Eous, what happens if you don't have ears?" "Ehn-na? (Can't wear glasses?)" "...Is that how Bangboo wear glasses!?"
Winding Holiday
Winding Holiday
BANGBOO EXTRAS
"Eous, Eous, what happens if you don't have a scarf?" "En-nah... (It'll expose the water hole...)" "Sorry, I'll polish it for you again..."
Hugging Holiday
Hugging Holiday
BANGBOO EXTRAS
"Eous Eous, what happens if you don't have clothes?" "En-nah! (You'll get arrested by Public Security!)" "That probably won't happen... Well, it would for me, but not to you."
Rumored Stardom
Rumored Stardom
BANGBOO EXTRAS
"Eous, Eous, what happens if you don't have ears?" "Ehn-na? (Can't wear glasses?)" "...Is that how Bangboo wear glasses!?"
Revolving Stardom
Revolving Stardom
BANGBOO EXTRAS
"Eous, Eous, what happens if you don't have a scarf?" "En-nah... (It'll expose the water hole...)" "Sorry, I'll polish it for you again..."
Holding Stardom
Holding Stardom
BANGBOO EXTRAS
"Eous Eous, what happens if you don't have clothes?" "En-nah! (You'll get arrested by Public Security!)" "That probably won't happen... Well, it would for me, but not to you."
Taking in Dreamy
Taking in Dreamy
BANGBOO EXTRAS
"Eous, Eous, what happens if you don't have ears?" "Ehn-na? (Can't wear glasses?)" "...Is that how Bangboo wear glasses!?"
Painted in Dreamy
Painted in Dreamy
BANGBOO EXTRAS
"Eous, Eous, what happens if you don't have a scarf?" "En-nah... (It'll expose the water hole...)" "Sorry, I'll polish it for you again..."
Bringing in Dreamy
Bringing in Dreamy
BANGBOO EXTRAS
"Eous Eous, what happens if you don't have clothes?" "En-nah! (You'll get arrested by Public Security!)" "That probably won't happen... Well, it would for me, but not to you."
Integrating Luminous
Integrating Luminous
BANGBOO EXTRAS
"Eous, Eous, what happens if you don't have ears?" "Ehn-na? (Can't wear glasses?)" "...Is that how Bangboo wear glasses!?"
Spiralling Luminous
Spiralling Luminous
BANGBOO EXTRAS
"Eous, Eous, what happens if you don't have a scarf?" "En-nah... (It'll expose the water hole...)" "Sorry, I'll polish it for you again..."
Welcoming Luminous
Welcoming Luminous
BANGBOO EXTRAS
"Eous Eous, what happens if you don't have clothes?" "En-nah! (You'll get arrested by Public Security!)" "That probably won't happen... Well, it would for me, but not to you."
Accepting Fortune
Accepting Fortune
BANGBOO EXTRAS
"Eous, Eous, what happens if you don't have ears?" "Ehn-na? (Can't wear glasses?)" "...Is that how Bangboo wear glasses!?"
Wonderbound Fortune
Wonderbound Fortune
BANGBOO EXTRAS
"Eous, Eous, what happens if you don't have a scarf?" "En-nah... (It'll expose the water hole...)" "Sorry, I'll polish it for you again..."
Snuggled Fortune
Snuggled Fortune
BANGBOO EXTRAS
"Eous Eous, what happens if you don't have clothes?" "En-nah! (You'll get arrested by Public Security!)" "That probably won't happen... Well, it would for me, but not to you."
Extended Magazine
Extended Magazine
BANGBOO RESONIUM
"Dreamland Equipment" Meteor Blazing Gun's magazine capacity increases by 1 per Rank, and DMG increases by 20% per Rank. "Dreamland Equipment" Meteor Blazing Gun will continuously fire bullets until the magazine is empty, then stop firing to reload, and resume firing after reloading.
Alloy Bullet
Alloy Bullet
BANGBOO RESONIUM
"Dreamland Equipment" Meteor Blazing Gun's magazine capacity increases by 1 per Rank, and PEN Ratio increases by 20% per Rank. "Dreamland Equipment" Meteor Blazing Gun will continuously fire bullets until the magazine is empty, then stop firing to reload, and resume firing after reloading.
Timed Explosives
Timed Explosives
BANGBOO RESONIUM
"Dreamland Equipment" Meteor Blazing Gun's magazine capacity increases by 1 per Rank, and Anomaly Buildup Rate increases by 45% per Rank. "Dreamland Equipment" Meteor Blazing Gun will continuously fire bullets until the magazine is empty, then stop firing to reload, and resume firing after reloading.
Blast-Proof Goggles
Blast-Proof Goggles
BANGBOO RESONIUM
When hitting an enemy, "Dreamland Equipment" Meteor Blazing Gun's DMG to the target is increased by 0.5% per Rank per 10 stacks, stacking up to 50 times.
Sniper Elite
Sniper Elite
BANGBOO RESONIUM
When hitting an enemy, "Dreamland Equipment" Meteor Blazing Gun's CRIT DMG increases by 0.6% per Rank per 10 stacks, stacking up to 50 times. This effect lasts for 20s, and the duration is refreshed each time the effect stacks.
Silenced Pistol
Silenced Pistol
BANGBOO RESONIUM
When inflicting an Attribute Anomaly on an enemy, "Dreamland Equipment" Meteor Blazing Gun's DMG is increased by 13% per Rank for 10s. repeated triggers reset the duration.
Flash Suppressor
Flash Suppressor
BANGBOO RESONIUM
"Dreamland Equipment" Meteor Blazing Gun and "Dreamland Equipment" Glimmering Whiskers deal 40% more DMG to enemies suffering an Attribute Anomaly.
Focus Lens
Focus Lens
BANGBOO RESONIUM
When "Dreamland Equipment" Meteor Blazing Gun hits an enemy, it inflicts Weaken, increasing the enemy's Anomaly and Disorder DMG taken by 4% per Rank for 10s.
Tear Gas Grenade
Tear Gas Grenade
BANGBOO RESONIUM
"Dreamland Equipment" Meteor Blazing Gun unlocks an additional barrel, firing 1 extra bullet with each shot, increasing by 1 per rank, up to 3 bullets.
Scorched Barrel
Scorched Barrel
BANGBOO RESONIUM
After "Dreamland Equipment" Meteor Blazing Gun fires 40 shots, "Dreamland Equipment" Meteor Blazing Gun unleashes a wave of consecutive attacks
Memory Recorder
Memory Recorder
BANGBOO RESONIUM
"Dreamland Equipment" Fireworks Dual Box's CRIT DMG increases by 44% per rank, Maximum Firepower launches 2 additional missiles, increasing by 2 missiles per Rank. When an Agent activates an EX Special Attack, Tully will use Maximum Firepower.
Electrifying Ring
Electrifying Ring
BANGBOO RESONIUM
"Dreamland Equipment" Fireworks Dual Box's PEN Ratio increases by 20% per Rank, and when an Agent activates an EX Special Attack, 2 additional missiles are fired, increasing by 2 missiles per Rank. When an Agent activates an EX Special Attack, Tully will use Maximum Firepower.
Wave Conductor
Wave Conductor
BANGBOO RESONIUM
"Dreamland Equipment" Fireworks Dual Box's CRIT Rate increases by 22% per Rank. When an Agent activates an EX Special Attack, 2 additional missiles are fired, increasing by 2 missiles per Rank. When an Agent activates an EX Special Attack, Tully will use Maximum Firepower.
Starlight Radar
Starlight Radar
BANGBOO RESONIUM
During Maximum Firepower, "Dreamland Equipment" Fireworks Dual Box has a chance to fire enhanced giant missiles with increased explosive range, dealing 144% more DMG.
Rechargeable Battery
Rechargeable Battery
BANGBOO RESONIUM
"Dreamland Equipment" Fireworks Dual Box deals 26% more DMG per Rank to Stunned enemies.
Particle Mask
Particle Mask
BANGBOO RESONIUM
When "Dreamland Equipment" Fireworks Dual Box critical hits, it applies a stack of Weakened to the target, increasing the DMG dealt by 4.3% per Rank, lasting10s, up to a maximum of 10 stacks. Reapplying the debuff refreshes its duration.
Electric Coil Watch
Electric Coil Watch
BANGBOO RESONIUM
When "Dreamland Equipment" Fireworks Dual Box critical hits, gain 1 stack of Overheat. Each stack of Overheat increases "Dreamland Equipment" Fireworks Dual Box's DMG by 6.5% per Rank, up to 20 stacks. The buff lasts 10 seconds, and repeated triggers reset the duration.
Radio Transmitter
Radio Transmitter
BANGBOO RESONIUM
"Dreamland Equipment" Fireworks Dual Box has a 13% chance to fire 1 additional missile with each attack, adding 1 more missile per Rank.
Light-Drawing Needle
Light-Drawing Needle
BANGBOO RESONIUM
When "Dreamland Equipment" Fireworks Dual Box critical hits, "Dreamland Equipment" Meteor Blazing Gun's CRIT Rate increases by 60% and Anomaly Buildup Rate increases by 50%, lasting 15s.
Galaxy Communicator
Galaxy Communicator
BANGBOO RESONIUM
When "Dreamland Equipment" Fireworks Dual Box critical hits, "Dreamland Equipment" Fireworks Dual Box and "Dreamland Equipment" Glimmering Whiskers deal 5% increased DMG per Rank and gain 3% CRIT Rate per Rank for 15s, stacking up to 10 times. Repeated triggers reset the duration.
Wish Can
Wish Can
BANGBOO RESONIUM
"Dreamland Equipment" Glimmering Whiskers deals 20% increased DMG per Rank. When triggering an Anomaly or Stunning an enemy, Enhanced Energy Beam's duration increases by 0.34s per Rank. When enemies suffer an Attribute Anomaly or are Stunned, Tully will use Enhanced Energy Beam.
Bunny Ear Music Box
Bunny Ear Music Box
BANGBOO RESONIUM
"Dreamland Equipment" Glimmering Whiskers's PEN Ratio increases by 20% per Rank. When triggering an Anomaly or Stunning an enemy, Enhanced Energy Beam's duration increases by 0.34s per Rank. When enemies suffer an Attribute Anomaly or are Stunned, Tully will use Enhanced Energy Beam.
Guardian Dream Bell
Guardian Dream Bell
BANGBOO RESONIUM
The Weaken status effect's duration increases by 1s per Rank, and the DMG boost effect increases by 2% per Rank. When triggering an Anomaly or Stunning an enemy, Enhanced Energy Beam's duration increases by 0.34s per Rank. When enemies suffer an Attribute Anomaly or are Stunned, Tully will use Enhanced Energy Beam.
Hypnosis Roly-Poly Toy
Hypnosis Roly-Poly Toy
BANGBOO RESONIUM
After the enemy is in the Weakened state for 3s, drones will deal an additional 17% DMG per Rank to the target.
Centrifugal Fan
Centrifugal Fan
BANGBOO RESONIUM
Enemies in the Weaken state will take laser DMG once per second. This laser DMG is increased by 83%.
Reflector
Reflector
BANGBOO RESONIUM
"Dreamland Equipment" Glimmering Whiskers deals 56% more DMG per Rank to Stunned enemies.
Magic Top Hat
Magic Top Hat
BANGBOO RESONIUM
When "Dreamland Equipment" Glimmering Whiskers deals DMG to targets in the Weaken state, the DMG dealt is increased by 13% per Rank.
Iridescent Frisbee
Iridescent Frisbee
BANGBOO RESONIUM
Each time a laser is fired, laser DMG is increased by 4.3% per Rank for 20s, stacking up to 3 times. Repeatedly triggering the buff refreshes its duration.
Noise Scratching Post
Noise Scratching Post
BANGBOO RESONIUM
When "Dreamland Equipment" Fireworks Dual Box hits a target in the Weaken state, CRIT Rate increases by 100% and CRIT DMG increases by 156% of the excess CRIT Rate, with the conversion rate increasing by 156% per Rank.
Consciousness Submarine
Consciousness Submarine
BANGBOO RESONIUM
While "Dreamland Equipment" Glimmering Whiskers is firing, "Dreamland Equipment" Meteor Blazing Gun's fire rate doubles. This buff ends 2 seconds after stopping firing.
Forget it. Come find me when you have any great stories.
Forget it. Come find me when you have any great stories.
BANGBOO RESONIUM
Forget it, just throw it back.
Forget it, just throw it back.
Forget it, just throw it back.
BANGBOO RESONIUM
Forget it, just throw it back.
Forget it, just throw it back.
Forget it, just throw it back.
BANGBOO RESONIUM
Forget it, just throw it back.
Rose
Rose
DEW
It is both intention and courage.
Viola Philippica
Viola Philippica
DEW
Honest and humble, like a hermit standing beyond the hustle and bustle.
Tranquil Crescent Moon
Tranquil Crescent Moon
DEW
All disturbances will fade away with the moonlight.
Lily
Lily
DEW
The sweet aroma of lilies is a blessing of happiness and harmony.
Butterfly Orchid
Butterfly Orchid
DEW
Happiness is like the fluttering shadow of a butterfly moving toward you.
King's Flower
King's Flower
DEW
The king of flowers, effortlessly commands admiration.
Daisy
Daisy
DEW
Daisies always carry the morning dew, innocent and fresh.
Bellflower
Bellflower
DEW
The bellflower represents unwavering faith, which evokes resilience and protection.
Lamp Branch
Lamp Branch
DEW
The Lamp Branch gently sways, with good luck waiting for you just around the corner.
Caramel Dream
Caramel Dream
DEW
Caramel Dream makes one feel as though they are immersed in the sweetness of a fairy tale.
Multicolor Peony
Multicolor Peony
DEW
The peony represents lingering affection.
Sunflower
Sunflower
DEW
Sunflowers always follow the sun, just like a loyal heart that never leaves.
Tulip
Tulip
DEW
Tulips symbolize tolerance and reconciliation.
Sunset Umbrella
Sunset Umbrella
DEW
When you need a moment of peace, it will shield you from the wind and rain.
Memorial Flower
Memorial Flower
DEW
One cannot help but sigh at separation, just as one cannot cease longing.
Nineveh
Nineveh
DEW
Transcendent beauty is often dangerous and alluring.
Evolvulus
Evolvulus
DEW
Evolvulus expresses that sincere trust which requires no words.
Crispy Star Biscuit
Crispy Star Biscuit
DEW
Crispy Star Biscuits are one of life's simple pleasures.
Firefly Mushroom
Firefly Mushroom
DEW
It is the key to stepping into a fantasy, turning the night into a stage where miracles unfold.
Water Lily
Water Lily
DEW
It is a sacred beauty that floats above the earthly realm.
Snapdragon
Snapdragon
DEW
Their bright colors embrace the world with passion.
Wooden Pot
Wooden Pot
DEW
The warm wooden base feels like the embrace of the earth.
Cerulean Pot
Cerulean Pot
DEW
The simple blue-green hue depicts the tranquility and elegance of time.
Carved Base
Carved Base
DEW
Engraved with a profound charm, understated yet dignified.
Metal Base
Metal Base
DEW
A combination of simplicity and modernity, with no extra lines.
Shield Break Marker Plug-In
Shield Break Marker Plug-In
AUXILIARY PLUG-IN
Attacks against marked enemies can pierce shields
Soul Eater Plug-In
Soul Eater Plug-In
AUXILIARY PLUG-IN
Defeating enemies restores 60 Energy.
Speed King Plug-In
Speed King Plug-In
AUXILIARY PLUG-IN
Successfully performing quick-time interactions grants 20 bonus Energy.
Invincible Speed Plug-In
Invincible Speed Plug-In
AUXILIARY PLUG-IN
The fastest ally gains full starting Energy.
Let's Try It Again Plug-In
Let's Try It Again Plug-In
AUXILIARY PLUG-IN
After a Mark is removed, your fastest unit takes another action immediately. Limited to once per round.
Your Turn Belongs to My Plug-In
Your Turn Belongs to My Plug-In
AUXILIARY PLUG-IN
Upon an enemy's defeat, the one who dealt the final blow may act instantly. Limited to once per round
Weaken Plug-In
Weaken Plug-In
AUXILIARY PLUG-IN
When using a skill, if the target is an enemy, randomly dispel one stat buff from the main target
Purification Plug-In
Purification Plug-In
AUXILIARY PLUG-IN
Dispels the mark on allies when they receive a stat buff
Lifesteal Plug-In
Lifesteal Plug-In
AUXILIARY PLUG-IN
After defeating an enemy unit, the one that dealt the final blow gains a healing buff at the start of each turn for 2 turns
For All Plug-In
For All Plug-In
AUXILIARY PLUG-IN
When a support ally uses a skill that grants a buff, it grants an extra turn. Limited to once per round.
Penny's Lost Notes: The Price
Penny's Lost Notes: The Price
CLUE
The Creator's strength has been stolen time and time again over the years, and the Exaltists no longer follow the guidance of their sacred texts. They feast upon Gibor's remains, leaving a trail of atrocities in their wake. Why does no one wish to forgo their own gain and offer their strength to the Creator instead...
Hot Pot Soup Base
Hot Pot Soup Base
CLUE
Simmer's mildly spicy hotpot base, with its steaming broth and fresh ingredients, is enough to warm even the coldest heart. Having both Breaking Thunder - Standard and Joyful Blaze - Standard's Broken Clues will unlock the secret location of Pale Breath - Standard.
Hollow Wayfinder
Hollow Wayfinder
CLUE
An old-school hollow wayfinding instrument. Its design suggests it was an early model deployed by the Defense Force, equipped with basic boundary measurement and route-planning functions.
Broken Oni Mask
Broken Oni Mask
CLUE
A broken Oni mask, its ornate patterns suggest its owner once held a prestigious position.
Abandoned Bangboo
Abandoned Bangboo
CLUE
According to HAND's records, someone once used this Bangboo device to send an apocalyptic alert to HAND. After discussion between the Intelligence Division and Deputy Chief Yanagi, it was temporarily archived due to insufficient evidence.
Leave Request Form
Leave Request Form
CLUE
The leave request form was filled with various excuses (all of which were rejected), including but not limited to: psychological therapy at Waifei Peninsula, sprained index finger from writing, burned tongue from team-building hotpot dinner...
Complete Literacy Guide
Complete Literacy Guide
CLUE
On the practice pages of the book, it reads: "Never visit a burger joint without a reason." Below it, in elegant handwriting: "How can I get Soukaku to study without thinking about food?"
Section 6 Chief's Schedule
Section 6 Chief's Schedule
CLUE
The record shows various meetings and appointments for Hoshimi Miyabi, though it seems she skipped most of them. There's a small note written by her on the side: "Meetings seem to be a rather ineffective form of training."
Newspaper from the Future
Newspaper from the Future
CLUE
A newspaper from the future, reporting the joyous news that humanity has finally triumphed over the Hollow.
Penny's Lost Notes: The Feast Begins
Penny's Lost Notes: The Feast Begins
CLUE
According to both the institute's documents and the hidden messages discovered after deciphering the exalted scriptures, the apocalypse is inevitable. If that's the case, then perhaps the only path left is to cast our mortal bodies into the fire and offer up humanity's strength to Them — to join Their grand feast, become beings under Their protection, and claim immortality in the world that follows the end.
Nitro-Fuel Ultra Fire Special
Nitro-Fuel Ultra Fire Special
CLUE
The Outer Ring's special ultra-concentrated Nitro-Fuel, packed with all kinds of wild ingredients. Just a single drop feels like it could instantly cheer you up. Having both Breaking Thunder - Standard and Joyful Blaze - Standard's Broken Clues will unlock the secret location of Pale Breath - Standard.
Nitro-Fuel Theme Park Blueprints
Nitro-Fuel Theme Park Blueprints
CLUE
Looks like someone's dream project — a Nitro-Fuel themed amusement park they planned to build in the Outer Ring. Inside are all kinds of bizarre attractions: giant Nitro-Fuel cans, periodic showers of flaming meteors, and elevator-mounted speaker arrays. It all looks dangerous, but strangely fun.
Warm Fuzzball
Warm Fuzzball
CLUE
A soft, warm-looking fuzzball. Judging by its texture and color, it seems to have been collected from a feline Thiren...
Flickering Light Ball
Flickering Light Ball
CLUE
A strange disco ball. It gives the impression that once it lights up, a one-hour loop of high-energy beats will start playing in everyone's head.
Holy Fuel Barrel
Holy Fuel Barrel
CLUE
A limited-edition golden Nitro-Fuel barrel from Burnice's collection. The drink inside is long gone, but even as an empty barrel, it still radiates the Outer Ring's raw power.
Carlishe Nourishing Shampoo
Carlishe Nourishing Shampoo
CLUE
Carlishe 30-Second Ultimate Hair Repair: premium care that restores heat- or dye-damaged hair. Available at Lumina Square.
Temporary Shipping Order
Temporary Shipping Order
CLUE
A temporary expedited delivery slip from Leaps and Bounds logistics. Client: Penny; Courier: Burnice; Destination: Northeast side of the Papago Hollow... (the more specific address seems to have been scratched out).
Scratch Card from the Newsstand
Scratch Card from the Newsstand
CLUE
A scratch card sold at the newsstand. From the parts where the coating's been scraped away, it looks like it won the grand prize, "Golden Ice Cream."
Penny's Lost Notes: Sacrifice
Penny's Lost Notes: Sacrifice
CLUE
"According to Mentor Yeshde'ah's notes, death is not the endpoint."... "I am willing to be the bait that lures sustenance into the depths of the Divine Maze."... "I am willing to cast off my flesh and guide my spirit toward the realm of immortality." May all return to the Creator. May the Creator shelter me and all humankind.
1,000 Heartbreak Ballads
1,000 Heartbreak Ballads
CLUE
A full CD collection of heartbreaking ballads released by High Ambitions Entertainment. Just skimming the tracklist gives you chills — it feels like the kind of music that could drown you in sorrow... When held, unlocks Joyful Blaze - Standard's secret locations.
Krampus Decryption Plug-In
Krampus Decryption Plug-In
CLUE
A cracking plug-in marked with the Krampus emblem, with a small line inscribed below: A trusty tool for bypassing access-control mechanisms. When held, unlocks Breaking Thunder - Standard's secret locations.
Bunnygrass
Bunnygrass
CLUE
A vegetable that herbivorous Thiren love to eat. It's delicious in salads, and when boiled in hotpot with dipping sauce, it becomes incredibly flavorful.
Krampus Mission File
Krampus Mission File
CLUE
An internal TOPS mission file. From the intact sections, the operation was led by Zhao, a member of Krampus. The mission briefing highlights that a researcher named Penny had provided certain trade information, which led to the approval of this operation.
One Denny
One Denny
CLUE
Some kind of personal collectible. The worn edges suggest it's been around for quite a few years.
Vintage Timer
Vintage Timer
CLUE
An old-style timer once used to predict Hollow disasters. Judging from the symbols on it, it seems tied to the training schedule of a prominent family.
Deep Pit
Deep Pit
CLUE
A deep, pitch-black pit. Just looking at it fills you with a crushing sense of dread, as if you might fall in at any moment.
Phantoms of the Past
Phantoms of the Past
CLUE
It appears to be a lingering phantom from the past, muttering words like "family," "worth," and "little bunny" under its breath...
Coop_Clue_Item_1354028
Coop_Clue_Item_1354028
CLUE
Coop_Clue_Item_Desc_1354028
Coop_Clue_Item_1354029
Coop_Clue_Item_1354029
CLUE
Coop_Clue_Item_Desc_1354029
Coop_Clue_Item_1354030
Coop_Clue_Item_1354030
CLUE
Coop_Clue_Item_Desc_1354030
Boosted drop rate for Gear!
Boosted drop rate for Gear!
CURRENCY
Complete "Final Battle - High Risk" for a higher chance to obtain Gear!
General Gear - Anomaly Boost
General Gear - Anomaly Boost
WEAPON
When equipped, increases Agent Anomaly Buildup Rate by 10%, and Attribute Anomaly DMG by 6%.
General Gear - Anomaly Boost
General Gear - Anomaly Boost
WEAPON
When equipped, increases Agent Anomaly Buildup Rate by 25%, and Attribute Anomaly DMG by 15%.
General Gear - Rupturing Formation
General Gear - Rupturing Formation
WEAPON
When equipped, increases Agent Sheer DMG by 3%, and Max HP by 3%.
General Gear - Rupturing Formation
General Gear - Rupturing Formation
WEAPON
When equipped, increases Agent Sheer DMG by 8%, and Max HP by 7.5%.
General Gear - Frenzied Assault
General Gear - Frenzied Assault
WEAPON
When equipped, increases Agent's CRIT Rate by 4%, and CRIT DMG by 8% when dealing damage.
General Gear - Frenzied Assault
General Gear - Frenzied Assault
WEAPON
When equipped, increases Agent's CRIT Rate by 10%, and CRIT DMG by 20% when dealing damage.
General Gear - Knocked Out Cold
General Gear - Knocked Out Cold
WEAPON
When equipped, increases Agent's stun efficiency by 3%. Hitting an enemy increases their Stun DMG Multiplier by 8% for 5s.
General Gear - Knocked Out Cold
General Gear - Knocked Out Cold
WEAPON
When equipped, increases Agent's stun efficiency by 7.5%. Hitting an enemy increases their Stun DMG Multiplier by 18% for 5s.
General Gear - Stalwart Protection
General Gear - Stalwart Protection
WEAPON
When activating a Perfect Assist or EX Special Attack, grants the entire squad a shield equal to 1% of Max HP. While the shield is active, characters gain increased Anti-Interrupt capability. The shield lasts up to 12s.
General Gear - Stalwart Protection
General Gear - Stalwart Protection
WEAPON
When activating a Perfect Assist or EX Special Attack, grants the entire squad a shield equal to 3% of Max HP. While the shield is active, characters gain increased Anti-Interrupt capability. The shield lasts up to 12s.
General Gear - Energy Restoration Device
General Gear - Energy Restoration Device
WEAPON
Increases own Energy Generation Rate by 4%. Using a Chain Attack or Ultimate restores 1 Energy for all squad members.
General Gear - Energy Restoration Device
General Gear - Energy Restoration Device
WEAPON
Increases own Energy Generation Rate by 12.5%. Using a Chain Attack or Ultimate restores 3 Energy for all squad members.
General Gear - Offering Aid
General Gear - Offering Aid
WEAPON
Increases own Energy Generation Rate by 5%. When using Chain Takedown, increases DMG by 10% for 20s.
General Gear - Offering Aid
General Gear - Offering Aid
WEAPON
Increases own Energy Generation Rate by 12.5%. When using Chain Takedown, increases DMG by 25% for 20s.
[Ye Shunguang] Frosted Blade
[Ye Shunguang] Frosted Blade
WEAPON
After entering Enlightened Mind, upon first using Basic Attack: Enlightened Mind - Sunderlight Maximum, automatically triggers Chain Attack: Enlightened Mind - Lure Thunder, and gains 45% Physical RES ignore for 15s.
[Hoshimi Miyabi] Sparrows in the Flowers
[Hoshimi Miyabi] Sparrows in the Flowers
WEAPON
After Hoshimi Miyabi activates Dodge Counter: Kan Suzume, she will automatically chain into the ALT Frost Storm, and increase Ice DMG by 20% for 8s.
[Yixuan] Resonance of the Spirit
[Yixuan] Resonance of the Spirit
WEAPON
When Basic Attack: Qingming Eruption hits an enemy or after launching EX Special Attack and Ultimate, Yixuan's Sheer DMG additionally increases by 20%, stacking up to 3 times and lasting 12s. Repeated triggers reset the duration.
[Ellen] Arctic Hunt
[Ellen] Arctic Hunt
WEAPON
Every 15s, Ellen applies a Hunting mark that lasts for 15s to a random enemy. When hitting an enemy marked with Hunting with EX Special Attack or Swift Scissors/Charged Scissor Strike from Dash Attack: Arctic Ambush, pressing Basic Attack or Special Attack allows Ellen to immediately trigger the skill again with no cost or other requirements. When she obtains Flash Freeze Charge, each excess point of Flash Freeze Charge increases Ellen's ATK by 12%. This effect lasts for 10s and stacks up to 9 times. The duration of each stack is calculated separately.
[Soldier 11] Fire Suppression
[Soldier 11] Fire Suppression
WEAPON
When Fire Suppression is guaranteed to trigger, press Basic Attack right before the attack ends grants one auto Block. If you get hit during the attack, you'll negate the DMG and automatically trigger Basic Attack: Fire Assault. This effect will not stack if already active.
[Tsukishiro Yanagi] Soaring Moonlight
[Tsukishiro Yanagi] Soaring Moonlight
WEAPON
During EX Special Attack: Gekka Ruten, after performing a quick thrust, Tsukishiro Yanagi hovers in midair, continuously channeling thunderbolt strikes down, and dealing Electric DMG. When her thunderbolt strikes hit enemies, the Disorder DMG they take increases by 60% for 6s. When EX Special Attack: Gekka Ruten's heavy attack hits enemies, it grants Yanagi a Shield equal to 20% of her Max HP for 20s.
[Qingyi] Surprise Blow
[Qingyi] Surprise Blow
WEAPON
When Basic Attack: Enchanted Moonlit Blossoms's Finishing Move hits an enemy, it increases the user's Daze dealt by 20% for 8s. During this time, Qingyi's Basic Attack: Penultimate, Basic Attack: Enchanted Blossoms, and Basic Attack: Enchanted Moonlit Blossoms deal 15% increased CRIT DMG.
[Lighter] Knockout Punch
[Lighter] Knockout Punch
WEAPON
When Lighter's Basic Attack: L-Form Thundering Fist hits an enemy, he gains one stack of Inspire (max one stack every 0.5s, up to 20 stacks). If he is launched, he loses 50% of his Inspire stacks. Each remaining stack increases Lighter's Daze dealt by 5%. Hold the dodge button to activate Provoke. While active, taking damage triggers Perfect Assist, increasing Lighter's CRIT DMG by 15% for 20s.
[Lucia] Full Nocturne
[Lucia] Full Nocturne
WEAPON
The Starlight Convergence created by Lucia during her Ultimate covers a larger area and lasts longer. When using Harmony, grants other teammates an additional 10 Energy and 20 Adrenaline.
General Gear - Rupturing Formation
General Gear - Rupturing Formation
WEAPON
When equipped, increases Agent Sheer DMG by 3%, and Max HP by 3%.
General Gear - Rupturing Formation
General Gear - Rupturing Formation
WEAPON
When equipped, increases Agent Sheer DMG by 8%, and Max HP by 7.5%.
[Yixuan] Resonance of the Spirit
[Yixuan] Resonance of the Spirit
WEAPON
When Basic Attack: Qingming Eruption hits an enemy or after launching EX Special Attack and Ultimate, Yixuan's Sheer DMG additionally increases by 20%, stacking up to 3 times and lasting 12s. Repeated triggers reset the duration.
[1] Attribute Damage Plug-In
[1] Attribute Damage Plug-In
TAROT CARD
Increases Agent DMG dealt by 25%. Increases ATK by 15% and Sheer Force by 300. Reduces DMG taken by 10%.
[1] Attribute Stun Plug-In
[1] Attribute Stun Plug-In
TAROT CARD
Increases Agent DMG dealt by 25%. Increases Impact by 15%. Increases Energy Generation Rate by 5%.
[1] HP Increase Plug-In
[1] HP Increase Plug-In
TAROT CARD
Increases Agent HP by 6%.
[1] HP Increase Plug-In
[1] HP Increase Plug-In
TAROT CARD
Increases Agent HP by 15%.
[1] Anomaly Mastery Increase Plug-In
[1] Anomaly Mastery Increase Plug-In
TAROT CARD
Increases Agent Anomaly Mastery by 8.
[1] Anomaly Mastery Increase Plug-In
[1] Anomaly Mastery Increase Plug-In
TAROT CARD
Increases Agent Anomaly Mastery by 20.
[1] Impact Increase Plug-In
[1] Impact Increase Plug-In
TAROT CARD
Increases Agent Impact by 6%.
[1] Impact Increase Plug-In
[1] Impact Increase Plug-In
TAROT CARD
Increases Agent Impact by 15%.
[1] ATK Increase Plug-In
[1] ATK Increase Plug-In
TAROT CARD
Increases Agent ATK by 6%.
[1] ATK Increase Plug-In
[1] ATK Increase Plug-In
TAROT CARD
Increases Agent ATK by 15%.
[1] Anomaly Proficiency Increase Plug-In
[1] Anomaly Proficiency Increase Plug-In
TAROT CARD
Increases Agent Anomaly Proficiency by 30.
[1] Anomaly Proficiency Increase Plug-In
[1] Anomaly Proficiency Increase Plug-In
TAROT CARD
Increases Agent Anomaly Proficiency by 75.
[1] Sheer Force Increase Plug-In
[1] Sheer Force Increase Plug-In
TAROT CARD
Increases Agent Sheer Force by 150.
[1] Sheer Force Increase Plug-In
[1] Sheer Force Increase Plug-In
TAROT CARD
Increases Agent Sheer Force by 380.
[1] Blast Shield
[1] Blast Shield
TAROT CARD
DMG taken is reduced by 7.5%.
[1] Blast Shield
[1] Blast Shield
TAROT CARD
DMG taken is reduced by 15%.
[1] Frozen Timer
[1] Frozen Timer
TAROT CARD
Increases Ether DMG by 10%.
[1] Frozen Timer
[1] Frozen Timer
TAROT CARD
Increases Ether DMG by 25%.
[1] Deluxe Lighter
[1] Deluxe Lighter
TAROT CARD
Increases Fire DMG by 10%.
[1] Deluxe Lighter
[1] Deluxe Lighter
TAROT CARD
Increases Fire DMG by 25%.
[1] Cutie Cold Pack
[1] Cutie Cold Pack
TAROT CARD
Increases Ice DMG by 10%.
[1] Cutie Cold Pack
[1] Cutie Cold Pack
TAROT CARD
Increases Ice DMG by 25%.
[1] Pointed Shovel
[1] Pointed Shovel
TAROT CARD
Increases Physical DMG by 10%.
[1] Pointed Shovel
[1] Pointed Shovel
TAROT CARD
Increases Physical DMG by 25%.
[1] EMP Grenade
[1] EMP Grenade
TAROT CARD
Increases Electric DMG by 10%.
[1] EMP Grenade
[1] EMP Grenade
TAROT CARD
Increases Electric DMG by 25%.
[2] Premium Coffee
[2] Premium Coffee
TAROT CARD
Reduces the Decibels required to launch an Ultimate to 2,000.
[2] Daze Inflatable Hammer
[2] Daze Inflatable Hammer
TAROT CARD
All squad members' Daze inflicted increases by 12%, and Anomaly Proficiency increases by 40. When Stunning or inflicting Attribute Anomaly on enemies, triggers an additional strike, dealing DMG equal to 1,100% of the Agent's ATK to the target and the surrounding enemies.
[2] Scarlet Noble Special
[2] Scarlet Noble Special
TAROT CARD
Launching an EX Special Attack increases the Agent's DMG by 2.5% for 30s, stacking up to 5 times. The duration of each stack is calculated separately.
[2] Scarlet Noble Special
[2] Scarlet Noble Special
TAROT CARD
Launching an EX Special Attack increases the Agent's DMG by 6% for 30s, stacking up to 5 times. The duration of each stack is calculated separately.
[2] Raging Taurine
[2] Raging Taurine
TAROT CARD
Ultimate DMG increases by 10%, Daze increases by 7.5%.
[2] Raging Taurine
[2] Raging Taurine
TAROT CARD
Ultimate DMG increases by 20%, Daze increases by 20%.
[2] Captain Cow
[2] Captain Cow
TAROT CARD
Agents Decibel Generation Rate increases by 10%.
[2] Captain Cow
[2] Captain Cow
TAROT CARD
Agents Decibel Generation Rate increases by 20%.
[2] Scarlet Noble: Lemon
[2] Scarlet Noble: Lemon
TAROT CARD
EX Special Attack DMG increases by 10% and Daze increases by 5%.
[2] Scarlet Noble: Lemon
[2] Scarlet Noble: Lemon
TAROT CARD
EX Special Attack DMG increases by 30% and Daze increases by 12%.
[2] Sharp Smile
[2] Sharp Smile
TAROT CARD
Basic Attack Energy Generation Rate increases by 10%.
[2] Sharp Smile
[2] Sharp Smile
TAROT CARD
Basic Attack Energy Generation Rate increases by 25%.
[2] Tactical Mask
[2] Tactical Mask
TAROT CARD
Triggering a Perfect Dodge grants the Agent a Shield equal to 1.6% of Max HP for 10s. This effect can trigger once every 10s.
[2] Tactical Mask
[2] Tactical Mask
TAROT CARD
Triggering a Perfect Dodge grants the Agent a Shield equal to 4% of Max HP for 10s. This effect can trigger once every 10s.
[2] HF Communicator
[2] HF Communicator
TAROT CARD
Triggering Perfect Assist generates 60 Decibels.
[2] HF Communicator
[2] HF Communicator
TAROT CARD
Triggering Perfect Assist generates 150% Decibels.
[2] Activity Transfer Device
[2] Activity Transfer Device
TAROT CARD
Triggering Perfect Assist increases all squad members' DMG by 8% for 15s. (This effect does not stack across the squad)
[2] Activity Transfer Device
[2] Activity Transfer Device
TAROT CARD
Triggering Perfect Assist increases all squad members' DMG by 18% for 15s. (This effect does not stack across the squad)
[2] Hand Operated Generator
[2] Hand Operated Generator
TAROT CARD
Triggering Perfect Assist generates 2.5 Energy for the Agent. This effect can trigger once every 10s.
[2] Hand Operated Generator
[2] Hand Operated Generator
TAROT CARD
Triggering Perfect Assist generates 6 Energy for the Agent. This effect can trigger once every 10s.
[2] Backup Shield Generator
[2] Backup Shield Generator
TAROT CARD
Triggering Perfect Assist grants the Agent a Shield equal to 1.6% of their Max HP for 10s, refreshing with each trigger.
[2] Backup Shield Generator
[2] Backup Shield Generator
TAROT CARD
Triggering Perfect Assist grants the Agent a Shield equal to 4% of their Max HP for 10s, refreshing with each trigger.
[2] Elastic Kneepads
[2] Elastic Kneepads
TAROT CARD
Hitting an enemy with an EX Special Attack generates a Shield equal to 1.6% of the Agent's Max HP. This effect can trigger once every 10s.
[2] Elastic Kneepads
[2] Elastic Kneepads
TAROT CARD
Hitting an enemy with an EX Special Attack generates a Shield equal to 4% of the Agent's Max HP. This effect can trigger once every 10s.
[3] Illusory Booster Shot
[3] Illusory Booster Shot
TAROT CARD
After successfully triggering Blaze, gains the following buff for 30s: Using a Chain Takedown or EX Special Attack will trigger a Blaze effect, which can be triggered once every 15s. After triggering Lightning Counter, gains the following buff for 18s: Any attack that hits an enemy will trigger a lightning strike to attack the enemy, which can be triggered once every 10s. After triggering Miasma Quelling, automatically restores Decibels and Energy, which can be triggered once every 20s.
[3] Porcelume Protective Equipment
[3] Porcelume Protective Equipment
TAROT CARD
Lightning deals reduced DMG to Agents and negates interrupt effects. After triggering Lightning Counter, gains a shield that lasts 15s and increases Anti-Interrupt Level, can be triggered once every 15s. Meteor deals reduced DMG to Agents and negates interrupt effects. After triggering Blaze, gains a shield that lasts 15s and increases Anti-Interrupt Level, can be triggered once every 15s. Miasma accumulation speed is greatly reduced. When Miasma Quelling is triggered, continuously restore HP.
[3] Ether Dewdrops Replicator
[3] Ether Dewdrops Replicator
TAROT CARD
Increases the number of Ether Dewdrops uses for the whole squad by 1.
[3] Ether Dewdrops Replicator
[3] Ether Dewdrops Replicator
TAROT CARD
Increases the number of Ether Dewdrops uses for the whole squad by 2.
[3] Emergency Toolkit
[3] Emergency Toolkit
TAROT CARD
When establishing a healing link with an Agent in Downed state, increases rescue speed by 15%.
[3] Emergency Toolkit
[3] Emergency Toolkit
TAROT CARD
When establishing a healing link with an Agent in Downed state, increases rescue speed by 30%.
[3] Chain Attack Extend
[3] Chain Attack Extend
TAROT CARD
Chain Time duration is extended by 1.5s. (This effect is unique to the whole squad)
[3] Chain Attack Extend
[3] Chain Attack Extend
TAROT CARD
Chain Time duration is extended by 3s. (This effect is unique to the whole squad)
[3] Chain Attack Recovery
[3] Chain Attack Recovery
TAROT CARD
During Chain Time, all Agents' HP recovery rate increases by 20%.
[3] Chain Attack Recovery
[3] Chain Attack Recovery
TAROT CARD
During Chain Time, all Agents' HP recovery rate increases by 50%.
[3] Chain Attack Charge
[3] Chain Attack Charge
TAROT CARD
During Chain Time, all Agents gain 0.6 Energy and Adrenaline per second, and Decibel recovery rate increases by 10%.
[3] Chain Attack Charge
[3] Chain Attack Charge
TAROT CARD
During Chain Time, all Agents gain 1.7 Energy and Adrenaline per second, and Decibel recovery rate increases by 25%.
[3] Chain Takedown Support
[3] Chain Takedown Support
TAROT CARD
Increases Chain Meter recovery rate by 10%. (Excluding natural recovery)
[3] Chain Takedown Support
[3] Chain Takedown Support
TAROT CARD
Increases Chain Meter recovery rate by 20%. (Excluding natural recovery)
[3] My Turn to Speak
[3] My Turn to Speak
TAROT CARD
After sending any emote, all non-fallen Agents gain 90 Decibels, 2.5 Energy, and 2.5 Adrenaline. (Once per area)
[3] My Turn to Speak
[3] My Turn to Speak
TAROT CARD
After sending any emote, all non-fallen Agents gain 220 Decibels, 6 Energy, and 6 Adrenaline. (Once per area)
[3] I'm Not Done Yet
[3] I'm Not Done Yet
TAROT CARD
When an Agent is in spectator mode and sends the emote "The Three of Us Are Just Unstoppable!", non-fallen Agents on the field gain 100 HP, 50 Decibels, 1 Energy, and 1 Adrenaline. (Once per area)
[3] I'm Not Done Yet
[3] I'm Not Done Yet
TAROT CARD
When an Agent is in spectator mode and sends the emote "The Three of Us Are Just Unstoppable!", non-fallen Agents on the field gain 250 HP, 100 Decibels, 2 Energy, and 2 Adrenaline. (Once per area)
Boosted drop rate for Slot 1 Resonium!
