

Soldier 11
Soldier 11
Level
60

HP
7673

ATK
813

DEF
612

Impact
93

CRIT Rate
19.4%

CRIT DMG
50%

Anomaly Mastery
93

Anomaly Proficiency
94

PEN Ratio
0%

Energy Regen
1.2
Ascension Materials

Denny
24000

Basic Attack Certification Seal
4
Lv. 10

Denny
56000

Advanced Attack Certification Seal
12
Lv. 20

Denny
120000

Advanced Attack Certification Seal
20
Lv. 30

Denny
200000

Pioneer's Certification Seal
10
Lv. 40

Denny
400000

Pioneer's Certification Seal
20
Lv. 50
Skills

Basic Attack: Warmup Sparks
Press to activate:
Unleashes up to 4 slashes, dealing Physical DMG.

Basic Attack: Fire Suppression
Press at the right moment to activate:
Unleashes a set of more powerful slashes, dealing Fire DMG.
Mindscapes
M1
Rapid Heat
When Soldier 11 enters combat or switches in, if her Energy is less than 40, her Energy is recovered to 80. This effect can trigger once every 50s.
M2
Scorching Convergence
When triggering Fire Suppression, Basic Attack, Dash Attack, and Dodge Counter DMG increases by 3%, up to 12 stacks, lasting 15s, with the duration of each stack calculated separately.
M3
Elite Soldier
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
M4
Indulgent Blaze
If Fire Suppression is triggered during the 1st, 2nd, or 3rd hit of Soldier 11's Basic Attack or a Dash Attack, Anti-Interrupt Level increases and DMG received is reduced by 18% during skill activation.
If Fire Suppression is triggered during the 4th hit of her Basic Attack, she becomes invulnerable during skill activation.
If Fire Suppression is triggered during the 4th hit of her Basic Attack, she becomes invulnerable during skill activation.
M5
Perfect Soldier
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
M6
Scorching Flow
When Soldier 11 uses her EX Special Attack, Chain Attack, or Ultimate, she gains 8 stacks of Charge (max 8 stacks).
When Fire Suppression is triggered, 1 stack of Charge is consumed, causing the current move to ignore 25% of the target's Fire RES.
When Fire Suppression is triggered, 1 stack of Charge is consumed, causing the current move to ignore 25% of the target's Fire RES.