Soldier 11

Soldier 11

Soldier 11

Fire
Fire
Slash
Slash
Attack
Attack
Obol Squad
Obol Squad
Level
60
HP
7673
ATK
813
DEF
612
Impact
93
CRIT Rate
19.4%
CRIT DMG
50%
Anomaly Mastery
93
Anomaly Proficiency
94
PEN Ratio
0%
Energy Regen
1.2

Ascension Materials

Denny
Denny
24000
Basic Attack Certification Seal
Basic Attack Certification Seal
4
Lv. 10
Denny
Denny
56000
Advanced Attack Certification Seal
Advanced Attack Certification Seal
12
Lv. 20
Denny
Denny
120000
Advanced Attack Certification Seal
Advanced Attack Certification Seal
20
Lv. 30
Denny
Denny
200000
Pioneer's Certification Seal
Pioneer's Certification Seal
10
Lv. 40
Denny
Denny
400000
Pioneer's Certification Seal
Pioneer's Certification Seal
20
Lv. 50

Skills

Basic

Basic Attack: Warmup Sparks

Press to activate:
Unleashes up to 4 slashes, dealing Physical DMG.

Basic

Basic Attack: Fire Suppression

Press at the right moment to activate:
Unleashes a set of more powerful slashes, dealing Fire DMG.

Mindscapes

M1

Rapid Heat

When Soldier 11 enters combat or switches in, if her Energy is less than 40, her Energy is recovered to 80. This effect can trigger once every 50s.

M2

Scorching Convergence

When triggering Fire Suppression, Basic Attack, Dash Attack, and Dodge Counter DMG increases by 3%, up to 12 stacks, lasting 15s, with the duration of each stack calculated separately.

M3

Elite Soldier

Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2

M4

Indulgent Blaze

If Fire Suppression is triggered during the 1st, 2nd, or 3rd hit of Soldier 11's Basic Attack or a Dash Attack, Anti-Interrupt Level increases and DMG received is reduced by 18% during skill activation.
If Fire Suppression is triggered during the 4th hit of her Basic Attack, she becomes invulnerable during skill activation.

M5

Perfect Soldier

Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2

M6

Scorching Flow

When Soldier 11 uses her EX Special Attack, Chain Attack, or Ultimate, she gains 8 stacks of Charge (max 8 stacks).
When Fire Suppression is triggered, 1 stack of Charge is consumed, causing the current move to ignore 25% of the target's Fire RES.