Boosted drop rate for Slot 1 Resonium!
CURRENCY
Complete "Breaking Thunder - Standard"/"Breaking Thunder - High Risk" for a higher chance to obtain Slot 1 Resonium!
Boosted drop rate for Slot 2 Resonium!
Boosted drop rate for Slot 2 Resonium!
CURRENCY
Complete "Joyful Blaze - Standard"/"Joyful Blaze - High Risk" for a higher chance to obtain Slot 2 Resonium!
Boosted drop rate for Slot 3 Resonium!
Boosted drop rate for Slot 3 Resonium!
CURRENCY
Complete "Pale Breath - Standard"/"Pale Breath - High Risk" for a higher chance to obtain Slot 3 Resonium!
[1] Attribute Damage Plug-In
[1] Attribute Damage Plug-In
TAROT CARD
Increases Agent DMG dealt by 25%. Increases ATK by 15% and Sheer Force by 300. Reduces DMG taken by 10%.
[1] Sheer Force Increase Plug-In
[1] Sheer Force Increase Plug-In
TAROT CARD
Increases Agent Sheer Force by 150.
[1] Sheer Force Increase Plug-In
[1] Sheer Force Increase Plug-In
TAROT CARD
Increases Agent Sheer Force by 380.
[2] Scarlet Noble: Lemon
[2] Scarlet Noble: Lemon
TAROT CARD
EX Special Attack DMG increases by 10% and Daze increases by 5%.
[2] Scarlet Noble: Lemon
[2] Scarlet Noble: Lemon
TAROT CARD
EX Special Attack DMG increases by 30% and Daze increases by 12%.
[3] Chain Attack Charge
[3] Chain Attack Charge
TAROT CARD
During Chain Time, all Agents gain 0.6 Energy and Adrenaline per second, and Decibel recovery rate increases by 10%.
[3] Chain Attack Charge
[3] Chain Attack Charge
TAROT CARD
During Chain Time, all Agents gain 1.7 Energy and Adrenaline per second, and Decibel recovery rate increases by 25%.
Emoticon: Eyes on Me!
Emoticon: Eyes on Me!
STICKER
Can be equipped and used in "Divine Maze - Joint Investigation." During "Joint Investigation," you can send this emote to the whole squad through the Emote button on the right in each stage.
Emoticon: Love This!
Emoticon: Love This!
STICKER
Can be equipped and used in "Divine Maze - Joint Investigation." During "Joint Investigation," you can send this emote to the whole squad through the Emote button on the right in each stage.
Emoticon: I Didn't See That...
Emoticon: I Didn't See That...
STICKER
Can be equipped and used in "Divine Maze - Joint Investigation." During "Joint Investigation," you can send this emote to the whole squad through the Emote button on the right in each stage.
Emoticon: Game Over
Emoticon: Game Over
STICKER
Can be equipped and used in "Divine Maze - Joint Investigation." During "Joint Investigation," you can send this emote to the whole squad through the Emote button on the right in each stage.
Emoticon: ...
Emoticon: ...
STICKER
Can be equipped and used in "Divine Maze - Joint Investigation." During "Joint Investigation," you can send this emote to the whole squad through the Emote button on the right in each stage.
Emoticon: I'm Gonna Explode!
Emoticon: I'm Gonna Explode!
STICKER
Can be equipped and used in "Divine Maze - Joint Investigation." During "Joint Investigation," you can send this emote to the whole squad through the Emote button on the right in each stage.
Emoticon: Huh? What's Going On?
Emoticon: Huh? What's Going On?
STICKER
Can be equipped and used in "Divine Maze - Joint Investigation." During "Joint Investigation," you can send this emote to the whole squad through the Emote button on the right in each stage.
Emoticon: Ah... Um... Hmm...
Emoticon: Ah... Um... Hmm...
STICKER
Can be equipped and used in "Divine Maze - Joint Investigation." During "Joint Investigation," you can send this emote to the whole squad through the Emote button on the right in each stage.
Emoticon: Oh Boy, Oh Boy
Emoticon: Oh Boy, Oh Boy
STICKER
Can be equipped and used in "Divine Maze - Joint Investigation." During "Joint Investigation," you can send this emote to the whole squad through the Emote button on the right in each stage.
Emoticon: Fine...
Emoticon: Fine...
STICKER
Can be equipped and used in "Divine Maze - Joint Investigation." During "Joint Investigation," you can send this emote to the whole squad through the Emote button on the right in each stage.
Emoticon: Oh No...
Emoticon: Oh No...
STICKER
Can be equipped and used in "Divine Maze - Joint Investigation." During "Joint Investigation," you can send this emote to the whole squad through the Emote button on the right in each stage.
Emoticon: We Got This!
Emoticon: We Got This!
STICKER
Can be equipped and used in "Divine Maze - Joint Investigation." During "Joint Investigation," you can send this emote to the whole squad through the Emote button on the right in each stage.
Emoticon: Don't Fall for Me, Babe
Emoticon: Don't Fall for Me, Babe
STICKER
Can be equipped and used in "Divine Maze - Joint Investigation." During "Joint Investigation," you can send this emote to the whole squad through the Emote button on the right in each stage.
Emoticon: I'm Eating First
Emoticon: I'm Eating First
STICKER
Can be equipped and used in "Divine Maze - Joint Investigation." During "Joint Investigation," you can send this emote to the whole squad through the Emote button on the right in each stage.
Emoticon: What Do You Mean?
Emoticon: What Do You Mean?
STICKER
Can be equipped and used in "Divine Maze - Joint Investigation." During "Joint Investigation," you can send this emote to the whole squad through the Emote button on the right in each stage.
Emoticon: ...
Emoticon: ...
STICKER
Can be equipped and used in "Divine Maze - Joint Investigation." During "Joint Investigation," you can send this emote to the whole squad through the Emote button on the right in each stage.
Emoticon: My Bad
Emoticon: My Bad
STICKER
Can be equipped and used in "Divine Maze - Joint Investigation." During "Joint Investigation," you can send this emote to the whole squad through the Emote button on the right in each stage.
Emoticon: Oops!
Emoticon: Oops!
STICKER
Can be equipped and used in "Divine Maze - Joint Investigation." During "Joint Investigation," you can send this emote to the whole squad through the Emote button on the right in each stage.
Emoticon: Let's See About That
Emoticon: Let's See About That
STICKER
Can be equipped and used in "Divine Maze - Joint Investigation." During "Joint Investigation," you can send this emote to the whole squad through the Emote button on the right in each stage.
Emoticon: ZZZ
Emoticon: ZZZ
STICKER
Can be equipped and used in "Divine Maze - Joint Investigation." During "Joint Investigation," you can send this emote to the whole squad through the Emote button on the right in each stage.
Emoticon: Oho?
Emoticon: Oho?
STICKER
Can be equipped and used in "Divine Maze - Joint Investigation." During "Joint Investigation," you can send this emote to the whole squad through the Emote button on the right in each stage.
Emoticon: LOL
Emoticon: LOL
STICKER
Can be equipped and used in "Divine Maze - Joint Investigation." During "Joint Investigation," you can send this emote to the whole squad through the Emote button on the right in each stage.
Emoticon: This Is Gonna Be Tricky
Emoticon: This Is Gonna Be Tricky
STICKER
Can be equipped and used in "Divine Maze - Joint Investigation." During "Joint Investigation," you can send this emote to the whole squad through the Emote button on the right in each stage.
Emoticon: Help a Friend Out
Emoticon: Help a Friend Out
STICKER
Can be equipped and used in "Divine Maze - Joint Investigation." During "Joint Investigation," you can send this emote to the whole squad through the Emote button on the right in each stage.
Voice Emote: The Three of Us Are Just Unstoppable!
Voice Emote: The Three of Us Are Just Unstoppable!
STICKER
An emote that automatically plays the Agent's corresponding voice line. It can be equipped and used in "Divine Maze: Joint Investigation" and in chat. During "Joint Investigation," you can send this emote to the whole squad through the Emote button on the right in each stage.
Voice Emote: Everyone, Assemble!
Voice Emote: Everyone, Assemble!
STICKER
An emote that automatically plays the Agent's corresponding voice line. It can be equipped and used in "Divine Maze: Joint Investigation" and in chat. During "Joint Investigation," you can send this emote to the whole squad through the Emote button on the right in each stage.
Voice Emote: Are You Okay?
Voice Emote: Are You Okay?
STICKER
An emote that automatically plays the Agent's corresponding voice line. It can be equipped and used in "Divine Maze: Joint Investigation" and in chat. During "Joint Investigation," you can send this emote to the whole squad through the Emote button on the right in each stage.
Voice Emote: Let Me Pet You~
Voice Emote: Let Me Pet You~
STICKER
An emote that automatically plays the Agent's corresponding voice line. It can be equipped and used in "Divine Maze: Joint Investigation" and in chat. During "Joint Investigation," you can send this emote to the whole squad through the Emote button on the right in each stage.
Voice Emote: Help Me! Help Me!
Voice Emote: Help Me! Help Me!
STICKER
An emote that automatically plays the Agent's corresponding voice line. It can be equipped and used in "Divine Maze: Joint Investigation" and in chat. During "Joint Investigation," you can send this emote to the whole squad through the Emote button on the right in each stage.
Voice Emote: Another Pro? Heh, We'll See.
Voice Emote: Another Pro? Heh, We'll See.
STICKER
An emote that automatically plays the Agent's corresponding voice line. It can be equipped and used in "Divine Maze: Joint Investigation" and in chat. During "Joint Investigation," you can send this emote to the whole squad through the Emote button on the right in each stage.
Voice Emote: Huh?
Voice Emote: Huh?
STICKER
An emote that automatically plays the Agent's corresponding voice line. It can be equipped and used in "Divine Maze: Joint Investigation" and in chat. During "Joint Investigation," you can send this emote to the whole squad through the Emote button on the right in each stage.
Voice Emote: Could It Be...?
Voice Emote: Could It Be...?
STICKER
An emote that automatically plays the Agent's corresponding voice line. It can be equipped and used in "Divine Maze: Joint Investigation" and in chat. During "Joint Investigation," you can send this emote to the whole squad through the Emote button on the right in each stage.
Voice Emote: *Shababababadu*–
Voice Emote: *Shababababadu*–
STICKER
An emote that automatically plays the Agent's corresponding voice line. It can be equipped and used in "Divine Maze: Joint Investigation" and in chat. During "Joint Investigation," you can send this emote to the whole squad through the Emote button on the right in each stage.
Voice Emote: Out of My Way!
Voice Emote: Out of My Way!
STICKER
An emote that automatically plays the Agent's corresponding voice line. It can be equipped and used in "Divine Maze: Joint Investigation" and in chat. During "Joint Investigation," you can send this emote to the whole squad through the Emote button on the right in each stage.
"Neon Ruins" Theme
"Neon Ruins" Theme
THEME
Menu decoration set. Once obtained, it can be equipped and displayed in the Function Menu.
"Neon Ruins" - Pendant
"Neon Ruins" - Pendant
PENDANT
Menu decoration set. Once obtained, it can be equipped and displayed in the Function Menu.
"Pursuit of Fun" Theme
"Pursuit of Fun" Theme
THEME
Menu decoration set. Once obtained, it can be equipped and displayed in the Function Menu.
"Pursuit of Fun" Pendant
"Pursuit of Fun" Pendant
PENDANT
Menu decoration set. Once obtained, it can be equipped and displayed in the Function Menu.
Random Play Theme
Random Play Theme
THEME
"New Eridu City Fund: Premium Plan" commemorative theme. Once obtained, it can be equipped and displayed in the Function Menu.
Random Play Pendant
Random Play Pendant
PENDANT
"New Eridu City Fund: Premium Plan" commemorative pendant. Once obtained, it can be equipped and displayed in the Function Menu.
"Sān-Z" Theme
"Sān-Z" Theme
THEME
Limited-time "Filmgoer Thank-You Gift" exclusive theme. Once obtained, it can be equipped and displayed in the Function Menu.
"Sān-Z" Pendant
"Sān-Z" Pendant
PENDANT
Limited-time "Filmgoer Thank-You Gift" exclusive pendant. Once obtained, it can be equipped and displayed in the Function Menu.
"Sweet Daydream" Theme
"Sweet Daydream" Theme
THEME
Angels of Delusion exclusive theme. Once obtained, it can be equipped and displayed in the Function Menu.
"Sweet Daydream" Pendant
"Sweet Daydream" Pendant
PENDANT
Angels of Delusion exclusive pendant. Once obtained, it can be equipped and displayed in the Function Menu.
"Sweety's Drunk on the Spring Breeze" Theme
"Sweety's Drunk on the Spring Breeze" Theme
THEME
"New Eridu City Fund: Premium Plan" commemorative theme. Once obtained, it can be equipped and displayed in the Function Menu.
"Sweety's Drunk on the Spring Breeze" Pendant
"Sweety's Drunk on the Spring Breeze" Pendant
PENDANT
"New Eridu City Fund: Premium Plan" commemorative pendant. Once obtained, it can be equipped and displayed in the Function Menu.
"Heavyweight Reel-In!" Theme
"Heavyweight Reel-In!" Theme
THEME
"New Eridu City Fund: Premium Plan" commemorative theme. Once obtained, it can be equipped and displayed in the Function Menu.
"Heavyweight Reel-In!" Charm
"Heavyweight Reel-In!" Charm
PENDANT
"New Eridu City Fund: Premium Plan" commemorative pendant. Once obtained, it can be equipped and displayed in the Function Menu.
Starlight Knight Flying Kick Theme
Starlight Knight Flying Kick Theme
THEME
"New Eridu City Fund: Premium Plan" commemorative theme. Once obtained, it can be equipped and displayed in the Function Menu.
Starlight Knight Flying Kick Pendant
Starlight Knight Flying Kick Pendant
PENDANT
"New Eridu City Fund: Premium Plan" commemorative pendant. Once obtained, it can be equipped and displayed in the Function Menu.
Bangboo Bus - Theme
Bangboo Bus - Theme
THEME
"New Eridu City Fund: Premium Plan" commemorative theme. Once obtained, it can be equipped and displayed in the Function Menu.
Bangboo Bus - Pendant
Bangboo Bus - Pendant
PENDANT
"New Eridu City Fund: Premium Plan" commemorative pendant. Once obtained, it can be equipped and displayed in the Function Menu.
"Princess on Holiday" Theme
"Princess on Holiday" Theme
THEME
"New Eridu City Fund: Premium Plan" commemorative theme. Once obtained, it can be equipped and displayed in the Function Menu.
"Princess on Holiday" Pendant
"Princess on Holiday" Pendant
PENDANT
"New Eridu City Fund: Premium Plan" commemorative pendant. Once obtained, it can be equipped and displayed in the Function Menu.
"Good Morning, Dear Partner in Crime" Theme
"Good Morning, Dear Partner in Crime" Theme
THEME
Limited-time "Filmgoer Thank-You Gift" exclusive theme. Once obtained, it can be equipped and displayed in the Function Menu.
"Good Morning, Dear Partner in Crime" Pendant
"Good Morning, Dear Partner in Crime" Pendant
PENDANT
Limited-time "Filmgoer Thank-You Gift" exclusive theme. Once obtained, it can be equipped and displayed in the Function Menu.
"Ehn-ne" Roaring Waves Theme
"Ehn-ne" Roaring Waves Theme
THEME
"New Eridu City Fund: Premium Plan" commemorative theme. Once obtained, it can be equipped and displayed in the Function Menu.
"Ehn-ne" Roaring Waves Pendant
"Ehn-ne" Roaring Waves Pendant
PENDANT
"New Eridu City Fund: Premium Plan" commemorative pendant. Once obtained, it can be equipped and displayed in the Function Menu.
Marcel Coating Voucher
Marcel Coating Voucher
CURRENCY
Can be obtained by participating in the limited-time "Grand Marcel Adventure" event, used to redeem Eous outfits available in the event.
Popularity Carrot
Popularity Carrot
CURRENCY
"Grand Marcel Adventure" Competition Reward
[Attack: Eradication] Greataxe of Conquest
[Attack: Eradication] Greataxe of Conquest
MEDAL
Upon entering combat, gain 3 stacks of Enhancement. Each stack of Enhancement grants the Agent bonus 16% CRIT DMG. Getting hit removes 1 stack of Enhancement.
[Attack: Eradication] Fluttering Butterfly
[Attack: Eradication] Fluttering Butterfly
MEDAL
Dodge turns the following Dash Attack into a Dodge Counter. This effect can trigger once every 5s.
[Attack: Eradication] Total Eradication
[Attack: Eradication] Total Eradication
MEDAL
Agents ignore 20% of enemy DEF.
[Attack: Eradication] Hard Knuckles
[Attack: Eradication] Hard Knuckles
MEDAL
Increases Agent CRIT DMG by 24%.
[Attack: Eradication] Cutting Gale
[Attack: Eradication] Cutting Gale
MEDAL
Increases Agent ATK by 270.
[Attack: Eradication] Strike Left and Right
[Attack: Eradication] Strike Left and Right
MEDAL
Increases Agent CRIT Rate by 12%.
[Stun: Knock] Mini Handsaw
[Stun: Knock] Mini Handsaw
MEDAL
Upon stunning an enemy, that enemy's Stun DMG Multiplier increases by 37.5%.
[Stun: Knock] Portable Angle Grinder
[Stun: Knock] Portable Angle Grinder
MEDAL
Upon stunning an enemy, the whole squad recovers 5 Energy, 6 Adrenaline, or 5 Sharpness.
[Stun: Knock] Multi-Function Circular Saw
[Stun: Knock] Multi-Function Circular Saw
MEDAL
Increases Agent DMG dealt to Stunned enemies by 45%.
[Stun: Knock] High-Speed Chainsaw
[Stun: Knock] High-Speed Chainsaw
MEDAL
Increases the duration enemies are stunned by 10%.
[Stun: Knock] Industrial Explosive
[Stun: Knock] Industrial Explosive
MEDAL
Agents inflict 10% more Daze.
[Stun: Knock] Power Impact Drill
[Stun: Knock] Power Impact Drill
MEDAL
Upon Stun recovery, the enemy accumulates 10% Daze.
[Anomaly: Infliction] Tactical Flashbang
[Anomaly: Infliction] Tactical Flashbang
MEDAL
Inflicting the Disorder effect increases the whole squad's Anomaly Proficiency by 25 for 15s, stacking up to 3 times. Repeated triggers reset the duration.
[Anomaly: Infliction] Heavy Flamethrower
[Anomaly: Infliction] Heavy Flamethrower
MEDAL
Agent's Anomaly PEN Ratio increases by 20% when attacking an enemy suffering an Attribute Anomaly.
[Anomaly: Infliction] High-Strength Pepper Spray
[Anomaly: Infliction] High-Strength Pepper Spray
MEDAL
When an Attribute Anomaly is triggered, the whole squad either recovers 7 Energy, recovers 9 Adrenaline, or recovers 7 Sharpness. This effect can trigger once every 5s.
[Anomaly: Infliction] Net Launcher
[Anomaly: Infliction] Net Launcher
MEDAL
Increases Agent Anomaly Mastery by 60.
[Anomaly: Infliction] High-Voltage Stun Gun
[Anomaly: Infliction] High-Voltage Stun Gun
MEDAL
Increases Agent Anomaly Proficiency by 45.
[Anomaly: Infliction] EMI Jammer
[Anomaly: Infliction] EMI Jammer
MEDAL
Agent Attribute Anomaly DMG and Disorder DMG increase by 18%.
[Anomaly: Infliction] High-Voltage Stun Gun
[Anomaly: Infliction] High-Voltage Stun Gun
MEDAL
Increases Agent Anomaly Proficiency by 45.
[Support: Saturation] Lucky Cookie
[Support: Saturation] Lucky Cookie
MEDAL
When an Agent activates Ultimate, the whole squad recovers 17 Energy, 21 Adrenaline, 17 Sharpness. This effect can trigger once every 20s.
[Support: Saturation] Nutritional Can Food
[Support: Saturation] Nutritional Can Food
MEDAL
Upon launching an EX Special Attack, the Agent deals 5% more DMG for 10s, stacking up to 5 times. Repeated triggers reset the duration.
[Support: Saturation] Energy Drink
[Support: Saturation] Energy Drink
MEDAL
EX Special Attack DMG increases by 44%, and Ultimate DMG increases by 44%.
[Support: Saturation] Starlight Lollipop
[Support: Saturation] Starlight Lollipop
MEDAL
Increases Decibel Generation Rate by 23%.
[Support: Saturation] Quick-Heat Hot Pot
[Support: Saturation] Quick-Heat Hot Pot
MEDAL
Energy, Adrenaline, and Sharpness Generation Rate increase by 18%.
[Support: Saturation] Sugar-Free Chocolate
[Support: Saturation] Sugar-Free Chocolate
MEDAL
Increases Agent DMG dealt by 15%.
[Rupture: Activation] Unwavering Resolve
[Rupture: Activation] Unwavering Resolve
MEDAL
CRIT DMG increases by 60% when Agent HP drops below 70%.
[Rupture: Activation] Heavy Hitter
[Rupture: Activation] Heavy Hitter
MEDAL
DMG increases by 37.5% when Agent HP drops below 70%.
[Rupture: Activation] Offense-Defense Balance
[Rupture: Activation] Offense-Defense Balance
MEDAL
When launching EX Special Attack, the whole squad restores 4% HP. This effect can trigger once every 10s.
[Rupture: Activation] Champion's Proof
[Rupture: Activation] Champion's Proof
MEDAL
Increases Agent Max HP by 25%.
[Rupture: Activation] Locked and Loaded
[Rupture: Activation] Locked and Loaded
MEDAL
When HP is lost, Rupture Agents' Sheer Force increases by 270 while non-Rupture Agents' ATK increases by 324 for 5s. Repeated triggers reset the duration.
[Rupture: Activation] Light of Foot
[Rupture: Activation] Light of Foot
MEDAL
Increases Agent CRIT DMG by 30% for 20s when losing HP. Repeated triggers reset the duration.
[Defense: Battle Shield] Standard-Issue Baton
[Defense: Battle Shield] Standard-Issue Baton
MEDAL
Shielded Agents deal 25% more DMG.
[Defense: Battle Shield] MX7 Tactical Gloves
[Defense: Battle Shield] MX7 Tactical Gloves
MEDAL
Shielded Agents deal 40% more CRIT DMG.
[Defense: Battle Shield] Type-III Combat Helmet
[Defense: Battle Shield] Type-III Combat Helmet
MEDAL
Triggering Perfect Assist grants 150 Decibels to the whole squad. This effect can trigger once every 5s.
[Defense: Battle Shield] Military Gas Mask
[Defense: Battle Shield] Military Gas Mask
MEDAL
Defensive Assist inflicts 25% more Daze.
[Defense: Battle Shield] 4th-Gen Blast Shield
[Defense: Battle Shield] 4th-Gen Blast Shield
MEDAL
Upon entering combat, the whole squad gains a shield equal to 10% of HP.
[Defense: Battle Shield] Lightweight Bulletproof Armor
[Defense: Battle Shield] Lightweight Bulletproof Armor
MEDAL
When triggering Perfect Dodge, the Agent gains a shield equal to 3% of HP. This effect can trigger once every 5s. Repeated triggers refresh shield HP.
Zenless Zone Zero Pre-Order Bundle
Zenless Zone Zero Pre-Order Bundle
GIFT
Use to obtain: Master Tape ×2, Senior Investigator Log ×20, Official Investigator Log ×80, W-Engine Energy Module ×10, W-Engine Power Supply ×40, Denny ×150,000
Zenless Zone Zero City Entry Pack
Zenless Zone Zero City Entry Pack
GIFT
Use to obtain: Master Tape ×2, Official Investigator Log ×80, W-Engine Power Supply ×40, Denny ×150,000
Zenless Zone Zero PlayStation®Plus Discount
Zenless Zone Zero PlayStation®Plus Discount
GIFT
The discount includes the following rewards: Polychrome ×160, Ether Battery ×4, Senior Investigator Log ×20, W-Engine Energy Module ×30, and Denny × 150,000
Celestial Invitation Limited Gift
Celestial Invitation Limited Gift
GIFT
Purchase to obtain Denny ×100,000, and Encrypted Master Tape ×10.
Zenless Zone Zero Xbox Starter Pack
Zenless Zone Zero Xbox Starter Pack
GIFT
Use to obtain: Master Tape ×2, Senior Investigator Log ×20, Official Investigator Log ×80, W-Engine Energy Module ×10, W-Engine Power Supply ×40, Denny ×150,000
Zenless Zone Zero City Entry Pack
Zenless Zone Zero City Entry Pack
GIFT
Use to obtain: Master Tape ×2, Official Investigator Log ×80, W-Engine Power Supply ×40, Denny ×150,000
Zenless Zone Zero Xbox Game Pass Reward
Zenless Zone Zero Xbox Game Pass Reward
GIFT
The reward bundle includes the following rewards: Polychrome ×80, Ether Battery ×2, Senior Investigator Log ×10, W-Engine Energy Module ×15, and Denny × 75,000
Yunkui Invitation Limited Gift
Yunkui Invitation Limited Gift
GIFT
Purchase to obtain Denny ×100,000 and Encrypted Master Tape ×10.
"Fantasy Invitation" Limited Gift
"Fantasy Invitation" Limited Gift
GIFT
Purchase to obtain Denny ×100,000 and Encrypted Master Tape ×10.
"Cinematic Gems" Movie Box
"Cinematic Gems" Movie Box
GIFT
Purchase to obtain Denny ×100,000 and Master Tape ×10.
Victoria Housekeeping Coupon Supply
Victoria Housekeeping Coupon Supply
GIFT
Items that exceed the storage limit will be sent via mail. Mail is valid for 30 days.
Wanderlust Invitation Limited Gift
Wanderlust Invitation Limited Gift
GIFT
Purchase to obtain Denny ×100,000 and Encrypted Master Tape ×10.
Surgelight Invitation Limited Gift
Surgelight Invitation Limited Gift
GIFT
Purchase to obtain Denny ×100,000 and Encrypted Master Tape ×10.
Gilded Strings Invitation Limited Gift
Gilded Strings Invitation Limited Gift
GIFT
Purchase to obtain Denny ×100,000 and Encrypted Master Tape ×10.
Enchanting Melody Invitation Limited Gift
Enchanting Melody Invitation Limited Gift
GIFT
Purchase to obtain Denny ×100,000 and Encrypted Master Tape ×10.
Heartfelt Invitation Limited Gift
Heartfelt Invitation Limited Gift
GIFT
Purchase to obtain Denny ×100,000 and Encrypted Master Tape ×10.
Tea Party Invitation Limited Gift
Tea Party Invitation Limited Gift
GIFT
Purchase to obtain Denny ×30,000 and Encrypted Master Tape ×4.
Cloud Garden Invitation Limited Gift
Cloud Garden Invitation Limited Gift
GIFT
Purchase to obtain Denny ×60,000 and Encrypted Master Tape ×6.
Celestial Nexus Invitation Limited Gift
Celestial Nexus Invitation Limited Gift
GIFT
Purchase to obtain Denny ×100,000 and Encrypted Master Tape ×10.
Special Custom Ordered Cake
Special Custom Ordered Cake
GIFT
Cute little cakes handcrafted by the finest dessert-class intelligent constructs. They vanish after consumption, granting Ether Battery ×1 and Cake Souvenir ×1.
Special Custom Ordered Cake
Special Custom Ordered Cake
COMMISSION ITEM
These cute little cakes are handmade by the most professional Dessert-class intelligent constructs. They say you can appreciate the ultimate taste in all of New Eridu in just a single bite!
Fresh and Icy Energy Drink Special
Fresh and Icy Energy Drink Special
GIFT
Use to gain 100 Battery Charge.
Fresh and Icy Special Commemorative Can
Fresh and Icy Special Commemorative Can
COMMISSION ITEM
Fresh and Icy Energy Drink Special's limited-edition can. A breath of cold in the heat, with you through every summer day.
Investigator Special Gift
Investigator Special Gift
GIFT
A gift prepared for the Proxy to complete the special investigation mission. Use to restore 60 Battery Charge.
Investigator Gift: Commemorative Edition
Investigator Gift: Commemorative Edition
COMMISSION ITEM
A gift prepared for the Proxy upon completing special investigation missions, holding significant commemorative value.
"Peerless Player" Exclusive Controller
"Peerless Player" Exclusive Controller
GIFT
The "GameSir × Zenless Zone Zero" collaboration event exclusive reward; grants 60 Battery Charge upon use.
"Peerless Player" Customized Controller
"Peerless Player" Customized Controller
COMMISSION ITEM
The commemorative reward for the collab event "GameSir × Zenless Zone Zero."
Caramel Drizzle Cake Slice
Caramel Drizzle Cake Slice
GIFT
This slice of cake, produced by the Phaethon Birthday Preparatory Alliance, awards you Ether Battery ×1 and Commemorative Cake Slice ×1.
Commemorative Cake Slice
Commemorative Cake Slice
COMMISSION ITEM
A cake slice made by the Phaethon Birthday Preparatory Alliance; its precise cooking method was formulated after being searched and compared by Ridu's most advanced AI assistant.
Orange Fanta Can
Orange Fanta Can
GIFT
The "Fanta × Zenless Zone Zero" collaboration event exclusive reward; grants 60 Battery Charge upon use.
Orange Fanta Commemorative Can
Orange Fanta Commemorative Can
COMMISSION ITEM
The commemorative reward for the collab event "Fanta × Zenless Zone Zero."
Golden Proxy Awards Trophy
Golden Proxy Awards Trophy
GIFT
"Golden Proxy Awards Annual Ceremony" event exclusive reward; grants 60 Battery Charge upon use.
Golden Proxy Awards Commemorative Trophy
Golden Proxy Awards Commemorative Trophy
COMMISSION ITEM
"Golden Proxy Awards Annual Ceremony" event commemorative reward.
"Yummy Rush" Power Jelly
"Yummy Rush" Power Jelly
GIFT
The "Operation Yum" global collaboration event commemorative reward; grants 60 Battery Charge upon use.
"Yummy Rush" Power Jelly
"Yummy Rush" Power Jelly
COMMISSION ITEM
Operation Yum global collab event commemorative reward.
"ChaPanda" Boba Teamilk
"ChaPanda" Boba Teamilk
GIFT
The "ChaPanda × Zenless Zone Zero" collaboration event exclusive reward; grants 60 Battery Charge upon use.
"ChaPanda" Teamilk Commemorative Badge
"ChaPanda" Teamilk Commemorative Badge
COMMISSION ITEM
The commemorative reward for the collab event "ChaPanda × Zenless Zone Zero."
Sparkling Wonderland Admission Ticket
Sparkling Wonderland Admission Ticket
GIFT
Obtained after purchasing a 2025 Zenless Zone Zero FES ticket. Use to gain 60 Battery Charge.
Sparkling Wonderland Commemorative Ticket
Sparkling Wonderland Commemorative Ticket
COMMISSION ITEM
The commemorative reward for 2025 Zenless Zone Zero FES.
Hormel Beef Jerky
Hormel Beef Jerky
GIFT
A Hormel collaboration event exclusive reward. Grants 60 Battery Charge upon use.
Hormel Commemorative Charm
Hormel Commemorative Charm
COMMISSION ITEM
Hormel collaboration event commemorative reward.
Delulu Fan Gift
Delulu Fan Gift
GIFT
A fan gift personally designed by the Angels of Delusion. Use it to gain 60 Battery Charge.
Delulu Gift: Commemoration Edition
Delulu Gift: Commemoration Edition
COMMISSION ITEM
A fan gift personally designed by the Angels of Delusion, and a precious keepsake with serious collector's value.
Auspicious Golden Carrot
Auspicious Golden Carrot
GIFT
A Gilded Carrot Day gift from the Angels of Delusion. Use it to obtain 1 Ether Battery.
Auspicious Golden Carrot: Commemorative Accessory
Auspicious Golden Carrot: Commemorative Accessory
COMMISSION ITEM
A Gilded Carrot Day gift from the Angels of Delusion that holds precious commemorative value
"Sushiro" Special Bangboo Roll
"Sushiro" Special Bangboo Roll
GIFT
The "Sushiro × Zenless Zone Zero" collaboration event exclusive reward; grants 60 Battery Charge upon use.
"Sushiro" Commemorative Plate
"Sushiro" Commemorative Plate
COMMISSION ITEM
The commemorative reward for the collab event "Sushiro × Zenless Zone Zero."
Custom-Made Flower Gift
Custom-Made Flower Gift
GIFT
A birthday gift box presented by Aurelia Academy. Use it to obtain Ether Battery ×1 and a Custom-Made Commemorative Card ×1.
Custom-Made Commemorative Card
Custom-Made Commemorative Card
COMMISSION ITEM
A commemorative card from Aurelia Academy's birthday gift box. It has some value as a collectible.
Streamer K Cheering Fan
Streamer K Cheering Fan
GIFT
The "KFC × Zenless Zone Zero" collaboration event exclusive reward; grants 60 Battery Charge upon use.
Streamer K Keychain
Streamer K Keychain
COMMISSION ITEM
The commemorative reward for the collab event "KFC × Zenless Zone Zero."
"With Food Comes Fortune" Energy Pack
"With Food Comes Fortune" Energy Pack
GIFT
The "Operation Yum" global collaboration event commemorative reward; grants 60 Battery Charge upon use.
"With Food Comes Fortune" Commemoration Bag
"With Food Comes Fortune" Commemoration Bag
COMMISSION ITEM
Operation Yum global collab event commemorative reward.
"PSBoo" Themed Console
"PSBoo" Themed Console
GIFT
Obtained with the purchase of the PS5 physical game disc
"PSBoo" Commemorative Console
"PSBoo" Commemorative Console
COMMISSION ITEM
Obtained with the purchase of the PS5 physical game disc
"XBoo" Themed Console
"XBoo" Themed Console
GIFT
Obtained with the purchase of the Xbox physical game disc
"XBoo" Commemorative Console
"XBoo" Commemorative Console
COMMISSION ITEM
Obtained with the purchase of the Xbox physical game disc
Basic Upgrade Bundle
Basic Upgrade Bundle
GIFT
Redeem for 3 Senior Investigator Logs, 2 Ether Plating Agents, 2 Bangboo Algorithm Modules, and 3,000 Dennies.
Advanced Upgrade Bundle
Advanced Upgrade Bundle
GIFT
Redeem for 5 Senior Investigator Logs, 3 Ether Plating Agents, 2 Bangboo System Widget, and 5,000 Dennies.
Limited Upgrade Bundle
Limited Upgrade Bundle
GIFT
Redeem for 5 Senior Investigator Logs, 5 Ether Plating Agents, 5 Bangboo System Widgets, and 10,000 Dennies.
"Growth Plan" Silver Piggy Bank
"Growth Plan" Silver Piggy Bank
N.E.C.F.
Use to unlock this period's New Eridu City Fund: Growth Plan
"Premium Plan" Gold Piggy Bank
"Premium Plan" Gold Piggy Bank
N.E.C.F.
Use to unlock this period's New Eridu City Fund: Premium Plan
Knight BP Upgrade
Knight BP Upgrade
N.E.C.F.
BP Advanced Description
City Fund Experience
City Fund Experience
N.E.C.F.
Your City Fund will level up once you have accumulated enough EXP.
Great Builder's Certificate
Great Builder's Certificate
N.E.C.F.
Activates City Fund Benefits once obtained. After activating City Fund Benefits, you can choose one of the following W-Engines: Bloodmarrow Coffer, Radiowave Journey, Cannon Rotor, Six Shooter, Electro-Lip Gloss, Unfettered Game Ball, and Spring Embrace.
Cunning Cutie
Cunning Cutie
DRESS
Nicole's outfit.
Dignified Blossom
Dignified Blossom
DRESS
Hoshimi Miyabi's outfit.
Princess on Holiday
Princess on Holiday
DRESS
Lucy's Outfit.
On Campus
On Campus
DRESS
Ellen's outfit.
Nocturne of Light
Nocturne of Light
DRESS
Jane's Outfit.
Chandelier
Chandelier
DRESS
Astra Yao's outfit.
Iris of the Shore
Iris of the Shore
DRESS
Vivian's Outfit.
Trails of Ink
Trails of Ink
DRESS
Yixuan's Outfit.
Sea of Thyme
Sea of Thyme
DRESS
Alice's Outfit.
Tanuki in Broad Daylight
Tanuki in Broad Daylight
DRESS
Yuzuha's Outfit.
Culinary Jewel
Culinary Jewel
DRESS
Pan Yinhu's Outfit.
Touch of Dawnlight
Touch of Dawnlight
DRESS
Ye Shunguang's outfit.
White Heart Silhouette
White Heart Silhouette
DRESS
Komano Manato's Outfit.
Afternoon Tea Break
Afternoon Tea Break
DRESS
Sunna's Outfit.
Delusions in Business
Delusions in Business
DRESS
Sunna's Outfit.
Cuteness Loading
Cuteness Loading
DRESS
Aria's Outfit.
Cuteness Loading
Cuteness Loading
DRESS
Aria's Outfit.
Discordant Note
Discordant Note
OUTFIT SET
Aria Outfit
Cuteness Loading
Cuteness Loading
OUTFIT SET
Aria's Outfit.
Rhapsody's Muse
Rhapsody's Muse
DRESS
Nangong Yu's Outfit
Heartfelt Support
Heartfelt Support
DRESS
Nangong Yu's Outfit.
Shade of Leisure
Shade of Leisure
DRESS
Velina's Outfit.
Moonlight Whispers
Moonlight Whispers
DRESS
Remielle's Outfit.
Seashade Pas Seul
Seashade Pas Seul
DRESS
Remielle's Outfit.
Moonlight Whispers (Veil)
Moonlight Whispers (Veil)
DRESS
Remielle's Outfit.
Majestic Wavechaser
Majestic Wavechaser
DRESS
Sigrid's Outfit.
Lucky Start
Lucky Start
CALLING CARD
A commemorative namecard for the New Eridu City Fund: Premium Plan.
Heatwave-Bound
Heatwave-Bound
CALLING CARD
A commemorative namecard for the New Eridu City Fund: Premium Plan.
Mini Adventure Story
Mini Adventure Story
CALLING CARD
A commemorative namecard for the New Eridu City Fund: Premium Plan.
Bardic Afternoon
Bardic Afternoon
CALLING CARD
A commemorative namecard for the New Eridu City Fund: Premium Plan.
Sibling Friendship
Sibling Friendship
CALLING CARD
A commemorative namecard for the New Eridu City Fund: Premium Plan.
Essential Agenda
Essential Agenda
CALLING CARD
A commemorative namecard for the New Eridu City Fund: Premium Plan.
Dream After the Rain
Dream After the Rain
CALLING CARD
A commemorative namecard for the New Eridu City Fund: Premium Plan.
Pixel World Adventures
Pixel World Adventures
CALLING CARD
A commemorative namecard for the New Eridu City Fund: Premium Plan.
"Tigerbane Legend"
"Tigerbane Legend"
CALLING CARD
A commemorative namecard for the New Eridu City Fund: Premium Plan.
Special Snorkeling Photo Session
Special Snorkeling Photo Session
CALLING CARD
A commemorative namecard for the New Eridu City Fund: Premium Plan.
Where Sky Rests in Water
Where Sky Rests in Water
CALLING CARD
A commemorative namecard for the New Eridu City Fund: Premium Plan.
Upon a Pillow of Clouds
Upon a Pillow of Clouds
CALLING CARD
A commemorative namecard for the New Eridu City Fund: Premium Plan.
One Denny's Autumn Outing
One Denny's Autumn Outing
CALLING CARD
A commemorative namecard for the New Eridu City Fund: Premium Plan.
New Idol Program
New Idol Program
CALLING CARD
A commemorative namecard for the New Eridu City Fund: Growth Plan.
Between White Doves and Fireworks
Between White Doves and Fireworks
CALLING CARD
A commemorative namecard for the New Eridu City Fund: Growth Plan.
Isle of Gentle Dreams
Isle of Gentle Dreams
CALLING CARD
A commemorative namecard for the New Eridu City Fund: Growth Plan.
Shadowlight Intermission
Shadowlight Intermission
CALLING CARD
A commemorative namecard for the New Eridu City Fund: Growth Plan.
The Truth of the World!
The Truth of the World!
CALLING CARD
A commemorative namecard for the New Eridu City Fund: Growth Plan.
Time for Afternoon Tea
Time for Afternoon Tea
CALLING CARD
A commemorative namecard for the New Eridu City Fund: Growth Plan.
Before Returning to the Sea
Before Returning to the Sea
CALLING CARD
A commemorative namecard for the New Eridu City Fund: Growth Plan.
"The Other Side"
"The Other Side"
CALLING CARD
A birthday gift for a Proxy.
"You Sure Are Awesome, Purr~"
"You Sure Are Awesome, Purr~"
CALLING CARD
Obtain via limited-time event
Popular Freebie
Popular Freebie
CALLING CARD
Obtain via limited-time event
BFF Best Friends Forever!
BFF Best Friends Forever!
CALLING CARD
Commemorative namecard for the collaboration with McDonald's Mainland China.
Gulliver, Reporting In
Gulliver, Reporting In
CALLING CARD
A namecard reward for Version 1.4 "A Storm of Falling Stars" pre-registration event.
"Fight On!"
"Fight On!"
CALLING CARD
A namecard reward for the limited-time event "Bangboo vs Ethereal." Limited-time reward.
Assistant Director Pass
Assistant Director Pass
CALLING CARD
A namecard reward for the limited-time event "Springtime Snapshots." Limited-time reward.
"Instant Trigger"
"Instant Trigger"
CALLING CARD
A namecard reward for the limited-time event "Soul of Steel: Golden Bond." Limited-time reward.
A Special Day
A Special Day
CALLING CARD
A birthday gift for a Proxy.
Delicious Light
Delicious Light
CALLING CARD
A namecard reward for the limited-time collab event "Operation Yum." Limited-time reward.
Dopamine Vacation Plan
Dopamine Vacation Plan
CALLING CARD
Commemorative namecard for the collaboration with Fanta.
Rhythm Raver
Rhythm Raver
CALLING CARD
A namecard reward for the limited-time event "Rhythm Rave." Limited-time reward.
Project Shining Hollow
Project Shining Hollow
CALLING CARD
A namecard reward for the limited-time event "SNAP! Shining Strike." Limited-time reward.
"To Be Continued"
"To Be Continued"
CALLING CARD
A namecard reward for the limited-time event "Neo Golden Mecha." Limited-time reward.
