Trigger
Trigger
Trigger is an S-rank Electric agent with the Stun specialty from Defense Force - Obol Squad in Zenless Zone Zero. Explore recommended W-Engines, Drive Discs, stats, and teams below.
Trigger Build
Best Trigger W-Engines
Trigger Best Disc Drives
- 1
- 2
Main Stat
Sub-Stats
Trigger Skills Order
Trigger Best Bangboo and Team Combination
Trigger Stats Scaling
| Lv. 1 | Lv. 60 | |
|---|---|---|
| 637 | 7923 | |
| 108 | 750 | |
| 48 | 600 | |
| 113 | 131 | |
| 5% | 5% | |
| 50% | 50% | |
| 96 | 96 | |
| 95 | 95 | |
| 0% | 0% | |
| 1.2 | 1.2 |
Exclusive W-Engine

Spectral Gaze
Wind Seeker
When the equipper's Aftershock hits an enemy, causing Electric DMG, the target's DEF is reduced by 25% for 5s. Passive effects of the same name do not stack. When this effect is triggered, if the equipper is not the active character, they gain 1 stack of Spirit Lock, up to a maximum of 3 stacks. This can trigger only once per use of a skill. Each stack of Spirit Lock increases the equipper's Impact by 4%, lasting 12s. The duration of each stack is calculated separately. At full stacks of Spirit Lock, the equipper's Impact increases by an additional 8%.
Trigger Ascension Materials
Trigger Total Upgrade Materials
Agent Level 60
Skill Enhancement (Lv. 12)
Core Skill Enhancement
Trigger Skills List
Basic Attack: Cold-Bore Shot
Press
to activate:
Unleashes up to 4 shots ahead. The first 3 hits deal Physical DMG, the 4th hit deals Electric DMG.
Basic Attack: Silenced Shot
Hold
to activate:
Trigger enters the Sniper Stance and fires forward continuously, dealing Electric DMG.
While continually firing, when attacked by an enemy, Trigger will automatically evade. This effect can trigger once every 8s.
While continually firing, you can drag the
to adjust her position to the left/right/back.
Automatically evading attacks or adjusting position when about to be hit will trigger a Perfect Dodge, followed by an automatic charged counter.
After releasing
, Trigger will step back, ready her weapon and unleash a Finishing Move, then exit Sniper Stance.
Character is invulnerable during the charged counter and Finishing Move.
When the continuous firing or the charged counter hits an enemy, Trigger gains 25 Purge, up to a maximum of 100 Purge.
When the Finishing Move hits an enemy, it triggers the Quick Assist of the previous character in the squad. A Quick Assist can only be triggered through this method once every 25s.
Basic Attack: Harmonizing Shot
When Trigger has Purge, use another active character in the squad to hit an enemy with a Basic Attack, Dodge Counter, Special Attack, Dash Attack or Quick Assist to activate:
While encircling the enemy, rapidly fire two shots at the enemy, dealing Electric DMG.
Upon activating this skill, consume 3 Purge.
Character is invulnerable while using this skill.
Basic Attack: Harmonizing Shot is an Aftershock attack.
The squad can trigger Basic Attack: Harmonizing Shot once every 3s.
Basic Attack: Harmonizing Shot - Tartarus
When Trigger has Purge, use another active character in the squad to hit an enemy with a heavy attack from an EX Special Attack, Assist Follow-Up, or Ultimate to activate:
While encircling the enemy, rapidly fires three shots at the enemy, followed by a Finishing Move, dealing Electric DMG.
Upon activating this skill, consume 5 Purge.
Character is invulnerable while using this skill.
Basic Attack: Harmonizing Shot - Tartarus is an Aftershock attack.
The same skill type can trigger Basic Attack: Harmonizing Shot - Tartarus up to 2 times within 20s for the entire squad.
During Basic Attack: Harmonizing Shot, Basic Attack: Harmonizing Shot - Tartarus will immediately activate instead if triggered.
Trigger Move List
Basic Attack: Cold-Bore Shot (1st, 2nd, and 3rd hit)
Basic Attack: Cold-Bore Shot (4th hit)
Basic Attack: Silenced Shot
Special Attack: Spectral Flash
EX Special Attack: Flash Burial
Dash Attack: Vengeful Specter
Dodge Counter: Condemned Soul
Chain Attack: Stygian Guide
Ultimate: Underworld Requiem
Quick Assist: Cold-Bore Cover Fire
Defensive Assist: Delaying Demise
Assist Follow-Up: Piercing Thunder
Mindscapes
M1
Sharpened Senses
When activating Basic Attack: Harmonizing Shot, the cooldown is reduced to 2s.
Purge gained upon hitting an enemy with the continuous fire or charged counter in Sniper Stance increases by 25%. Maximum Purge increases to 125.
M2
"Ether Vision"
When executing a Finishing Move in Sniper Stance, Trigger gains 2 stacks of Hunter's Gaze.
Each stack of Hunter's Gaze increases all squad members' CRIT DMG by 6%, stacking up to 4 times, and lasting 10s. Repeated triggers reset the duration.
M3
"Homecoming"
M4
Concealment
This skill has a relatively high Interrupt Level.
M5
Locked In
M6
Beyond the River of the Dead
For every 25 Purge consumed, Trigger gains 1 additional Armor Break Round, up to a maximum of 5 rounds.
While possessing Armor Break Rounds, when Trigger hits a target in Sniper Stance, 1 Armor Break Round is consumed to deal additional Electric DMG equal to 1,200% of Trigger's ATK. Armor Break Round DMG is additionally increased by 50%. This effect can trigger once every 0.2s.
Trigger Profile & Info
- Gender
- Female
- Height
- 173 cm
- Birthday
- APR 21
- Faction
- Defense Force - Obol Squad
Trigger is a sniper of New Eridu Defense Force, Obsidian Division's Obol Squad. Trigger is the code name she was assigned when enlisting in Eridu, and she's used it ever since. She has extremely unique eyes. While she cannot see most things, in Hollow environments, she can distinctly identify the position and changes of any entities that emit Ether fluctuations. Note: Such entities include living beings, native Ether substances, Ether products, and Ethereals. As a visually challenged person in the broadest sense, Trigger has honed her other senses to the utmost, allowing her to move and act as if she could see. She can even detect subtle changes in her environment with precision. This makes her highly adept in the tactical position of a sniper, capable of handling a variety of covert tasks such as stealth, surveillance, and assassination. In contrast to her precise and deadly combat abilities, her personality makes her seem rather unassuming. Aside from occasionally appearing silently in the video store and giving the Second Assistant a sudden scare, she can generally be considered harmless.
