

Lighter
Lighter
Level
60

HP
8253

ATK
722

DEF
612

Impact
137

CRIT Rate
5%

CRIT DMG
50%

Anomaly Mastery
90

Anomaly Proficiency
91

PEN Ratio
0%

Energy Regen
1.2
Ascension Materials

Denny
24000

Basic Stun Certification Seal
4
Lv. 10

Denny
56000

Advanced Stun Certification Seal
12
Lv. 20

Denny
120000

Advanced Stun Certification Seal
20
Lv. 30

Denny
200000

Buster Certification Seal
10
Lv. 40

Denny
400000

Buster Certification Seal
20
Lv. 50
Skills

Basic Attack: L-Form Thundering Fist
Press or hold to activate:
Perform up to five forward strikes, dealing Physical DMG and Fire DMG.
During the 3rd hit of the Basic Attack, drag the to follow up with the subsequent jab combo.
Continue repeatedly pressing or holding to extend the duration of the jab combo.
When you stop pressing or holding , or when the combo reaches its maximum duration, launches a Finishing Move forward. Lighter is invulnerable during the Finishing Move.
During the 5th hit of the Basic Attack, Lighter takes 40% less DMG.
While in the Morale Burst state, Anti-Interrupt Level is increased during the 5th hit of his Basic Attack, and the DMG reduction effect is increased to 80%.
Mindscapes
M1
The Champion
Among the debuffs imposed by Core Passive: Accelerant, the Collapse effect increases Stun duration by 5s, while further reducing Ice RES and Fire RES by 10%. The more powerful Finishing Move that follows when Lighter's Morale is completely exhausted during a startup light punch or jab combo deals 30% increased DMG.
M2
Red Scarf
When applying Collapse via Core Passive: Accelerant to enemies, the target's Stun DMG Multiplier increases by 25%. The increase to Ice DMG and Fire DMG provided by Elation from Additional Ability: Fighting Spirit increases to 120% of the original.
M3
Mercenary Leader
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
M4
Sunglasses
When Lighter is off-field, the Energy Regen for the on-field character is increased by 10%. Upon entering the Morale Burst state, Lighter restores 4 Energy for off-field characters. This effect can trigger once every 18s.
M5
Decision Maker
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
M6
Survivor
Lighter's Morale recovery efficiency is increased to 200% of its original value. When Lighter lands a heavy strike on enemies during a Basic Attack, Dodge Counter, Special Attack, EX Special Attack, Quick Assist, Assist Follow-Up, Chain Attack, or Ultimate, it will trigger the Blazing Impact effect, dealing 250% of ATK as Fire DMG. This effect can trigger once every 8s on each enemy. If Lighter's Impact exceeds 170 points, each additional point will further increase the multiplier of Blazing Impact by 5%, up to a maximum increase of 500%. The more powerful Finishing Move that follows when Lighter's Morale is completely exhausted during a light punch or jab combo will trigger an additional activation of Blazing Impact when hitting an enemy, ignoring the effect's cooldown.