Sparkling Wonderland
Sparkling Wonderland
CALLING CARD
2025 Zenless Zone Zero FES commemorative namecard.
Sān-Z: Undying Spark
Sān-Z: Undying Spark
CALLING CARD
Commemorative namecard for the limited-time event "Filmgoer Thank-You Gift."
Maze Exit
Maze Exit
CALLING CARD
A namecard reward for the limited-time event "Joint Investigation: The Divine Maze." Limited-time reward.
The Shape of Delusion
The Shape of Delusion
CALLING CARD
A namecard reward for the limited-time event "Angels of Delusion Training in Progress." Limited-time reward.
Deliciousness Ready to Roll
Deliciousness Ready to Roll
CALLING CARD
Commemorative namecard for the collaboration with Hormel.
A Perfect Story on Screen
A Perfect Story on Screen
CALLING CARD
"Gravitational Storytime" commemorative namecard.
Returning Photos to Dreams
Returning Photos to Dreams
CALLING CARD
A namecard reward for the limited-time event "Adventure Footage Freeze Frame." Limited-time reward.
Pursuit of the Paranormal
Pursuit of the Paranormal
CALLING CARD
A namecard reward for the limited-time event "A Look Into Ridu's Legends." Limited-time reward.
Stargazy (Improved)
Stargazy (Improved)
CALLING CARD
A birthday gift for a Proxy.
Delusion Support Project
Delusion Support Project
CALLING CARD
Commemorative namecard for the collaboration with KFC.
With Food Comes Fortune
With Food Comes Fortune
CALLING CARD
Commemorative namecard for the Operation Yum collab event.
Countless Nychthemerons
Countless Nychthemerons
CALLING CARD
Commemorative namecard for the limited-time event "Filmgoer Thank-You Gift."
Summer Blaze Eternal
Summer Blaze Eternal
CALLING CARD
A namecard reward for the limited-time event "Summer Waves Roll In." Limited-time reward.
Authentic Void Hunter Sketchbook
Authentic Void Hunter Sketchbook
CALLING CARD
A namecard reward for the limited-time event "First-Generation Void Hunter Returns." Limited-time reward.
Ding! Achievement Unlocked
Ding! Achievement Unlocked
CALLING CARD
"Zenless Zone Zero Collector's Edition Physical Gift Box" commemorative namecard.
Road to Platinum
Road to Platinum
CALLING CARD
"Zenless Zone Zero Collector's Edition Physical Gift Box" commemorative namecard.
Miracle Winner
Miracle Winner
CALLING CARD
A namecard reward for the limited-time event "Phaethon's Grand Reveal of the Year." Limited-time reward.
Winding Roses
Winding Roses
CALLING CARD
Namecard reward from Hollow Zero Investigation License Level.
Something Certain
Something Certain
CALLING CARD
Namecard reward from Hollow Zero: Lost Void Investigation License Level.
Puppeteer's Letter
Puppeteer's Letter
CALLING CARD
Namecard reward from Hollow Zero: Lost Void Investigation License Level.
Thousand Wishes of Dawn
Thousand Wishes of Dawn
CALLING CARD
A commemorative namecard from increasing the Suibian Temple Restoration Level in "As Time Passes: A Decade of Suibian Temple"
Savor the Thrill of Battle
Savor the Thrill of Battle
CALLING CARD
Commemorative namecard for specific scores in "Battle Trial: Glory."
Final Gambit
Final Gambit
CALLING CARD
Commemorative namecard for "Threshold Simulation: Branching Echoes."
Smash Through Everything!
Smash Through Everything!
CALLING CARD
Commemorative namecard for specific scores in "Battle Trial: Tidal Wave."
Because Tomorrow Still Comes
Because Tomorrow Still Comes
CALLING CARD
A commemorative namecard obtained by increasing the Central Computing Hub repair progress in "The Genius and the Miracle Chip!"
Starforged Sword Song
Starforged Sword Song
CALLING CARD
Earn a 2-Star rating in "Deadly Assault: Adversity Mode" to automatically unlock the limited-time namecard reward.
Bangboo Diet Plan
Bangboo Diet Plan
PHOTOWALL ITEM
A memorable moment worth commemorating. Can be used to decorate your room.
BOOM!
BOOM!
PHOTOWALL ITEM
A memorable moment worth commemorating. Can be used to decorate your room.
Please don't answer...
Please don't answer...
PHOTOWALL ITEM
A memorable moment worth commemorating. Can be used to decorate your room.
Pet "Tumtum"
Pet "Tumtum"
PHOTOWALL ITEM
A memorable moment worth commemorating. Can be used to decorate your room.
PhotoName_3600005
PhotoName_3600005
PHOTOWALL ITEM
A memorable moment worth commemorating. Can be used to decorate your room.
Inky is With You
Inky is With You
PHOTOWALL ITEM
A memorable moment worth commemorating. Can be used to decorate your room.
Photo: Sibling Portrait
Photo: Sibling Portrait
PHOTOWALL ITEM
A memorable moment worth commemorating. Can be used to decorate your room.
Photo: Siblings
Photo: Siblings
PHOTOWALL ITEM
A memorable moment worth commemorating. Can be used to decorate your room.
Photo: A simple pencil-drawn sketch of two children
Photo: A simple pencil-drawn sketch of two children
PHOTOWALL ITEM
A memorable moment worth commemorating. Can be used to decorate your room.
Photo: A photo of a cat on Sixth Street
Photo: A photo of a cat on Sixth Street
PHOTOWALL ITEM
A memorable moment worth commemorating. Can be used to decorate your room.
Photo: A picture taken by Wise of the scenery
Photo: A picture taken by Wise of the scenery
PHOTOWALL ITEM
A memorable moment worth commemorating. Can be used to decorate your room.
"The perfect chance! Bam!"
"The perfect chance! Bam!"
PHOTOWALL ITEM
A memorable moment worth commemorating. Can be used to decorate your room.
Which one of us is more handsome?
Which one of us is more handsome?
PHOTOWALL ITEM
A memorable moment worth commemorating. Can be used to decorate your room.
"First Time on Stage"
"First Time on Stage"
PHOTOWALL ITEM
A memorable moment worth commemorating. Can be used to decorate your room.
"Terrifying!"
"Terrifying!"
PHOTOWALL ITEM
A memorable moment worth commemorating. Can be used to decorate your room.
A Corner of the Banquet
A Corner of the Banquet
PHOTOWALL ITEM
A memorable moment worth commemorating. Can be used to decorate your room.
Special Feast
Special Feast
PHOTOWALL ITEM
A precious commemorative photo that can be displayed on the Memory Board.
Unforgettable Tonight
Unforgettable Tonight
PHOTOWALL ITEM
A memorable moment worth commemorating. Can be used to decorate your room.
Phantom of the Lost Lands
Phantom of the Lost Lands
PHOTOWALL ITEM
A memorable moment worth commemorating. Can be used to decorate your room.
Cherished Flowers
Cherished Flowers
PHOTOWALL ITEM
A memorable moment worth commemorating. Can be used to decorate your room.
A Summer Night's Moment
A Summer Night's Moment
PHOTOWALL ITEM
A memorable moment worth commemorating. Can be used to decorate your room.
Cheers!
Cheers!
PHOTOWALL ITEM
A memorable moment worth commemorating. Can be used to decorate your room.
Yesterday Once More
Yesterday Once More
PHOTOWALL ITEM
A memorable moment worth commemorating. Can be used to decorate your room.
A Commemoration for Tomorrow
A Commemoration for Tomorrow
PHOTOWALL ITEM
A memorable moment worth commemorating. Can be used to decorate your room.
Wildness' Blessing
Wildness' Blessing
PHOTOWALL ITEM
A memorable moment worth commemorating. Can be used to decorate your room.
Thorns and Stamen
Thorns and Stamen
PHOTOWALL ITEM
A memorable moment worth commemorating. Can be used to decorate your room.
En-Nah Rising Star Medal
En-Nah Rising Star Medal
PHOTOWALL ITEM
A special souvenir that can be displayed on the Memory Board.
The Dream Endures
The Dream Endures
PHOTOWALL ITEM
A precious commemorative photo that can be displayed on the Memory Board.
Cash In
Cash In
PHOTOWALL ITEM
A precious commemorative photo that can be displayed on the Memory Board.
Damaged Data Card
Damaged Data Card
PHOTOWALL ITEM
A special souvenir that can be displayed on the Memory Board.
Star Bracelet
Star Bracelet
PHOTOWALL ITEM
A special souvenir that can be displayed on the Memory Board.
Special Beach Souvenir
Special Beach Souvenir
PHOTOWALL ITEM
A special souvenir that can be displayed on the Memory Board.
PhotoName_3690001
PhotoName_3690001
PHOTOWALL ITEM
A memorable moment worth commemorating. Can be used to decorate your room.
PhotoName_3690002
PhotoName_3690002
PHOTOWALL ITEM
A memorable moment worth commemorating. Can be used to decorate your room.
PhotoName_3690003
PhotoName_3690003
PHOTOWALL ITEM
A memorable moment worth commemorating. Can be used to decorate your room.
Graffiti Mark: Final Act
Graffiti Mark: Final Act
FLAIR
Used for taking photos. Can be exchanged in the "Association Supplies - Exclusive Showcase" shop.
Focus View: One-Shot Kill
Focus View: One-Shot Kill
FLAIR
Used for taking photos. Can be exchanged in the "Association Supplies - Exclusive Showcase" shop.
Emoticon: K.O.
Emoticon: K.O.
FLAIR
Used in dialogue. Can be exchanged in the "Association Supplies - Exclusive Showcase" shop.
Emoticon: ACE!
Emoticon: ACE!
FLAIR
Used in dialogue. Can be exchanged in the "Association Supplies - Exclusive Showcase" shop.
Exclusive Action: Fleeting Dream Forever Etched
Exclusive Action: Fleeting Dream Forever Etched
FLAIR
An exclusive action for Remielle. Once obtained from the "Association Supplies - Exclusive Showcase" shop, it can be selected for Remielle in camera - portrait mode.
Volatile Charge
Volatile Charge
ENHANCEMENT GEAR
During "The Art of Knockback" training, the trainee gains Energy for EX Special Attack and Decibels for Ultimate faster.
High Voltage Overload
High Voltage Overload
ENHANCEMENT GEAR
Increases Electric Grid DMG.
Rock Ball Supply
Rock Ball Supply
ENHANCEMENT GEAR
Each time Husk Balls refresh, two additional Husk Balls with increased DMG will appear.
Bullet Rush
Bullet Rush
ENHANCEMENT GEAR
Spherical Huskron's hit count and DMG increased.
Fuel Supply
Fuel Supply
ENHANCEMENT GEAR
Each time Ether Power Canisters refresh, two additional Ether Power Canisters with increased explosion damage will appear.
Blaze Enhancement
Blaze Enhancement
ENHANCEMENT GEAR
Increases DMG dealt by launched gas tanks when they explode.
High-Frequency Regeneration
High-Frequency Regeneration
ENHANCEMENT GEAR
Increased spawn rate for Husk Balls and Ether Power Canisters when alongside enemy targets.
Kill Acceleration
Kill Acceleration
ENHANCEMENT GEAR
During "The Art of Knockback" training, the trainee restores Energy for EX Special Attack and Decibels for Ultimate upon defeating an enemy target.
SmashBro_Item_Name_3960009
SmashBro_Item_Name_3960009
ENHANCEMENT GEAR
SmashBro_Item_Desc_3960009
SmashBro_Item_Name_3960010
SmashBro_Item_Name_3960010
ENHANCEMENT GEAR
SmashBro_Item_Desc_3960010
SmashBro_Item_Name_3960011
SmashBro_Item_Name_3960011
ENHANCEMENT GEAR
SmashBro_Item_Desc_3960011
Item Name
Item Name
MESSAGE
Item Description
Mewmew's Sixth Street Notes (1)
Mewmew's Sixth Street Notes (1)
MESSAGE
A copy of Officer Mewmew's notes that contains information about Bangboo in Sixth Street requiring help. Complete the mission "White Oddity" to unlock the corresponding commisisons.
Mewmew's Sixth Street Notes (2)
Mewmew's Sixth Street Notes (2)
MESSAGE
A copy of Officer Mewmew's notes that contains information about Bangboo in Sixth Street requiring help.
Mewmew's Construction Site Notes
Mewmew's Construction Site Notes
MESSAGE
A copy of Officer Mewmew's notes that contains information about Bangboo at the Construction Site requiring help.
Mewmew's Ballet Twins Road Notes
Mewmew's Ballet Twins Road Notes
MESSAGE
A copy of Officer Mewmew's notes that contains information about Bangboo at the Ballet Twins requiring help.
Mewmew's Lumina Square Notes (1)
Mewmew's Lumina Square Notes (1)
MESSAGE
A copy of Officer Mewmew's notes that contains information about Bangboo at Lumina Square requiring help.
Mewmew's Lumina Square Notes (2)
Mewmew's Lumina Square Notes (2)
MESSAGE
A copy of Officer Mewmew's notes that contains information about Bangboo at Lumina Square requiring help.
Dew-Covered Card
Dew-Covered Card
MESSAGE
A small card usually used to write congratulatory messages, appeared with a bouquet of fresh flowers in a record box at the entrance of the video store.
Card from Dew Gardening
Card from Dew Gardening
MESSAGE
A small card usually used to write congratulatory messages, appeared with a bouquet of fresh flowers in a record box at the entrance of the video store.
Scent-Infused Card
Scent-Infused Card
MESSAGE
A small card usually used to write congratulatory messages, appeared with a bouquet of fresh flowers in a record box at the entrance of the video store.
HollowItemName_4000010
HollowItemName_4000010
HOLLOW ITEM
Places a time bomb that explodes in a cross after 3 turns, clearing away most event tiles in its blast area.
Tactical Bomb
Tactical Bomb
HOLLOW ITEM
Upon explosion, this experimental bomb deals AoE damage to enemies in a cross-shaped area while not affecting the user.
Smash
Smash
HOLLOW ITEM
Once activated, it will explode after a period of time and release energy waves in all directions without damaging the user. This item comes at a steep price.
Tactical Bomb
Tactical Bomb
HOLLOW ITEM
Upon explosion, this experimental bomb deals AoE damage to enemies in a cross-shaped area while not affecting the user.
Targeted Projectile
Targeted Projectile
HOLLOW ITEM
Once activated, it will explode after a period of time and release energy waves in the target direction without damaging the user. This item comes at a steep price.
Cross Blast
Cross Blast
HOLLOW ITEM
Deploy and detonate a bomb that creates a cross-shaped blast, dealing 15% Max HP in DMG to all squad members while clearing most event tiles in the blast radius. Normal and Elite enemies will drop Resonia.
Powerful Explosives
Powerful Explosives
HOLLOW ITEM
Deploy and detonate a bomb that creates a round-shaped blast, clearing most event tiles in the blast radius. Large or complex Elite enemies, as well as Boss enemies will not be affected by this blast, while Normal and Elite enemies will drop Resonia.
Card from Dew Gardening
Card from Dew Gardening
MESSAGE
A small card usually used to write congratulatory messages, appeared with a bouquet of fresh flowers in a record box at the entrance of the video store.
Card from Dew Gardening
Card from Dew Gardening
MESSAGE
A small card usually used to write congratulatory messages, appeared with a bouquet of fresh flowers in a record box at the entrance of the video store.
"Bank Zero" Rules
"Bank Zero" Rules
MESSAGE
A simple brochure outlining the benefits and relevant rules of loyalty points with "Bank Zero."
Mewmew's Blazewood Notes
Mewmew's Blazewood Notes
MESSAGE
A copy of Officer Mewmew's notes that contains information about Bangboo in Blazewood requiring help.
"Poto Poto!" Nursery Rhyme
"Poto Poto!" Nursery Rhyme
MESSAGE
"Poto Poto!" Nursery Rhyme
Mewmew's Port Elpis Notes
Mewmew's Port Elpis Notes
MESSAGE
A copy of Officer Mewmew's notes that contains information about Bangboo in Port Elpis requiring help.
Mewmew's Blazewood Notes
Mewmew's Blazewood Notes
MESSAGE
A copy of Officer Mewmew's notes that contains information about Bangboo in Blazewood requiring help.
Miyabi's "Operation Report"
Miyabi's "Operation Report"
MESSAGE
An official letter from Miyabi. You can read it at any time.
Rules
Rules
MESSAGE
Elpis Ultimate Angler Championship
Drift Bottle No.1
Drift Bottle No.1
MESSAGE
The note inside the drifting bottle seems to be from a young man battling a serious illness. Seems like he's trying to share a secret with us. Below the note are some strange patterns — perhaps they point to a clue...
Drift Bottle No.2
Drift Bottle No.2
MESSAGE
The note inside the drifting bottle seems to be from a young man battling a serious illness. Seems like he's trying to share a secret with us. Below the note are some strange patterns — perhaps they point to a clue...
Drift Bottle No.3
Drift Bottle No.3
MESSAGE
The note inside the drifting bottle seems to be from a young man battling a serious illness. Seems like he's trying to share a secret with us. Below the note are some strange patterns — perhaps they point to a clue...
Letter to Pulchra
Letter to Pulchra
MESSAGE
A handwritten letter from Burnice to Pulchra.
Wish Bottle From the Sea Wizard
Wish Bottle From the Sea Wizard
MESSAGE
A wish bottle returned by the Sea Wizard, with marks on its surface from hitting sea reefs.
Anonymous Wish Bottle
Anonymous Wish Bottle
MESSAGE
A wish bottle returned by the Sea Wizard, with marks on its surface from hitting sea reefs.
Wish Bottle From the Night Emissary
Wish Bottle From the Night Emissary
MESSAGE
A wish bottle returned by the Sea Wizard, with marks on its surface from hitting sea reefs.
A Lone Path in the Snow
A Lone Path in the Snow
MESSAGE
"Poto Poto!" Nursery Rhyme
Moonrise Over the Pines
Moonrise Over the Pines
MESSAGE
"Poto Poto!" Nursery Rhyme
Song of the Qingming Sword
Song of the Qingming Sword
MESSAGE
"Poto Poto!" Nursery Rhyme
Notes Someone Left Behind (I)
Notes Someone Left Behind (I)
MESSAGE
"Poto Poto!" Nursery Rhyme
Notes Someone Left Behind (II)
Notes Someone Left Behind (II)
MESSAGE
"Poto Poto!" Nursery Rhyme
Notes Someone Left Behind (III)
Notes Someone Left Behind (III)
MESSAGE
"Poto Poto!" Nursery Rhyme
Short Distance Collection
Short Distance Collection
HOLLOW ITEM
Spin the wheel once. You may get: Gear Coins, a deadly trap, restorative medicine, or a Resonium.
Powerful Excavation
Powerful Excavation
HOLLOW ITEM
Enter an unknown area that cannot be scanned.
Missing Developer's Secret Letter
Missing Developer's Secret Letter
MESSAGE
A strange letter obtained from Kylie
Old Diary - Page 1
Old Diary - Page 1
MESSAGE
A strange letter obtained from Kylie
Old Diary - Page 2
Old Diary - Page 2
MESSAGE
A strange letter obtained from Kylie
Old Diary - Page 3
Old Diary - Page 3
MESSAGE
A strange letter obtained from Kylie
Gold Calling
Gold Calling
HOLLOW ITEM
Turns 8 adjacent empty tiles into Gear Coin event tiles.
Gold Calling
Gold Calling
HOLLOW ITEM
Turns 8 adjacent empty tiles into Gear Coin event tiles.
Gold Calling
Gold Calling
HOLLOW ITEM
Turns 8 adjacent empty tiles into Gear Coin event tiles that grant you 200 Gear Coins.
Gold Calling II
Gold Calling II
HOLLOW ITEM
Turns all empty tiles into Gear Coin event tiles.
Gold Calling II
Gold Calling II
HOLLOW ITEM
Turns all empty tiles into Gear Coin event tiles.
Gold Calling II
Gold Calling II
HOLLOW ITEM
Turns all empty tiles into Gear Coin event tiles that grant you 200 Gear Coins.
Letter From Xiao'Guang
Letter From Xiao'Guang
MESSAGE
Ye Shunguang had left some old belongings in Failume Heights, but thankfully with your help, they were all recovered. To show gratitude, Xiao'Guang left you a letter explaining the origins of these items — it seems he has something special he wants to tell you...
Sunny Waves Set
Sunny Waves Set
OUTFIT SET
Proxy's beach-themed outfit can be worn in the Proxy Outfit interface.
Ridu Stroll
Ridu Stroll
DRESS
The classic look of the legendary Proxy. Set off now and stroll through Ridu.
Soaring Crane
Soaring Crane
DRESS
Power flows with ease, divine light circulates. I, Wise, a disciple of Yunkui Summit, greet you.
Peaceful Waves
Peaceful Waves
DRESS
Proxy's beach-themed outfit can be worn in the Proxy Outfit interface.
Oath of Skies
Oath of Skies
DRESS
The Proxy's Aurelia Academy uniform. Can be equipped in the Proxy Outfit menu.
Vibrant Store Manager
Vibrant Store Manager
DRESS
The store manager, not an assistant, and a spirited girl with a secret identity!
Delicate Sunlight
Delicate Sunlight
DRESS
Power flows with ease, stars twirl gracefully. I, a disciple of Yunkui Summit, Belle, greet you!
Summer Skies
Summer Skies
DRESS
Proxy's beach-themed outfit can be worn in the Proxy Outfit interface.
Brilliance of Stars
Brilliance of Stars
DRESS
The Proxy's Aurelia Academy uniform. Can be equipped in the Proxy Outfit menu.
Ridu Stroll
Ridu Stroll
DRESS
The classic look of the legendary Proxy. Set off now and stroll through Ridu.
Soaring Crane
Soaring Crane
DRESS
Power flows with ease, divine light circulates. I, Wise, a disciple of Yunkui Summit, greet you.
Peaceful Waves
Peaceful Waves
DRESS
Proxy's beach-themed outfit can be worn in the Proxy Outfit interface.
Oath of Skies
Oath of Skies
DRESS
Proxy's beach-themed outfit can be worn in the Proxy Outfit interface.
Vibrant Store Manager
Vibrant Store Manager
DRESS
The store manager, not an assistant, and a spirited girl with a secret identity!
Delicate Sunlight
Delicate Sunlight
DRESS
Power flows with ease, stars twirl gracefully. I, a disciple of Yunkui Summit, Belle, greet you!
Summer Skies
Summer Skies
DRESS
Proxy's beach-themed outfit can be worn in the Proxy Outfit interface.
Brilliance of Stars
Brilliance of Stars
DRESS
Proxy's beach-themed outfit can be worn in the Proxy Outfit interface.
Aptitude Talisman
Aptitude Talisman
Product
Specialized instruments for exploring the Hollow crafted and sold at Suibian Temple.
Spirit-Cleansing Pouch
Spirit-Cleansing Pouch
Product
Special herbal remedy crafted and sold at Suibian Temple.
Ether Compass
Ether Compass
Product
Specialized instruments for exploring the Hollow crafted and sold at Suibian Temple.
Luminous Steamer
Luminous Steamer
Product
Cookware crafted and sold at Suibian Temple.
Evil-Dispelling Powder
Evil-Dispelling Powder
Product
Special herbal remedy crafted and sold at Suibian Temple.
Meditation Cushion
Meditation Cushion
Product
Training supplies crafted and sold at Suibian Temple.
Purifying Flask
Purifying Flask
Product
Specialized instruments for exploring the Hollow crafted and sold at Suibian Temple.
Snowbud Bowl
Snowbud Bowl
Product
Tea sets crafted and sold at Suibian Temple.
All Dew Elixir Spray
All Dew Elixir Spray
Product
Special herbal remedy crafted and sold at Suibian Temple.
Dongyao Pain Relief Patch
Dongyao Pain Relief Patch
Product
Special herbal remedy crafted and sold at Suibian Temple.
Xinzhai Paperweight
Xinzhai Paperweight
Product
Training supplies crafted and sold at Suibian Temple.
Guicang Boots
Guicang Boots
Product
Clothing crafted and sold at Suibian Temple.
Insight Mirror
Insight Mirror
Product
Specialized instruments for exploring the Hollow crafted and sold at Suibian Temple.
Tianqing Pestle
Tianqing Pestle
Product
Medical supplies crafted and sold at Suibian Temple.
Resonance Anchor
Resonance Anchor
Product
Specialized instruments for exploring the Hollow crafted and sold at Suibian Temple.
Jinsu Water Lantern
Jinsu Water Lantern
Product
Festival supplies crafted and sold at Suibian Temple.
Clarity Bell
Clarity Bell
Product
Training supplies crafted and sold at Suibian Temple.
Plain Robe
Plain Robe
Product
Clothing crafted and sold at Suibian Temple.
Cinnabar Mill
Cinnabar Mill
Product
Medical supplies crafted and sold at Suibian Temple.
Phase Anchor
Phase Anchor
Product
Specialized instruments for exploring the Hollow crafted and sold at Suibian Temple.
Pine Soot Pot
Pine Soot Pot
Product
Cookware crafted and sold at Suibian Temple.
Inkstone Pendant
Inkstone Pendant
Product
Training supplies crafted and sold at Suibian Temple.
Focused Bracers
Focused Bracers
Product
Clothing crafted and sold at Suibian Temple.
Cloudsong Incense Furnace
Cloudsong Incense Furnace
Product
Training supplies crafted and sold at Suibian Temple.
Cloudgate Chime
Cloudgate Chime
Product
Festival supplies crafted and sold at Suibian Temple.
Revitalizing Elixir
Revitalizing Elixir
Product
Special herbal remedy crafted and sold at Suibian Temple.
Misfortune-Warding Mask
Misfortune-Warding Mask
Product
Festival supplies crafted and sold at Suibian Temple.
Heterogeneous Anti-coagulant Gel
Heterogeneous Anti-coagulant Gel
Product
Special herbal remedy crafted and sold at Suibian Temple.
[Refined] Aptitude Talisman
[Refined] Aptitude Talisman
Product
Suibian Temple's custom-built Hollow exploration device.
[Refined] Spirit-Cleansing Pouch
[Refined] Spirit-Cleansing Pouch
Product
Special herbal remedy refined at Suibian Temple.
[Refined] Ether Compass
[Refined] Ether Compass
Product
Suibian Temple's custom-built Hollow exploration device.
[Refined] Luminous Steamer
[Refined] Luminous Steamer
Product
Cookware refined at Suibian Temple.
[Refined] Evil-Dispelling Powder
[Refined] Evil-Dispelling Powder
Product
Special herbal remedy refined at Suibian Temple.
[Refined] Meditation Cushion
[Refined] Meditation Cushion
Product
Training supplies refined at Suibian Temple.
[Refined] Purifying Flask
[Refined] Purifying Flask
Product
Suibian Temple's custom-built Hollow exploration device.
[Refined] Snowbud Bowl
[Refined] Snowbud Bowl
Product
Tea set refined at Suibian Temple.
[Refined] All Dew Elixir Spray
[Refined] All Dew Elixir Spray
Product
Special herbal remedy refined at Suibian Temple.
[Refined] Dongyao Pain Relief Patch
[Refined] Dongyao Pain Relief Patch
Product
Special herbal remedy refined at Suibian Temple.
[Refined] Xinzhai Paperweight
[Refined] Xinzhai Paperweight
Product
Training supplies refined at Suibian Temple.
[Refined] Guicang Boots
[Refined] Guicang Boots
Product
Clothes refined at Suibian Temple.
[Refined] Insight Mirror
[Refined] Insight Mirror
Product
Suibian Temple's custom-built Hollow exploration device.
[Refined] Tianqing Pestle
[Refined] Tianqing Pestle
Product
Medical supplies refined at Suibian Temple.
[Refined] Resonance Anchor
[Refined] Resonance Anchor
Product
Suibian Temple's custom-built Hollow exploration device.
[Refined] Jinsu Water Lantern
[Refined] Jinsu Water Lantern
Product
Festival supplies refined at Suibian Temple.
[Refined] Clarity Bell
[Refined] Clarity Bell
Product
Training supplies refined at Suibian Temple.
[Refined] Plain Robe
[Refined] Plain Robe
Product
Clothes refined at Suibian Temple.
[Refined] Cinnabar Mill
[Refined] Cinnabar Mill
Product
Medical supplies refined at Suibian Temple.
[Refined] Phase Anchor
[Refined] Phase Anchor
Product
Suibian Temple's custom-built Hollow exploration device.
[Refined] Pine Soot Pot
[Refined] Pine Soot Pot
Product
Cookware refined at Suibian Temple.
[Refined] Inkstone Pendant
[Refined] Inkstone Pendant
Product
Training supplies refined at Suibian Temple.
[Refined] Focused Bracers
[Refined] Focused Bracers
Product
Clothes refined at Suibian Temple.
[Refined] Cloudsong Incense Furnace
[Refined] Cloudsong Incense Furnace
Product
Training supplies refined at Suibian Temple.
[Refined] Cloudgate Chime
[Refined] Cloudgate Chime
Product
Festival supplies refined at Suibian Temple.
[Refined] Revitalizing Elixir
[Refined] Revitalizing Elixir
Product
Special herbal remedy refined at Suibian Temple.
[Refined] Misfortune-Warding Mask
[Refined] Misfortune-Warding Mask
Product
Festival supplies refined at Suibian Temple.
[Refined] Heterogeneous Anti-coagulant Gel
[Refined] Heterogeneous Anti-coagulant Gel
Product
Special herbal remedy refined at Suibian Temple.
Vine Paper
Vine Paper
Resource
Materials needed for crafting the Aptitude Talisman.
[Common] Porcelume Ore
[Common] Porcelume Ore
Resource
General raw materials needed to craft special instruments for exploring the Hollow.
Cobalt Magnet
Cobalt Magnet
Resource
Materials needed for crafting the Ether Compass.
[Fine] Porcelume Ore
[Fine] Porcelume Ore
Resource
General materials needed for crafting specialized tools for exploring the Hollow.
Rare Earth
Rare Earth
Resource
Materials needed for crafting the Luminous Steamer.
[Common] Raw Iron
[Common] Raw Iron
Resource
General materials needed for crafting cooking, tea, and medical tools.
Pearl Powder
Pearl Powder
Resource
Materials needed for crafting the Evil-Dispelling Powder.
[Common] Mild Ether Crystal
[Common] Mild Ether Crystal
Resource
General materials needed for crafting herbal remedies.
Bullrush
Bullrush
Resource
Materials needed for crafting the Meditation Cushion.
[Common] Burlap
[Common] Burlap
Resource
General materials needed for crafting training aids.
Ground Quartz
Ground Quartz
Resource
Materials needed for crafting the Purifying Flask.
[Rare] Porcelume Ore
[Rare] Porcelume Ore
Resource
General materials needed for crafting specialized tools for exploring the Hollow.
Basalt
Basalt
Resource
Materials needed for crafting the Snowbud Bowl.
[Fine] Raw Iron
[Fine] Raw Iron
Resource
General materials needed for crafting cooking, tea, and medical tools.
Ethanol
Ethanol
Resource
Materials needed for crafting the All Dew Elixir Spray.
[Fine] Mild Ether Crystal
[Fine] Mild Ether Crystal
Resource
General materials needed for crafting herbal remedies.
Tung Oil
Tung Oil
Resource
Natural materials needed for crafting the Dongyao Pain Relief Patch.
[Rare] Mild Ether Crystal
[Rare] Mild Ether Crystal
Resource
General materials needed for crafting herbal remedies.
White Jade
White Jade
Resource
Materials needed for crafting the Xinzhai Paperweight.
[Fine] Burlap
[Fine] Burlap
Resource
General materials needed for crafting training aids.
Leather
Leather
Resource
Materials needed for crafting the Guicang Boots.
[Common] Silk
[Common] Silk
Resource
General materials needed for crafting clothes.
Crystal
Crystal
Resource
Materials needed for crafting the Insight Mirror.
[Common] Refined Porcelume Ore
[Common] Refined Porcelume Ore
Resource
General materials needed for crafting specialized tools for exploring the Hollow.
Jujube Wood
Jujube Wood
Resource
Materials needed for crafting the Tianqing Pestle.
[Rare] Raw Iron
[Rare] Raw Iron
Resource
General materials needed for crafting cooking, tea, and medical tools.
Raw Lacquer
Raw Lacquer
Resource
Materials needed for crafting the Resonance Anchor.
[Fine] Refined Porcelume Ore
[Fine] Refined Porcelume Ore
Resource
General materials needed for crafting specialized tools for exploring the Hollow.
Lotus Platform
Lotus Platform
Resource
Materials needed for crafting the Jinsu Water Lantern.
[Common] Mordant
[Common] Mordant
Resource
General materials needed for crafting festive items.
Bronze
Bronze
Resource
Materials needed for crafting the Clarity Bell.
[Rare] Burlap
[Rare] Burlap
Resource
General materials needed for crafting training aids.
Mugwort
Mugwort
Resource
Materials needed for crafting the Plain Robe.
[Fine] Silk
[Fine] Silk
Resource
General materials needed for crafting clothes.
Graphite
Graphite
Resource
Materials needed for crafting the Cinnabar Mill.
[Fine] Cast Iron
[Fine] Cast Iron
Resource
General materials needed for crafting cooking, tea, and medical tools.
Rosin
Rosin
Resource
Materials needed for crafting Phase Anchor.
[Rare] Refined Porcelume Ore
[Rare] Refined Porcelume Ore
Resource
General materials needed for crafting specialized tools for exploring the Hollow.
Violet Gold Soil
Violet Gold Soil
Resource
Materials needed for crafting the Pine Soot Pot.
[Rare] Cast Iron
[Rare] Cast Iron
Resource
General materials needed for crafting cooking, tea, and medical tools.
Inkstone
Inkstone
Resource
Materials needed for crafting the Inkstone Pendant.
[Fine] Fine Thread
[Fine] Fine Thread
Resource
General materials needed for crafting training aids.
Rubber
Rubber
Resource
Materials needed for crafting the Focused Bracers.
[Rare] Silk
[Rare] Silk
Resource
General materials needed for crafting clothes.
Agarwood
Agarwood
Resource
Materials needed for crafting the Cloudsong Incense Furnace.
[Rare] Fine Thread
[Rare] Fine Thread
Resource
General materials needed for crafting training aids.
Crystal Grain
Crystal Grain
Resource
Materials needed for crafting the Cloudgate Chime.
[Fine] Mordant
[Fine] Mordant
Resource
General materials needed for crafting festive items.
Tropaeolum
Tropaeolum
Resource
Natural materials needed for crafting the Revitalizing Elixir.
[Fine] Pure Ether Crystal
[Fine] Pure Ether Crystal
Resource
General materials needed for crafting herbal remedies.
Lightning-struck Wood
Lightning-struck Wood
Resource
Materials needed for crafting the Misfortune-Warding Mask.
[Rare] Mordant
[Rare] Mordant
Resource
General materials needed for crafting festive items.
Calcined Gypsum
Calcined Gypsum
Resource
Raw materials needed for crafting the Heterogeneous Anti-coagulant Gel.
[Rare] Pure Ether Crystal
[Rare] Pure Ether Crystal
Resource
General materials needed for crafting herbal remedies.
Lightning-struck Wood
Lightning-struck Wood
Resource
Test description text
Mordant - S-Rank
Mordant - S-Rank
Resource
Test description text
Scrolls of Discovery: Aptitude Talisman
Scrolls of Discovery: Aptitude Talisman
Resource
A Scroll of Discovery needed to craft an Aptitude Talisman.
Scrolls of Discovery: Spirit-Cleansing Pouch
Scrolls of Discovery: Spirit-Cleansing Pouch
Resource
A Scroll of Discovery needed to craft the Spirit-Cleansing Pouch.
Scrolls of Discovery: Ether Compass
Scrolls of Discovery: Ether Compass
Resource
A Scroll of Discovery needed to craft the Ether Compass.
Scrolls of Discovery: Luminous Steamer
Scrolls of Discovery: Luminous Steamer
Resource
A Scroll of Discovery needed to craft the Luminous Steamer.
Scrolls of Discovery: Evil-Dispelling Powder
Scrolls of Discovery: Evil-Dispelling Powder
Resource
A Scroll of Discovery needed to craft the Evil-Dispelling Powder.
Scrolls of Discovery: Meditation Cushion
Scrolls of Discovery: Meditation Cushion
Resource
A Scroll of Discovery needed to craft the Meditation Cushion.
Scrolls of Discovery: Purifying Flask
Scrolls of Discovery: Purifying Flask
Resource
A Scroll of Discovery needed to craft the Purifying Flask.
Scrolls of Discovery: Snowbud Bowl
Scrolls of Discovery: Snowbud Bowl
Resource
A Scroll of Discovery needed to craft the Snowbud Bowl.
Scrolls of Discovery: All Dew Elixir Spray
Scrolls of Discovery: All Dew Elixir Spray
Resource
A Scroll of Discovery needed to craft the All Dew Elixir Spray.
Scrolls of Discovery: Dongyao Pain Relief Patch
Scrolls of Discovery: Dongyao Pain Relief Patch
Resource
A Scroll of Discovery needed to craft the Dongyao Pain Relief Patch.
Scrolls of Discovery: Xinzhai Paperweight
Scrolls of Discovery: Xinzhai Paperweight
Resource
A Scroll of Discovery needed to craft the Xinzhai Paperweight.
Scrolls of Discovery: Guicang Boots
Scrolls of Discovery: Guicang Boots
Resource
A Scroll of Discovery needed to craft the Guicang Boots.
Scrolls of Discovery: Insight Mirror
Scrolls of Discovery: Insight Mirror
Resource
A Scroll of Discovery needed to craft the Insight Mirror.
Scrolls of Discovery: Tianqing Pestle
Scrolls of Discovery: Tianqing Pestle
Resource
A Scroll of Discovery needed to craft the Tianqing Pestle.
Scrolls of Discovery: Resonance Anchor
Scrolls of Discovery: Resonance Anchor
Resource
A Scroll of Discovery needed to craft the Resonance Anchor.
Scrolls of Discovery: Jinsu Water Lantern
Scrolls of Discovery: Jinsu Water Lantern
Resource
A Scroll of Discovery needed to craft the Jinsu Water Lantern.
Scrolls of Discovery: Clarity Bell
Scrolls of Discovery: Clarity Bell
Resource
A Scroll of Discovery needed to craft the Clarity Bell.
Scrolls of Discovery: Plain Robe
Scrolls of Discovery: Plain Robe
Resource
A Scroll of Discovery needed to craft the Plain Robe.
Scrolls of Discovery: Cinnabar Mill
Scrolls of Discovery: Cinnabar Mill
Resource
A Scroll of Discovery needed to craft the Cinnabar Mill.
Scrolls of Discovery: Phase Anchor
Scrolls of Discovery: Phase Anchor
Resource
A Scroll of Discovery needed to craft the Phase Anchor.
Scrolls of Discovery: Pine Soot Pot
Scrolls of Discovery: Pine Soot Pot
Resource
A Scroll of Discovery needed to craft the Pine Soot Pot.
Scrolls of Discovery: Inkstone Pendant
Scrolls of Discovery: Inkstone Pendant
Resource
A Scroll of Discovery needed to craft the Inkstone Pendant.
Scrolls of Discovery: Focused Bracers
Scrolls of Discovery: Focused Bracers
Resource
A Scroll of Discovery needed to craft the Focused Bracers.
Scrolls of Discovery: Cloudsong Incense Furnace
Scrolls of Discovery: Cloudsong Incense Furnace
Resource
A Scroll of Discovery needed to craft the Cloudsong Incense Furnace.
Scrolls of Discovery: Cloudgate Chime
Scrolls of Discovery: Cloudgate Chime
Resource
A Scroll of Discovery needed to craft the Cloudgate Chime.
Scrolls of Discovery: Revitalizing Elixir
Scrolls of Discovery: Revitalizing Elixir
Resource
A Scroll of Discovery needed to craft the Revitalizing Elixir.
Scrolls of Discovery: Misfortune-Warding Mask
Scrolls of Discovery: Misfortune-Warding Mask
Resource
A Scroll of Discovery needed to craft the Misfortune-Warding Mask.
Scrolls of Discovery: Heterogeneous Anti-coagulant Gel
Scrolls of Discovery: Heterogeneous Anti-coagulant Gel
Resource
A Scroll of Discovery needed to craft the Heterogeneous Anti-coagulant Gel.
Scrolls of Refinement: Aptitude Talisman
Scrolls of Refinement: Aptitude Talisman
Resource
Scroll of Refinement needed to upgrade the Aptitude Talisman.
Scrolls of Refinement: Spirit-Cleansing Pouch
Scrolls of Refinement: Spirit-Cleansing Pouch
Resource
Scroll of Refinement needed to upgrade the Spirit-Cleansing Pouch.
Scrolls of Refinement: Ether Compass
Scrolls of Refinement: Ether Compass
Resource
Scroll of Refinement needed to upgrade the Ether Compass.
Scrolls of Refinement: Luminous Steamer
Scrolls of Refinement: Luminous Steamer
Resource
Scroll of Refinement needed to upgrade the Luminous Steamer.
Scrolls of Refinement: Evil-Dispelling Powder
Scrolls of Refinement: Evil-Dispelling Powder
Resource
Scroll of Refinement needed to upgrade the Evil-Dispelling Powder.
Scrolls of Refinement: Meditation Cushion
Scrolls of Refinement: Meditation Cushion
Resource
Scroll of Refinement needed to upgrade the Meditation Cushion.
Scrolls of Refinement: Purifying Flask
Scrolls of Refinement: Purifying Flask
Resource
Scroll of Refinement needed to upgrade the Purifying Flask.
Scrolls of Refinement: Snowbud Bowl
Scrolls of Refinement: Snowbud Bowl
Resource
Scroll of Refinement needed to upgrade the Snowbud Bowl.
Scrolls of Refinement: All Dew Elixir Spray
Scrolls of Refinement: All Dew Elixir Spray
Resource
Scroll of Refinement needed to upgrade the All Dew Elixir Spray.
Scrolls of Refinement: Dongyao Pain Relief Patch
Scrolls of Refinement: Dongyao Pain Relief Patch
Resource
Scroll of Refinement needed to upgrade the Dongyao Pain Relief Patch.
Scrolls of Refinement: Xinzhai Paperweight
Scrolls of Refinement: Xinzhai Paperweight
Resource
Scroll of Refinement needed to upgrade the Xinzhai Paperweight.
Scrolls of Refinement: Guicang Boots
Scrolls of Refinement: Guicang Boots
Resource
Scroll of Refinement needed to upgrade the Guicang Boots.
Scrolls of Refinement: Insight Mirror
Scrolls of Refinement: Insight Mirror
Resource
Scroll of Refinement needed to upgrade the Insight Mirror.
Scrolls of Refinement: Tianqing Pestle
Scrolls of Refinement: Tianqing Pestle
Resource
Scroll of Refinement needed to upgrade the Tianqing Pestle.
Scrolls of Refinement: Resonance Anchor
Scrolls of Refinement: Resonance Anchor
Resource
Scroll of Refinement needed to upgrade the Resonance Anchor.
Scrolls of Refinement: Jinsu Water Lantern
Scrolls of Refinement: Jinsu Water Lantern
Resource
Scroll of Refinement needed to upgrade the Jinsu Water Lantern.
Scrolls of Refinement: Clarity Bell
Scrolls of Refinement: Clarity Bell
Resource
Scroll of Refinement needed to upgrade the Clarity Bell.
Scrolls of Refinement: Plain Robe
Scrolls of Refinement: Plain Robe
Resource
Scroll of Refinement needed to upgrade the Plain Robe.
Scrolls of Refinement: Cinnabar Mill
Scrolls of Refinement: Cinnabar Mill
Resource
Scroll of Refinement needed to upgrade the Cinnabar Mill.
Scrolls of Refinement: Phase Anchor
Scrolls of Refinement: Phase Anchor
Resource
Scroll of Refinement needed to upgrade the Phase Anchor.
Scrolls of Refinement: Pine Soot Pot
Scrolls of Refinement: Pine Soot Pot
Resource
Scroll of Refinement needed to upgrade the Pine Soot Pot.
Scrolls of Refinement: Inkstone Pendant
Scrolls of Refinement: Inkstone Pendant
Resource
Scroll of Refinement needed to upgrade the Inkstone Pendant.
Scrolls of Refinement: Focused Bracers
Scrolls of Refinement: Focused Bracers
Resource
Scroll of Refinement needed to upgrade the Focused Bracers.
Scrolls of Refinement: Cloudsong Incense Furnace
Scrolls of Refinement: Cloudsong Incense Furnace
Resource
Scroll of Refinement needed to upgrade the Cloudsong Incense Furnace.
Scrolls of Refinement: Cloudgate Chime
Scrolls of Refinement: Cloudgate Chime
Resource
Scroll of Refinement needed to upgrade the Cloudgate Chime.
Scrolls of Refinement: Revitalizing Elixir
Scrolls of Refinement: Revitalizing Elixir
Resource
Scroll of Refinement needed to upgrade the Revitalizing Elixir.
Scrolls of Refinement: Misfortune-Warding Mask
Scrolls of Refinement: Misfortune-Warding Mask
Resource
Scroll of Refinement needed to upgrade the Misfortune-Warding Mask.
Scrolls of Refinement: Heterogeneous Anti-coagulant Gel
Scrolls of Refinement: Heterogeneous Anti-coagulant Gel
Resource
Scroll of Refinement needed to upgrade the Heterogeneous Anti-coagulant Gel.
Lumite ore
Lumite ore
Resource
Hollow collectible used for Good Goods exchanges and Yum Cha Sin order submissions.
Inert Ether Canister
Inert Ether Canister
Resource
Hollow collectible used for Good Goods exchanges and Yum Cha Sin order submissions.
High-Entropy Alloy
High-Entropy Alloy
Resource
Hollow collectible used for Good Goods exchanges and Yum Cha Sin order submissions.
Officer Cui
Officer Cui
BANGBOO
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Rocketboo
Rocketboo
BANGBOO
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Electroboo
Electroboo
BANGBOO
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Devilboo
Devilboo
BANGBOO
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Brawlerboo
Brawlerboo
BANGBOO
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Avocaboo
Avocaboo
BANGBOO
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Penguinboo
Penguinboo
BANGBOO
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Booressure
Booressure
BANGBOO
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Belion
Belion
BANGBOO
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Exploreboo
Exploreboo
BANGBOO
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Luckyboo
Luckyboo
BANGBOO
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Amillion
Amillion
BANGBOO
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Butler
Butler
BANGBOO
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Cryboo
Cryboo
BANGBOO
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Collaboorator - Baddieboo
Collaboorator - Baddieboo
BANGBOO
A data Collaboorator that can participate in data space battles.
Plugboo
Plugboo
BANGBOO
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Magnetiboo
Magnetiboo
BANGBOO
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Resonaboo
Resonaboo
BANGBOO
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Robin
Robin
BANGBOO
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Knightboo
Knightboo
BANGBOO
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Sharkboo
Sharkboo
BANGBOO
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Sumoboo
Sumoboo
BANGBOO
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Bagboo
Bagboo
BANGBOO
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Paperboo
Paperboo
BANGBOO
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Bangvolver
Bangvolver
BANGBOO
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Safety
Safety
BANGBOO
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Red Moccus
Red Moccus
BANGBOO
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Mercury
Mercury
BANGBOO
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Boollseye
Boollseye
BANGBOO
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Agent Gulliver
Agent Gulliver
BANGBOO
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Snap
Snap
BANGBOO
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Excaliboo
Excaliboo
BANGBOO
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Miss Esme
Miss Esme
BANGBOO
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Ultra Jake
Ultra Jake
BANGBOO
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Golden Belt of Boo-gress
Golden Belt of Boo-gress
BANGBOO ITEM
Can be used to raise the Group Training level of Collaboorators.
Genius's Experimental Special
Genius's Experimental Special
BANGBOO ITEM
A special item used to reconstruct Bangboo Modules. Can refresh 1 basic quality module for a Collaboorator.
Genius's Inspirational Special
Genius's Inspirational Special
BANGBOO ITEM
A special item used to reconstruct Bangboo Modules. Can refresh 1 advanced quality module for a Collaboorator.
Genius's Perfect Special
Genius's Perfect Special
BANGBOO ITEM
A special item used to reconstruct Bangboo Modules. Can refresh 1 superior quality module for a Collaboorator.
Boo to the Rescue - Style A
Boo to the Rescue - Style A
BANGBOO ITEM
Can be used to load a random Collaboorator in the load terminal's Rally Protocol
Boo to the Rescue - Style B
Boo to the Rescue - Style B
BANGBOO ITEM
Can be used to load a random Collaboorator in the load terminal's Expansion Protocol
Boo to the Rescue - Style C
Boo to the Rescue - Style C
BANGBOO ITEM
Can be used to load a random Collaboorator in the load terminal's Final Protocol
"Best Booddy" Medal
"Best Booddy" Medal
BANGBOO ITEM
Reward certificate obtained by completing Data Domain Training stages.
Genius's Experimental Special - Attack
Genius's Experimental Special - Attack
BANGBOO ITEM
A special item used to reconstruct Attack Bangboo Modules. Can refresh 1 basic quality attack module for a Collaboorator.
Genius's Inspirational Special - Attack
Genius's Inspirational Special - Attack
BANGBOO ITEM
A special item used to reconstruct Attack Bangboo Modules. Can refresh 1 advanced quality attack module for a Collaboorator.
Genius's Perfect Special - Attack
Genius's Perfect Special - Attack
BANGBOO ITEM
A special item used to reconstruct Attack Bangboo Modules. Can refresh 1 superior quality attack module for a Collaboorator.
Genius's Experimental Special - Defense
Genius's Experimental Special - Defense
BANGBOO ITEM
A special item used to reconstruct Defense Bangboo Modules. Can refresh 1 basic quality defense module for a Collaboorator.
Genius's Inspirational Special - Defense
Genius's Inspirational Special - Defense
BANGBOO ITEM
A special item used to reconstruct Defense Bangboo Modules. Can refresh 1 advanced quality defense module for a Collaboorator.
Genius's Perfect Special - Defense
Genius's Perfect Special - Defense
BANGBOO ITEM
A special item used to reconstruct Defense Bangboo Modules. Can refresh 1 superior quality defense module for a Collaboorator.
Genius's Experimental Special - Support
Genius's Experimental Special - Support
BANGBOO ITEM
A special item used to reconstruct Support Bangboo Modules. Can refresh 1 basic quality support module for a Collaboorator.
Genius's Inspirational Special - Support
Genius's Inspirational Special - Support
BANGBOO ITEM
A special item used to reconstruct Support Bangboo Modules. Can refresh 1 advanced quality support module for a Collaboorator.
Genius's Perfect Special - Support
Genius's Perfect Special - Support
BANGBOO ITEM
A special item used to reconstruct Support Bangboo Modules. Can refresh 1 superior quality support module for a Collaboorator.
Officer Cui
Officer Cui
BANGBOO ITEM
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Rocketboo
Rocketboo
BANGBOO ITEM
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Electroboo
Electroboo
BANGBOO ITEM
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Devilboo
Devilboo
BANGBOO ITEM
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Brawlerboo
Brawlerboo
BANGBOO ITEM
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Avocaboo
Avocaboo
BANGBOO ITEM
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Penguinboo
Penguinboo
BANGBOO ITEM
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Booressure
Booressure
BANGBOO ITEM
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Belion
Belion
BANGBOO ITEM
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Exploreboo
Exploreboo
BANGBOO ITEM
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Luckyboo
Luckyboo
BANGBOO ITEM
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Amillion
Amillion
BANGBOO ITEM
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Butler
Butler
BANGBOO ITEM
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Cryboo
Cryboo
BANGBOO ITEM
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Baddieboo
Baddieboo
BANGBOO ITEM
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Plugboo
Plugboo
BANGBOO ITEM
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Magnetiboo
Magnetiboo
BANGBOO ITEM
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Resonaboo
Resonaboo
BANGBOO ITEM
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Robin
Robin
BANGBOO ITEM
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Knightboo
Knightboo
BANGBOO ITEM
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Sharkboo
Sharkboo
BANGBOO ITEM
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Sumoboo
Sumoboo
BANGBOO ITEM
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Bagboo
Bagboo
BANGBOO ITEM
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Paperboo
Paperboo
BANGBOO ITEM
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Bangvolver
Bangvolver
BANGBOO ITEM
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Safety
Safety
BANGBOO ITEM
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Red Moccus
Red Moccus
BANGBOO ITEM
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Mercury
Mercury
BANGBOO ITEM
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Boollseye
Boollseye
BANGBOO ITEM
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Agent Gulliver
Agent Gulliver
BANGBOO ITEM
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Snap
Snap
BANGBOO ITEM
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Excaliboo
Excaliboo
BANGBOO ITEM
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Miss Esme
Miss Esme
BANGBOO ITEM
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Ultra Jake
Ultra Jake
BANGBOO ITEM
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
Miss Esme
Miss Esme
BANGBOO ITEM
Bangboo who can help craft, sell, or be dispatched on adventures at Suibian Temple.
A Tale Through the Looking Glass
A Tale Through the Looking Glass
MESSAGE
The story written by you and Zi Xu — it truly exists.
Gear Coins
Gear Coins
LABYRINTH
Currency used exclusively within the Hollow. Use it to purchase various supplies. Obtained by selling supplies at the Depot Hub.
ZKItem_4300002_Name
ZKItem_4300002_Name
LABYRINTH
Zenkov Ticket
Safe Expansion Plug-In
Safe Expansion Plug-In
RESOURCE
A dedicated plug-in that increases Safe capacity. More room means more peace of mind.
Safe Expansion Plug-In
Safe Expansion Plug-In
RESOURCE
A dedicated plug-in that increases Safe capacity. More room means more peace of mind.
Inventory Expansion Plug-In (Seasonal)
Inventory Expansion Plug-In (Seasonal)
RESOURCE
An exclusive test plug-in that increases Inventory capacity by 5 slots for the current season. As it is still a prototype, it will expire at the end of the season and be reclaimed by the Workshop.
Polychrome
Polychrome
LABYRINTH
While each film captures only one single color, when layered together, they produce vibrant, multicolored images.
Z-Merits
Z-Merits
LABYRINTH
Used for purchasing valuable items in Outpost Logistics
Ether Dewdrops
Ether Dewdrops
LABYRINTH
Revives and restores a certain amount of HP of an incapacitated Agent after use.
Base Support
Base Support
LABYRINTH
Used for hub and facility upgrades, blueprint research, and squad equipment crafting.
Standard Support
Standard Support
LABYRINTH
Used for hub and facility upgrades and squad equipment crafting.
Standard Connector
Standard Connector
LABYRINTH
Used for hub and facility upgrades, blueprint research, and squad equipment crafting.
Specialized Support Component
Specialized Support Component
LABYRINTH
Used for plan development and crafting Squad Equipment.
Specialized Connector
Specialized Connector
LABYRINTH
Used for hub and facility upgrades, blueprint research, and squad equipment crafting.
Basic Drug Powder
Basic Drug Powder
LABYRINTH
Used for hub and facility upgrades, plan development, and medicine crafting.
Unknown Drug Powder
Unknown Drug Powder
LABYRINTH
Used for plan development and medicine crafting.
Corruption Remover Jr.
Corruption Remover Jr.
LABYRINTH
Used for hub and facility upgrades, plan development, and medicine crafting.
Lumite Crystal
Lumite Crystal
LABYRINTH
Used for plan development and medicine crafting.
Strange Medicinal Powder
Strange Medicinal Powder
LABYRINTH
Used for plan development and medicine crafting.
Weak Acid Solution
Weak Acid Solution
LABYRINTH
Used for hub and facility upgrades, plan development, and medicine crafting.
Basic Wire Spool
Basic Wire Spool
LABYRINTH
Used for hub and facility upgrades, blueprint research, and squad equipment crafting.
Standard Wire Spool
Standard Wire Spool
LABYRINTH
Used for plan development and crafting Squad Equipment.
Standard Cable
Standard Cable
LABYRINTH
Used for hub and facility upgrades, blueprint research, and squad equipment crafting.
Specialized Wire Spool
Specialized Wire Spool
LABYRINTH
Used for plan development and crafting Squad Equipment.
Composite Wire Spool
Composite Wire Spool
LABYRINTH
Used for Squad Equipment crafting.
Specialized Cable
Specialized Cable
LABYRINTH
Used for hub and facility upgrades, blueprint research, and squad equipment crafting.
Stable Explosive
Stable Explosive
LABYRINTH
Used for hub and facility upgrades and squad equipment crafting.
Crude Fiber
Crude Fiber
LABYRINTH
Used for hub and facility upgrades.
Sensor Component
Sensor Component
LABYRINTH
Used for hub and facility upgrades.
Ball Bearing
Ball Bearing
LABYRINTH
Can be sold in Storage for currency.
Low-Frequency Transmitter
Low-Frequency Transmitter
LABYRINTH
Can be sold in Storage for currency.
Single-Sided Circuit Board
Single-Sided Circuit Board
LABYRINTH
Can be sold in Storage for currency.
High-Energy Explosive
High-Energy Explosive
LABYRINTH
Used for hub and facility upgrades, blueprint research, and squad equipment crafting.
High-Carbon Fiber
High-Carbon Fiber
LABYRINTH
Used for plan development and crafting Squad Equipment.
Sensor Assembly
Sensor Assembly
LABYRINTH
Used for plan development and crafting Squad Equipment.
High-Speed Bearing
High-Speed Bearing
LABYRINTH
Used for hub and facility upgrades, blueprint research, and squad equipment crafting.
High-Frequency Transmitter
High-Frequency Transmitter
LABYRINTH
Used for hub and facility upgrades, blueprint research, and squad equipment crafting.
Multilayer Circuit Board
Multilayer Circuit Board
LABYRINTH
Used for hub and facility upgrades and squad equipment crafting.
Volatile Explosive
Volatile Explosive
LABYRINTH
Used for plan development and crafting Squad Equipment.
Nanofiber
Nanofiber
LABYRINTH
Used for hub and facility upgrades, blueprint research, and squad equipment crafting.
Sensor Suite
Sensor Suite
LABYRINTH
Used for hub and facility upgrades, blueprint research, and squad equipment crafting.
Fluid Bearing
Fluid Bearing
LABYRINTH
Used for hub and facility upgrades, blueprint research, and squad equipment crafting.
Microwave Transmitter
Microwave Transmitter
LABYRINTH
Used for plan development and crafting Squad Equipment.
High-Density Circuit Board
High-Density Circuit Board
LABYRINTH
Used for hub and facility upgrades, blueprint research, and squad equipment crafting.
Inert Crystal
Inert Crystal
LABYRINTH
Used for plan development and Gear crafting.
Single-Component Fuel
Single-Component Fuel
LABYRINTH
Used for plan development, Gear crafting, and Etheric Phantom crafting.
Battery Cell
Battery Cell
LABYRINTH
Used for plan development, Gear crafting, and Etheric Phantom crafting.
Stable Crystal
Stable Crystal
LABYRINTH
Used for plan development, Gear crafting, and Etheric Phantom crafting.
Composite Fuel
Composite Fuel
LABYRINTH
Used for plan development and Gear crafting.
Battery Pack
Battery Pack
LABYRINTH
Used for plan development and Gear crafting.
Reactive Crystal
Reactive Crystal
LABYRINTH
Used for plan development, Gear crafting, and Etheric Phantom crafting.
Linked Fuel
Linked Fuel
LABYRINTH
Used for plan development and Gear crafting.
Battery Array
Battery Array
LABYRINTH
Used for plan development and Gear crafting.
Decaying Core
Decaying Core
LABYRINTH
Used for hub and facility upgrades, Gear crafting, and Etheric Phantom crafting.
Mutated Core
Mutated Core
LABYRINTH
Used for hub and facility upgrades, plan development, Gear crafting, and Etheric Phantom crafting.
Malignant Core
Malignant Core
LABYRINTH
Used for hub and facility upgrades, plan development, Gear crafting, and Etheric Phantom crafting.
Minor Trauma Medicine
Minor Trauma Medicine
LABYRINTH
When used, this item restores 15% of the current Agent's Max HP over 20s. Taking a hit interrupts the effect. Reusing this item resets its HP recovery duration.
Wound-Mending Medicine
Wound-Mending Medicine
LABYRINTH
When used, this item restores 25% of the current Agent's Max HP over 15s. Taking a hit interrupts the effect. Reusing this item resets its HP recovery duration.
Restoration Medicine
Restoration Medicine
LABYRINTH
When used, restores 35% of the current Agent's Max HP over 10s. Taking a hit interrupts this effect. It also negates one instance of DMG within 30s. Reusing this item resets the HP recovery and damage immunity durations.
Revival Medicine
Revival Medicine
LABYRINTH
When used, restores 50% of the current Agent's Max HP over 3s. Taking a hit interrupts this effect. It also negates one instance of DMG within 60s. Reusing this item resets the HP recovery and damage immunity durations.
Corruption-Inhibiting Medicine
Corruption-Inhibiting Medicine
LABYRINTH
When used, restores 5% of each squad member's lost Max HP over 20s. Taking a hit interrupts this effect. Reusing this item resets its Max HP recovery duration.
Corruption Resistance Medicine
Corruption Resistance Medicine
LABYRINTH
When used, restores 10% of each squad member's lost Max HP over 10s. Taking a hit interrupts this effect. Reusing this item resets its Max HP recovery duration.
Corruption Purge Medicine
Corruption Purge Medicine
LABYRINTH
When used, restores 15% of each squad member's lost Max HP over 5s. Taking a hit interrupts this effect. It also makes all squad members immune to the next Corruption increase caused by a Corruption Ambush within 30s. Reusing this item resets the Max HP recovery and Corruption Ambush immunity durations.
Corruption Cleanse Medicine
Corruption Cleanse Medicine
LABYRINTH
When used, restores 20% of each squad member's lost Max HP over 1s. Taking a hit interrupts this effect. It also makes all squad members immune to the next Corruption increase caused by a Corruption Ambush within 60s. Reusing this item resets the Max HP recovery and Corruption Ambush immunity durations.
Break-Even Beacon
Break-Even Beacon
LABYRINTH
ZKItem_4311022_Desc
[Weak] Base Gear: General - Lv.5
[Weak] Base Gear: General - Lv.5
LABYRINTH
Provides the Base Stats needed for Agents.
[Fragile] Basic Gear: General - Lv.5
[Fragile] Basic Gear: General - Lv.5
LABYRINTH
Provides the base Stats required by Agents.
[Fragile] Basic Gear: General - Lv.10
[Fragile] Basic Gear: General - Lv.10
LABYRINTH
Provides the base Stats required by Agents.
[Weak] Basic Gear: General - Lv.20
[Weak] Basic Gear: General - Lv.20
LABYRINTH
Provides the base Stats required by Agents.
[Fragile] Advanced Gear: Attack - Lv.20
[Fragile] Advanced Gear: Attack - Lv.20
LABYRINTH
Provides the Advanced Stats needed for Attack Agents.
[Fragile] Advanced Gear: Stun - Lv.20
[Fragile] Advanced Gear: Stun - Lv.20
LABYRINTH
Provides the Advanced Stats needed for Stun Agents.
[Fragile] Advanced Gear: Anomaly - Lv.20
[Fragile] Advanced Gear: Anomaly - Lv.20
LABYRINTH
Provides the Advanced Stats needed for Anomaly Agents.
[Fragile] Advanced Gear: Support - Lv.20
[Fragile] Advanced Gear: Support - Lv.20
LABYRINTH
Provides the Advanced stats needed for Support Agents.
[Fragile] Advanced Gear: Rupture - Lv.20
[Fragile] Advanced Gear: Rupture - Lv.20
LABYRINTH
Provides the Advanced Stats needed for Rupture Agents.
[Fragile] Advanced Gear: Defense - Lv.20
[Fragile] Advanced Gear: Defense - Lv.20
LABYRINTH
Provides the Advanced Stats needed for Defense Agents.
[Fragile] Advanced Gear: Armorer - Lv.20
[Fragile] Advanced Gear: Armorer - Lv.20
LABYRINTH
Provides the Advanced Stats needed for Armorer Agents.
[Fragile] Advanced Gear: Attack - Lv.30
[Fragile] Advanced Gear: Attack - Lv.30
LABYRINTH
Provides advanced Stats required by Attack Agents.
[Fragile] Advanced Gear: Stun - Lv.30
[Fragile] Advanced Gear: Stun - Lv.30
LABYRINTH
Provides the Advanced Stats needed for Stun Agents.
[Fragile] Advanced Gear: Anomaly - Lv.30
[Fragile] Advanced Gear: Anomaly - Lv.30
LABYRINTH
Provides the Advanced Stats needed for Anomaly Agents.
[Fragile] Advanced Gear: Support - Lv.30
[Fragile] Advanced Gear: Support - Lv.30
LABYRINTH
Provides the Advanced stats needed for Support Agents.
[Fragile] Advanced Gear: Rupture - Lv.30
[Fragile] Advanced Gear: Rupture - Lv.30
LABYRINTH
Provides the Advanced Stats needed for Rupture Agents.
[Fragile] Advanced Gear: Defense - Lv.30
[Fragile] Advanced Gear: Defense - Lv.30
LABYRINTH
Provides the Advanced Stats needed for Defense Agents.
[Fragile] Advanced Gear: Armorer - Lv.30
[Fragile] Advanced Gear: Armorer - Lv.30
LABYRINTH
Provides the Advanced Stats needed for Armorer Agents.
[Weak] Advanced Gear: General - Lv.30
[Weak] Advanced Gear: General - Lv.30
LABYRINTH
Provides the Advanced Stats needed for Agents.
[Fragile] Specialized Gear: Attack - Lv.30
[Fragile] Specialized Gear: Attack - Lv.30
LABYRINTH
Provides the Specialized Stats needed for Attack Agents.
[Fragile] Specialized Gear: Stun - Lv.30
[Fragile] Specialized Gear: Stun - Lv.30
LABYRINTH
Provides the Specialized States needed for Stun Agents.
[Fragile] Specialized Gear: Anomaly - Lv.30
[Fragile] Specialized Gear: Anomaly - Lv.30
LABYRINTH
Provides the Specialized Stats needed for Anomaly Agents.
[Fragile] Specialized Gear: Support - Lv.30
[Fragile] Specialized Gear: Support - Lv.30
LABYRINTH
Provides the Specialized Stats needed for Support Agents.
[Fragile] Specialized Gear: Rupture - Lv.30
[Fragile] Specialized Gear: Rupture - Lv.30
LABYRINTH
Provides the Specialized Stats needed for Rupture Agents.
[Fragile] Specialized Gear: Defense - Lv.30
[Fragile] Specialized Gear: Defense - Lv.30
LABYRINTH
Provides Specialized Stats needed for Defense Agents.
[Fragile] Specialized Gear: Armorer - Lv.30
[Fragile] Specialized Gear: Armorer - Lv.30
LABYRINTH
Provides the Specialized Stats needed for Armorer Agents.
[Fragile] Specialized Gear: Attack - Lv.40
[Fragile] Specialized Gear: Attack - Lv.40
LABYRINTH
Provides the Specialized Stats needed for Attack Agents.
[Fragile] Specialized Gear: Stun - Lv.40
[Fragile] Specialized Gear: Stun - Lv.40
LABYRINTH
Provides the Specialized States needed for Stun Agents.
[Fragile] Specialized Gear: Anomaly - Lv.40
[Fragile] Specialized Gear: Anomaly - Lv.40
LABYRINTH
Provides the Specialized Stats needed for Anomaly Agents.
[Fragile] Specialized Gear: Support - Lv.40
[Fragile] Specialized Gear: Support - Lv.40
LABYRINTH
Provides the Specialized Stats needed for Support Agents.
[Fragile] Specialized Gear: Rupture - Lv.40
[Fragile] Specialized Gear: Rupture - Lv.40
LABYRINTH
Provides the Specialized Stats needed for Rupture Agents.
[Fragile] Specialized Gear: Defense - Lv.40
[Fragile] Specialized Gear: Defense - Lv.40
LABYRINTH
Provides Specialized Stats needed for Defense Agents.
[Fragile] Specialized Gear: Armorer - Lv.40
[Fragile] Specialized Gear: Armorer - Lv.40
LABYRINTH
Provides the Specialized Stats needed for Armorer Agents.
[Weak] Advanced Gear: General - Lv.40
[Weak] Advanced Gear: General - Lv.40
LABYRINTH
Provides the Advanced Stats needed for Agents.
[Fragile] High-Grade Gear: Attack - Lv. 40
[Fragile] High-Grade Gear: Attack - Lv. 40
LABYRINTH
Increases CRIT DMG by 30%. When an Agent lands a CRIT, their ATK increases by 15% for 5s. Repeated triggers reset the duration.
[Fragile] High-Grade Gear: Stun - Lv. 40
[Fragile] High-Grade Gear: Stun - Lv. 40
LABYRINTH
Increases Impact by 15%. When an Agent hits a Stunned enemy, the target's Stun DMG Multiplier increases by 20%.
[Fragile] High-Grade Gear: Anomaly - Lv. 40
[Fragile] High-Grade Gear: Anomaly - Lv. 40
LABYRINTH
Increases Anomaly Buildup Rate by 20%. After an Agent inflicts an Attribute Anomaly on an enemy, the target's Attribute Anomaly DMG taken increases by 30% for 10s. Repeated triggers reset the duration.
[Fragile] High-Grade Gear: Support - Lv. 40
[Fragile] High-Grade Gear: Support - Lv. 40
LABYRINTH
Increases Energy or Adrenaline Generation Rate by 20%. When an Agent uses an EX Special Attack, all squad members deal 30% more DMG. Lasts 10s. Repeated triggers reset the duration.
[Fragile] High-Grade Gear: Rupture - Lv. 40
[Fragile] High-Grade Gear: Rupture - Lv. 40
LABYRINTH
Increases HP by 20%. When an Agent uses an EX Special Attack, their Sheer DMG increases by 20% for 10s. Repeated triggers reset the duration.
[Fragile] High-Grade Gear: Defense - Lv. 40
[Fragile] High-Grade Gear: Defense - Lv. 40
LABYRINTH
Increases Energy Generation Rate by 100%. When an EX Special Attack hits an enemy, the target's Stun DMG Multiplier increases by 20% for 10s.
[Fragile] High-Grade Gear: Attack - Modified - Lv. 40
[Fragile] High-Grade Gear: Attack - Modified - Lv. 40
LABYRINTH
Increases ATK by 20%. When an Agent performs an EX Special Attack, their CRIT DMG increases by 30% for 10s.
[Fragile] High-Grade Gear: Anomaly - Modified - Lv. 40
[Fragile] High-Grade Gear: Anomaly - Modified - Lv. 40
LABYRINTH
Increases Anomaly Proficiency by 30. When an Agent deals Attribute Anomaly or Disorder DMG, all squad members' Attribute Anomaly and Disorder DMG ignore 5% All-Attribute RES for 10s. Stacks up to 3 times. Repeated triggers reset the duration.
[Fragile] High-Grade Gear: Support - Modified - Lv. 40
[Fragile] High-Grade Gear: Support - Modified - Lv. 40
LABYRINTH
Increases Decibel Generation Rate by 15%. When this Agent switches onto the field, all Agents deal 30% more DMG for 20s.
[Fragile] High-Grade Gear: Armorer - Lv. 40
[Fragile] High-Grade Gear: Armorer - Lv. 40
LABYRINTH
DEF increases by 15%. When the Agent uses an EX Special Attack, Sharp DMG increases by 15% for 20s. Repeated triggers reset the duration.
[Fragile] High-Grade Gear: Attack - Lv.50
[Fragile] High-Grade Gear: Attack - Lv.50
LABYRINTH
Increases CRIT DMG by 30%. When an Agent lands a CRIT, their ATK increases by 15% for 5s. Repeated triggers reset the duration.
[Fragile] High-Grade Gear: Stun - Lv.50
[Fragile] High-Grade Gear: Stun - Lv.50
LABYRINTH
Increases Impact by 15%. When an Agent hits a Stunned enemy, the target's Stun DMG Multiplier increases by 20%.
[Fragile] High-Grade Gear: Anomaly - Lv.50
[Fragile] High-Grade Gear: Anomaly - Lv.50
LABYRINTH
Increases Anomaly Buildup Rate by 20%. After an Agent inflicts an Attribute Anomaly on an enemy, the target's Attribute Anomaly DMG taken increases by 30% for 10s. Repeated triggers reset the duration.
[Fragile] High-Grade Gear: Support - Lv.50
[Fragile] High-Grade Gear: Support - Lv.50
LABYRINTH
Increases Energy or Adrenaline Generation Rate by 20%. When an Agent uses an EX Special Attack, all squad members deal 30% more DMG. Lasts 10s. Repeated triggers reset the duration.
[Fragile] High-Grade Gear: Rupture - Lv.50
[Fragile] High-Grade Gear: Rupture - Lv.50
LABYRINTH
Increases HP by 20%. When an Agent uses an EX Special Attack, their Sheer DMG increases by 20% for 10s. Repeated triggers reset the duration.
[Fragile] High-Grade Gear: Defense - Lv.50
[Fragile] High-Grade Gear: Defense - Lv.50
LABYRINTH
Increases Energy Generation Rate by 100%. When an EX Special Attack hits an enemy, the target's Stun DMG Multiplier increases by 20% for 10s.
[Fragile] High-Grade Gear: Attack - Modified - Lv.50
[Fragile] High-Grade Gear: Attack - Modified - Lv.50
LABYRINTH
Increases ATK by 20%. When an Agent performs an EX Special Attack, their CRIT DMG increases by 30% for 10s.
[Fragile] High-Grade Gear: Anomaly - Modified - Lv.50
[Fragile] High-Grade Gear: Anomaly - Modified - Lv.50
LABYRINTH
Increases Anomaly Proficiency by 30. When an Agent deals Attribute Anomaly or Disorder DMG, all squad members' Attribute Anomaly and Disorder DMG ignore 5% All-Attribute RES for 10s. Stacks up to 3 times. Repeated triggers reset the duration.
[Fragile] High-Grade Gear: Support - Modified - Lv.50
[Fragile] High-Grade Gear: Support - Modified - Lv.50
LABYRINTH
Increases Decibel Generation Rate by 15%. When this Agent switches onto the field, all Agents deal 30% more DMG for 20s.
[Fragile] High-Grade Gear: Armorer - Lv.50
[Fragile] High-Grade Gear: Armorer - Lv.50
LABYRINTH
DEF increases by 15%. When the Agent uses an EX Special Attack, Sharp DMG increases by 15% for 20s. Repeated triggers reset the duration.
Legendary Gear: Attack - Lv. 60
Legendary Gear: Attack - Lv. 60
LABYRINTH
Increases CRIT DMG by 40%. When an Agent lands a CRIT, their ATK increases by 20% and the target's DEF decreases by 10% for 5s. Repeated triggers reset the duration.
Legendary Gear: Stun - Lv. 60
Legendary Gear: Stun - Lv. 60
LABYRINTH
Increases Impact by 20%. When an Agent Stuns an enemy, all squad members recover 30 Energy or 30 Adrenaline. This effect can trigger once every 20s. When an Agent hits a Stunned enemy, the target's Stun DMG Multiplier increases by 30%.
Legendary Gear: Anomaly - Lv. 60
Legendary Gear: Anomaly - Lv. 60
LABYRINTH
Increases Anomaly Buildup Rate by 20%. After an Agent inflicts an Attribute Anomaly on an enemy, the target's DEF decreases by 20% and Attribute Anomaly DMG taken increases by 20% for 10s. Repeated triggers reset the duration.
Legendary Gear : Support - Lv. 60
Legendary Gear : Support - Lv. 60
LABYRINTH
Increases Energy or Adrenaline Generation Rate by 20%. When an Agent uses an EX Special Attack, all squad members deal 30% more DMG, and that EX Special Attack ignores 10% of the target's RES. Lasts 15s. Repeated triggers reset the duration.
Legendary Gear: Rupture - Lv. 60
Legendary Gear: Rupture - Lv. 60
LABYRINTH
Increases Sheer DMG by 20%. After an Agent uses an Ultimate, their CRIT Rate increases by 25% and CRIT DMG by 50% for 10s. Repeated triggers reset the duration.
Legendary Gear: Defense - Lv. 60
Legendary Gear: Defense - Lv. 60
LABYRINTH
Increases Decibel Generation Rate by 20%. When an Agent uses a Defensive Assist, all squad members recover 2 Energy, and the enemy's DEF decreases by 20% for 10s. Repeated triggers reset the duration.
Legendary Gear: Attack - Modified - Lv. 60
Legendary Gear: Attack - Modified - Lv. 60
LABYRINTH
Increases DMG dealt to Stunned enemies by 40%. After an Agent hits a Stunned enemy, their CRIT Rate increases by 20% and CRIT DMG by 40% for 10s. Repeated triggers reset the duration.
Legendary Gear: Anomaly - Modified - Lv. 60
Legendary Gear: Anomaly - Modified - Lv. 60
LABYRINTH
Increases Anomaly Proficiency by 40. When an Agent deals Attribute Anomaly or Disorder DMG, all squad members deal 10% more Attribute Anomaly and Disorder DMG and ignore 5% of All-Attribute RES for 10s. Stacks up to 3 times. Repeated triggers reset the duration.
Legendary Gear: Support - Modified - Lv. 60
Legendary Gear: Support - Modified - Lv. 60
LABYRINTH
Increases Decibel Generation Rate by 20%. When an Agent's attack hits an enemy, the target's DEF decreases by 40% and Attribute Anomaly DMG taken increases by 30% for 10s. Repeated triggers reset the duration.
Legendary Gear: Armorer - Lv. 60
Legendary Gear: Armorer - Lv. 60
LABYRINTH
Agent DEF increases by 20%. When the Agent's attacks hit an enemy, CRIT Rate increases by 25% for 10s. Repeated triggers reset the duration. If CRIT Rate exceeds 100%, each 1% above the threshold increases the Agent's Sharp DMG by 0.3%.
[Fragile][Ye Shunguang] Frosted Blade - Lv.50
[Fragile][Ye Shunguang] Frosted Blade - Lv.50
LABYRINTH
Ye Shunguang's exclusive Tactical Prism. After using Etheric Phantom: Primordial Nightmare, the incoming Agent's Chain Attack is replaced with their Ultimate. After entering Enlightened Mind, the first use of Basic Attack: Enlightened Mind - Sunderlight Maximum grants 3 Qingming Sword Force and ignores 45% of the enemy's Physical RES for 15s.
[Fragile][Hoshimi Miyabi] Frost Inferno - Lv.50
[Fragile][Hoshimi Miyabi] Frost Inferno - Lv.50
LABYRINTH
Hoshimi Miyabi's exclusive Tactical Prism. After Hoshimi Miyabi executes a Powerful Slash on an enemy, she immediately restores 1 Fallen Frost point. Enemies afflicted with Icefire take Frost DMG equal to 260% of Hoshimi Miyabi's ATK per second. Upon triggering Frostburn - Break, Hoshimi Miyabi can bypass the restrictions of Frostburn and immediately reapply Icefire to enemies.
[Fragile][Yixuan] Gold Talisman of Mystic Feathers - Lv.50
[Fragile][Yixuan] Gold Talisman of Mystic Feathers - Lv.50
LABYRINTH
Yixuan's exclusive Tactical Prism. When triggering a Perfect Block, Yixuan immediately recovers 60 Adrenaline. While charging for EX Special Attack: Ink Manifestation, Perfect Block can be triggered, after which additionally restores 15 Technique Points and gains 18% DMG boost that lasts for 15s. Each Perfect Block against an enemy increases the next Ultimate DMG by an additional 20%, stacking up to 3 times.
[Fragile][Nangong Yu] Spotlight Solo - Lv.50
[Fragile][Nangong Yu] Spotlight Solo - Lv.50
LABYRINTH
Nangong Yu's exclusive Tactical Prism. Nangong Yu's precise charging deals 20% more Daze. If your Inventory contains a Valuable, Etheric Phantom: Scorched Horizon increases the Stun DMG Multiplier of enemies it hits by 30%. When Nangong Yu triggers Precise Charging, all squad members recover 4 Energy. Whenever any squad member uses a Chain Attack, all squad members recover 120 Decibels.
[Fragile][Dialyn] Dying Descent - Lv.50
[Fragile][Dialyn] Dying Descent - Lv.50
LABYRINTH
Dialyn's exclusive Tactical Prism. When dealing DMG to enemies using Etheric Phantom, applies a certain amount of Daze. If Positive Reviews drop below 90, immediately restores 60 Positive Reviews and restores squad members' Decibels by 750. This effect can be triggered once every 30s.
[Fragile][Lucia] Dream Surge - Lv.50
[Fragile][Lucia] Dream Surge - Lv.50
LABYRINTH
Lucia's exclusive Tactical Prism. When using Etheric Phantom, the squad's Corruption value is greatly reduced. When Lucia upgrades a skill or uses an Aftershock, she gains 1 stack of Surge, stacking up to 4 times. Upon exiting the Dream state, all Surge stacks will be consumed, where each consumed stack regenerates 10 Energy for herself.
[Fragile][Sunna] Bubble Planet - Lv.50
[Fragile][Sunna] Bubble Planet - Lv.50
LABYRINTH
Sunna's exclusive Tactical Prism. When Etheric Phantom is used, Sunna immediately recovers 60 Energy. When Sunna's Ether Veil: Delusion Reprise is active, all squad members deal 80% more DMG with their Basic Attack, Dash Attack, Dodge Counter, Special Attack, and EX Special Attack.
[Fragile][Astra Yao] Rainbow Concerto - Lv.50
[Fragile][Astra Yao] Rainbow Concerto - Lv.50
LABYRINTH
Astra Yao's exclusive Tactical Prism. Medicine takes effect immediately. During the Idyllic Cadenza state, characters with Attack specialty gain 30% increased CRIT DMG, characters with Anomaly specialty gain 60 increased Anomaly Proficiency, and characters with Rupture specialty deal 15% increased Sheer DMG. When the active character hits enemies with an EX Special Attack, Astra Yao will regenerates 4 Energy and perform an additional attack with Tremolo. The Energy Generation effect can be triggered once per second.
[Fragile][Velina] Candescent Wind Crown - Lv.50
[Fragile][Velina] Candescent Wind Crown - Lv.50
LABYRINTH
Velina's exclusive Tactical Prism. Using Etheric Phantom: Unfathomable deals additional Abloom DMG. While Sweeping Cyclone is on the field, all squad members' Energy Generation Rate increases by 40% and Decibel Generation Rate by 30%, and Sweeping Cyclone lasts 3s longer.
[Fragile][Remielle] Voidwing Pilgrimage - Lv.50
[Fragile][Remielle] Voidwing Pilgrimage - Lv.50
LABYRINTH
Remielle's exclusive Tactical Prism. When an Agent in the team takes fatal damage, if there are other Agents available to switch to, they can be revived once per run. When Remielle is the active character, she restores1.6 Energy per second. When triggering EX Special Attack, gains 3 special Voidflare. After Remielle uses Basic Attack: Rainbow's End or Basic Attack: Fleeting Grace, damage taken is reduced by 80% for 3 seconds.
[Fragile][Sigrid] Dancing Spearhead - Lv.50
[Fragile][Sigrid] Dancing Spearhead - Lv.50
LABYRINTH
Sigrid's exclusive Tactical Prism. All squad members gain 15% Cacophony Shield reduction efficiency. The duration of the Stunned state inflicted on The Hound - Ulidim when any squad member attacks it and causes it to become Stunned is increased by 3s. DMG dealt by all squad members to The Hound - Ulidim is increased by 30%. While in the Aerial Patrol Spear state, the Energy Cost of EX Special Attack is reduced to 40; when hit by an enemy attack while using EX Special Attack, Sigrid will block with her shield. If the block is successful, the incoming attack DMG is negated, her own attacks ignore 12% of the target's DEF for 30s, the Aerial Patrol Spear state is refreshed, and she gains one use of Basic Attack: Converging Spear; after a successful block, press to trigger the corresponding stage of Basic Attack: Converging Spear.
[Fragile][Norma] Grand Finale - Lv.50
[Fragile][Norma] Grand Finale - Lv.50
LABYRINTH
Norma's exclusive Tactical Prism. Etheric Phantom: Scorpse deals 50% more DMG. When another squad member uses an Ultimate, Norma immediately gains 100% Preheated Chamber. This effect can trigger once every 40s. When any Agent uses a Chain Attack, that Agent's Decibel Generation Rate increases by 25% for 15s. Repeated triggers reset the duration.
[Fragile][Pyrois] Flame of Illumination - Lv.50
[Fragile][Pyrois] Flame of Illumination - Lv.50
LABYRINTH
Pyrois's exclusive Tactical Prism. The map will mark the locations of some unopened Electronic Strongboxes. Upon triggering a Perfect Block with an EX Special Attack, Pyrois recovers 10 Energy and 20 Solar Prominence.
[Fragile][Promeia] Whirlwind Judgment - Lv.50
[Fragile][Promeia] Whirlwind Judgment - Lv.50
LABYRINTH
Promeia's exclusive Tactical Prism. While Cacophony Soundscape is active, Promeia's DMG increases by 15%. When Promeia triggers EX Special Attack: Execution - Merciless Judgment, she restores 15 additional Corrosive Chill, and when triggering EX Special Attack: Execution - Shrouded in Shadow, she recovers 15 additional Corrosive Chill. When triggering Abloom, her Abloom DMG increases by 6%, stacking up to 10 times, lasting 60s.
[Fragile][Cissia] Ouroboros Loop - Lv.50
[Fragile][Cissia] Ouroboros Loop - Lv.50
LABYRINTH
Cissia's exclusive Tactical Prism. When using Etheric Phantom to enter Stealth, Stealth duration is extended by 3s. After using EX Special Attack, gains the Viper Strike effect: When any Non-Corrode Bone attack hits an enemy, it triggers a free special Corrode Bone that cannot inflict Daze. This effect can be triggered once every 1s and lasts for 6s.
[Fragile][Aria] Delusion's Glow - Lv.50
[Fragile][Aria] Delusion's Glow - Lv.50
LABYRINTH
Aria's exclusive Tactical Prism. When Etheric Phantom is used, Aria immediately recovers 800 Decibels. After Aria completes her EX Special Attack, the Fandom Power generated on the field increases by 1, and EX Special Attack: Instantly Hooked does not consume Energy.
[Fragile][Yuzuha] Shaman's Charm - Lv.50
[Fragile][Yuzuha] Shaman's Charm - Lv.50
LABYRINTH
Yuzuha's exclusive Tactical Prism. When the Etheric Phantom: Sobek effect ends, each squad member recovers HP equal to 10% of their remaining Shield from that effect. When Yuzuha uses her EX Special Attack or Ultimate, her Anomaly Mastery increases by 40 for 30s. Repeated triggers reset the duration. When either attack hits an enemy, it reduces the target's DEF by 18% and All-Attribute RES by 15% for 30s. Repeated triggers reset the duration.
[Fragile][Ju Fufu] Mountain King Banishes Evil - Lv.50
[Fragile][Ju Fufu] Mountain King Banishes Evil - Lv.50
LABYRINTH
Ju Fufu's exclusive Tactical Prism. After opening an Electronic Strongbox, all squad members gain a Shield equal to 15% of their Max HP for 60s. This effect does not stack, and the same Strongbox cannot trigger it more than once. After Ju Fufu uses Chain Attack: Suppressing Tiger Cauldron, if she is not the active character, she launches one Tag Assist, circling the enemy and performing the 4th hit of her Basic Attack. The skill's DMG is considered Aftershock DMG, and the DMG dealt increases by 75% and Daze dealt increases by 45%.
[Fragile][Evelyn] Lethal Etiquette - Lv.50
[Fragile][Evelyn] Lethal Etiquette - Lv.50
LABYRINTH
Evelyn's exclusive Tactical Prism. After using Phase Dash, Evelyn recovers 1 Burning Tether Point. When any squad member's Aftershock, Quick Assist, or Perfect Assist hits enemies, Evelyn restores Burning Embers. When Evelyn consumes Burning Tether Points to activate Chain Attack: Lunalux - Snare, it will be replaced by Chain Attack: Lunalux - Entanglement, significantly reducing skill duration. When Evelyn's Chain Attack hits enemies, the skill's DMG increases by 80%.
[Fragile][Jane] Encircle and Hunt - Lv.50
[Fragile][Jane] Encircle and Hunt - Lv.50
LABYRINTH
Jane's exclusive Tactical Prism. When Etheric Phantom is used, Jane immediately recovers 100 points of Passion Stream. {AWAKEN_1261#EX Special Attack: Aerial Sweep will be enhanced to EX Special Attack: Aerial Sweep - Onslaught, greatly increasing its DMG Multiplier and Anomaly Buildup.} {NOAWAKEN_1261#EX Special Attack: Aerial Sweep will be enhanced to EX Special Attack: Aerial Sweep - Onslaught}. When this skill hits an enemy, it inflicts Wound. This state causes the affected target to take Physical DMG equal to 60% of Jane's ATK every second and accumulate Physical Anomaly Buildup, lasting 8s. Repeated triggers reset the duration.
[Fragile][Ellen] Mist Tide Resurgence - Lv.50
[Fragile][Ellen] Mist Tide Resurgence - Lv.50
LABYRINTH
Ellen's exclusive Tactical Prism. While Roaming is active, the Cacophony Soundscape's Corruption is reduced to 70% of its original value. When Ellen uses an EX Special Attack, Chain Attack, or Ultimate, she leaves Icy Mist on the ground, dealing continuous Ice DMG for 15s. Agents inside Icy Mist gain increased Anti-Interrupt Level and take 30% less DMG. These effects persist for 5s after leaving Icy Mist. When Ellen hits an enemy inside Icy Mist, Icy Mist deals one additional instance of DMG.
[Fragile] [Yanagi] Flowing Reflection - Lv.50
[Fragile] [Yanagi] Flowing Reflection - Lv.50
LABYRINTH
Tsukishiro Yanagi's exclusive Tactical Prism. When Etheric Phantom deals DMG to enemies, Tsukishiro Yanagi's Anomaly Buildup Rate increases by 45% for 60s; repeated triggers reset the duration. Tsukishiro Yanagi can enter the Shinrabanshou state when she enters combat or when any squad member triggers the Disorder effect; repeated triggers reset the duration; while in the Shinrabanshou state, Tsukishiro Yanagi's Attribute Anomaly DMG and Disorder DMG increase by 60%.
[Fragile] [Claret] Smashing Onslaught - Lv.50
[Fragile] [Claret] Smashing Onslaught - Lv.50
LABYRINTH
Claret's exclusive Tactical Prism. After using Powerful Slash on an enemy, restores 10% HP and increases DEF by 20% for 30s. Repeated triggers reset the duration. Upon triggering Perfect Dodge, increases Laceration DMG by 35% for 60s. If triggered while in the Crimson Inscription state, extends the duration of Crimson Inscription by 5s. This effect can trigger no more than once every 10s during the extended duration. When a Counter Assist attack hits an enemy, enters Vital View for 4s.
[Fragile] [Roxy] Hammered to Perfection - Lv.50
[Fragile] [Roxy] Hammered to Perfection - Lv.50
LABYRINTH
Roxy's exclusive Tactical Prism. When the Evacuation Countdown has less than 15/5/1 minutes remaining, Roxy's Impact increases by 20%/50%/100%, respectively. When holding to activate EX Special Attack: Don't Catch a Chill, each second of holding increases the skill's DMG and Daze by 10%/6%, up to a maximum increase of 30%/18%. When the skill hits an enemy, the target's DEF is reduced by 16% for 30s.
[Fragile] [Zhao] Frostmist Enigma - Lv.50
[Fragile] [Zhao] Frostmist Enigma - Lv.50
LABYRINTH
Zhao's exclusive Tactical Prism. When there are 2 or 1 surviving Agents in the squad, extraction time is reduced by 30%/60%. When Zhao activates Ether Veil, she recovers 30 Frostbite Points and increases ATK by 25% for all squad members, lasting 50s.
[Fragile] [Banyue] The Way of Asura - Lv.50
[Fragile] [Banyue] The Way of Asura - Lv.50
LABYRINTH
Banyue's exclusive Tactical Prism. When using Etheric Phantom: Sanguine Sweeper, all squad members immediately recover 10% of their lost Max HP, while Banyue recovers HP equal to 10% of his Max HP. When not in the Visage of Wrath state, after Banyue uses EX Special Attack: Lion's Roar - Wrath or EX Special Attack: Mountain Tremor - Wrath, hold to activate a Chain Attack. Banyue's Chain Attack deals 60% increased Sheer DMG.
[Fragile] [Yidhari] Piercing Light - Lv.50
[Fragile] [Yidhari] Piercing Light - Lv.50
LABYRINTH
Yidhari's exclusive Tactical Prism. When the squad is affected by Corruption, the Max HP reduction is reduced to 10%. After Yidhari consumes Adrenaline to activate EX Special Attack, she gains 4 stacks of Frost Coil. When a Basic Attack hits an enemy, consumes 1 stack of Frost Coil to attack the target. This effect can trigger no more than once every 1s.
[Fragile] [Starlight - Billy] Knight's Belt - Lv.50
[Fragile] [Starlight - Billy] Knight's Belt - Lv.50
LABYRINTH
Starlight Billy's exclusive Tactical Prism. For each red Collectible in the Inventory or Safe, DMG taken from Boss and The Hound - Ulidim is reduced by 4%, up to 5 stacks max. When successfully performing a Block during Special Attack: Drive Suppression, gain 1 Charge stack, up to 1 stack, which increases the DMG of the next EX Special Attack: High-Traction Wheels or EX Special Attack: Rocking Footwork by 100%.
[Ye Shunguang] Frosted Blade - Lv.60
[Ye Shunguang] Frosted Blade - Lv.60
LABYRINTH
Ye Shunguang's exclusive Tactical Prism. After using Etheric Phantom: Primordial Nightmare, the incoming Agent's Chain Attack is replaced with their Ultimate. After entering Enlightened Mind, the first use of Basic Attack: Enlightened Mind - Sunderlight Maximum grants 3 Qingming Sword Force and ignores 45% of the enemy's Physical RES for 15s.
[Hoshimi Miyabi] Frost Inferno - Lv.60
[Hoshimi Miyabi] Frost Inferno - Lv.60
LABYRINTH
Hoshimi Miyabi's exclusive Tactical Prism. After Hoshimi Miyabi executes a Powerful Slash on an enemy, she immediately restores 1 Fallen Frost point. Enemies afflicted with Icefire take Frost DMG equal to 260% of Hoshimi Miyabi's ATK per second. Upon triggering Frostburn - Break, Hoshimi Miyabi can bypass the restrictions of Frostburn and immediately reapply Icefire to enemies.
[Yixuan] Gold Talisman of Mystic Feathers - Lv.60
[Yixuan] Gold Talisman of Mystic Feathers - Lv.60
LABYRINTH
Yixuan's exclusive Tactical Prism. When triggering a Perfect Block, Yixuan immediately recovers 60 Adrenaline. While charging for EX Special Attack: Ink Manifestation, Perfect Block can be triggered, after which additionally restores 15 Technique Points and gains 18% DMG boost that lasts for 15s. Each Perfect Block against an enemy increases the next Ultimate DMG by an additional 20%, stacking up to 3 times.
[Nangong Yu] Spotlight Solo - Lv.60
[Nangong Yu] Spotlight Solo - Lv.60
LABYRINTH
Nangong Yu's exclusive Tactical Prism. Nangong Yu's precise charging deals 20% more Daze. If your Inventory contains a Valuable, Etheric Phantom: Scorched Horizon increases the Stun DMG Multiplier of enemies it hits by 30%. When Nangong Yu triggers Precise Charging, all squad members recover 4 Energy. Whenever any squad member uses a Chain Attack, all squad members recover 120 Decibels.
[Dialyn] Dying Descent - Lv.60
[Dialyn] Dying Descent - Lv.60
LABYRINTH
Dialyn's exclusive Tactical Prism. When dealing DMG to enemies using Etheric Phantom, applies a certain amount of Daze. If Positive Reviews drop below 90, immediately restores 60 Positive Reviews and restores squad members' Decibels by 750. This effect can be triggered once every 30s.
[Lucia] Dream Surge - Lv.60
[Lucia] Dream Surge - Lv.60
LABYRINTH
Lucia's exclusive Tactical Prism. When using Etheric Phantom, the squad's Corruption value is greatly reduced. When Lucia upgrades a skill or uses an Aftershock, she gains 1 stack of Surge, stacking up to 4 times. Upon exiting the Dream state, all Surge stacks will be consumed, where each consumed stack regenerates 10 Energy for herself.
[Sunna] Bubble Planet - Lv.60
[Sunna] Bubble Planet - Lv.60
LABYRINTH
Sunna's exclusive Tactical Prism. When Etheric Phantom is used, Sunna immediately recovers 60 Energy. When Sunna's Ether Veil: Delusion Reprise is active, all squad members deal 80% more DMG with their Basic Attack, Dash Attack, Dodge Counter, Special Attack, and EX Special Attack.
[Astra Yao] Rainbow Concerto - Lv.60
[Astra Yao] Rainbow Concerto - Lv.60
LABYRINTH
Astra Yao's exclusive Tactical Prism. Medicine takes effect immediately. During the Idyllic Cadenza state, characters with Attack specialty gain 30% increased CRIT DMG, characters with Anomaly specialty gain 60 increased Anomaly Proficiency, and characters with Rupture specialty deal 15% increased Sheer DMG. When the active character hits enemies with an EX Special Attack, Astra Yao will regenerates 4 Energy and perform an additional attack with Tremolo. The Energy Generation effect can be triggered once per second.
[Velina] Candescent Wind Crown - Lv.60
[Velina] Candescent Wind Crown - Lv.60
LABYRINTH
Velina's exclusive Tactical Prism. Using Etheric Phantom: Unfathomable deals additional Abloom DMG. While Sweeping Cyclone is on the field, all squad members' Energy Generation Rate increases by 40% and Decibel Generation Rate by 30%, and Sweeping Cyclone lasts 3s longer.
[Remielle] Voidwing Pilgrimage - Lv.60
[Remielle] Voidwing Pilgrimage - Lv.60
LABYRINTH
Remielle's exclusive Tactical Prism. When an Agent in the team takes fatal damage, if there are other Agents available to switch to, they can be revived once per run. When Remielle is the active character, she restores1.6 Energy per second. When triggering EX Special Attack, gains 3 special Voidflare. After Remielle uses Basic Attack: Rainbow's End or Basic Attack: Fleeting Grace, damage taken is reduced by 80% for 3 seconds.
[Sigrid] Dancing Spearhead - Lv.60
[Sigrid] Dancing Spearhead - Lv.60
LABYRINTH
Sigrid's exclusive Tactical Prism. All squad members gain 15% Cacophony Shield reduction efficiency. The duration of the Stunned state inflicted on The Hound - Ulidim when any squad member attacks it and causes it to become Stunned is increased by 3s. DMG dealt by all squad members to The Hound - Ulidim is increased by 30%. While in the Aerial Patrol Spear state, the Energy Cost of EX Special Attack is reduced to 40; when hit by an enemy attack while using EX Special Attack, Sigrid will block with her shield. If the block is successful, the incoming attack DMG is negated, her own attacks ignore 12% of the target's DEF for 30s, the Aerial Patrol Spear state is refreshed, and she gains one use of Basic Attack: Converging Spear; after a successful block, press to trigger the corresponding stage of Basic Attack: Converging Spear.
[Norma] Grand Finale - Lv.60
[Norma] Grand Finale - Lv.60
LABYRINTH
Norma's exclusive Tactical Prism. Etheric Phantom: Scorpse deals 50% more DMG. When another squad member uses an Ultimate, Norma immediately gains 100% Preheated Chamber. This effect can trigger once every 40s. When any Agent uses a Chain Attack, that Agent's Decibel Generation Rate increases by 25% for 15s. Repeated triggers reset the duration.
[Pyrois] Flame of Illumination - Lv.60
[Pyrois] Flame of Illumination - Lv.60
LABYRINTH
Pyrois's exclusive Tactical Prism. The map will mark the locations of some unopened Electronic Strongboxes. Upon triggering a Perfect Block with an EX Special Attack, Pyrois recovers 10 Energy and 20 Solar Prominence.
[Promeia] Whirlwind Judgment - Lv.60
[Promeia] Whirlwind Judgment - Lv.60
LABYRINTH
Promeia's exclusive Tactical Prism. While Cacophony Soundscape is active, Promeia's DMG increases by 15%. When Promeia triggers EX Special Attack: Execution - Merciless Judgment, she restores 15 additional Corrosive Chill, and when triggering EX Special Attack: Execution - Shrouded in Shadow, she recovers 15 additional Corrosive Chill. When triggering Abloom, her Abloom DMG increases by 6%, stacking up to 10 times, lasting 60s.
[Cissia] Ouroboros Loop - Lv.60
[Cissia] Ouroboros Loop - Lv.60
LABYRINTH
Cissia's exclusive Tactical Prism. When using Etheric Phantom to enter Stealth, Stealth duration is extended by 3s. After using EX Special Attack, gains the Viper Strike effect: When any Non-Corrode Bone attack hits an enemy, it triggers a free special Corrode Bone that cannot inflict Daze. This effect can be triggered once every 1s and lasts for 6s.
[Aria] Delusion's Glow - Lv.60
[Aria] Delusion's Glow - Lv.60
LABYRINTH
Aria's exclusive Tactical Prism. When Etheric Phantom is used, Aria immediately recovers 800 Decibels. After Aria completes her EX Special Attack, the Fandom Power generated on the field increases by 1, and EX Special Attack: Instantly Hooked does not consume Energy.
[Yuzuha] Shaman's Charm - Lv.60
[Yuzuha] Shaman's Charm - Lv.60
LABYRINTH
Yuzuha's exclusive Tactical Prism. When the Etheric Phantom: Sobek effect ends, each squad member recovers HP equal to 10% of their remaining Shield from that effect. When Yuzuha uses her EX Special Attack or Ultimate, her Anomaly Mastery increases by 40 for 30s. Repeated triggers reset the duration. When either attack hits an enemy, it reduces the target's DEF by 18% and All-Attribute RES by 15% for 30s. Repeated triggers reset the duration.
[Ju Fufu] Mountain King Banishes Evil - Lv.60
[Ju Fufu] Mountain King Banishes Evil - Lv.60
LABYRINTH
Ju Fufu's exclusive Tactical Prism. After opening an Electronic Strongbox, all squad members gain a Shield equal to 15% of their Max HP for 60s. This effect does not stack, and the same Strongbox cannot trigger it more than once. After Ju Fufu uses Chain Attack: Suppressing Tiger Cauldron, if she is not the active character, she launches one Tag Assist, circling the enemy and performing the 4th hit of her Basic Attack. The skill's DMG is considered Aftershock DMG, and the DMG dealt increases by 75% and Daze dealt increases by 45%.
[Evelyn] Lethal Etiquette - Lv.60
[Evelyn] Lethal Etiquette - Lv.60
LABYRINTH
Evelyn's exclusive Tactical Prism. After using Phase Dash, Evelyn recovers 1 Burning Tether Point. When any squad member's Aftershock, Quick Assist, or Perfect Assist hits enemies, Evelyn restores Burning Embers. When Evelyn consumes Burning Tether Points to activate Chain Attack: Lunalux - Snare, it will be replaced by Chain Attack: Lunalux - Entanglement, significantly reducing skill duration. When Evelyn's Chain Attack hits enemies, the skill's DMG increases by 80%.
[Jane] Encircle and Hunt - Lv.60
[Jane] Encircle and Hunt - Lv.60
LABYRINTH
Jane's exclusive Tactical Prism. When Etheric Phantom is used, Jane immediately recovers 100 points of Passion Stream. {AWAKEN_1261#EX Special Attack: Aerial Sweep will be enhanced to EX Special Attack: Aerial Sweep - Onslaught, greatly increasing its DMG Multiplier and Anomaly Buildup.} {NOAWAKEN_1261#EX Special Attack: Aerial Sweep will be enhanced to EX Special Attack: Aerial Sweep - Onslaught}. When this skill hits an enemy, it inflicts Wound. This state causes the affected target to take Physical DMG equal to 60% of Jane's ATK every second and accumulate Physical Anomaly Buildup, lasting 8s. Repeated triggers reset the duration.
[Ellen] Mist Tide Resurgence - Lv.60
[Ellen] Mist Tide Resurgence - Lv.60
LABYRINTH
Ellen's exclusive Tactical Prism. While Roaming is active, the Cacophony Soundscape's Corruption is reduced to 70% of its original value. When Ellen uses an EX Special Attack, Chain Attack, or Ultimate, she leaves Icy Mist on the ground, dealing continuous Ice DMG for 15s. Agents inside Icy Mist gain increased Anti-Interrupt Level and take 30% less DMG. These effects persist for 5s after leaving Icy Mist. When Ellen hits an enemy inside Icy Mist, Icy Mist deals one additional instance of DMG.
[Yanagi] Flowing Reflection - Lv.60
[Yanagi] Flowing Reflection - Lv.60
LABYRINTH
Tsukishiro Yanagi's exclusive Tactical Prism. When Etheric Phantom deals DMG to enemies, Tsukishiro Yanagi's Anomaly Buildup Rate increases by 45% for 60s; repeated triggers reset the duration. Tsukishiro Yanagi can enter the Shinrabanshou state when she enters combat or when any squad member triggers the Disorder effect; repeated triggers reset the duration; while in the Shinrabanshou state, Tsukishiro Yanagi's Attribute Anomaly DMG and Disorder DMG increase by 60%.
[Claret] Smashing Onslaught - Lv.60
[Claret] Smashing Onslaught - Lv.60
LABYRINTH
Claret's exclusive Tactical Prism. After using Powerful Slash on an enemy, restores 10% HP and increases DEF by 20% for 30s. Repeated triggers reset the duration. Upon triggering Perfect Dodge, increases Laceration DMG by 35% for 60s. If triggered while in the Crimson Inscription state, extends the duration of Crimson Inscription by 5s. This effect can trigger no more than once every 10s during the extended duration. When a Counter Assist attack hits an enemy, enters Vital View for 4s.
[Roxy] Hammered to Perfection - Lv.60
[Roxy] Hammered to Perfection - Lv.60
LABYRINTH
Roxy's exclusive Tactical Prism. When the Evacuation Countdown has less than 15/5/1 minutes remaining, Roxy's Impact increases by 20%/50%/100%, respectively. When holding to activate EX Special Attack: Don't Catch a Chill, each second of holding increases the skill's DMG and Daze by 10%/6%, up to a maximum increase of 30%/18%. When the skill hits an enemy, the target's DEF is reduced by 16% for 30s.
[Zhao] Frostmist Enigma - Lv.60
[Zhao] Frostmist Enigma - Lv.60
LABYRINTH
Zhao's exclusive Tactical Prism. When there are 2 or 1 surviving Agents in the squad, extraction time is reduced by 30%/60%. When Zhao activates Ether Veil, she recovers 30 Frostbite Points and increases ATK by 25% for all squad members, lasting 50s.
[Banyue] The Way of Asura - Lv.60
[Banyue] The Way of Asura - Lv.60
LABYRINTH
Banyue's exclusive Tactical Prism. When using Etheric Phantom: Sanguine Sweeper, all squad members immediately recover 10% of their lost Max HP, while Banyue recovers HP equal to 10% of his Max HP. When not in the Visage of Wrath state, after Banyue uses EX Special Attack: Lion's Roar - Wrath or EX Special Attack: Mountain Tremor - Wrath, hold to activate a Chain Attack. Banyue's Chain Attack deals 60% increased Sheer DMG.
[Yidhari] Piercing Light - Lv.60
[Yidhari] Piercing Light - Lv.60
LABYRINTH
Yidhari's exclusive Tactical Prism. When the squad is affected by Corruption, the Max HP reduction is reduced to 10%. After Yidhari consumes Adrenaline to activate EX Special Attack, she gains 4 stacks of Frost Coil. When a Basic Attack hits an enemy, consumes 1 stack of Frost Coil to attack the target. This effect can trigger no more than once every 1s.
[Starlight - Billy] Knight's Belt - Lv.60
[Starlight - Billy] Knight's Belt - Lv.60
LABYRINTH
Starlight Billy's exclusive Tactical Prism. For each red Collectible in the Inventory or Safe, DMG taken from Boss and The Hound - Ulidim is reduced by 4%, up to 5 stacks max. When successfully performing a Block during Special Attack: Drive Suppression, gain 1 Charge stack, up to 1 stack, which increases the DMG of the next EX Special Attack: High-Traction Wheels or EX Special Attack: Rocking Footwork by 100%.
[Fragile] Basic Gear: General - Lv.15
[Fragile] Basic Gear: General - Lv.15
LABYRINTH
Provides the base Stats required by Agents.
Basic Gear: General - Lv.20
Basic Gear: General - Lv.20
LABYRINTH
Provides the base Stats required by Agents.
[Weak] Base Gear: General - Lv.10
[Weak] Base Gear: General - Lv.10
LABYRINTH
Provides the Base Stats needed for Agents.
[Fragile] Advanced Gear: Attack - Lv.25
[Fragile] Advanced Gear: Attack - Lv.25
LABYRINTH
Provides the Advanced Stats needed for Attack Agents.
[Fragile] Advanced Gear: Stun - Lv.25
[Fragile] Advanced Gear: Stun - Lv.25
LABYRINTH
Provides the Advanced Stats needed for Stun Agents.
[Fragile] Advanced Gear: Anomaly - Lv.25
[Fragile] Advanced Gear: Anomaly - Lv.25
LABYRINTH
Provides the Advanced Stats needed for Anomaly Agents.
[Fragile] Advanced Gear: Support - Lv.25
[Fragile] Advanced Gear: Support - Lv.25
LABYRINTH
Provides the Advanced stats needed for Support Agents.
[Fragile] Advanced Gear: Rupture - Lv.25
[Fragile] Advanced Gear: Rupture - Lv.25
LABYRINTH
Provides the Advanced Stats needed for Rupture Agents.
[Fragile] Advanced Gear: Defense - Lv.25
[Fragile] Advanced Gear: Defense - Lv.25
LABYRINTH
Provides the Advanced Stats needed for Defense Agents.
[Weak] Base Gear: General - Lv.15
[Weak] Base Gear: General - Lv.15
LABYRINTH
Provides the Base Stats needed for Agents.
[Fragile] Advanced Gear: Armorer - Lv.25
[Fragile] Advanced Gear: Armorer - Lv.25
LABYRINTH
Provides the Advanced Stats needed for Armorer Agents.
[Fragile] Specialized Gear: Attack - Lv.35
[Fragile] Specialized Gear: Attack - Lv.35
LABYRINTH
Provides the Specialized Stats needed for Attack Agents.
[Fragile] Specialized Gear: Stun - Lv.35
[Fragile] Specialized Gear: Stun - Lv.35
LABYRINTH
Provides the Specialized States needed for Stun Agents.
[Fragile] Specialized Gear: Anomaly - Lv.35
[Fragile] Specialized Gear: Anomaly - Lv.35
LABYRINTH
Provides the Specialized Stats needed for Anomaly Agents.
[Fragile] Specialized Gear: Support - Lv.35
[Fragile] Specialized Gear: Support - Lv.35
LABYRINTH
Provides the Specialized Stats needed for Support Agents.
[Fragile] Specialized Gear: Rupture - Lv.35
[Fragile] Specialized Gear: Rupture - Lv.35
LABYRINTH
Provides the Specialized Stats needed for Rupture Agents.
[Fragile] Specialized Gear: Defense - Lv.35
[Fragile] Specialized Gear: Defense - Lv.35
LABYRINTH
Provides Specialized Stats needed for Defense Agents.
[Fragile] Specialized Gear: Armorer - Lv.35
[Fragile] Specialized Gear: Armorer - Lv.35
LABYRINTH
Provides the Specialized Stats needed for Armorer Agents.
[Fragile] High-Grade Gear: Attack - Lv.45
[Fragile] High-Grade Gear: Attack - Lv.45
LABYRINTH
Increases CRIT DMG by 30%. When an Agent lands a CRIT, their ATK increases by 15% for 5s. Repeated triggers reset the duration.
[Fragile] High-Grade Gear: Stun - Lv.45
[Fragile] High-Grade Gear: Stun - Lv.45
LABYRINTH
Increases Impact by 15%. When an Agent hits a Stunned enemy, the target's Stun DMG Multiplier increases by 20%.
[Fragile] High-Grade Gear: Anomaly - Lv.45
[Fragile] High-Grade Gear: Anomaly - Lv.45
LABYRINTH
Increases Anomaly Buildup Rate by 20%. After an Agent inflicts an Attribute Anomaly on an enemy, the target's Attribute Anomaly DMG taken increases by 30% for 10s. Repeated triggers reset the duration.
[Fragile] High-Grade Gear: Support - Lv.45
[Fragile] High-Grade Gear: Support - Lv.45
LABYRINTH
Increases Energy or Adrenaline Generation Rate by 20%. When an Agent uses an EX Special Attack, all squad members deal 30% more DMG. Lasts 10s. Repeated triggers reset the duration.
[Fragile] High-Grade Gear: Rupture - Lv.45
[Fragile] High-Grade Gear: Rupture - Lv.45
LABYRINTH
Increases HP by 20%. When an Agent uses an EX Special Attack, their Sheer DMG increases by 20% for 10s. Repeated triggers reset the duration.
[Fragile] High-Grade Gear: Defense - Lv.45
[Fragile] High-Grade Gear: Defense - Lv.45
LABYRINTH
Increases Energy Generation Rate by 100%. When an EX Special Attack hits an enemy, the target's Stun DMG Multiplier increases by 20% for 10s.
[Fragile] High-Grade Gear: Attack - Modified - Lv.45
[Fragile] High-Grade Gear: Attack - Modified - Lv.45
LABYRINTH
Increases ATK by 20%. When an Agent performs an EX Special Attack, their CRIT DMG increases by 30% for 10s.
[Fragile] High-Grade Gear: Anomaly - Modified - Lv.45
[Fragile] High-Grade Gear: Anomaly - Modified - Lv.45
LABYRINTH
Increases Anomaly Proficiency by 30. When an Agent deals Attribute Anomaly or Disorder DMG, all squad members' Attribute Anomaly and Disorder DMG ignore 5% All-Attribute RES for 10s. Stacks up to 3 times. Repeated triggers reset the duration.
[Fragile] High-Grade Gear: Support - Modified - Lv.45
[Fragile] High-Grade Gear: Support - Modified - Lv.45
LABYRINTH
Increases Decibel Generation Rate by 15%. When this Agent switches onto the field, all Agents deal 30% more DMG for 20s.
[Fragile] High-Grade Gear: Armorer - Lv.45
[Fragile] High-Grade Gear: Armorer - Lv.45
LABYRINTH
DEF increases by 15%. When the Agent uses an EX Special Attack, Sharp DMG increases by 15% for 20s. Repeated triggers reset the duration.
Advanced Gear: Attack - Lv.20
Advanced Gear: Attack - Lv.20
LABYRINTH
Provides the Advanced Stats needed for Attack Agents.
Advanced Gear: Stun - Lv.20
Advanced Gear: Stun - Lv.20
LABYRINTH
Provides the Advanced Stats needed for Stun Agents.
Advanced Gear: Anomaly - Lv.20
Advanced Gear: Anomaly - Lv.20
LABYRINTH
Provides the Advanced Stats needed for Anomaly Agents.
Advanced Gear: Support - Lv.20
Advanced Gear: Support - Lv.20
LABYRINTH
Provides the Advanced stats needed for Support Agents.
Advanced Gear: Rupture - Lv.20
Advanced Gear: Rupture - Lv.20
LABYRINTH
Provides the Advanced Stats needed for Rupture Agents.
Advanced Gear: Defense - Lv.20
Advanced Gear: Defense - Lv.20
LABYRINTH
Provides the Advanced Stats needed for Defense Agents.
Advanced Gear: Armorer - Lv.20
Advanced Gear: Armorer - Lv.20
LABYRINTH
Provides the Advanced Stats needed for Armorer Agents.
Specialized Gear: Attack - Lv.30
Specialized Gear: Attack - Lv.30
LABYRINTH
Provides the Specialized Stats needed for Attack Agents.
Specialized Gear: Stun - Lv.30
Specialized Gear: Stun - Lv.30
LABYRINTH
Provides the Specialized States needed for Stun Agents.
Specialized Gear: Anomaly - Lv.30
Specialized Gear: Anomaly - Lv.30
LABYRINTH
Provides the Specialized Stats needed for Anomaly Agents.
Specialized Gear: Support - Lv.30
Specialized Gear: Support - Lv.30
LABYRINTH
Provides the Specialized Stats needed for Support Agents.
Specialized Gear: Rupture - Lv.30
Specialized Gear: Rupture - Lv.30
LABYRINTH
Provides the Specialized Stats needed for Rupture Agents.
Specialized Gear: Defense - Lv.30
Specialized Gear: Defense - Lv.30
LABYRINTH
Provides Specialized Stats needed for Defense Agents.
Specialized Gear: Armorer - Lv.30
Specialized Gear: Armorer - Lv.30
LABYRINTH
Provides the Specialized Stats needed for Armorer Agents.
High-Grade Gear: Attack - Lv.40
High-Grade Gear: Attack - Lv.40
LABYRINTH
Increases CRIT DMG by 30%. When an Agent lands a CRIT, their ATK increases by 15% for 5s. Repeated triggers reset the duration.
High-Grade Gear: Stun - Lv.40
High-Grade Gear: Stun - Lv.40
LABYRINTH
Increases Impact by 15%. When an Agent hits a Stunned enemy, the target's Stun DMG Multiplier increases by 20%.
High-Grade Gear: Anomaly - Lv.40
High-Grade Gear: Anomaly - Lv.40
LABYRINTH
Increases Anomaly Buildup Rate by 20%. After an Agent inflicts an Attribute Anomaly on an enemy, the target's Attribute Anomaly DMG taken increases by 30% for 10s. Repeated triggers reset the duration.
High-Grade Gear: Support - Lv.40
High-Grade Gear: Support - Lv.40
LABYRINTH
Increases Energy or Adrenaline Generation Rate by 20%. When an Agent uses an EX Special Attack, all squad members deal 30% more DMG. Lasts 10s. Repeated triggers reset the duration.
High-Grade Gear: Rupture - Lv.40
High-Grade Gear: Rupture - Lv.40
LABYRINTH
Increases HP by 20%. When an Agent uses an EX Special Attack, their Sheer DMG increases by 20% for 10s. Repeated triggers reset the duration.
High-Grade Gear: Defense - Lv.40
High-Grade Gear: Defense - Lv.40
LABYRINTH
Increases Energy Generation Rate by 100%. When an EX Special Attack hits an enemy, the target's Stun DMG Multiplier increases by 20% for 10s.
High-Grade Gear: Attack - Modified - Lv.40
High-Grade Gear: Attack - Modified - Lv.40
LABYRINTH
Increases ATK by 20%. When an Agent performs an EX Special Attack, their CRIT DMG increases by 30% for 10s.
High-Grade Gear: Anomaly - Modified - Lv.40
High-Grade Gear: Anomaly - Modified - Lv.40
LABYRINTH
Increases Anomaly Proficiency by 30. When an Agent deals Attribute Anomaly or Disorder DMG, all squad members' Attribute Anomaly and Disorder DMG ignore 5% All-Attribute RES for 10s. Stacks up to 3 times. Repeated triggers reset the duration.
High-Grade Gear: Support - Modified - Lv.40
High-Grade Gear: Support - Modified - Lv.40
LABYRINTH
Increases Decibel Generation Rate by 15%. When this Agent switches onto the field, all Agents deal 30% more DMG for 20s.
High-Grade Gear: Armorer - Lv.40
High-Grade Gear: Armorer - Lv.40
LABYRINTH
DEF increases by 15%. When the Agent uses an EX Special Attack, Sharp DMG increases by 15% for 20s. Repeated triggers reset the duration.
High-Grade Gear: Attack - Lv.50
High-Grade Gear: Attack - Lv.50
LABYRINTH
Increases CRIT DMG by 30%. When an Agent lands a CRIT, their ATK increases by 15% for 5s. Repeated triggers reset the duration.
High-Grade Gear: Stun - Lv.50
High-Grade Gear: Stun - Lv.50
LABYRINTH
Increases Impact by 15%. When an Agent hits a Stunned enemy, the target's Stun DMG Multiplier increases by 20%.
High-Grade Gear: Anomaly - Lv.50
High-Grade Gear: Anomaly - Lv.50
LABYRINTH
Increases Anomaly Buildup Rate by 20%. After an Agent inflicts an Attribute Anomaly on an enemy, the target's Attribute Anomaly DMG taken increases by 30% for 10s. Repeated triggers reset the duration.
High-Grade Gear: Support - Lv.50
High-Grade Gear: Support - Lv.50
LABYRINTH
Increases Energy or Adrenaline Generation Rate by 20%. When an Agent uses an EX Special Attack, all squad members deal 30% more DMG. Lasts 10s. Repeated triggers reset the duration.
High-Grade Gear: Rupture - Lv.50
High-Grade Gear: Rupture - Lv.50
LABYRINTH
Increases HP by 20%. When an Agent uses an EX Special Attack, their Sheer DMG increases by 20% for 10s. Repeated triggers reset the duration.
High-Grade Gear: Defense - Lv.50
High-Grade Gear: Defense - Lv.50
LABYRINTH
Increases Energy Generation Rate by 100%. When an EX Special Attack hits an enemy, the target's Stun DMG Multiplier increases by 20% for 10s.
High-Grade Gear: Attack - Modified - Lv.50
High-Grade Gear: Attack - Modified - Lv.50
LABYRINTH
Increases ATK by 20%. When an Agent performs an EX Special Attack, their CRIT DMG increases by 30% for 10s.
High-Grade Gear: Anomaly - Modified - Lv.50
High-Grade Gear: Anomaly - Modified - Lv.50
LABYRINTH
Increases Anomaly Proficiency by 30. When an Agent deals Attribute Anomaly or Disorder DMG, all squad members' Attribute Anomaly and Disorder DMG ignore 5% All-Attribute RES for 10s. Stacks up to 3 times. Repeated triggers reset the duration.
High-Grade Gear: Support - Modified - Lv.50
High-Grade Gear: Support - Modified - Lv.50
LABYRINTH
Increases Decibel Generation Rate by 15%. When this Agent switches onto the field, all Agents deal 30% more DMG for 20s.
High-Grade Gear: Armorer - Lv.50
High-Grade Gear: Armorer - Lv.50
LABYRINTH
DEF increases by 15%. When the Agent uses an EX Special Attack, Sharp DMG increases by 15% for 20s. Repeated triggers reset the duration.
[Ye Shunguang] Frosted Blade - Lv.50
[Ye Shunguang] Frosted Blade - Lv.50
LABYRINTH
Ye Shunguang's exclusive Tactical Prism. After using Etheric Phantom: Primordial Nightmare, the incoming Agent's Chain Attack is replaced with their Ultimate. After entering Enlightened Mind, the first use of Basic Attack: Enlightened Mind - Sunderlight Maximum grants 3 Qingming Sword Force and ignores 45% of the enemy's Physical RES for 15s.
[Hoshimi Miyabi] Frost Inferno - Lv.50
[Hoshimi Miyabi] Frost Inferno - Lv.50
LABYRINTH
Hoshimi Miyabi's exclusive Tactical Prism. After Hoshimi Miyabi executes a Powerful Slash on an enemy, she immediately restores 1 Fallen Frost point. Enemies afflicted with Icefire take Frost DMG equal to 260% of Hoshimi Miyabi's ATK per second. Upon triggering Frostburn - Break, Hoshimi Miyabi can bypass the restrictions of Frostburn and immediately reapply Icefire to enemies.
[Yixuan] Gold Talisman of Mystic Feathers - Lv.50
[Yixuan] Gold Talisman of Mystic Feathers - Lv.50
LABYRINTH
Yixuan's exclusive Tactical Prism. When triggering a Perfect Block, Yixuan immediately recovers 60 Adrenaline. While charging for EX Special Attack: Ink Manifestation, Perfect Block can be triggered, after which additionally restores 15 Technique Points and gains 18% DMG boost that lasts for 15s. Each Perfect Block against an enemy increases the next Ultimate DMG by an additional 20%, stacking up to 3 times.
[Nangong Yu] Spotlight Solo - Lv.50
[Nangong Yu] Spotlight Solo - Lv.50
LABYRINTH
Nangong Yu's exclusive Tactical Prism. Nangong Yu's precise charging deals 20% more Daze. If your Inventory contains a Valuable, Etheric Phantom: Scorched Horizon increases the Stun DMG Multiplier of enemies it hits by 30%. When Nangong Yu triggers Precise Charging, all squad members recover 4 Energy. Whenever any squad member uses a Chain Attack, all squad members recover 120 Decibels.
[Dialyn] Dying Descent - Lv.50
[Dialyn] Dying Descent - Lv.50
LABYRINTH
Dialyn's exclusive Tactical Prism. When dealing DMG to enemies using Etheric Phantom, applies a certain amount of Daze. If Positive Reviews drop below 90, immediately restores 60 Positive Reviews and restores squad members' Decibels by 750. This effect can be triggered once every 30s.
[Lucia] Dream Surge - Lv.50
[Lucia] Dream Surge - Lv.50
LABYRINTH
Lucia's exclusive Tactical Prism. When using Etheric Phantom, the squad's Corruption value is greatly reduced. When Lucia upgrades a skill or uses an Aftershock, she gains 1 stack of Surge, stacking up to 4 times. Upon exiting the Dream state, all Surge stacks will be consumed, where each consumed stack regenerates 10 Energy for herself.
[Sunna] Bubble Planet - Lv.50
[Sunna] Bubble Planet - Lv.50
LABYRINTH
Sunna's exclusive Tactical Prism. When Etheric Phantom is used, Sunna immediately recovers 60 Energy. When Sunna's Ether Veil: Delusion Reprise is active, all squad members deal 80% more DMG with their Basic Attack, Dash Attack, Dodge Counter, Special Attack, and EX Special Attack.
[Astra Yao] Rainbow Concerto - Lv.50
[Astra Yao] Rainbow Concerto - Lv.50
LABYRINTH
Astra Yao's exclusive Tactical Prism. Medicine takes effect immediately. During the Idyllic Cadenza state, characters with Attack specialty gain 30% increased CRIT DMG, characters with Anomaly specialty gain 60 increased Anomaly Proficiency, and characters with Rupture specialty deal 15% increased Sheer DMG. When the active character hits enemies with an EX Special Attack, Astra Yao will regenerates 4 Energy and perform an additional attack with Tremolo. The Energy Generation effect can be triggered once per second.
[Velina] Candescent Wind Crown - Lv.50
[Velina] Candescent Wind Crown - Lv.50
LABYRINTH
Velina's exclusive Tactical Prism. Using Etheric Phantom: Unfathomable deals additional Abloom DMG. While Sweeping Cyclone is on the field, all squad members' Energy Generation Rate increases by 40% and Decibel Generation Rate by 30%, and Sweeping Cyclone lasts 3s longer.
[Remielle] Voidwing Pilgrimage - Lv.50
[Remielle] Voidwing Pilgrimage - Lv.50
LABYRINTH
Remielle's exclusive Tactical Prism. When an Agent in the team takes fatal damage, if there are other Agents available to switch to, they can be revived once per run. When Remielle is the active character, she restores1.6 Energy per second. When triggering EX Special Attack, gains 3 special Voidflare. After Remielle uses Basic Attack: Rainbow's End or Basic Attack: Fleeting Grace, damage taken is reduced by 80% for 3 seconds.
[Sigrid] Dancing Spearhead - Lv.50
[Sigrid] Dancing Spearhead - Lv.50
LABYRINTH
Sigrid's exclusive Tactical Prism. All squad members gain 15% Cacophony Shield reduction efficiency. The duration of the Stunned state inflicted on The Hound - Ulidim when any squad member attacks it and causes it to become Stunned is increased by 3s. DMG dealt by all squad members to The Hound - Ulidim is increased by 30%. While in the Aerial Patrol Spear state, the Energy Cost of EX Special Attack is reduced to 40; when hit by an enemy attack while using EX Special Attack, Sigrid will block with her shield. If the block is successful, the incoming attack DMG is negated, her own attacks ignore 12% of the target's DEF for 30s, the Aerial Patrol Spear state is refreshed, and she gains one use of Basic Attack: Converging Spear; after a successful block, press to trigger the corresponding stage of Basic Attack: Converging Spear.
[Norma] Grand Finale - Lv.50
[Norma] Grand Finale - Lv.50
LABYRINTH
Norma's exclusive Tactical Prism. Etheric Phantom: Scorpse deals 50% more DMG. When another squad member uses an Ultimate, Norma immediately gains 100% Preheated Chamber. This effect can trigger once every 40s. When any Agent uses a Chain Attack, that Agent's Decibel Generation Rate increases by 25% for 15s. Repeated triggers reset the duration.
[Pyrois] Flame of Illumination - Lv.50
[Pyrois] Flame of Illumination - Lv.50
LABYRINTH
Pyrois's exclusive Tactical Prism. The map will mark the locations of some unopened Electronic Strongboxes. Upon triggering a Perfect Block with an EX Special Attack, Pyrois recovers 10 Energy and 20 Solar Prominence.
[Promeia] Whirlwind Judgment - Lv.50
[Promeia] Whirlwind Judgment - Lv.50
LABYRINTH
Promeia's exclusive Tactical Prism. While Cacophony Soundscape is active, Promeia's DMG increases by 15%. When Promeia triggers EX Special Attack: Execution - Merciless Judgment, she restores 15 additional Corrosive Chill, and when triggering EX Special Attack: Execution - Shrouded in Shadow, she recovers 15 additional Corrosive Chill. When triggering Abloom, her Abloom DMG increases by 6%, stacking up to 10 times, lasting 60s.
[Cissia] Ouroboros Loop - Lv.50
[Cissia] Ouroboros Loop - Lv.50
LABYRINTH
Cissia's exclusive Tactical Prism. When using Etheric Phantom to enter Stealth, Stealth duration is extended by 3s. After using EX Special Attack, gains the Viper Strike effect: When any Non-Corrode Bone attack hits an enemy, it triggers a free special Corrode Bone that cannot inflict Daze. This effect can be triggered once every 1s and lasts for 6s.
[Aria] Delusion's Glow - Lv.50
[Aria] Delusion's Glow - Lv.50
LABYRINTH
Aria's exclusive Tactical Prism. When Etheric Phantom is used, Aria immediately recovers 800 Decibels. After Aria completes her EX Special Attack, the Fandom Power generated on the field increases by 1, and EX Special Attack: Instantly Hooked does not consume Energy.
[Yuzuha] Shaman's Charm - Lv.50
[Yuzuha] Shaman's Charm - Lv.50
LABYRINTH
Yuzuha's exclusive Tactical Prism. When the Etheric Phantom: Sobek effect ends, each squad member recovers HP equal to 10% of their remaining Shield from that effect. When Yuzuha uses her EX Special Attack or Ultimate, her Anomaly Mastery increases by 40 for 30s. Repeated triggers reset the duration. When either attack hits an enemy, it reduces the target's DEF by 18% and All-Attribute RES by 15% for 30s. Repeated triggers reset the duration.
[Ju Fufu] Mountain King Banishes Evil - Lv.50
[Ju Fufu] Mountain King Banishes Evil - Lv.50
LABYRINTH
Ju Fufu's exclusive Tactical Prism. After opening an Electronic Strongbox, all squad members gain a Shield equal to 15% of their Max HP for 60s. This effect does not stack, and the same Strongbox cannot trigger it more than once. After Ju Fufu uses Chain Attack: Suppressing Tiger Cauldron, if she is not the active character, she launches one Tag Assist, circling the enemy and performing the 4th hit of her Basic Attack. The skill's DMG is considered Aftershock DMG, and the DMG dealt increases by 75% and Daze dealt increases by 45%.
[Evelyn] Lethal Etiquette - Lv.50
[Evelyn] Lethal Etiquette - Lv.50
LABYRINTH
Evelyn's exclusive Tactical Prism. After using Phase Dash, Evelyn recovers 1 Burning Tether Point. When any squad member's Aftershock, Quick Assist, or Perfect Assist hits enemies, Evelyn restores Burning Embers. When Evelyn consumes Burning Tether Points to activate Chain Attack: Lunalux - Snare, it will be replaced by Chain Attack: Lunalux - Entanglement, significantly reducing skill duration. When Evelyn's Chain Attack hits enemies, the skill's DMG increases by 80%.
[Jane] Encircle and Hunt - Lv.50
[Jane] Encircle and Hunt - Lv.50
LABYRINTH
Jane's exclusive Tactical Prism. When Etheric Phantom is used, Jane immediately recovers 100 points of Passion Stream. {AWAKEN_1261#EX Special Attack: Aerial Sweep will be enhanced to EX Special Attack: Aerial Sweep - Onslaught, greatly increasing its DMG Multiplier and Anomaly Buildup.} {NOAWAKEN_1261#EX Special Attack: Aerial Sweep will be enhanced to EX Special Attack: Aerial Sweep - Onslaught}. When this skill hits an enemy, it inflicts Wound. This state causes the affected target to take Physical DMG equal to 60% of Jane's ATK every second and accumulate Physical Anomaly Buildup, lasting 8s. Repeated triggers reset the duration.
[Ellen] Mist Tide Resurgence - Lv.50
[Ellen] Mist Tide Resurgence - Lv.50
LABYRINTH
Ellen's exclusive Tactical Prism. While Roaming is active, the Cacophony Soundscape's Corruption is reduced to 70% of its original value. When Ellen uses an EX Special Attack, Chain Attack, or Ultimate, she leaves Icy Mist on the ground, dealing continuous Ice DMG for 15s. Agents inside Icy Mist gain increased Anti-Interrupt Level and take 30% less DMG. These effects persist for 5s after leaving Icy Mist. When Ellen hits an enemy inside Icy Mist, Icy Mist deals one additional instance of DMG.
[Yanagi] Flowing Reflection - Lv.50
[Yanagi] Flowing Reflection - Lv.50
LABYRINTH
Tsukishiro Yanagi's exclusive Tactical Prism. When Etheric Phantom deals DMG to enemies, Tsukishiro Yanagi's Anomaly Buildup Rate increases by 45% for 60s; repeated triggers reset the duration. Tsukishiro Yanagi can enter the Shinrabanshou state when she enters combat or when any squad member triggers the Disorder effect; repeated triggers reset the duration; while in the Shinrabanshou state, Tsukishiro Yanagi's Attribute Anomaly DMG and Disorder DMG increase by 60%.
[Claret] Smashing Onslaught - Lv.50
[Claret] Smashing Onslaught - Lv.50
LABYRINTH
Claret's exclusive Tactical Prism. After using Powerful Slash on an enemy, restores 10% HP and increases DEF by 20% for 30s. Repeated triggers reset the duration. Upon triggering Perfect Dodge, increases Laceration DMG by 35% for 60s. If triggered while in the Crimson Inscription state, extends the duration of Crimson Inscription by 5s. This effect can trigger no more than once every 10s during the extended duration. When a Counter Assist attack hits an enemy, enters Vital View for 4s.
[Roxy] Hammered to Perfection - Lv.50
[Roxy] Hammered to Perfection - Lv.50
LABYRINTH
Roxy's exclusive Tactical Prism. When the Evacuation Countdown has less than 15/5/1 minutes remaining, Roxy's Impact increases by 20%/50%/100%, respectively. When holding to activate EX Special Attack: Don't Catch a Chill, each second of holding increases the skill's DMG and Daze by 10%/6%, up to a maximum increase of 30%/18%. When the skill hits an enemy, the target's DEF is reduced by 16% for 30s.
[Zhao] Frostmist Enigma - Lv.50
[Zhao] Frostmist Enigma - Lv.50
LABYRINTH
Zhao's exclusive Tactical Prism. When there are 2 or 1 surviving Agents in the squad, extraction time is reduced by 30%/60%. When Zhao activates Ether Veil, she recovers 30 Frostbite Points and increases ATK by 25% for all squad members, lasting 50s.
[Banyue] The Way of Asura - Lv.50
[Banyue] The Way of Asura - Lv.50
LABYRINTH
Banyue's exclusive Tactical Prism. When using Etheric Phantom: Sanguine Sweeper, all squad members immediately recover 10% of their lost Max HP, while Banyue recovers HP equal to 10% of his Max HP. When not in the Visage of Wrath state, after Banyue uses EX Special Attack: Lion's Roar - Wrath or EX Special Attack: Mountain Tremor - Wrath, hold to activate a Chain Attack. Banyue's Chain Attack deals 60% increased Sheer DMG.
[Yidhari] Piercing Light - Lv.50
[Yidhari] Piercing Light - Lv.50
LABYRINTH
Yidhari's exclusive Tactical Prism. When the squad is affected by Corruption, the Max HP reduction is reduced to 10%. After Yidhari consumes Adrenaline to activate EX Special Attack, she gains 4 stacks of Frost Coil. When a Basic Attack hits an enemy, consumes 1 stack of Frost Coil to attack the target. This effect can trigger no more than once every 1s.
[Starlight - Billy] Knight's Belt - Lv.50
[Starlight - Billy] Knight's Belt - Lv.50
LABYRINTH
Starlight Billy's exclusive Tactical Prism. For each red Collectible in the Inventory or Safe, DMG taken from Boss and The Hound - Ulidim is reduced by 4%, up to 5 stacks max. When successfully performing a Block during Special Attack: Drive Suppression, gain 1 Charge stack, up to 1 stack, which increases the DMG of the next EX Special Attack: High-Traction Wheels or EX Special Attack: Rocking Footwork by 100%.
[Fragile] Basic Anti-Corruption Device
[Fragile] Basic Anti-Corruption Device
LABYRINTH
When equipped, this item reduces Corruption gained by the squad by 10% and DMG taken by Agents by 10%.
[Fragile] Advanced Anti-Corruption Device
[Fragile] Advanced Anti-Corruption Device
LABYRINTH
When equipped, this item reduces Corruption gained by the squad by 25% and DMG taken by Agents by 20%.
[Fragile] Specialized Anti-Corruption Device
[Fragile] Specialized Anti-Corruption Device
LABYRINTH
When equipped, this item reduces Corruption gained by the squad by 40% and DMG taken by Agents by 30%.
[Fragile] High-Grade Anti-Corruption Device
[Fragile] High-Grade Anti-Corruption Device
LABYRINTH
When equipped, this item reduces Corruption gained by the squad by 55% and DMG taken by Agents by 45%.
Base Anti-Corruption Device
Base Anti-Corruption Device
LABYRINTH
When equipped, this item reduces Corruption gained by the squad by 10% and DMG taken by Agents by 10%.
Advanced Anti-Corruption Device
Advanced Anti-Corruption Device
LABYRINTH
When equipped, this item reduces Corruption gained by the squad by 25% and DMG taken by Agents by 20%.
Specialized Anti-Corruption Device
Specialized Anti-Corruption Device
LABYRINTH
When equipped, this item reduces Corruption gained by the squad by 40% and DMG taken by Agents by 30%.
High-Grade Anti-Corruption Device
High-Grade Anti-Corruption Device
LABYRINTH
When equipped, this item reduces Corruption gained by the squad by 55% and DMG taken by Agents by 45%.
Basic Inventory
Basic Inventory
LABYRINTH
When equipped, this item increases Inventory capacity by 5 slots. (Collectie cannot retreive this item when it's lost in a failed investigation)
Expanded Inventory
Expanded Inventory
LABYRINTH
When equipped, this item increases Inventory capacity by 10 slots. (Collectie cannot retreive this item when it's lost in a failed investigation)
Heavy Inventory
Heavy Inventory
LABYRINTH
When equipped, this item increases Inventory capacity by 20 slots. (Collectie cannot retreive this item when it's lost in a failed investigation)
Bangboo Big Inventory
Bangboo Big Inventory
LABYRINTH
When equipped, this item increases Inventory capacity by 30 slots. (Collectie cannot retreive this item when it's lost in a failed investigation)
[Fragile] Base Blade of the Other: Block
[Fragile] Base Blade of the Other: Block
LABYRINTH
When equipped, this item grants three Alter Skills: Perfect Block, Phase Dash, and Powerful Slash. [Perfect Block Enhancement] Perfect Block triggers a Dodge even if the block fails. Against enemies at Lv. 20 or higher, Powerslash deals 50% less DMG.
[Fragile] Advanced Blade of the Other: Block
[Fragile] Advanced Blade of the Other: Block
LABYRINTH
When equipped, this item grants three Alter Skills: Perfect Block, Phase Dash, and Powerful Slash. [Perfect Block Enhancement] Perfect Block triggers a Dodge even if the block fails. Against enemies at Lv. 40 or higher, Powerslash deals 50% less DMG.
[Fragile] Specialized Blade of the Other: Block
[Fragile] Specialized Blade of the Other: Block
LABYRINTH
When equipped, this item grants three Alter Skills: Perfect Block, Phase Dash, and Powerful Slash. [Perfect Block Enhancement] Enhancement I: When Powerful Slash hits a normal/elite/boss enemy, it reduces squad Corruption by 10%/30%/60% and restores 2.5%/3.5%/5% HP to all squad members, respectively. Enhancement II: Perfect Block triggers a Dodge even if the block fails. Against enemies at Lv. 60 or higher, Powerslash deals 50% less DMG.
[Fragile] High-Grade Blade of the Other: Block
[Fragile] High-Grade Blade of the Other: Block
LABYRINTH
When equipped, it grants three Alter Skills: Perfect Block, Phase Dash, and Powerful Slash. [Perfect Block Enhancement] Enhancement I: When Powerful Slash hits a normal/elite/boss enemy, it reduces squad Corruption by 10%/30%/60%; and restores squad HP by 5%/7.5%/10%. Enhancement II: Perfect Block triggers the Dodge effect even if the block fails.
[Fragile] Advanced Blade of the Other: Powerslash
[Fragile] Advanced Blade of the Other: Powerslash
LABYRINTH
When equipped, this item grants three Alter Skills: Perfect Block, Phase Dash, and Powerful Slash. [Powerful Slash Enhancement] Perfect Block increases Daze buildup against normal/elite/boss enemies by 100%/50%/25%, respectively. Against enemies at Lv. 40 or higher, Powerful Slash deals 50% less DMG.
[Fragile] Specialized Blade of the Other: Powerslash
[Fragile] Specialized Blade of the Other: Powerslash
LABYRINTH
When equipped, this item grants three Alter Skills: Perfect Block, Phase Dash, and Powerful Slash. [Powerful Slash Enhancement] Enhancement I: When Powerful Slash is used against an elite or boss enemy, it has a 35% chance to trigger Totalize even if you are not behind the target, dealing 50% additional DMG. Enhancement II: Perfect Block increases Daze buildup against normal/elite/boss enemies by 100%/50%/25%, respectively. Against enemies at Lv. 60 or higher, Powerful Slash deals 50% less DMG.
[Fragile] High-Grade Blade of the Other: Powerslash
[Fragile] High-Grade Blade of the Other: Powerslash
LABYRINTH
When equipped, it grants three Alter Skills: Perfect Block, Phase Dash, and Powerful Slash. [Powerful Slash Enhancement] Enhancement I: When Powerful Slash is used against an elite or boss enemy, it has a 75% chance to trigger Totalize even if you are not behind the target, dealing 50% additional DMG. Enhancement II: Perfect Block increases Daze dealt to normal/elite/boss enemies by 100%/50%/25%, respectively.
[Fragile] Advanced Blade of the Other: Rush
[Fragile] Advanced Blade of the Other: Rush
LABYRINTH
When equipped, this item grants three Alter Skills: Perfect Block, Phase Dash, and Powerful Slash. [Phase Dash Enhancement] Defeating a boss enemy restores 1 use of Blade of the Other. Against enemies at Lv. 40 or higher, Powerful Slash deals 50% less DMG.
[Fragile] Specialized Blade of the Other: Rush
[Fragile] Specialized Blade of the Other: Rush
LABYRINTH
When equipped, this item grants three Alter Skills: Perfect Block, Phase Dash, and Powerful Slash. [Phase Dash Enhancement] Enhancement I: If the target has an enhanced Cacophony Shield, the Shield is reduced by an additional 100%/50%/30% for normal/elite/boss enemies, respectively. Powerful Slash increases Daze buildup against normal/elite/boss enemies that have not entered combat by an additional 100%/30%/15%, respectively. Enhancement II: Defeating a boss enemy restores 1 use of Blade of the Other. Against enemies at Lv. 60 or higher, Powerful Slash deals 50% less DMG.
[Fragile] High-Grade Blade of the Other: Rush
[Fragile] High-Grade Blade of the Other: Rush
LABYRINTH
When equipped, this item grants three Alter Skills: Perfect Block, Phase Dash, and Powerful Slash. [Phase Dash Enhancement] Enhancement I: If the target has an enhanced Cacophony Shield, the Shield is reduced by an additional 100%/50%/30% for normal/elite/boss enemies, respectively. Powerful Slash increases Daze buildup against normal/elite/boss enemies that have not entered combat by an additional 100%/50%/25%, respectively. Enhancement II: Defeating a boss enemy restores 1 use of Blade of the Other.
Base Blade of the Other: Block
Base Blade of the Other: Block
LABYRINTH
When equipped, this item grants three Alter Skills: Perfect Block, Phase Dash, and Powerful Slash. [Perfect Block Enhancement] Perfect Block triggers a Dodge even if the block fails. Against enemies at Lv. 20 or higher, Powerslash deals 50% less DMG.
Advanced Blade of the Other: Block
Advanced Blade of the Other: Block
LABYRINTH
When equipped, this item grants three Alter Skills: Perfect Block, Phase Dash, and Powerful Slash. [Perfect Block Enhancement] Perfect Block triggers a Dodge even if the block fails. Against enemies at Lv. 40 or higher, Powerslash deals 50% less DMG.
Specialized Blade of the Other: Block
Specialized Blade of the Other: Block
LABYRINTH
When equipped, this item grants three Alter Skills: Perfect Block, Phase Dash, and Powerful Slash. [Perfect Block Enhancement] Enhancement I: When Powerful Slash hits a normal/elite/boss enemy, it reduces squad Corruption by 10%/30%/60% and restores 2.5%/3.5%/5% HP to all squad members, respectively. Enhancement II: Perfect Block triggers a Dodge even if the block fails. Against enemies at Lv. 60 or higher, Powerslash deals 50% less DMG.
High-Grade Blade of the Other: Block
High-Grade Blade of the Other: Block
LABYRINTH
When equipped, it grants three Alter Skills: Perfect Block, Phase Dash, and Powerful Slash. [Perfect Block Enhancement] Enhancement I: When Powerful Slash hits a normal/elite/boss enemy, it reduces squad Corruption by 10%/30%/60%; and restores squad HP by 5%/7.5%/10%. Enhancement II: Perfect Block triggers the Dodge effect even if the block fails.
Advanced Blade of the Other: Powerslash
Advanced Blade of the Other: Powerslash
LABYRINTH
When equipped, this item grants three Alter Skills: Perfect Block, Phase Dash, and Powerful Slash. [Powerful Slash Enhancement] Perfect Block increases Daze buildup against normal/elite/boss enemies by 100%/50%/25%, respectively. Against enemies at Lv. 40 or higher, Powerful Slash deals 50% less DMG.
Specialized Blade of the Other: Powerslash
Specialized Blade of the Other: Powerslash
LABYRINTH
When equipped, this item grants three Alter Skills: Perfect Block, Phase Dash, and Powerful Slash. [Powerful Slash Enhancement] Enhancement I: When Powerful Slash is used against an elite or boss enemy, it has a 35% chance to trigger Totalize even if you are not behind the target, dealing 50% additional DMG. Enhancement II: Perfect Block increases Daze buildup against normal/elite/boss enemies by 100%/50%/25%, respectively. Against enemies at Lv. 60 or higher, Powerful Slash deals 50% less DMG.
High-Grade Blade of the Other: Powerslash
High-Grade Blade of the Other: Powerslash
LABYRINTH
When equipped, it grants three Alter Skills: Perfect Block, Phase Dash, and Powerful Slash. [Powerful Slash Enhancement] Enhancement I: When Powerful Slash is used against an elite or boss enemy, it has a 75% chance to trigger Totalize even if you are not behind the target, dealing 50% additional DMG. Enhancement II: Perfect Block increases Daze dealt to normal/elite/boss enemies by 100%/50%/25%, respectively.
Advanced Blade of the Other: Rush
Advanced Blade of the Other: Rush
LABYRINTH
When equipped, this item grants three Alter Skills: Perfect Block, Phase Dash, and Powerful Slash. [Phase Dash Enhancement] Defeating a boss enemy restores 1 use of Blade of the Other. Against enemies at Lv. 40 or higher, Powerful Slash deals 50% less DMG.
Specialized Blade of the Other: Rush
Specialized Blade of the Other: Rush
LABYRINTH
When equipped, this item grants three Alter Skills: Perfect Block, Phase Dash, and Powerful Slash. [Phase Dash Enhancement] Enhancement I: If the target has an enhanced Cacophony Shield, the Shield is reduced by an additional 100%/50%/30% for normal/elite/boss enemies, respectively. Powerful Slash increases Daze buildup against normal/elite/boss enemies that have not entered combat by an additional 100%/30%/15%, respectively. Enhancement II: Defeating a boss enemy restores 1 use of Blade of the Other. Against enemies at Lv. 60 or higher, Powerful Slash deals 50% less DMG.
High-Grade Blade of the Other: Rush
High-Grade Blade of the Other: Rush
LABYRINTH
When equipped, this item grants three Alter Skills: Perfect Block, Phase Dash, and Powerful Slash. [Phase Dash Enhancement] Enhancement I: If the target has an enhanced Cacophony Shield, the Shield is reduced by an additional 100%/50%/30% for normal/elite/boss enemies, respectively. Powerful Slash increases Daze buildup against normal/elite/boss enemies that have not entered combat by an additional 100%/50%/25%, respectively. Enhancement II: Defeating a boss enemy restores 1 use of Blade of the Other.
Etheric Phantom: Golden Bangboo
Etheric Phantom: Golden Bangboo
LABYRINTH
Use this item to transform into a phantom of the Golden Bangboo, reducing the time required to search containers to 30% of the normal duration. While transformed, you are immune to Corruption from Cacophony containers and can skip Signal Calibration and the hold portion of Lockpicking strongboxes.
Etheric Phantom: Sanguine Sweeper
Etheric Phantom: Sanguine Sweeper
LABYRINTH
When used, summons a phantom of the Sanguine Sweeper, restoring 80/80/80 Energy/Adrenaline/Sharpness for all Agents.
Etheric Phantom: Rampant Brute
Etheric Phantom: Rampant Brute
LABYRINTH
Use this item to transform into a phantom of the Rampant Brute, pulling nearby enemies into the center of a small area. It deals DMG equal to 100%/30%/10% of Max HP to normal/elite/boss enemies, respectively, and deals 30% additional DMG to enemies above 50% HP. If it pulls 3 or more enemies, all normal and elite enemies pulled are instantly eliminated.
Etheric Phantom: Heretic Jester
Etheric Phantom: Heretic Jester
LABYRINTH
Use this item to transform into a phantom of the Heretic Jester, briefly entering Stealth and disengaging from combat. While in the Slippery state, press Basic Attack to instantly eliminate any normal or elite enemy hit and deal DMG equal to 20% of Max HP to boss enemies.
Etheric Phantom: Scorpse
Etheric Phantom: Scorpse
LABYRINTH
Use this item to summon a phantom of the Scorpse, dealing DMG equal to 100%/50%/20% of Max HP to nearby normal/elite/boss enemies, respectively.
Etheric Phantom: Thracian
Etheric Phantom: Thracian
LABYRINTH
After use, transforms into a phantom of a Thracian, dealing DMG equal to 100%/50%/15% of Max HP to Normal/Elite/Boss enemies respectively, and depleting 100% of the enemy's Cacophony Shield. (This can break 66% of The Hound - Ulidim's Cacophony Shield)
Etheric Phantom: Mutant Formicarrier
Etheric Phantom: Mutant Formicarrier
LABYRINTH
Use this item to transform into a phantom of the Mutant Formicarrier, temporarily entering Stealth and disengaging from combat.
Etheric Phantom: Sobek
Etheric Phantom: Sobek
LABYRINTH
When used, summons a phantom of Sobek, creating a wind field that pulls enemies within range. It deals DMG equal to 100%/30%/10% of Max HP to normal/elite/boss enemies, respectively. It also grants all Agents a shield equal to 50% of their Max HP for 20s. While the shield is active, Anti-Interrupt Level increases.
Etheric Phantom: Haytor
Etheric Phantom: Haytor
LABYRINTH
Use this item to transform into a phantom of Haytor, dealing DMG equal to 100%/50%/20% of Max HP to normal/elite/boss enemies, respectively. It deals 50% additional DMG to biological enemies and Doppelgangers.
Etheric Phantom: Unfathomable
Etheric Phantom: Unfathomable
LABYRINTH
Use this item to transform into a phantom of the Unfathomable, dealing DMG equal to 100%/50%/20% of Max HP to normal/elite/boss enemies, respectively. Hitting an enemy afflicted with any Attribute Anomaly triggers Polarity Disorder once, dealing DMG equal to 100% of the original Disorder DMG.
Etheric Phantom: Mutant Formicarrier
Etheric Phantom: Mutant Formicarrier
LABYRINTH
Use this item to transform into a phantom of the Mutant Formicarrier, temporarily entering Stealth and disengaging from combat.
Etheric Phantom: Scorched Horizon
Etheric Phantom: Scorched Horizon
LABYRINTH
Use this item to transform into a phantom of the Scorched Horizon, dealing DMG equal to 100%/50%/20% of Max HP to normal/elite/boss enemies, respectively. It also rapidly accumulates 100% Daze and extends the enemy's Dazed state by 3s.
Etheric Phantom: Primordial Nightmare
Etheric Phantom: Primordial Nightmare
LABYRINTH
Use this item to transform into a phantom of the Primordial Nightmare, dealing DMG equal to 100%/100%/35% of Max HP to normal/elite/boss enemies, respectively.
[Weak] Base Corruption Resistor
[Weak] Base Corruption Resistor
LABYRINTH
When equipped, this item reduces Corruption gained by the squad by 10% and DMG taken by Agents by 10%.
[Weak] Advanced Corruption Resistor
[Weak] Advanced Corruption Resistor
LABYRINTH
When equipped, this item reduces Corruption gained by the squad by 25% and DMG taken by Agents by 20%.
[Weak] Specialized Corruption Resistor
[Weak] Specialized Corruption Resistor
LABYRINTH
When equipped, this item reduces Corruption gained by the squad by 40% and DMG taken by Agents by 30%.
[Weak] Base Blade of the Other: Block
[Weak] Base Blade of the Other: Block
LABYRINTH
When equipped, this item grants three Alter Skills: Perfect Block, Phase Dash, and Powerful Slash. [Perfect Block Enhancement] Perfect Block triggers a Dodge even if the block fails. Against enemies at Lv. 20 or higher, Powerslash deals 50% less DMG.
[Weak] Advanced Blade of the Other: Block
[Weak] Advanced Blade of the Other: Block
LABYRINTH
When equipped, this item grants three Alter Skills: Perfect Block, Phase Dash, and Powerful Slash. [Perfect Block Enhancement] Perfect Block triggers a Dodge even if the block fails. Against enemies at Lv. 40 or higher, Powerslash deals 50% less DMG.
[Weak] Specialized Blade of the Other: Block
[Weak] Specialized Blade of the Other: Block
LABYRINTH
When equipped, this item grants three Alter Skills: Perfect Block, Phase Dash, and Powerful Slash. [Perfect Block Enhancement] Enhancement I: When Powerful Slash hits a normal/elite/boss enemy, it reduces squad Corruption by 10%/30%/60% and restores 2.5%/3.5%/5% HP to all squad members, respectively. Enhancement II: Perfect Block triggers a Dodge even if the block fails. Against enemies at Lv. 60 or higher, Powerslash deals 50% less DMG.
ZKItem_4340100_Name
ZKItem_4340100_Name
LABYRINTH
ZKItem_4340100_Desc
Windworn Highway Motel, 1F
Windworn Highway Motel, 1F
LABYRINTH
Use to gain access to Windworn Highway - Motel - 1F Room and obtain a large amount of Supplies.
Windworn Highway Motel, 2F
Windworn Highway Motel, 2F
LABYRINTH
After use, unlocks the door to the 2nd floor room of the Windworn Highway Motel, granting access to a large amount of supplies.
Windworn Highway Gas Station Storage Room
Windworn Highway Gas Station Storage Room
LABYRINTH
Use to gain access to Windworn Highway - Gas Station - West Storage Room and obtain a large amount of Supplies.
Six Dusk Street Warehouse, 1F Side Door
Six Dusk Street Warehouse, 1F Side Door
LABYRINTH
Use to gain access to Six Dusk Street - Warehouse - 1F Side Door and obtain a large amount of Supplies.
Six Dusk Street - Random Play 2nd Floor Room 2
Six Dusk Street - Random Play 2nd Floor Room 2
LABYRINTH
Use to gain access to Six Dusk Street - Random Play - 2F Room 2 and obtain a large amount of Supplies.
Six Dusk Street - Random Play 2nd Floor Room 1
Six Dusk Street - Random Play 2nd Floor Room 1
LABYRINTH
Use to gain access to Six Dusk Street - Random Play - 2F Room 1 and obtain a large amount of Supplies.
Industrial Park - Phase I Lower Level - Door 2
Industrial Park - Phase I Lower Level - Door 2
LABYRINTH
Use to gain access to Industrial Park - Phase I Construction Site - Lower Level - Door 2 and obtain a large amount of Supplies.
Lumina Central Lounge 2
Lumina Central Lounge 2
LABYRINTH
Use to gain access to Lumina Central - Lounge 2 and obtain a large amount of Supplies.
Lumina Central Lounge 3
Lumina Central Lounge 3
LABYRINTH
Use to gain access to Lumina Central - Lounge 3 and obtain a large amount of Supplies.
Cheezburg Bistro, Bunless Bae Town
Cheezburg Bistro, Bunless Bae Town
LABYRINTH
Use to gain access to Bunless Bae Town - Cheezburg Bistro Storage Room and obtain a large amount of Supplies.
Windworn Highway Gas Station
Windworn Highway Gas Station
LABYRINTH
After use, unlocks the door to the office on the east side of the Gas Station on Windworn Highway, granting access to a large amount of supplies.
Bunless Bae Town Storage Center, 2F Prefab Building
Bunless Bae Town Storage Center, 2F Prefab Building
LABYRINTH
After use, unlocks the door to the second floor of the prefab building in the Storage Center of Bunless Bae Town, granting access to a large amount of supplies.
Phantom Aquarium West Gate, Fantasy Beach
Phantom Aquarium West Gate, Fantasy Beach
LABYRINTH
After use, unlocks the door to the west gate of Fantasy Beach - Phantom Aquarium, granting access to a large amount of supplies.
Bae Old Street, Bunless Bae Town
Bae Old Street, Bunless Bae Town
LABYRINTH
After use, unlocks the door to Bae Old Street in Bunless Bae Town, granting access to a large amount of supplies.
Random Play, 1F, Six Dusk Street
Random Play, 1F, Six Dusk Street
LABYRINTH
After use, unlocks the door to the first-floor room of the video store on Six Dusk Street, granting access to a large amount of supplies.
Dove Phase II Project - Top Floor
Dove Phase II Project - Top Floor
LABYRINTH
Use to gain access to Industrial Park - Phase II Construction Site - Top-Floor Room and obtain a large amount of Supplies.
Lumina Central, 2F Reception Room
Lumina Central, 2F Reception Room
LABYRINTH
After use, unlocks the door to Reception Room 1 on the second floor of Lumina Central, granting access to a large amount of supplies.
Lumina Central, 1F Lounge
Lumina Central, 1F Lounge
LABYRINTH
After use, unlocks the door to the lounge on the first floor of Lumina Central, granting access to a large amount of supplies.
Bahamut Warehouse, 2F
Bahamut Warehouse, 2F
LABYRINTH
Use to unlock the access card control in Bahamut Warehouse - 2F Control Room and obtain a large amount of Supplies.
Lumina Central, Top-Floor Conference Room
Lumina Central, Top-Floor Conference Room
LABYRINTH
After use, unlocks the door to the top-floor conference room at Lumina Central, granting access to a large amount of supplies.
[Blueprint] Specialized Anti-Corruption Device
[Blueprint] Specialized Anti-Corruption Device
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.
[Blueprint] High-Grade Anti-Corruption Device
[Blueprint] High-Grade Anti-Corruption Device
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Obtained through investigations. Item Effect: When equipped, this item reduces Corruption gained by the squad by 55% and DMG taken by Agents by 45%.
[Blueprint] Heavy Inventory
[Blueprint] Heavy Inventory
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.
[Blueprint] Bangboo Big Inventory
[Blueprint] Bangboo Big Inventory
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Obtained through investigations. Item Effect: When equipped, this item increases Inventory capacity by 30 slots.
[Blueprint] Specialized Blade of the Other: Block
[Blueprint] Specialized Blade of the Other: Block
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: When equipped, this item grants three Alter Skills: Perfect Block, Phase Dash, and Powerful Slash. [Perfect Block Enhancement] Enhancement I: When Powerful Slash hits a normal/elite/boss enemy, it reduces squad Corruption by 10%/30%/60% and restores 2.5%/3.5%/5% HP to all squad members, respectively. Enhancement II: Perfect Block triggers a Dodge even if the block fails. Against enemies at Lv. 60 or higher, Powerslash deals 50% less DMG.
[Blueprint] High-Grade Blade of the Other: Block
[Blueprint] High-Grade Blade of the Other: Block
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Obtained through investigations. Item Effect: When equipped, this item grants three Alter Skills: Perfect Block, Phase Dash, and Powerful Slash. [Perfect Block Enhancement] Enhancement I: When Powerful Slash hits a normal/elite/boss enemy, it reduces squad Corruption by 10%/30%/60% and restores 5%/7.5%/10% HP to all squad members, respectively. Enhancement II: Perfect Block triggers a Dodge even if the block fails.
[Blueprint] Specialized Blade of the Other: Powerslash
[Blueprint] Specialized Blade of the Other: Powerslash
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: When equipped, this item grants three Alter Skills: Perfect Block, Phase Dash, and Powerful Slash. [Powerful Slash Enhancement] Enhancement I: When Powerful Slash is used against an elite or boss enemy, it has a 35% chance to trigger Totalize even if you are not behind the target, dealing 50% additional DMG. Enhancement II: Perfect Block increases Daze buildup against normal/elite/boss enemies by 100%/50%/25%, respectively. Against enemies at Lv. 60 or higher, Powerslash deals 50% less DMG.
[Blueprint] High-Grade Blade of the Other: Powerslash
[Blueprint] High-Grade Blade of the Other: Powerslash
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Obtained through investigations. Item Effect: When equipped, this item grants three Alter Skills: Perfect Block, Phase Dash, and Powerful Slash. [Powerful Slash Enhancement] Enhancement I: When Powerful Slash is used against an elite or boss enemy, it has a 75% chance to trigger Totalize even if they aren't behind the enemy, dealing 50% additional DMG. Enhancement II: Perfect Block increases Daze buildup against normal/elite/boss enemies by 100%/50%/25%, respectively.
[Blueprint] Specialized Blade of the Other: Rush
[Blueprint] Specialized Blade of the Other: Rush
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: When equipped, this item grants three Alter Skills: Perfect Block, Phase Dash, and Powerful Slash. [Phase Dash Enhancement] Enhancement I: If the target has an enhanced Cacophony Shield, the Shield is reduced by an additional 100%/50%/30% for normal/elite/boss enemies, respectively. [Phase Dash Enhancement] Powerful Slash increases Daze buildup against normal/elite/boss enemies that have not entered combat by an additional 100%/30%/15%, respectively. Enhancement II: Defeating a boss enemy restores 1 use of Blade of the Other. Against enemies at Lv. 60 or higher, Powerslash deals 50% less DMG.
[Blueprint] High-Grade Blade of the Other: Rush
[Blueprint] High-Grade Blade of the Other: Rush
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Obtained through investigations. Item Effect: When equipped, this item grants three Alter Skills: Perfect Block, Phase Dash, and Powerful Slash. [Phase Dash Enhancement] Enhancement I: If the target has an enhanced Cacophony Shield, the Shield is reduced by an additional 100%/50%/30% for normal/elite/boss enemies, respectively. [Phase Dash Enhancement] Powerful Slash increases Daze buildup against normal/elite/boss enemies that have not entered combat by an additional 100%/50%/25%, respectively. Enhancement II: Restore 1 use of Blade of the Other upon defeating a boss enemy.
[Blueprint] Advanced Blade of the Other: Block
[Blueprint] Advanced Blade of the Other: Block
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: When equipped, this item grants three Alter Skills: Perfect Block, Phase Dash, and Powerful Slash. [Perfect Block Enhancement] Perfect Block triggers a Dodge even if the block fails. Against enemies at Lv. 40 or higher, Powerslash deals 50% less DMG.
[Blueprint] Advanced Blade of the Other: Powerslash
[Blueprint] Advanced Blade of the Other: Powerslash
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: When equipped, this item grants three Alter Skills: Perfect Block, Phase Dash, and Powerful Slash. [Powerful Slash Enhancement] Perfect Block increases Daze buildup against normal/elite/boss enemies by 100%/50%/25%, respectively. Against enemies at Lv. 40 or higher, Powerslash deals 50% less DMG.
[Blueprint] Advanced Blade of the Other: Rush
[Blueprint] Advanced Blade of the Other: Rush
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: When equipped, this item grants three Alter Skills: Perfect Block, Phase Dash, and Powerful Slash. [Phase Dash Enhancement] Restore 1 use of Blade of the Other upon defeating a boss enemy. Against enemies at Lv. 40 or higher, Powerslash deals 50% less DMG.
[Blueprint] Advanced Anti-Corruption Device
[Blueprint] Advanced Anti-Corruption Device
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.
[Blueprint] Expanded Inventory
[Blueprint] Expanded Inventory
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.
[Blueprint] Etheric Phantom: Golden Bangboo
[Blueprint] Etheric Phantom: Golden Bangboo
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Use this item to transform into a phantom of the Golden Bangboo, reducing the time required to search containers to 30% of the normal duration. While transformed, you are immune to Corruption from Cacophony containers and can skip Signal Calibration and the hold portion of Lockpicking strongboxes.
[Blueprint] Etheric Phantom: Sanguine Sweeper
[Blueprint] Etheric Phantom: Sanguine Sweeper
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Item Effect: When used, summons a phantom of the Sanguine Sweeper, restoring 80/80/80 Energy/Adrenaline/Sharpness for all Agents.
[Blueprint] Etheric Phantom: Rampant Brute
[Blueprint] Etheric Phantom: Rampant Brute
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Item Effect: Use this item to transform into a phantom of the Rampant Brute, pulling nearby enemies into the center of a small area. It deals DMG equal to 100%/30%/10% of Max HP to normal/elite/boss enemies, respectively, and deals 30% additional DMG to enemies above 50% HP. If it pulls 3 or more enemies, all normal and elite enemies pulled are instantly eliminated.
[Blueprint] Etheric Phantom: Heretic Jester
[Blueprint] Etheric Phantom: Heretic Jester
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Obtained through investigations. Item Effect: Use this item to transform into a phantom of the Heretic Jester, briefly entering Stealth and disengaging from combat. While in the Slippery state, press Basic Attack to instantly eliminate any normal or elite enemy hit and deal DMG equal to 20% of Max HP to boss enemies.
[Blueprint] Etheric Phantom: Scorpse
[Blueprint] Etheric Phantom: Scorpse
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Obtained through investigations. Item Effect: Use this item to summon a phantom of the Scorpse, dealing DMG equal to 100%/50%/20% of Max HP to nearby normal/elite/boss enemies, respectively.
[Blueprint] Etheric Phantom: Thracian
[Blueprint] Etheric Phantom: Thracian
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Obtained through investigations. Item Effect: After use, transforms into a phantom of a Thracian, dealing DMG equal to 100%/50%/15% of Max HP to Normal/Elite/Boss enemies respectively, and depleting 100% of the enemy's Cacophony Shield. (This can break 66% of The Hound - Ulidim's Cacophony Shield)
[Blueprint] Etheric Phantom: Mutant Formicarrier
[Blueprint] Etheric Phantom: Mutant Formicarrier
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Item Effect: Use this item to transform into a phantom of the Mutant Formicarrier, temporarily entering Stealth and disengaging from combat.
[Blueprint] Etheric Phantom: Sobek
[Blueprint] Etheric Phantom: Sobek
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Obtained through investigations. Item Effect: Use this item to summon a phantom of Sobek, creating a wind field that pulls enemies within range. It deals DMG equal to 100%/30%/10% of Max HP to normal/elite/boss enemies, respectively. It also grants all Agents a shield equal to 50% of their Max HP for 20s. While the shield is active, Anti-Interrupt Level increases.
[Blueprint] Etheric Phantom: Haytor
[Blueprint] Etheric Phantom: Haytor
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Obtained through investigations. Item Effect: Use this item to transform into a phantom of Haytor, dealing DMG equal to 100%/50%/20% of Max HP to normal/elite/boss enemies, respectively. It deals 50% additional DMG to biological enemies and Doppelgangers.
[Blueprint] Etheric Phantom: Unfathomable
[Blueprint] Etheric Phantom: Unfathomable
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Obtained through investigations. Item Effect: Use this item to transform into a phantom of the Unfathomable, dealing DMG equal to 100%/50%/20% of Max HP to normal/elite/boss enemies, respectively. Hitting an enemy afflicted with any Attribute Anomaly triggers Polarity Disorder once, dealing DMG equal to 100% of the original Disorder DMG.
[Blueprint] Etheric Phantom: Scorched Horizon
[Blueprint] Etheric Phantom: Scorched Horizon
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Obtained through investigations. Item Effect: Use this item to transform into a phantom of the Scorched Horizon, dealing DMG equal to 100%/50%/20% of Max HP to normal/elite/boss enemies, respectively. It also rapidly accumulates 100% Daze and extends the enemy's Dazed state by 3s.
[Blueprint] Etheric Phantom: Primordial Nightmare
[Blueprint] Etheric Phantom: Primordial Nightmare
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Obtained through investigations. Item Effect: Use this item to transform into a phantom of the Primordial Nightmare, dealing DMG equal to 100%/100%/35% of Max HP to normal/elite/boss enemies, respectively.
[Blueprint] Advanced Gear: Attack - Lv.20
[Blueprint] Advanced Gear: Attack - Lv.20
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: After triggering a Perfect Dodge, all Agents' ATK increases by 15% for 15s. Repeated triggers reset the duration.
[Blueprint] Advanced Gear: Stun - Lv.20
[Blueprint] Advanced Gear: Stun - Lv.20
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: Exclusive to Stun Agents. Provides stat bonuses.
[Blueprint] Advanced Gear: Anomaly - Lv.20
[Blueprint] Advanced Gear: Anomaly - Lv.20
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: When an Agent accumulates Attribute Anomaly Buildup, all Agents' Anomaly Mastery increases by 20 for 10s. Repeated triggers reset the duration.
[Blueprint] Advanced Gear: Support - Lv.20
[Blueprint] Advanced Gear: Support - Lv.20
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: Exclusive to Support Agents. Provides stat bonuses.
[Blueprint] Advanced Gear: Rupture - Lv.20
[Blueprint] Advanced Gear: Rupture - Lv.20
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: When this Agent hits an enemy, their CRIT Rate increases by 5% for 10s. This effect can stack up to 4 times.
[Blueprint] Advanced Gear: Defense - Lv.20
[Blueprint] Advanced Gear: Defense - Lv.20
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: Exclusive to Defense Agents. Provides stat bonuses.
[Blueprint] Specialized Gear: Attack - Lv. 30
[Blueprint] Specialized Gear: Attack - Lv. 30
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: After triggering a Perfect Dodge, all Agents' ATK increases by 15% for 15s. Repeated triggers reset the duration.
[Blueprint] Specialized Gear: Stun - Lv. 30
[Blueprint] Specialized Gear: Stun - Lv. 30
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: Exclusive to Stun Agents. Provides stat bonuses.
[Blueprint] Specialized Gear : Anomaly - Lv. 30
[Blueprint] Specialized Gear : Anomaly - Lv. 30
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: When an Agent accumulates Attribute Anomaly Buildup, all Agents' Anomaly Mastery increases by 20 for 10s. Repeated triggers reset the duration.
[Blueprint] Specialized Gear: Support - Lv. 30
[Blueprint] Specialized Gear: Support - Lv. 30
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: Exclusive to Support Agents. Provides stat bonuses.
[Blueprint] Specialized Gear: Rupture - Lv. 30
[Blueprint] Specialized Gear: Rupture - Lv. 30
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: When this Agent hits an enemy, their CRIT Rate increases by 5% for 10s. This effect can stack up to 4 times.
[Blueprint] Specialized Gear: Defense - Lv. 30
[Blueprint] Specialized Gear: Defense - Lv. 30
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: Exclusive to Defense Agents. Provides stat bonuses.
[Blueprint] High-Grade Gear: Attack - Lv. 40
[Blueprint] High-Grade Gear: Attack - Lv. 40
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: Increases CRIT DMG by 30%. When an Agent lands a CRIT, their ATK increases by 15% for 5s. Repeated triggers reset the duration.
[Blueprint] High-Grade Gear: Stun - Lv. 40
[Blueprint] High-Grade Gear: Stun - Lv. 40
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: Increases Impact by 15%. When an Agent hits a Stunned enemy, the target's Stun DMG Multiplier increases by 20%.
[Blueprint] High-Grade Gear: Anomaly - Lv. 40
[Blueprint] High-Grade Gear: Anomaly - Lv. 40
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: Increases Anomaly Buildup Rate by 20%. After an Agent inflicts an Attribute Anomaly on an enemy, the target's Attribute Anomaly DMG taken increases by 30% for 10s. Repeated triggers reset the duration.
[Blueprint] High-Grade Gear: Support - Lv. 40
[Blueprint] High-Grade Gear: Support - Lv. 40
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: Increases Energy or Adrenaline Generation Rate by 20%. When an Agent uses an EX Special Attack, all squad members deal 30% more DMG. Lasts 10s. Repeated triggers reset the duration.
[Blueprint] High-Grade Gear: Rupture - Lv. 40
[Blueprint] High-Grade Gear: Rupture - Lv. 40
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: Increases HP by 20%. When an Agent uses an EX Special Attack, their Sheer DMG increases by 20% for 10s. Repeated triggers reset the duration.
[Blueprint] High-Grade Gear: Defense - Lv. 40
[Blueprint] High-Grade Gear: Defense - Lv. 40
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: Increases Energy Generation Rate by 100%. When an EX Special Attack hits an enemy, the target's Stun DMG Multiplier increases by 20% for 10s.
[Blueprint] High-Grade Gear: Attack - Modified - Lv. 40
[Blueprint] High-Grade Gear: Attack - Modified - Lv. 40
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: Increases ATK by 20%. When an Agent performs an EX Special Attack, their CRIT DMG increases by 30% for 10s.
[Blueprint] High-Grade Gear: Anomaly - Modified - Lv. 40
[Blueprint] High-Grade Gear: Anomaly - Modified - Lv. 40
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: Increases Anomaly Proficiency by 30. When an Agent deals Attribute Anomaly or Disorder DMG, all squad members' Attribute Anomaly and Disorder DMG ignore 5% All-Attribute RES for 10s. Stacks up to 3 times. Repeated triggers reset the duration.
[Blueprint] High-Grade Gear: Support - Modified - Lv. 40
[Blueprint] High-Grade Gear: Support - Modified - Lv. 40
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: Increases Decibel Generation Rate by 15%. When this Agent switches onto the field, all Agents deal 30% more DMG for 20s.
[Blueprint] High-Grade Gear: Armorer - Lv. 40
[Blueprint] High-Grade Gear: Armorer - Lv. 40
LABYRINTH
This Blueprint can be used to unlock Armorer Gear crafting at the Smart Workshop. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: DEF increases by 15%. When the Agent uses an EX Special Attack, Sharp DMG increases by 15% for 20s. Repeated triggers reset the duration.
[Blueprint] High-Grade Gear: Attack - Lv. 50
[Blueprint] High-Grade Gear: Attack - Lv. 50
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: Increases CRIT DMG by 30%. When an Agent lands a CRIT, their ATK increases by 15% for 5s. Repeated triggers reset the duration.
[Blueprint] High-Grade Gear: Stun - Lv. 50
[Blueprint] High-Grade Gear: Stun - Lv. 50
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: Increases Impact by 15%. When an Agent hits a Stunned enemy, the target's Stun DMG Multiplier increases by 20%.
[Blueprint] High-Grade Gear: Anomaly - Lv. 50
[Blueprint] High-Grade Gear: Anomaly - Lv. 50
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: Increases Anomaly Buildup Rate by 20%. After an Agent inflicts an Attribute Anomaly on an enemy, the target's Attribute Anomaly DMG taken increases by 30% for 10s. Repeated triggers reset the duration.
[Blueprint] High-Grade Gear: Support - Lv. 50
[Blueprint] High-Grade Gear: Support - Lv. 50
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: Increases Energy or Adrenaline Generation Rate by 20%. When an Agent uses an EX Special Attack, all squad members deal 30% more DMG. Lasts 10s. Repeated triggers reset the duration.
[Blueprint] High-Grade Gear: Rupture - Lv. 50
[Blueprint] High-Grade Gear: Rupture - Lv. 50
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: Increases HP by 20%. When an Agent uses an EX Special Attack, their Sheer DMG increases by 20% for 10s. Repeated triggers reset the duration.
[Blueprint] High-Grade Gear: Defense - Lv. 50
[Blueprint] High-Grade Gear: Defense - Lv. 50
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: Increases Energy Generation Rate by 100%. When an EX Special Attack hits an enemy, the target's Stun DMG Multiplier increases by 20% for 10s.
[Blueprint] High-Grade Gear: Attack - Modified - Lv. 50
[Blueprint] High-Grade Gear: Attack - Modified - Lv. 50
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: Increases ATK by 20%. When an Agent performs an EX Special Attack, their CRIT DMG increases by 30% for 10s.
[Blueprint] High-Grade Gear: Anomaly - Modified - Lv. 50
[Blueprint] High-Grade Gear: Anomaly - Modified - Lv. 50
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: Increases Anomaly Proficiency by 30. When an Agent deals Attribute Anomaly or Disorder DMG, all squad members' Attribute Anomaly and Disorder DMG ignore 5% All-Attribute RES for 10s. Stacks up to 3 times. Repeated triggers reset the duration.
[Blueprint] High-Grade Gear: Support - Modified - Lv. 50
[Blueprint] High-Grade Gear: Support - Modified - Lv. 50
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: Increases Decibel Generation Rate by 15%. When this Agent switches onto the field, all Agents deal 30% more DMG for 20s.
[Blueprint] High-Grade Gear: Armorer - Lv. 50
[Blueprint] High-Grade Gear: Armorer - Lv. 50
LABYRINTH
This Blueprint can be used to unlock Armorer Gear crafting at the Smart Workshop. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: DEF increases by 15%. When the Agent uses an EX Special Attack, Sharp DMG increases by 15% for 20s. Repeated triggers reset the duration.
[Blueprint] Legendary Gear: Attack - Lv. 60
[Blueprint] Legendary Gear: Attack - Lv. 60
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: Increases CRIT DMG by 40%. When an Agent lands a CRIT, their ATK increases by 20% and the target's DEF decreases by 10% for 5s. Repeated triggers reset the duration.
[Blueprint] Legendary Gear: Stun - Lv. 60
[Blueprint] Legendary Gear: Stun - Lv. 60
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: Increases Impact by 20%. When an Agent Stuns an enemy, all squad members recover 30 Energy or 30 Adrenaline. This effect can trigger once every 20s. When an Agent hits a Stunned enemy, the target's Stun DMG Multiplier increases by 30%.
[Blueprint] Legendary Gear: Anomaly - Lv. 60
[Blueprint] Legendary Gear: Anomaly - Lv. 60
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: Increases Anomaly Buildup Rate by 20%. After an Agent inflicts an Attribute Anomaly on an enemy, the target's DEF decreases by 20% and Attribute Anomaly DMG taken increases by 20% for 10s. Repeated triggers reset the duration.
[Blueprint] Legendary Gear : Support - Lv. 60
[Blueprint] Legendary Gear : Support - Lv. 60
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: Increases Energy or Adrenaline Generation Rate by 20%. When an Agent uses an EX Special Attack, all squad members deal 30% more DMG, and that EX Special Attack ignores 10% of the target's RES. Lasts 15s. Repeated triggers reset the duration.
[Blueprint] Legendary Gear: Rupture - Lv. 60
[Blueprint] Legendary Gear: Rupture - Lv. 60
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: Increases Sheer DMG by 20%. After an Agent uses an Ultimate, their CRIT Rate increases by 25% and CRIT DMG by 50% for 10s. Repeated triggers reset the duration.
[Blueprint] Legendary Gear: Defense - Lv. 60
[Blueprint] Legendary Gear: Defense - Lv. 60
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: Increases Decibel Generation Rate by 20%. When an Agent uses a Defensive Assist, all squad members recover 2 Energy, and the enemy's DEF decreases by 20% for 10s. Repeated triggers reset the duration.
[Blueprint] Legendary Gear: Attack - Modified - Lv. 60
[Blueprint] Legendary Gear: Attack - Modified - Lv. 60
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: Increases DMG dealt to Dazed enemies by 40%. After an Agent hits a Stunned enemy, their CRIT Rate increases by 20% and CRIT DMG by 40% for 10s. Repeated triggers reset the duration.
[Blueprint] Legendary Gear: Anomaly - Modified - Lv. 60
[Blueprint] Legendary Gear: Anomaly - Modified - Lv. 60
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: Increases Anomaly Proficiency by 40. When an Agent deals Attribute Anomaly or Disorder DMG, all squad members deal 10% more Attribute Anomaly and Disorder DMG and ignore 5% of All-Attribute RES for 10s. Stacks up to 3 times. Repeated triggers reset the duration.
[Blueprint] Legendary Gear: Support - Modified - Lv. 60
[Blueprint] Legendary Gear: Support - Modified - Lv. 60
LABYRINTH
Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: Increases Decibel Generation Rate by 20%. When an Agent's attack hits an enemy, the target's DEF decreases by 40% and Attribute Anomaly DMG taken increases by 30% for 10s. Repeated triggers reset the duration.
[Blueprint] Legendary Gear: Armorer - Lv. 60
[Blueprint] Legendary Gear: Armorer - Lv. 60
LABYRINTH
This Blueprint can be used to unlock Armorer Gear crafting at the Smart Workshop. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: Agent DEF increases by 20%. When the Agent's attacks hit an enemy, CRIT Rate increases by 25% for 10s. Repeated triggers reset the duration. If CRIT Rate exceeds 100%, each 1% above the threshold increases the Agent's Sharp DMG by 0.3%.
[Blueprint][Ye Shunguang] Frosted Blade - Lv.50
[Blueprint][Ye Shunguang] Frosted Blade - Lv.50
LABYRINTH
This blueprint can be used to unlock the crafting of Ye Shunguang's exclusive Tactical Prism at the Smart Workshop. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: After using Etheric Phantom: Primordial Nightmare, the incoming Agent's Chain Attack is replaced with their Ultimate. After entering Enlightened Mind, the first use of Basic Attack: Enlightened Mind - Sunderlight Maximum grants 3 Qingming Sword Force and ignores 45% of the enemy's Physical RES for 15s.
[Blueprint][Hoshimi Miyabi] Frost Inferno - Lv.50
[Blueprint][Hoshimi Miyabi] Frost Inferno - Lv.50
LABYRINTH
This blueprint can be used to unlock the crafting of Hoshimi Miyabi's exclusive Tactical Prism at the Smart Workshop. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: After Hoshimi Miyabi executes a Powerful Slash on an enemy, she immediately restores 1 Fallen Frost point. Enemies afflicted with Icefire take Frost DMG equal to 260% of Hoshimi Miyabi's ATK per second. Upon triggering Frostburn - Break, Hoshimi Miyabi can bypass the restrictions of Frostburn and immediately reapply Icefire to enemies.
[Blueprint][Yixuan] Gold Talisman of Mystic Feathers - Lv.50
[Blueprint][Yixuan] Gold Talisman of Mystic Feathers - Lv.50
LABYRINTH
This blueprint can be used to unlock the crafting of Yixuan's exclusive Tactical Prism at the Smart Workshop. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: When triggering a Perfect Block, Yixuan immediately recovers 60 Adrenaline. While charging for EX Special Attack: Ink Manifestation, Perfect Block can be triggered, after which additionally restores 15 Technique Points and gains 18% DMG boost that lasts for 15s. Each Perfect Block against an enemy increases the next Ultimate DMG by an additional 20%, stacking up to 3 times.
[Blueprint][Nangong Yu] Spotlight Solo - Lv.50
[Blueprint][Nangong Yu] Spotlight Solo - Lv.50
LABYRINTH
This blueprint can be used to unlock the crafting of Nangong Yu's exclusive Tactical Prism at the Smart Workshop. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: Nangong Yu's precise charging deals 20% more Daze. If your Inventory contains a Valuable, Etheric Phantom: Scorched Horizon increases the Stun DMG Multiplier of enemies it hits by 30%. When Nangong Yu triggers Precise Charging, all squad members recover 4 Energy. Whenever any squad member uses a Chain Attack, all squad members recover 120 Decibels.
[Blueprint][Dialyn] Dying Descent - Lv.50
[Blueprint][Dialyn] Dying Descent - Lv.50
LABYRINTH
This blueprint can be used to unlock the crafting of Nangong Yu's exclusive Tactical Prism at the Smart Workshop. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: When dealing DMG to enemies using Etheric Phantom, applies a certain amount of Daze. If Positive Reviews drop below 90, immediately restores 60 Positive Reviews and restores squad members' Decibels by 750. This effect can be triggered once every 30s.
[Blueprint][Lucia] Dream Surge - Lv.50
[Blueprint][Lucia] Dream Surge - Lv.50
LABYRINTH
This blueprint can be used to unlock the crafting of Nangong Yu's exclusive Tactical Prism at the Smart Workshop. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: When using Etheric Phantom, the squad's Corruption value is greatly reduced. When Lucia upgrades a skill or uses an Aftershock, she gains 1 stack of Surge, stacking up to 4 times. Upon exiting the Dream state, all Surge stacks will be consumed, where each consumed stack regenerates 10 Energy for herself.
[Blueprint][Sunna] Bubble Planet - Lv.50
[Blueprint][Sunna] Bubble Planet - Lv.50
LABYRINTH
This blueprint can be used to unlock the crafting of Sunna's exclusive Tactical Prism at the Smart Workshop. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: When Etheric Phantom is used, Sunna immediately recovers 60 Energy. When Sunna's Ether Veil: Delusion Reprise is active, all squad members deal 80% more DMG with their Basic Attack, Dash Attack, Dodge Counter, Special Attack, and EX Special Attack.
[Blueprint][Astra Yao] Rainbow Concerto - Lv. 50
[Blueprint][Astra Yao] Rainbow Concerto - Lv. 50
LABYRINTH
This blueprint can be used to unlock the crafting of Astra Yao's exclusive Tactical Prism at the Smart Workshop. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: Medicine takes effect immediately. During the Idyllic Cadenza state, characters with Attack specialty gain 30% increased CRIT DMG, characters with Anomaly specialty gain 60 increased Anomaly Proficiency, and characters with Rupture specialty deal 15% increased Sheer DMG. When the active character hits enemies with an EX Special Attack, Astra Yao will regenerates 4 Energy and perform an additional attack with Tremolo. The Energy Generation effect can be triggered once per second.
[Blueprint][Velina] Candescent Wind Crown - Lv. 50
[Blueprint][Velina] Candescent Wind Crown - Lv. 50
LABYRINTH
This blueprint can be used to unlock the crafting of Velina's exclusive Tactical Prism at the Smart Workshop. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: Using Etheric Phantom: Unfathomable deals additional Abloom DMG. While Sweeping Cyclone is on the field, all squad members' Energy Generation Rate increases by 40% and Decibel Generation Rate by 30%, and Sweeping Cyclone lasts 3s longer.
[Blueprint][Remielle] Voidwing Pilgrimage - Lv. 50
[Blueprint][Remielle] Voidwing Pilgrimage - Lv. 50
LABYRINTH
This blueprint can be used to unlock the crafting of Remielle's exclusive Tactical Prism at the Smart Workshop. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: When an Agent in the team takes fatal damage, if there are other Agents available to switch to, they can be revived once per run. When Remielle is the active character, she restores1.6 Energy per second. When triggering EX Special Attack, gains 3 special Voidflare. After Remielle uses Basic Attack: Rainbow's End or Basic Attack: Fleeting Grace, damage taken is reduced by 80% for 3 seconds.
[Blueprint][Sigrid] Dancing Spearhead - Lv. 50
[Blueprint][Sigrid] Dancing Spearhead - Lv. 50
LABYRINTH
This blueprint can be used to unlock the crafting of Sigrid's exclusive Tactical Prism at the Smart Workshop. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: All squad members gain 15% Cacophony Shield reduction efficiency. The duration of the Stunned state inflicted on The Hound - Ulidim when any squad member attacks it and causes it to become Stunned is increased by 3s. DMG dealt by all squad members to The Hound - Ulidim is increased by 30%. While in the Aerial Patrol Spear state, the Energy Cost of EX Special Attack is reduced to 40; when hit by an enemy attack while using EX Special Attack, Sigrid will block with her shield. If the block is successful, the incoming attack DMG is negated, her own attacks ignore 12% of the target's DEF for 30s, the Aerial Patrol Spear state is refreshed, and she gains one use of Basic Attack: Converging Spear; after a successful block, press to trigger the corresponding stage of Basic Attack: Converging Spear.
[Blueprint][Norma] Grand Finale - Lv. 50
[Blueprint][Norma] Grand Finale - Lv. 50
LABYRINTH
This blueprint can be used to unlock the crafting of Norma's exclusive Tactical Prism at the Smart Workshop. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: Etheric Phantom: Scorpse deals 50% more DMG. When another squad member uses an Ultimate, Norma immediately gains 100% Preheated Chamber. This effect can trigger once every 40s. When any Agent uses a Chain Attack, that Agent's Decibel Generation Rate increases by 25% for 15s. Repeated triggers reset the duration.
[Blueprint][Pyrois] Flame of Illumination - Lv. 50
[Blueprint][Pyrois] Flame of Illumination - Lv. 50
LABYRINTH
This blueprint can be used to unlock the crafting of Pyrois's exclusive Tactical Prism at the Smart Workshop. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: The map will mark the locations of some unopened Electronic Strongboxes. Upon triggering a Perfect Block with an EX Special Attack, Pyrois recovers 10 Energy and 20 Solar Prominence.
[Blueprint][Promeia] Whirlwind Judgment - Lv. 50
[Blueprint][Promeia] Whirlwind Judgment - Lv. 50
LABYRINTH
This blueprint can be used to unlock the crafting of Promeia's exclusive Tactical Prism at the Smart Workshop. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: While Cacophony Soundscape is active, Promeia's DMG increases by 15%. When Promeia triggers EX Special Attack: Execution - Merciless Judgment, she restores 15 additional Corrosive Chill, and when triggering EX Special Attack: Execution - Shrouded in Shadow, she recovers 15 additional Corrosive Chill. When triggering Abloom, her Abloom DMG increases by 6%, stacking up to 10 times, lasting 60s.
[Blueprint][Cissia] Ouroboros Loop - Lv. 50
[Blueprint][Cissia] Ouroboros Loop - Lv. 50
LABYRINTH
This blueprint can be used to unlock the crafting of Cissia's exclusive Tactical Prism at the Smart Workshop. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: When using Etheric Phantom to enter Stealth, Stealth duration is extended by 3s. After using EX Special Attack, gains the Viper Strike effect: When any Non-Corrode Bone attack hits an enemy, it triggers a free special Corrode Bone that cannot inflict Daze. This effect can be triggered once every 1s and lasts for 6s.
[Blueprint][Aria] Delusion's Glow - Lv. 50
[Blueprint][Aria] Delusion's Glow - Lv. 50
LABYRINTH
This blueprint can be used to unlock the crafting of Aria's exclusive Tactical Prism at the Smart Workshop. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: When Etheric Phantom is used, Aria immediately recovers 800 Decibels. After Aria completes her EX Special Attack, the Fandom Power generated on the field increases by 1, and EX Special Attack: Instantly Hooked does not consume Energy.
[Blueprint][Yuzuha] Shaman's Charm - Lv. 50
[Blueprint][Yuzuha] Shaman's Charm - Lv. 50
LABYRINTH
This blueprint can be used to unlock the crafting of Yuzuha's exclusive Tactical Prism at the Smart Workshop. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: When the Etheric Phantom: Sobek effect ends, each squad member recovers HP equal to 10% of their remaining Shield from that effect. When Yuzuha uses her EX Special Attack or Ultimate, her Anomaly Mastery increases by 40 for 30s. Repeated triggers reset the duration. When either attack hits an enemy, it reduces the target's DEF by 18% and All-Attribute RES by 15% for 30s. Repeated triggers reset the duration.
[Blueprint][Ju Fufu] Mountain King Banishes Evil - Lv. 50
[Blueprint][Ju Fufu] Mountain King Banishes Evil - Lv. 50
LABYRINTH
This blueprint can be used to unlock the crafting of Ju Fufu's exclusive Tactical Prism at the Smart Workshop. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: After opening an Electronic Strongbox, all squad members gain a Shield equal to 15% of their Max HP for 60s. This effect does not stack, and the same Strongbox cannot trigger it more than once. After Ju Fufu uses Chain Attack: Suppressing Tiger Cauldron, if she is not the active character, she launches one Tag Assist, circling the enemy and performing the 4th hit of her Basic Attack. The skill's DMG is considered Aftershock DMG, and the DMG dealt increases by 75% and Daze dealt increases by 45%.
[Blueprint][Evelyn] Lethal Etiquette - Lv. 50
[Blueprint][Evelyn] Lethal Etiquette - Lv. 50
LABYRINTH
This blueprint can be used to unlock the crafting of Evelyn's exclusive Tactical Prism at the Smart Workshop. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: After using Phase Dash, Evelyn recovers 1 Burning Tether Point. When any squad member's Aftershock, Quick Assist, or Perfect Assist hits enemies, Evelyn restores Burning Embers. When Evelyn consumes Burning Tether Points to activate Chain Attack: Lunalux - Snare, it will be replaced by Chain Attack: Lunalux - Entanglement, significantly reducing skill duration. When Evelyn's Chain Attack hits enemies, the skill's DMG increases by 80%.
[Blueprint][Jane] Encircle and Hunt - Lv. 50
[Blueprint][Jane] Encircle and Hunt - Lv. 50
LABYRINTH
This blueprint can be used to unlock the crafting of Jane's exclusive Tactical Prism at the Smart Workshop. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: When Etheric Phantom is used, Jane immediately recovers 100 points of Passion Stream. {AWAKEN_1261#EX Special Attack: Aerial Sweep will be enhanced to EX Special Attack: Aerial Sweep - Onslaught, greatly increasing its DMG Multiplier and Anomaly Buildup.} {NOAWAKEN_1261#EX Special Attack: Aerial Sweep will be enhanced to EX Special Attack: Aerial Sweep - Onslaught}. When this skill hits an enemy, it inflicts Wound. This state causes the affected target to take Physical DMG equal to 60% of Jane's ATK every second and accumulate Physical Anomaly Buildup, lasting 8s. Repeated triggers reset the duration.
[Blueprint][Ellen] Mist Tide Resurgence - Lv. 50
[Blueprint][Ellen] Mist Tide Resurgence - Lv. 50
LABYRINTH
This blueprint can be used to unlock the crafting of Ellen's exclusive Tactical Prism at the Smart Workshop. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: While Roaming is active, the Cacophony Soundscape's Corruption is reduced to 70% of its original value. When Ellen uses an EX Special Attack, Chain Attack, or Ultimate, she leaves Icy Mist on the ground, dealing continuous Ice DMG for 15s. Agents inside Icy Mist gain increased Anti-Interrupt Level and take 30% less DMG. These effects persist for 5s after leaving Icy Mist. When Ellen hits an enemy inside Icy Mist, Icy Mist deals one additional instance of DMG.
[Blueprint] [Yanagi] Flowing Reflection - Lv.50
[Blueprint] [Yanagi] Flowing Reflection - Lv.50
LABYRINTH
This Blueprint can be used to unlock Yanagi's exclusive Tactical Prism crafting at the Smart Workshop. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: When Etheric Phantom deals DMG to enemies, Tsukishiro Yanagi's Anomaly Buildup Rate increases by 45% for 60s; repeated triggers reset the duration. Tsukishiro Yanagi can enter the Shinrabanshou state when she enters combat or when any squad member triggers the Disorder effect; repeated triggers reset the duration; while in the Shinrabanshou state, Tsukishiro Yanagi's Attribute Anomaly DMG and Disorder DMG increase by 60%.
[Blueprint] [Claret] Smashing Onslaught - Lv.50
[Blueprint] [Claret] Smashing Onslaught - Lv.50
LABYRINTH
This Blueprint can be used to unlock Claret's exclusive Tactical Prism crafting at the Smart Workshop. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: After using Powerful Slash on an enemy, restores 10% HP and increases DEF by 20% for 30s. Repeated triggers reset the duration. Upon triggering Perfect Dodge, increases Laceration DMG by 35% for 60s. If triggered while in the Crimson Inscription state, extends the duration of Crimson Inscription by 5s. This effect can trigger no more than once every 10s during the extended duration. When a Counter Assist attack hits an enemy, enters Vital View for 4s.
[Blueprint] [Roxy] Hammered to Perfection - Lv.50
[Blueprint] [Roxy] Hammered to Perfection - Lv.50
LABYRINTH
This Blueprint can be used to unlock Roxy's exclusive Tactical Prism crafting at the Smart Workshop. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: When the Evacuation Countdown has less than 15/5/1 minutes remaining, Roxy's Impact increases by 20%/50%/100%, respectively. When holding to activate EX Special Attack: Don't Catch a Chill, each second of holding increases the skill's DMG and Daze by 10%/6%, up to a maximum increase of 30%/18%. When the skill hits an enemy, the target's DEF is reduced by 16% for 30s.
[Blueprint] [Zhao] Frostmist Enigma - Lv.50
[Blueprint] [Zhao] Frostmist Enigma - Lv.50
LABYRINTH
This Blueprint can be used to unlock Zhao's exclusive Tactical Prism crafting at the Smart Workshop. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: When there are 2 or 1 surviving Agents in the squad, extraction time is reduced by 30%/60%. When Zhao activates Ether Veil, she recovers 30 Frostbite Points and increases ATK by 25% for all squad members, lasting 50s.
[Blueprint] [Banyue] The Way of Asura - Lv.50
[Blueprint] [Banyue] The Way of Asura - Lv.50
LABYRINTH
This Blueprint can be used to unlock Banyue's exclusive Tactical Prism crafting at the Smart Workshop. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: When using Etheric Phantom: Sanguine Sweeper, all squad members immediately recover 10% of their lost Max HP, while Banyue recovers HP equal to 10% of his Max HP. When not in the Visage of Wrath state, after Banyue uses EX Special Attack: Lion's Roar - Wrath or EX Special Attack: Mountain Tremor - Wrath, hold to activate a Chain Attack. Banyue's Chain Attack deals 60% increased Sheer DMG.
[Blueprint] [Yidhari] Piercing Light - Lv.50
[Blueprint] [Yidhari] Piercing Light - Lv.50
LABYRINTH
This Blueprint can be used to unlock Yidhari's exclusive Tactical Prism crafting at the Smart Workshop. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: When the squad is affected by Corruption, the Max HP reduction is reduced to 10%. After Yidhari consumes Adrenaline to activate EX Special Attack, she gains 4 stacks of Frost Coil. When a Basic Attack hits an enemy, consumes 1 stack of Frost Coil to attack the target. This effect can trigger no more than once every 1s.
[Blueprint] [Starlight - Billy] Knight's Belt - Lv.50
[Blueprint] [Starlight - Billy] Knight's Belt - Lv.50
LABYRINTH
This Blueprint can be used to unlock Starlight Billy's exclusive Tactical Prism crafting at the Smart Workshop. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Item Effect: For each red Collectible in the Inventory or Safe, DMG taken from Boss and The Hound - Ulidim is reduced by 4%, up to 5 stacks max. When successfully performing a Block during Special Attack: Drive Suppression, gain 1 Charge stack, up to 1 stack, which increases the DMG of the next EX Special Attack: High-Traction Wheels or EX Special Attack: Rocking Footwork by 100%.
[Blueprint][Ye Shunguang] Frosted Blade - Lv. 60
[Blueprint][Ye Shunguang] Frosted Blade - Lv. 60
LABYRINTH
This blueprint can be used to unlock the crafting of Ye Shunguang's exclusive Tactical Prism at the Smart Workshop. Purchase them from Boojee's Store - Season Limited. Item Effect: After using Etheric Phantom: Primordial Nightmare, the incoming Agent's Chain Attack is replaced with their Ultimate. After entering Enlightened Mind, the first use of Basic Attack: Enlightened Mind - Sunderlight Maximum grants 3 Qingming Sword Force and ignores 45% of the enemy's Physical RES for 15s.
[Blueprint][Hoshimi Miyabi] Frost Inferno - Lv. 60
[Blueprint][Hoshimi Miyabi] Frost Inferno - Lv. 60
LABYRINTH
This blueprint can be used to unlock the crafting of Hoshimi Miyabi's exclusive Tactical Prism at the Smart Workshop. Purchase them from Boojee's Store - Season Limited. Item Effect: After Hoshimi Miyabi executes a Powerful Slash on an enemy, she immediately restores 1 Fallen Frost point. Enemies afflicted with Icefire take Frost DMG equal to 260% of Hoshimi Miyabi's ATK per second. Upon triggering Frostburn - Break, Hoshimi Miyabi can bypass the restrictions of Frostburn and immediately reapply Icefire to enemies.
[Blueprint][Yixuan] Gold Talisman of Mystic Feathers - Lv. 60
[Blueprint][Yixuan] Gold Talisman of Mystic Feathers - Lv. 60
LABYRINTH
This blueprint can be used to unlock the crafting of Yixuan's exclusive Tactical Prism at the Smart Workshop. Purchase them from Boojee's Store - Season Limited. Item Effect: When triggering a Perfect Block, Yixuan immediately recovers 60 Adrenaline. While charging for EX Special Attack: Ink Manifestation, Perfect Block can be triggered, after which additionally restores 15 Technique Points and gains 18% DMG boost that lasts for 15s. Each Perfect Block against an enemy increases the next Ultimate DMG by an additional 20%, stacking up to 3 times.
[Blueprint][Nangong Yu] Spotlight Solo - Lv. 60
[Blueprint][Nangong Yu] Spotlight Solo - Lv. 60
LABYRINTH
This blueprint can be used to unlock the crafting of Nangong Yu's exclusive Tactical Prism at the Smart Workshop. Purchase them from Boojee's Store - Season Limited. Item Effect: Nangong Yu's precise charging deals 20% more Daze. If your Inventory contains a Valuable, Etheric Phantom: Scorched Horizon increases the Stun DMG Multiplier of enemies it hits by 30%. When Nangong Yu triggers Precise Charging, all squad members recover 4 Energy. Whenever any squad member uses a Chain Attack, all squad members recover 120 Decibels.
[Blueprint][Dialyn] Dying Descent - Lv. 60
[Blueprint][Dialyn] Dying Descent - Lv. 60
LABYRINTH
This blueprint can be used to unlock the crafting of Dialyn's exclusive Tactical Prism at the Smart Workshop. Purchase them from Boojee's Store - Season Limited. Item Effect: When dealing DMG to enemies using Etheric Phantom, applies a certain amount of Daze. If Positive Reviews drop below 90, immediately restores 60 Positive Reviews and restores squad members' Decibels by 750. This effect can be triggered once every 30s.
[Blueprint][Lucia] Dream Surge - Lv. 60
[Blueprint][Lucia] Dream Surge - Lv. 60
LABYRINTH
This blueprint can be used to unlock the crafting of Nangong Yu's exclusive Tactical Prism at the Smart Workshop. Purchase them from Boojee's Store - Season Limited. Item Effect: When using Etheric Phantom, the squad's Corruption value is greatly reduced. When Lucia upgrades a skill or uses an Aftershock, she gains 1 stack of Surge, stacking up to 4 times. Upon exiting the Dream state, all Surge stacks will be consumed, where each consumed stack regenerates 10 Energy for herself.
[Blueprint][Sunna] Bubble Planet - Lv. 60
[Blueprint][Sunna] Bubble Planet - Lv. 60
LABYRINTH
This blueprint can be used to unlock the crafting of Sunna's exclusive Tactical Prism at the Smart Workshop. Purchase them from Boojee's Store - Season Limited. Item Effect: When Etheric Phantom is used, Sunna immediately recovers 60 Energy. When Sunna's Ether Veil: Delusion Reprise is active, all squad members deal 80% more DMG with their Basic Attack, Dash Attack, Dodge Counter, Special Attack, and EX Special Attack.
[Blueprint][Astra Yao] Rainbow Concerto - Lv. 60
[Blueprint][Astra Yao] Rainbow Concerto - Lv. 60
LABYRINTH
This blueprint can be used to unlock the crafting of Astra Yao's exclusive Tactical Prism at the Smart Workshop. Purchase them from Boojee's Store - Season Limited. Item Effect: Medicine takes effect immediately. During the Idyllic Cadenza state, characters with Attack specialty gain 30% increased CRIT DMG, characters with Anomaly specialty gain 60 increased Anomaly Proficiency, and characters with Rupture specialty deal 15% increased Sheer DMG. When the active character hits enemies with an EX Special Attack, Astra Yao will regenerates 4 Energy and perform an additional attack with Tremolo. The Energy Generation effect can be triggered once per second.
[Blueprint][Velina] Candescent Wind Crown - Lv. 60
[Blueprint][Velina] Candescent Wind Crown - Lv. 60
LABYRINTH
This blueprint can be used to unlock the crafting of Velina's exclusive Tactical Prism at the Smart Workshop. Purchase them from Boojee's Store - Season Limited. Item Effect: Using Etheric Phantom: Unfathomable deals additional Abloom DMG. While Sweeping Cyclone is on the field, all squad members' Energy Generation Rate increases by 40% and Decibel Generation Rate by 30%, and Sweeping Cyclone lasts 3s longer.
[Blueprint][Remielle] Voidwing Pilgrimage - Lv. 60
[Blueprint][Remielle] Voidwing Pilgrimage - Lv. 60
LABYRINTH
This blueprint can be used to unlock the crafting of Remielle's exclusive Tactical Prism at the Smart Workshop. Purchase them from Boojee's Store - Season Limited. Item Effect: When an Agent in the team takes fatal damage, if there are other Agents available to switch to, they can be revived once per run. When Remielle is the active character, she restores1.6 Energy per second. When triggering EX Special Attack, gains 3 special Voidflare. After Remielle uses Basic Attack: Rainbow's End or Basic Attack: Fleeting Grace, damage taken is reduced by 80% for 3 seconds.
[Blueprint][Sigrid] Dancing Spearhead - Lv. 60
[Blueprint][Sigrid] Dancing Spearhead - Lv. 60
LABYRINTH
This blueprint can be used to unlock the crafting of Sigrid's exclusive Tactical Prism at the Smart Workshop. Purchase them from Boojee's Store - Season Limited. Item Effect: All squad members gain 15% Cacophony Shield reduction efficiency. The duration of the Stunned state inflicted on The Hound - Ulidim when any squad member attacks it and causes it to become Stunned is increased by 3s. DMG dealt by all squad members to The Hound - Ulidim is increased by 30%. While in the Aerial Patrol Spear state, the Energy Cost of EX Special Attack is reduced to 40; when hit by an enemy attack while using EX Special Attack, Sigrid will block with her shield. If the block is successful, the incoming attack DMG is negated, her own attacks ignore 12% of the target's DEF for 30s, the Aerial Patrol Spear state is refreshed, and she gains one use of Basic Attack: Converging Spear; after a successful block, press to trigger the corresponding stage of Basic Attack: Converging Spear.
[Blueprint][Norma] Grand Finale - Lv. 60
[Blueprint][Norma] Grand Finale - Lv. 60
LABYRINTH
This blueprint can be used to unlock the crafting of Norma's exclusive Tactical Prism at the Smart Workshop. Purchase them from Boojee's Store - Season Limited. Item Effect: Etheric Phantom: Etheric Phantom: Scorpse deals 50% more DMG. When another squad member uses an Ultimate, Norma immediately gains 100% Preheated Chamber. This effect can trigger once every 40s. When any Agent uses a Chain Attack, that Agent's Decibel Generation Rate increases by 25% for 15s. Repeated triggers reset the duration.
[Blueprint][Pyrois] Flame of Illumination - Lv. 60
[Blueprint][Pyrois] Flame of Illumination - Lv. 60
LABYRINTH
This blueprint can be used to unlock the crafting of Pyrois's exclusive Tactical Prism at the Smart Workshop. Purchase them from Boojee's Store - Season Limited. Item Effect: The map will mark the locations of some unopened Electronic Strongboxes. Upon triggering a Perfect Block with an EX Special Attack, Pyrois recovers 10 Energy and 20 Solar Prominence.
[Blueprint][Promeia] Whirlwind Judgment - Lv. 60
[Blueprint][Promeia] Whirlwind Judgment - Lv. 60
LABYRINTH
This blueprint can be used to unlock the crafting of Promeia's exclusive Tactical Prism at the Smart Workshop. Purchase them from Boojee's Store - Season Limited. Item Effect: While Cacophony Soundscape is active, Promeia's DMG increases by 15%. When Promeia triggers EX Special Attack: Execution - Merciless Judgment, she restores 15 additional Corrosive Chill, and when triggering EX Special Attack: Execution - Shrouded in Shadow, she recovers 15 additional Corrosive Chill. When triggering Abloom, her Abloom DMG increases by 6%, stacking up to 10 times, lasting 60s.
[Blueprint][Cissia] Ouroboros Loop - Lv. 60
[Blueprint][Cissia] Ouroboros Loop - Lv. 60
LABYRINTH
This blueprint can be used to unlock the crafting of Cissia's exclusive Tactical Prism at the Smart Workshop. Purchase them from Boojee's Store - Season Limited. Item Effect: When using Etheric Phantom to enter Stealth, Stealth duration is extended by 3s. After using EX Special Attack, gains the Viper Strike effect: When any Non-Corrode Bone attack hits an enemy, it triggers a free special Corrode Bone that cannot inflict Daze. This effect can be triggered once every 1s and lasts for 6s.
[Blueprint][Aria] Delusion's Glow - Lv. 60
[Blueprint][Aria] Delusion's Glow - Lv. 60
LABYRINTH
This blueprint can be used to unlock the crafting of Aria's exclusive Tactical Prism at the Smart Workshop. Purchase them from Boojee's Store - Season Limited. Item Effect: When Etheric Phantom is used, Aria immediately recovers 800 Decibels. After Aria completes her EX Special Attack, the Fandom Power generated on the field increases by 1, and EX Special Attack: Instantly Hooked does not consume Energy.
[Blueprint][Yuzuha] Shaman's Charm - Lv. 60
[Blueprint][Yuzuha] Shaman's Charm - Lv. 60
LABYRINTH
This blueprint can be used to unlock the crafting of Yuzuha's exclusive Tactical Prism at the Smart Workshop. Purchase them from Boojee's Store - Season Limited. Item Effect: When the Etheric Phantom: Sobek effect ends, each squad member recovers HP equal to 10% of their remaining Shield from that effect. When Yuzuha uses her EX Special Attack or Ultimate, her Anomaly Mastery increases by 40 for 30s. Repeated triggers reset the duration. When either attack hits an enemy, it reduces the target's DEF by 18% and All-Attribute RES by 15% for 30s. Repeated triggers reset the duration.
[Blueprint][Ju Fufu] Mountain King Banishes Evil - Lv. 60
[Blueprint][Ju Fufu] Mountain King Banishes Evil - Lv. 60
LABYRINTH
This blueprint can be used to unlock the crafting of Ju Fufu's exclusive Tactical Prism at the Smart Workshop. Purchase them from Boojee's Store - Season Limited. Item Effect: After opening an Electronic Strongbox, all squad members gain a Shield equal to 15% of their Max HP for 60s. This effect does not stack, and the same Strongbox cannot trigger it more than once. After Ju Fufu uses Chain Attack: Suppressing Tiger Cauldron, if she is not the active character, she launches one Tag Assist, circling the enemy and performing the 4th hit of her Basic Attack. The skill's DMG is considered Aftershock DMG, and the DMG dealt increases by 75% and Daze dealt increases by 45%.
[Blueprint][Evelyn] Lethal Etiquette - Lv. 60
[Blueprint][Evelyn] Lethal Etiquette - Lv. 60
LABYRINTH
This blueprint can be used to unlock the crafting of Evelyn's exclusive Tactical Prism at the Smart Workshop. Purchase them from Boojee's Store - Season Limited. Item Effect: After using Phase Dash, Evelyn recovers 1 Burning Tether Point. When any squad member's Aftershock, Quick Assist, or Perfect Assist hits enemies, Evelyn restores Burning Embers. When Evelyn consumes Burning Tether Points to activate Chain Attack: Lunalux - Snare, it will be replaced by Chain Attack: Lunalux - Entanglement, significantly reducing skill duration. When Evelyn's Chain Attack hits enemies, the skill's DMG increases by 80%.
[Blueprint][Jane] Encircle and Hunt - Lv. 60
[Blueprint][Jane] Encircle and Hunt - Lv. 60
LABYRINTH
This blueprint can be used to unlock the crafting of Jane's exclusive Tactical Prism at the Smart Workshop. Purchase them from Boojee's Store - Season Limited. Item Effect: When Etheric Phantom is used, Jane immediately recovers 100 points of Passion Stream. {AWAKEN_1261#EX Special Attack: Aerial Sweep will be enhanced to EX Special Attack: Aerial Sweep - Onslaught, greatly increasing its DMG Multiplier and Anomaly Buildup.} {NOAWAKEN_1261#EX Special Attack: Aerial Sweep will be enhanced to EX Special Attack: Aerial Sweep - Onslaught}. When this skill hits an enemy, it inflicts Wound. This state causes the affected target to take Physical DMG equal to 60% of Jane's ATK every second and accumulate Physical Anomaly Buildup, lasting 8s. Repeated triggers reset the duration.
[Blueprint][Ellen] Mist Tide Resurgence - Lv. 60
[Blueprint][Ellen] Mist Tide Resurgence - Lv. 60
LABYRINTH
This blueprint can be used to unlock the crafting of Ellen's exclusive Tactical Prism at the Smart Workshop. Purchase them from Boojee's Store - Season Limited. Item Effect: While Roaming is active, the Cacophony Soundscape's Corruption is reduced to 70% of its original value. When Ellen uses an EX Special Attack, Chain Attack, or Ultimate, she leaves Icy Mist on the ground, dealing continuous Ice DMG for 15s. Agents inside Icy Mist gain increased Anti-Interrupt Level and take 30% less DMG. These effects persist for 5s after leaving Icy Mist. When Ellen hits an enemy inside Icy Mist, Icy Mist deals one additional instance of DMG.
[Blueprint] [Yanagi] Flowing Reflection - Lv.60
[Blueprint] [Yanagi] Flowing Reflection - Lv.60
LABYRINTH
This Blueprint can be used to unlock Yanagi's exclusive Tactical Prism crafting at the Smart Workshop. It can be purchased from Boojee's Store - Season Limited. Item Effect: When Etheric Phantom deals DMG to enemies, Tsukishiro Yanagi's Anomaly Buildup Rate increases by 45% for 60s; repeated triggers reset the duration. Tsukishiro Yanagi can enter the Shinrabanshou state when she enters combat or when any squad member triggers the Disorder effect; repeated triggers reset the duration; while in the Shinrabanshou state, Tsukishiro Yanagi's Attribute Anomaly DMG and Disorder DMG increase by 60%.
[Blueprint] [Claret] Smashing Onslaught - Lv.60
[Blueprint] [Claret] Smashing Onslaught - Lv.60
LABYRINTH
This Blueprint can be used to unlock Claret's exclusive Tactical Prism crafting at the Smart Workshop. It can be purchased from Boojee's Store - Season Limited. Item Effect: After using Powerful Slash on an enemy, restores 10% HP and increases DEF by 20% for 30s. Repeated triggers reset the duration. Upon triggering Perfect Dodge, increases Laceration DMG by 35% for 60s. If triggered while in the Crimson Inscription state, extends the duration of Crimson Inscription by 5s. This effect can trigger no more than once every 10s during the extended duration. When a Counter Assist attack hits an enemy, enters Vital View for 4s.
[Blueprint] [Roxy] Hammered to Perfection - Lv.60
[Blueprint] [Roxy] Hammered to Perfection - Lv.60
LABYRINTH
This Blueprint can be used to unlock Roxy's exclusive Tactical Prism crafting at the Smart Workshop. It can be purchased from Boojee's Store - Season Limited. Item Effect: When the Evacuation Countdown has less than 15/5/1 minutes remaining, Roxy's Impact increases by 20%/50%/100%, respectively. When holding to activate EX Special Attack: Don't Catch a Chill, each second of holding increases the skill's DMG and Daze by 10%/6%, up to a maximum increase of 30%/18%. When the skill hits an enemy, the target's DEF is reduced by 16% for 30s.
[Blueprint] [Zhao] Frostmist Enigma - Lv.60
[Blueprint] [Zhao] Frostmist Enigma - Lv.60
LABYRINTH
This Blueprint can be used to unlock Zhao's exclusive Tactical Prism crafting at the Smart Workshop. It can be purchased from Boojee's Store - Season Limited. Item Effect: When there are 2 or 1 surviving Agents in the squad, extraction time is reduced by 30%/60%. When Zhao activates Ether Veil, she recovers 30 Frostbite Points and increases ATK by 25% for all squad members, lasting 50s.
[Blueprint] [Banyue] The Way of Asura - Lv.60
[Blueprint] [Banyue] The Way of Asura - Lv.60
LABYRINTH
This Blueprint can be used to unlock Banyue's exclusive Tactical Prism crafting at the Smart Workshop. It can be purchased from Boojee's Store - Season Limited. Item Effect: When using Etheric Phantom: Sanguine Sweeper, all squad members immediately recover 10% of their lost Max HP, while Banyue recovers HP equal to 10% of his Max HP. When not in the Visage of Wrath state, after Banyue uses EX Special Attack: Lion's Roar - Wrath or EX Special Attack: Mountain Tremor - Wrath, hold to activate a Chain Attack. Banyue's Chain Attack deals 60% increased Sheer DMG.
[Blueprint] [Yidhari] Piercing Light - Lv.60
[Blueprint] [Yidhari] Piercing Light - Lv.60
LABYRINTH
This Blueprint can be used to unlock Yidhari's exclusive Tactical Prism crafting at the Smart Workshop. It can be purchased from Boojee's Store - Season Limited. Item Effect: When the squad is affected by Corruption, the Max HP reduction is reduced to 10%. After Yidhari consumes Adrenaline to activate EX Special Attack, she gains 4 stacks of Frost Coil. When a Basic Attack hits an enemy, consumes 1 stack of Frost Coil to attack the target. This effect can trigger no more than once every 1s.
[Blueprint] [Starlight - Billy] Knight's Belt - Lv.60
[Blueprint] [Starlight - Billy] Knight's Belt - Lv.60
LABYRINTH
This Blueprint can be used to unlock Starlight Billy's exclusive Tactical Prism crafting at the Smart Workshop. It can be purchased from Boojee's Store - Season Limited. Item Effect: For each red Collectible in the Inventory or Safe, DMG taken from Boss and The Hound - Ulidim is reduced by 4%, up to 5 stacks max. When successfully performing a Block during Special Attack: Drive Suppression, gain 1 Charge stack, up to 1 stack, which increases the DMG of the next EX Special Attack: High-Traction Wheels or EX Special Attack: Rocking Footwork by 100%.
Hematite Crystal
Hematite Crystal
LABYRINTH
A special crystal infused with Ether energy. Its black-and-russet surface resembles hematite. It feels warm to the touch, as though it could explode at any moment...
Stable Voltage Divider
Stable Voltage Divider
LABYRINTH
A stable voltage divider manufactured by Useful Works. Widely used in civilian and industrial systems, it automatically regulates current to keep output voltage within a safe range.
Porcelume Rings
Porcelume Rings
LABYRINTH
A ring made from Porcelume and certified by Buyan as a cultural specialty of the Waifei Peninsula. Rumor has it that wearing ten at once will earn you a special nickname among the locals: "Moneybags!"
Circuit Core
Circuit Core
LABYRINTH
A circuit core produced by the Marcel Group and widely used in Bangboo manufacturing and other devices. Tiny, yet surprisingly durable!
Storage Unit
Storage Unit
LABYRINTH
A storage unit produced by the Marcel Group and widely used in Bangboo manufacturing and other devices. Available in multiple capacities, including 128 GB and 256 GB.
Signal Detector
Signal Detector
LABYRINTH
A specialized HIA detector capable of tuning itself to track different signal types. Its only flaw is that users can never seem to decide whether to look through the eyepiece or at the screen.
Limit Gauge
Limit Gauge
LABYRINTH
HIA's Zenless Limit Meter is an essential device for monitoring Hollow activity. Hollows may have limits, but an investigator's journey never ends!
Classified Intel
Classified Intel
LABYRINTH
A classified data terminal recovered from the Hollow. It appears to have belonged to a Defense Force unit. Unauthorized access is prohibited. But if you absolutely must peek, make it quick!
Tactical Computer
Tactical Computer
LABYRINTH
A tactical computer issued by the Defense Force. Shockproof, waterproof, and dustproof, it is capable of handling all kinds of operations. But whatever you do, do NOT press the red button!
Observation Data Orb
Observation Data Orb
LABYRINTH
HIA's Hollow Observation Data Orb functions much like an Observation Data Pile. It's easier to carry, but its battery drains much faster, so recovering it often requires additional personnel.
Starlight Knight Collector's Edition
Starlight Knight Collector's Edition
LABYRINTH
A videotape of Starlight Knight: Collector's Edition. This special commemorative edition from the Starlight Knights' planet of origin features exclusive combat highlights of the three knights battling "Black Hole," along with a professional breakdown of the Starlight Knight flying kick. The ultimate dream collectible for every Starlight Knight fan!
Mona Dullahana
Mona Dullahana
LABYRINTH
A one-of-a-kind piece by a mysterious artist. Delicate brushwork recasts Dullahan as an elegant noblewoman, while rich layers of color convey both grace and strength. Anyone who sees it can only wonder: "What the hell is this?"
Heartbreak Ballad
Heartbreak Ballad
LABYRINTH
A collection of classic tearjerkers from Fugue Music. Maybe Ether Corruption got to the record, because these songs go beyond sadness. They're chilling enough to leave you craving hotpot just to warm up.
Chan Accessory
Chan Accessory
LABYRINTH
A custom Chan Accessory, certified by Buyan as authentic Waifei Peninsula jewelry. What does the Chan symbolize? Ask around. Traditionalists claim it wards off disaster and evil, while younger buyers prefer the idea of wealth sticking to its wearer.
Signal Search TV
Signal Search TV
LABYRINTH
An old Signal Search TV from an unknown brand. Its signal is highly unstable, but the aging picture tube gives the image a unique texture beloved by many art-loving Bangboos.
Golden Cartridge Game Console
Golden Cartridge Game Console
LABYRINTH
A home console jointly produced by Godfinger. It supports classics like Bizarre Brigade, Soul Hounds III, and Snake Duel, making it a favorite among the Bangboos at the research station.
Golden Trinket: Boobrain
Golden Trinket: Boobrain
LABYRINTH
A solid-gold figurine by a mysterious artist. The little Bangboo sits with its eyes covered, having abandoned its search for the meaning of boo-life and chosen instead to hide from reality...
Golden Trinket: Boorainy
Golden Trinket: Boorainy
LABYRINTH
A solid-gold figurine by a mysterious artist. The seated Bangboo begins to ponder the meaning of boo-life, only to find its strength slowly drained by pressure from Dennies, its master, friends, and family...
Golden Ice Cream
Golden Ice Cream
LABYRINTH
A solid-gold figurine by a mysterious artist. Beneath its smooth curves lies the boundless lust for gold shared by humans, Bangboos, and all living things. Slurp...
Hound Hunting Trophy
Hound Hunting Trophy
LABYRINTH
Proof of being the strongest hunter in the Divine Maze!
Gold Trinket: Lordly Trashcan
Gold Trinket: Lordly Trashcan
LABYRINTH
A visitor from another world! The Lordly Trashcan!
Cabbooge Ornament
Cabbooge Ornament
LABYRINTH
A Bangboo figurine from Sān-Z STUDIO. A tiny little cabbage, the palest in the patch and the greenest of the bunch.
Auboogine Ornament
Auboogine Ornament
LABYRINTH
A Bangboo figurine from Sān-Z STUDIO. Potatoboo and Pepperboo are his eldest and second-eldest brothers.
Boonip Ornament
Boonip Ornament
LABYRINTH
A Bangboo figurine from Sān-Z STUDIO. What can this little Boonip do for you?
Boonapple Ornament
Boonapple Ornament
LABYRINTH
A Bangboo figurine from Sān-Z STUDIO. You're the one who looks like a durian! Your whole family looks like durians!
Booboonut Ornament
Booboonut Ornament
LABYRINTH
A Bangboo figurine from Sān-Z STUDIO. Going coco-loco!
Watermel-en Ornament
Watermel-en Ornament
LABYRINTH
A Bangboo figurine from Sān-Z STUDIO. This melon comes with a ripeness guarantee.
Boorocoli Ornament
Boorocoli Ornament
LABYRINTH
A Bangboo figurine from Sān-Z STUDIO. Art is broccoli!
Boomato Ornament
Boomato Ornament
LABYRINTH
A Bangboo figurine from Sān-Z STUDIO. Have you seen my good friend, Eggboo?
Corn Cobboo Ornament
Corn Cobboo Ornament
LABYRINTH
A Bangboo figurine from Sān-Z STUDIO. Rumor has it that holding it over an open flame might turn it into Popcornboo.
Nitro-Fuel Soda Ornament
Nitro-Fuel Soda Ornament
LABYRINTH
A Bangboo figurine from Sān-Z STUDIO. Fill Nitro-Fuel with fizz, take a sip and feel the zip!
Crispy Pan-Fried Dumpling Ornament
Crispy Pan-Fried Dumpling Ornament
LABYRINTH
A Bangboo figurine from Sān-Z STUDIO. I've got fried dumplings on my head and scallions on my face!
Cream Pudding Ornament
Cream Pudding Ornament
LABYRINTH
A Bangboo figurine from Sān-Z STUDIO. Hot pot makes you hiss and huff; custard pudding cools you off!
En O'Clock (Midnight Black)
En O'Clock (Midnight Black)
LABYRINTH
A desk alarm clock from Sān-Z STUDIO. Its midnight-black finish and the soothing "Ehn-ne-ne" white noise make for the perfect end to the day.
En O'Clock (Daylight Orange)
En O'Clock (Daylight Orange)
LABYRINTH
A desk alarm clock from Sān-Z STUDIO. Its sunrise-orange finish and the cheerful "Ehn-ne, ehn-ne" alarm mark the perfect start to the day.
Boo-rick Phone (Ebony Black)
Boo-rick Phone (Ebony Black)
LABYRINTH
A long-range radio phone from Sān-Z STUDIO. Making a call? Make it on a Boo-rick Phone! Whether it's gossip, complaints, or whispered secrets, it'll blow you away!
Boo-rick Phone (Ivory White)
Boo-rick Phone (Ivory White)
LABYRINTH
A long-range radio phone from Sān-Z STUDIO. Making a call? Make it on a Boo-rick Phone! Whether it's gossip, complaints, or whispered secrets, it'll blow you away!
Hound Fang
Hound Fang
LABYRINTH
Appears in Cacophony Soundscape's corrupted containers. Dangerous and scary fangs with hypnotic and eccentric eyes... (It cannot be used as a bottle opener.) Can be used for plan development.
Etheric Phantom Card: Tyrfing
Etheric Phantom Card: Tyrfing
LABYRINTH
The Tyrfing Card ranks at the bottom in power, but using enough copies at once may produce unexpected results.
Mystic Conch
Mystic Conch
LABYRINTH
Questions about the maze? Ask the Mystic Conch!
Ruby Ring
Ruby Ring
LABYRINTH
A large ring fashioned from ruby. A Buyan-certified Eridu antique. Slip it on, and labels like "old money" and "noble" practically appear over your head.
Blood Cicada Pendant
Blood Cicada Pendant
LABYRINTH
A custom Blood Cicada pendant certified by Buyan as Waifei-style jewelry. Where cicadas usually represent good fortune, the Blood Cicada warns its wearer to protect their legacy and home.
En O'Clock (Icedawn White)
En O'Clock (Icedawn White)
LABYRINTH
A desk clock from Sān-Z STUDIO, finished in a white reminiscent of dawn in early winter. It chimes "Ehn-ne-ne" on the hour, making it the perfect way to mark a full year of hard work.
Boo-rick Phone (Amber Orange)
Boo-rick Phone (Amber Orange)
LABYRINTH
A long-range radio phone from Sān-Z STUDIO. Making a call? Make it a Boo-rick Phone! Whether you're ranting, chatting, or whispering secrets, it'll blow you away!
CCTV
CCTV
LABYRINTH
An old closed-circuit television from an unknown brand. The label says it requires a signal cable to output video, yet there is no signal input port anywhere on the set...
Hematite Shard
Hematite Shard
LABYRINTH
Appears in containers after making a Tycoon Investor investment in a High-Risk Investigation. A shard of a crystal containing special Ether energy. Its surface resembles a red-hot chunk of coal, radiating intense heat and danger. Can be used for plan development.
Starlight Knight Transmorpher: Leo
Starlight Knight Transmorpher: Leo
LABYRINTH
A transformation device featured in "Starlight Knight." It symbolizes the miraculous power brought upon by shooting stars. "Breaking the limits of what's possible, I arrive in the chariot of stars. Lower the hand that blocks out their brilliance and face your undoing!"
Afternoon Tea Break: Kitty Hairband
Afternoon Tea Break: Kitty Hairband
LABYRINTH
Looks like an accessory belonging to a member of some idol group. Probably dropped here while making a run from the "Divine Maze".
Scarlet Rock: Stars of Lyra
Scarlet Rock: Stars of Lyra
LABYRINTH
Looks like it's a prized accessory belonging to some rising star in New Eridu. Safe to say the owner and their bodyguard are scrambling to get it back.
Moonlight Whispers: Silk-Soft Veil
Moonlight Whispers: Silk-Soft Veil
LABYRINTH
Looks like a veil belonging to some mysterious lady. Lean in close, and you might just hear her gentle whisper still lingering in your ear.
Cuddly Executor: Jingling Anklet
Cuddly Executor: Jingling Anklet
LABYRINTH
Seems to be the anklet of a certain rabbit Thiren. The delicate bell will ring as the wearer runs.
Commemoration Stamp: Dan
Commemoration Stamp: Dan
LABYRINTH
A stamp issued during the old capital era to commemorate the achievements of the original seven Void Hunters who fought against the Hollows. After all these years, Lieutenant Colonel Dan's stamp seems to have gathered a little dust.
Commemoration Stamp: Vike
Commemoration Stamp: Vike
LABYRINTH
A stamp issued during the old capital era to commemorate the achievements of the original seven Void Hunters who fought against the Hollows. For unknown reasons, Colonel Vike's stamp is stained with blood.
Starlight Knight Transmorpher: Taurus
Starlight Knight Transmorpher: Taurus
LABYRINTH
A transformation device featured in "Starlight Knight." It symbolizes an eternal white star that remains unchanged throughout the ages. "Flawless and faultless, shapeless and endless. I will never recede. I'm unwavering just like eternity."
Starlight Knight Transmorpher: Sagittarius
Starlight Knight Transmorpher: Sagittarius
LABYRINTH
A transformation device featured in "Starlight Knight." It symbolizes an apocalyptic star that sets the galaxy ablaze. "The whole dimension may distort, and the galaxy may shake, but even if my whole body is torn apart, I will never lose sight of evil. Together, we'll witness the raging star's end!"
Starlight Knight Transmorpher? Black Hole?
Starlight Knight Transmorpher? Black Hole?
LABYRINTH
A transformation device featured in "Starlight Knight," embodying the power of a black hole that devours all. "The dawn sky, the shining oath? All shall be swallowed by the black hole!"
Braised Beef Boodles Ornament
Braised Beef Boodles Ornament
LABYRINTH
The Bangboo instant noodle figurine from Sān-Z STUDIO—a classic flavor beloved by everyone in Ridu.
Shrimp Boodles Ornament
Shrimp Boodles Ornament
LABYRINTH
A Bangboo instant noodle figurine from Sān-Z STUDIO. Shrimp and fish cake, delicious enough to make you shout!
Mushroom Chicken Boodles Ornament
Mushroom Chicken Boodles Ornament
LABYRINTH
A Bangboo instant noodle figurine from Sān-Z STUDIO. This particular flavor, however, never quite caught on with the people of Waifei Peninsula. Even when a Hollow disaster strikes and everyone's scrambling to stock up on supplies, this one gets left on the shelf.
Pickled Cabbage Boodles Ornament
Pickled Cabbage Boodles Ornament
LABYRINTH
A Bangboo instant noodle figurine from Sān-Z STUDIO. Sour, scrappy, and oh-so-adorable!
Emerald
Emerald
LABYRINTH
A gem cut and polished by LionHeart. Its vibrant green luster calls to mind a corner of a lush green garden. Often seen as a symbol of vitality.
Topaz
Topaz
LABYRINTH
A gemstone cut and polished by LionHeart. Its honey-colored crystal seems to be brimming with lucky energy. Often seen as a symbol of warmth and harvest.
Ruby
Ruby
LABYRINTH
A gemstone cut and polished by LionHeart. Its fiery red hue burns bright and bold. Often seen as a symbol of love or power.
Aquamarine
Aquamarine
LABYRINTH
A gemstone cut and polished by "LionHeart." Its clear blue hue reflects a tranquil state of mind. Often seen as a symbol of wisdom.
Sealed Files: Papago
Sealed Files: Papago
LABYRINTH
Sealed files from TOPS, containing research findings on the Papago Hollow. The way through the labyrinth might just be found within.
Sealed Files: Darkwater Research Center
Sealed Files: Darkwater Research Center
LABYRINTH
Sealed files from TOPS, containing research findings on the Darkwater Research Center. Maybe there's something in here about how to become a super investigator?
Sealed Files: Ethereal Machines
Sealed Files: Ethereal Machines
LABYRINTH
Sealed files from TOPS, containing research findings on Ethereal mechanical technology. I'm not turning into an Ethereal, Proxy!
Sealed Files: Classified
Sealed Files: Classified
LABYRINTH
Sealed files from the TOPS research institute. Every record inside has been encrypted, making them difficult to crack. Whatever's in here must be seriously dangerous.
[Commission] Labyrinth Carrot Shard
[Commission] Labyrinth Carrot Shard
LABYRINTH
A shard of Labyrinth Carrot, a special device once carried by Joyous. Rumor has it that this remarkable invention can chart routes through the Papago Hollow without relying on Rosetta Data.
[Fragile] Base Blade of the Other: Block
[Fragile] Base Blade of the Other: Block
LABYRINTH
When equipped, this item grants three Alter Skills: Perfect Block, Phase Dash, and Powerful Slash. [Perfect Block Enhancement] Perfect Block triggers a Dodge even if the block fails. Against enemies at Lv. 20 or higher, Powerslash deals 50% less DMG.
[Fragile] Base Blade of the Other: Block
[Fragile] Base Blade of the Other: Block
LABYRINTH
When equipped, this item grants three Alter Skills: Perfect Block, Phase Dash, and Powerful Slash. [Perfect Block Enhancement] Perfect Block triggers a Dodge even if the block fails. Against enemies at Lv. 20 or higher, Powerslash deals 50% less DMG.
[Commission] Complete Hematite Signal Detector
[Commission] Complete Hematite Signal Detector
LABYRINTH
A specially made detector from the HIA, now locked onto the Ether signal connected to hematite...
[Commission] Treasure Radar
[Commission] Treasure Radar
LABYRINTH
A radar tuned to a special search frequency that seems to lead people toward high-value areas in the Divine Maze.
[Commission] Heartbreak Ballads Anniversary Edition
[Commission] Heartbreak Ballads Anniversary Edition
LABYRINTH
A Fugue production — the anniversary edition of a classic tearjerker ballad. Due to Ether interference, it's bizarrely developed a refrigerating effect. Just one bar of the melody is enough to chill you to the bone and send you sneezing non-stop...
[Commission] Phantasm TV
[Commission] Phantasm TV
LABYRINTH
A TV stuck on loop, blasting some seriously creepy audio.
[Commission] HAND Tactical Computer
[Commission] HAND Tactical Computer
LABYRINTH
Besides the classified HAND documents, there seem to be some... literary works in there that'll make you blush, your heart race, and maybe even leave you with a look of utter confusion.
[Commission] Broken Hematite Signal Detector
[Commission] Broken Hematite Signal Detector
LABYRINTH
A specially made detector from the HIA, now locked onto the Ether signal connected to hematite...
[Commission] Mysterious Access Card
[Commission] Mysterious Access Card
LABYRINTH
An access card scratched from a scratch card at a newsstand in the illusion. Perhaps the prize is hidden somewhere within the area it grants access to?
[Commission] Labyrinth Carrot Shard
[Commission] Labyrinth Carrot Shard
LABYRINTH
A shard of Labyrinth Carrot, a special device once carried by Joyous. Rumor has it that this remarkable invention can chart routes through the Papago Hollow without relying on Rosetta Data.
[Commission] Signal Transmitters
[Commission] Signal Transmitters
LABYRINTH
A signal transmitter used to pinpoint an Unknown Bangboo's signal. Once activated, it periodically emits scanning signals. Activate multiple transmitters to obtain a precise location signal of the target.
[Commission] Hematite Crystal Shards
[Commission] Hematite Crystal Shards
LABYRINTH
(This line seems to have been cut)
[Commission] Special Storage Unit
[Commission] Special Storage Unit
LABYRINTH
A Blasting storage unit specially made for repairing Boorilliant. Looks identical to any standard storage unit, except the connector is some outdated spec that was retired decades ago… (For the love of all things holy, just standardize every single connector already!)
[Commission] Hematite Core
[Commission] Hematite Core
LABYRINTH
A special crystal used to unlock spatial fissures in the lava zone. Scorching hot and dangerous — keep away from children and pets...
[Commission] Elevator Access Card
[Commission] Elevator Access Card
LABYRINTH
Opens the large elevator to the Lower Level of Suburbs Illusion. The back of the card appears to list the booking hotline for Bunless Bae Town's logistics company, Hops and Skips...
ZKItem_4362001_Name
ZKItem_4362001_Name
LABYRINTH
ZKItem_4362001_Desc
Fragile Carrot
Fragile Carrot
LABYRINTH
A Carrot chip created from Hollow observation data. Without protective encapsulation, exposure to Ether fluctuations — such as those encountered while passing through long-distance spatial fissures — may cause packet loss or complete failure.
Stable Carrot
Stable Carrot
LABYRINTH
A fully encapsulated and locked Carrot chip capable of safely leaving the Hollow through a spatial fissure.
Unknown Valuable
Unknown Valuable
LABYRINTH
Research station logistics records indicate that a valuable item was stored here, but its details can no longer be verified...
Windworn Highway - Oasis Industrial Park Key
Windworn Highway - Oasis Industrial Park Key
LABYRINTH
Use to unlock the gate to Windworn Highway's Oasis Industrial Park.
Bunless Bae Town - Unloading Zone Key
Bunless Bae Town - Unloading Zone Key
LABYRINTH
Use to unlock the gate to the Unloading Zone in Bunless Bae Town.
Phantom Aquarium East Gate, Fantasy Beach
Phantom Aquarium East Gate, Fantasy Beach
LABYRINTH
Use to unlock the east entrance of Fantasy Beach's Phantom Aquarium.
Fantasy Beach - Fantasy Dock Evac Point Key
Fantasy Beach - Fantasy Dock Evac Point Key
LABYRINTH
Can be used to access the evac point near the speedboat at Fantasy Beach's Fantasy Dock.
Six Dusk Street Warehouse
Six Dusk Street Warehouse
LABYRINTH
Use to open the gate to Six Dusk Street's Warehouse.
Dove Phase I Project Construction Access Route
Dove Phase I Project Construction Access Route
LABYRINTH
Use to open the gate to Dove Street Construction Site's Phase I Access Route.
ZKItem_4364007_Name
ZKItem_4364007_Name
LABYRINTH
ZKItem_4364007_Desc
Phantom Aquarium East Gate, Fantasy Beach
Phantom Aquarium East Gate, Fantasy Beach
LABYRINTH
Use to unlock the east entrance of Fantasy Beach's Phantom Aquarium.
Item_SummerTideTreasure_017
Item_SummerTideTreasure_017
MESSAGE
Inside the bottle sits a yellowed piece of parchment, giving off a mysterious vibe...
Item_SummerTideTreasure_018
Item_SummerTideTreasure_018
MESSAGE
Inside the bottle is a carefully rolled piece of paper — looks like it's carrying some seriously important info...
Item_SummerTideTreasure_019
Item_SummerTideTreasure_019
MESSAGE
A drift bottle that's supposed to hold paper, yet it feels almost weightless in your hand...
Natural Scientist's Commemorative Medal
Natural Scientist's Commemorative Medal
Pet Badge
A special gift from the Natural Scientist.
Flighty Operative's Commemorative Medal
Flighty Operative's Commemorative Medal
Pet Badge
A special gift from the Flighty Operative.
[Duel] Homemade Spiked Mace
[Duel] Homemade Spiked Mace
MEDAL
When triggering a Chain Attack, all squad members receive 1 stack of Rush, and the Stun DMG Multiplier of enemies hit is increased by 10%, up to a max of 30%.
[Duel] Homemade Spiked Mace
[Duel] Homemade Spiked Mace
MEDAL
When triggering a Chain Attack, all squad members receive 1 stack of Rush, and the Stun DMG Multiplier of enemies hit is increased by 15%, up to a max of 45%.
[Affinity] Muscle Mayhem
[Affinity] Muscle Mayhem
MEDAL
Anton has evoked the Mindscape: [Warm-Up Exercises]. After launching a Dash Attack or Dodge Counter, your character can immediately follow up with certain attacks near the end of the Basic Attack combo. Additionally, he gains the Industrial Grade Motivation effect. (Effective for {CReplaceCardParam:BattleCount_Card1100948,1,2} more battles).
Infrared Camera
Infrared Camera
HOLLOW ITEM
Cameras are commonly found within the Ballet Twins, enabling clear vision even in darkness when utilized.
Infrared Camera
Infrared Camera
HOLLOW ITEM
Cameras are commonly found within the Ballet Twins, enabling clear vision even in darkness when utilized.
Psyche-Resonance Plug-In
Psyche-Resonance Plug-In
HOLLOW ITEM
Enter Qingyi's Mindspace, sharing your senses and gathered intelligence.
Psyche-Resonance Plug-In
Psyche-Resonance Plug-In
HOLLOW ITEM
A private virtual data space created by Fairy, which stores clues obtained and can be viewed at any time.
Psyche-Resonance Plug-In
Psyche-Resonance Plug-In
HOLLOW ITEM
Enter Qingyi's Mindspace, sharing your senses and gathered intelligence.
Energy-Consuming Jackhammer
Energy-Consuming Jackhammer
HOLLOW ITEM
Consumes energy to break through rocky obstacles. Energy storage has a limit, if it's insufficient, obstacles can't be destroyed.
Energy-Consuming Jackhammer
Energy-Consuming Jackhammer
HOLLOW ITEM
Consumes energy to break through rocky obstacles. Energy storage has a limit, if it's insufficient, obstacles can't be destroyed.
Rechargeable Jackhammer
Rechargeable Jackhammer
HOLLOW ONLY
Used to destroy rock obstacles. If sufficient Ether resources are provided for a charge, the destructive effect will be further enhanced.
Powered Jackhammer
Powered Jackhammer
HOLLOW ITEM
Consumes energy to break through rocky obstacles. Offers increased destruction speed and can destroy harder obstacles.
Powered Jackhammer
Powered Jackhammer
HOLLOW ITEM
Consumes energy to break through rocky obstacles. Offers increased destruction speed and can destroy harder obstacles.
Powered Jackhammer
Powered Jackhammer
HOLLOW ONLY
Further increases the destruction speed and can destroy harder rocks.
Captain Charge
Captain Charge
HOLLOW ITEM
Consumes energy to break through rocky obstacles. Offers further increased destruction speed and destroys extremely hard obstacles.
Captain Charge
Captain Charge
HOLLOW ITEM
Consumes energy to break through rocky obstacles. Offers further increased destruction speed and destroys extremely hard obstacles.
Captain Charge
Captain Charge
HOLLOW ONLY
It increases the destructive efficiency and power to the maximum, and can consume Ether energy to perform "charge skills".
Ether Dewdrops
Ether Dewdrops
HOLLOW ITEM
Revives and restores a certain amount of HP of an incapacitated Agent after use.
Ether Dewdrops
Ether Dewdrops
HOLLOW ITEM
Revives and restores a certain amount of HP of an incapacitated Agent after use.
Ether Dewdrops
Ether Dewdrops
HOLLOW ITEM
Revives and restores a certain amount of HP of an incapacitated Agent after use.
Ether Dewdrops
Ether Dewdrops
HOLLOW ITEM
Revives and restores a certain amount of HP of an incapacitated Agent after use.
Captain Charge
Captain Charge
HOLLOW ITEM
Consumes energy to break through rocky obstacles. Offers further increased destruction speed and destroys extremely hard obstacles.
[Hollow] Exclusive Card Pack
[Hollow] Exclusive Card Pack
MEDAL
When the protagonist takes DMG, 10% chance to refresh up to 10 events within 4 tiles.
[Hollow] Giveaway CD
[Hollow] Giveaway CD
MEDAL
Generates 1 Treasure Chest Tile upon defeating a boss.
[Hollow] Deluxe Surprise Box
[Hollow] Deluxe Surprise Box
MEDAL
All squad members gain +3 ATK and +30 HP.
[Hollow] Toy Stethoscope
[Hollow] Toy Stethoscope
MEDAL
Squad members' ATK -5, but the protagonist gains +15 ATK.
[Hollow] Kaleido Flashlight
[Hollow] Kaleido Flashlight
MEDAL
Protagonist ATK -10, but squad members gain +4 ATK.
[Hollow] Toy Ambulance
[Hollow] Toy Ambulance
MEDAL
When the protagonist takes DMG, there's a 20% chance to generate 1 Health Recovery Tile.
[Hollow] Paper Crane
[Hollow] Paper Crane
MEDAL
Protagonist gains +15 ATK, which is removed when taking DMG, and resets every floor.
[Deployed] Penguinboo
[Deployed] Penguinboo
MEDAL
Penguinboo ATK: 5, HP: 20
[Deployed] Luckyboo
[Deployed] Luckyboo
MEDAL
Luckyboo ATK: 3, HP: 30 Consumes Gear Coins, gaining +1 ATK for every 3 Coins consumed.
[Deployed] Exploreboo
[Deployed] Exploreboo
MEDAL
Exploreboo Consumes key tiles and generates chests.
[Deployed] Sumoboo
[Deployed] Sumoboo
MEDAL
Sumoboo ATK: 20, HP: 5
[Deployed] Paperboo
[Deployed] Paperboo
MEDAL
Paperboo ATK: 4, HP: 20 Gains +2 ATK for each additional Bangboo.
[Deployed] Bagboo
[Deployed] Bagboo
MEDAL
Bagboo ATK: 2, HP: 20 Deals 7x DMG when attacking.
[Deployed] Avocaboo
[Deployed] Avocaboo
MEDAL
Avocaboo ATK: 2, HP: 40 Gains +5 HP when attacking.
[Deployed] Sharkboo
[Deployed] Sharkboo
MEDAL
Sharkboo ATK: 10, HP: 35 Does not follow the Protagonist.
[Deployed] Safety
[Deployed] Safety
MEDAL
Safety Breaks walls and occasionally finds valuable items.
[Deployed] Devilboo
[Deployed] Devilboo
MEDAL
Devilboo Consumes health recovery tiles and has a high chance to generate ATK tiles.
[Deployed] Amillion
[Deployed] Amillion
MEDAL
Amillion ATK: 8, HP: 50 Will attack the shopkeeper.
[Deployed] Golden Bangboo
[Deployed] Golden Bangboo
MEDAL
Golden Bangboo ATK: 0, HP: 10 ATK equals 1/100 of Coin count.
Deployed Officer Cui
Deployed Officer Cui
MEDAL
Cui ATK: 20, HP: 20 DMG taken by Cui is transferred to the protagonist.
[Deployed] Omnom
[Deployed] Omnom
MEDAL
Omnom ATK: 4, HP: 20 ATK is always equal to 1/5 of its HP.
Anby Demara
Anby Demara
MEDAL
Anby ATK: 8, HP: 25 Anby has a 20% CRIT Rate, dealing double DMG upon a critical hit.
Nekomiya Mana
Nekomiya Mana
MEDAL
Nekomata ATK: 12, HP: 15 Nekomata generates 100 Gear Coins when attacking.
Nicole Demara
Nicole Demara
MEDAL
Nicole ATK: 0, HP: 24 Nicole's ATK equals 1/100 of the Coin count.
Soldier 11
Soldier 11
MEDAL
Soldier 11 ATK: 30, HP: 60 Soldier 11's ATK will not increase.
Corin Wickes
Corin Wickes
MEDAL
Corin ATK: 20, HP: 10 When Corin gains ATK, she'll gain +1 additional ATK.
Caesar King
Caesar King
MEDAL
Caesar ATK: 3, HP: 35 Caesar has a 50% chance to reflect DMG when hit (taking no DMG and returning the DMG to the enemy).
Billy Kid
Billy Kid
MEDAL
Billy ATK: 30, HP: 10 After the Protagonist takes DMG for the first time, Billy's ATK -15. Billy's attack range is 3.
Hoshimi Miyabi
Hoshimi Miyabi
MEDAL
Hoshimi Miyabi ATK: 25, HP: 25 Hoshimi Miyabi has a 10% chance to instantly defeat an enemy when attacking.
Koleda Belobog
Koleda Belobog
MEDAL
Koleda ATK: 10, HP: 12 When Ben is on-field, Koleda's attacks are guaranteed to be critical hits.
Anton Ivanov
Anton Ivanov
MEDAL
Anton ATK: 10, HP: 28 Anton will continue attacking even after his HP drops to 0, each attack thereafter will cause him to lose 1 ATK.
Ben Bigger
Ben Bigger
MEDAL
Ben ATK: 2, HP: 80 When Koleda is on-field, Ben has a 50% chance to generate an explosive bomb when attacking.
Tsukishiro Yanagi
Tsukishiro Yanagi
MEDAL
Tsukishiro Yanagi ATK: 5, HP: 22 Enemies hit by Tsukishiro Yanagi will create a box, making it so that only Yanagi can attack that enemy, and providing EXP equivalent of defeating that enemy everytime she attacks it.
Lighter
Lighter
MEDAL
Lighter ATK: 5, HP: 40 Lighter's ATK +20 while the Protagonist has less than 20 HP.
[General] Cleavers
[General] Cleavers
MEDAL
When attacking, 20% chance to turn enemies into Ether crystals (no EXP provided)
[General] Sashimi Knives
[General] Sashimi Knives
MEDAL
Upon destroying an Ether crystal, 30% chance to generate an enemy
[Assist] Ether Reaction Device
[Assist] Ether Reaction Device
MEDAL
Immediately generate 4 random Bangboo chips
[Assist] Impact Feedback Device
[Assist] Impact Feedback Device
MEDAL
Immediately obtain 5 bombs
[Assist] Dynamic Calibration Device
[Assist] Dynamic Calibration Device
MEDAL
Immediately obtain 10 keys
[Assist] Hand Operated Generator
[Assist] Hand Operated Generator
MEDAL
Immediately obtain 99 keys
[General] Fruit Peeler
[General] Fruit Peeler
MEDAL
Doors now open with 1 Coin and no longer consume keys
[Assist] Holographic Decoy
[Assist] Holographic Decoy
MEDAL
Immediately obtain 888 Coins
[Assist] Activity Transfer Device
[Assist] Activity Transfer Device
MEDAL
Immediately obtain 3,000 Coins
[General] Tactical War Weapon
[General] Tactical War Weapon
MEDAL
Immediately generates a pile of good things
[General] Insecticide
[General] Insecticide
MEDAL
When a bomb explodes, 30% chance to generate 1 explosive bomb
[General] Disposable Gloves
[General] Disposable Gloves
MEDAL
When the Protagonist takes DMG, deal 1 DMG to all enemies on this floor
[General] Multi-Functional Army Knife
[General] Multi-Functional Army Knife
MEDAL
Protagonist ATK +5, no bombs will explode
[General] Aromatic Candle
[General] Aromatic Candle
MEDAL
+100% EXP gained
[General] Antique Pocket Watch
[General] Antique Pocket Watch
MEDAL
When picking up Coins, there is a 25% chance to generate an Ether crystal.
[General] Zoom Lens
[General] Zoom Lens
MEDAL
Upon destroying an Ether crystal, 50% chance to generate 1 button effect (who knows what will happen?)
[General] Scarlet Goblet
[General] Scarlet Goblet
MEDAL
Upon leveling up, Protagonist HP +20
[General] Dog Tags
[General] Dog Tags
MEDAL
Upon leveling up, generate 5 explosive bombs
[General] Wooden Slingshot
[General] Wooden Slingshot
MEDAL
Upon leveling up, generate 2 Bangboo Plug-Ins
[General] Kettle
[General] Kettle
MEDAL
Upon leveling up, Protagonist ATK +1, HP -5
[General] Best Man's Bowtie
[General] Best Man's Bowtie
MEDAL
Upon making a purchase, for every 100 Coins spent, Protagonist HP +1
[General] Heavy Knives
[General] Heavy Knives
MEDAL
Protagonist ATK will remain equal to Gear Coin count/200 and will not be affected by any other effects. (For example, with 400 Gear Coins, ATK will be 2)
[General] Miracle Starlight
[General] Miracle Starlight
MEDAL
Upon depleting all HP, 50% chance to revive